40% of the damage that's applied to the hull is applied as a Kinetic DoT (ignores shields) that ticks each second for six seconds.
The application of such can cause you to blip (if you're in an EBC boat) or even decloak you if you're sporting a standard Cloak when your OKS triggers on a target in the case of a slow torp that survives long enough or mines that go off. OKS puts you in combat like a GW/TR aftershock does.
The Shearing DoT (SDoT) can be cleansed by ST, HE, and of course the WCE(Cleanse Everything, muthaluva!) DOFF.
HY Salvos/Torp Spreads can overwrite a more powerful SDoT, since each individual torp from a HY Salvo/Torp Spread hits for less damage individually than a normal torp does.
A HY Targetable that lands a juicy SDoT...that SDoT can easily be overwritten if you drop out three more weaker SDoTs. Only stacks to three.
Only dorked around in Ker'rat for a little the first day (been grinding stuff otherwise since), but it would be nifty if somebody could test where AtD creates an immunity to the OKS. It was the only constant I saw on a guy where the OKS was not showing. It could have been something else - was only a brief period of time spent there...the blip aspect each time a SDoT was triggering was leaving me viewable for entirely too much time, so I switched OKS out and put it behind me.
edit: All in all, I was disappointed...meh. Had hoped Hawk would have listened more to some of the feedback that was given on it...oh well.
More nonsense rather then letting shields and torpedoes have a proper and functional interaction. 40% of shield impact bleed through is always going to be damn near single digit, and this is more favoring of spread over the increasingly irrelevant HY. 85% to 93% shield damage resistance to kinetic will always be ABSURD, at least cap it at 75% like energy damage is.
More nonsense rather then letting shields and torpedoes have a proper and functional interaction. 40% of shield impact bleed through is always going to be damn near single digit, and this is more favoring of spread over the increasingly irrelevant HY. 85% to 93% shield damage resistance to kinetic will always be ABSURD, at least cap it at 75% like energy damage is.
You have an 8k torp that does 5% bleed or ~400 damage.
That ~400 damage hits ~50% resist, becoming ~200 damage.
That ~200 damage creates the 40% SDoT for a total of 80 damage.
That ticks for ~13 damage a second for six seconds...if not cleansed.
It's double-digits, man! :P
Even if the 8k torp hit a shield facing that was down...cut to 4k, then 40% of that, 1.6k, doing ~267 a tick.
Get a nice 50-60k actual damage, 20-24k SDoT doing 3-4k a tick...if not cleansed.
Just seems like Hawk pulled it out of a hat at the last moment...there was barely enough time for folks to /facepalm it before it went live.
40% of the damage that's applied to the hull is applied as a Kinetic DoT (ignores shields) that ticks each second for six seconds.
The application of such can cause you to blip (if you're in an EBC boat) or even decloak you if you're sporting a standard Cloak when your OKS triggers on a target in the case of a slow torp that survives long enough or mines that go off. OKS puts you in combat like a GW/TR aftershock does.
The Shearing DoT (SDoT) can be cleansed by ST, HE, and of course the WCE(Cleanse Everything, muthaluva!) DOFF.
HY Salvos/Torp Spreads can overwrite a more powerful SDoT, since each individual torp from a HY Salvo/Torp Spread hits for less damage individually than a normal torp does.
A HY Targetable that lands a juicy SDoT...that SDoT can easily be overwritten if you drop out three more weaker SDoTs. Only stacks to three.
Only dorked around in Ker'rat for a little the first day (been grinding stuff otherwise since), but it would be nifty if somebody could test where AtD creates an immunity to the OKS. It was the only constant I saw on a guy where the OKS was not showing. It could have been something else - was only a brief period of time spent there...the blip aspect each time a SDoT was triggering was leaving me viewable for entirely too much time, so I switched OKS out and put it behind me.
edit: All in all, I was disappointed...meh. Had hoped Hawk would have listened more to some of the feedback that was given on it...oh well.
Sorry no love lost for torp brels and tvaros. Hosus works. I reiterate how well done this change is imho. If u use torp right u get a healthy dang dmg boost
Simple enuff
You have an 8k torp that does 5% bleed or ~400 damage.
That ~400 damage hits ~50% resist, becoming ~200 damage.
That ~200 damage creates the 40% SDoT for a total of 80 damage.
That ticks for ~13 damage a second for six seconds...if not cleansed.
It's double-digits, man! :P
Even if the 8k torp hit a shield facing that was down...cut to 4k, then 40% of that, 1.6k, doing ~267 a tick.
Get a nice 50-60k actual damage, 20-24k SDoT doing 3-4k a tick...if not cleansed.
Just seems like Hawk pulled it out of a hat at the last moment...there was barely enough time for folks to /facepalm it before it went live.
My unbuffed q torp tooltip is more than 8k dmg by far
Single torp 30k base proper alpha. Re read the part about "doin it right "
Sorry no love lost for torp brels and tvaros. Hosus works. I reiterate how well done this change is imho. If u use torp right u get a healthy dang dmg boost
Simple enuff
I can't see giving up one of the four Space Rep Traits for it.
Figure you're running Precision (+4% CrtH), Advanced Targeting Systems (+16% CrtD), Auxiliary Power Configuration Offense (+6.2% bonus All Damage, +6.2% Accuracy)...
...so from the remaining 17 choices:
Enhanced Shield Systems (+10% Shield Capacity strength)
Emergency Secondary Shielding (1800 shield heal/facing every 20s, figure you're going to be crit at least once per 20s so every 20s)
Sensor Targeting Assault (target Weapons Offline for 4s every 20s, figure you're going to land a crit at least once every 20s so every 20s)
Hull-Repairing Nanites (1% max Hull Regen every 3 seconds, 2% out of combat)
Omega Graviton Amplifier (2.5% Energy/5% Projectile to do 751.4 kinetic damage (ignores shields/buffs/resistances - double damage vs. Borg))
Superior Shield Repair (400 Shield Regen every 6 seconds, modified by ship's Shield Modifier)
Enhanced Shield Penetration (ignore 5% target's Shields with Directed Energy attacks)
Fortified Hull (+7.5% Hull Capacity strength)
Auxiliary Power Configuration Defense (+25 Kinetic Damage Resistance Rating, +25 All Energy Damage Resistance Rating, +6.2% Hull Capacity strength, +6.2% Shield Capacity strength)
Advanced Hull Reinforcement (+10 Damage Bonus Resistance Rating)
Active Hull Hardening (scaling +0-75 Damage Resistance Rating buff based on Hull)
Tactical Advantage (scaling -0-15 damage Resistance Rating debuff based on target's Hull)
Tactical Precision (+3-15% Accuracy for 15 seconds (can 5 stack) on use of Tac BOFF Ability)
Crucial Component Redistribution (+20 Antiproton Damage Bonus Resistance Rating and +15 Control Resistance Rating)
Nanoprobe Field Generator (10% chance to Reduce Damage to Shields by 5-25% for 15 seconds (can 5 stack and 20% chance vs. Undine)
Nanoprobe Feedback (10% chance when hit by Directed Energy attacks of reflecting 100% of incoming Directed Energy Damage back at the attacker (cannot be triggered more than once per 10 seconds and does double damage vs. Undine)
...or...
Omega Kinetic Shearing (Kinetic Torpedoes/Mines deal an additional 40% of the damage they deal to their target's hull as a shield-penetrating DoT over 6 seconds - can be cleansed by ST, HE, and WCE(Cleanse Everything, muthaluva!))
You have an 8k torp that does 5% bleed or ~400 damage.
That ~400 damage hits ~50% resist, becoming ~200 damage.
That ~200 damage creates the 40% SDoT for a total of 80 damage.
That ticks for ~13 damage a second for six seconds...if not cleansed.
It's double-digits, man! :P
Even if the 8k torp hit a shield facing that was down...cut to 4k, then 40% of that, 1.6k, doing ~267 a tick.
Get a nice 50-60k actual damage, 20-24k SDoT doing 3-4k a tick...if not cleansed.
Just seems like Hawk pulled it out of a hat at the last moment...there was barely enough time for folks to /facepalm it before it went live.
Shields ignored, major debuff...you could definitely have fun. Heck, if you aimed for a TT hole if one was present, you could even slap APB on the BO and drop FoMM out for more debuff fun. You'd have to watch your stacking/overwriting, but if you could line it up and do that with a TS3 of Temporals at close range (BFI'ing yourself first) - you could 3stack hefty SDoTs off the back.
They could still easily clear it with ST or HE or WCE though. I guess my two major gripes are the blipping with the SDoT and how easily it is cleared.
edit: BTW, that 8k torp was just a number I figured would be double-digits...lol. My TRIBBLE Photon placeholders with TRIBBLE console placeholders are around 8k.
Shields ignored, major debuff...you could definitely have fun. Heck, if you aimed for a TT hole if one was present, you could even slap APB on the BO and drop FoMM out for more debuff fun. You'd have to watch your stacking/overwriting, but if you could line it up and do that with a TS3 of Temporals at close range (BFI'ing yourself first) - you could 3stack hefty SDoTs off the back.
They could still easily clear it with ST or HE or WCE though. I guess my two major gripes are the blipping with the SDoT and how easily it is cleared.
edit: BTW, that 8k torp was just a number I figured would be double-digits...lol. My TRIBBLE Photon placeholders with TRIBBLE console placeholders are around 8k.
Ill agree it shouldnt reveal ebcers. But I can see this power work fine every attack. The fact that it rewrites itself, can be cleared with ease, and for most wont work is tough cookies. Make it work or dont use it. Ive been making poor choices work since day one
HOLLA! Props to the torpedo! Yeah sucks about the 10% dmg lost but pshht meh (i said we all did too much too easy anyway)
So whats the deal? A big fat boost for
DOIN IT RIGHT
Connect to hull with a torp? enjoy a lasting impact, a straight BONUS dmg on top of whats delivered. (cured by keel el and hazards.. but meh)
25k to hull?
~2000 dmg per second burn for 6 seconds.
willy nilly firing torps that do **** damage into shielded targets? be rewarded with a shameful single digit dmg tic
cant wait to connect with 60k leave the guy at 1%, then hear the qq roll out as he fades away....
My biggest complaint is 80% of my hits now get zero damage boost due to the stupid stacking limit. I watch hit after hit doing zero extra damage.
Once shields are down and the burn damage is good its to late to be useful. Another's torp volley and the target is dead long before the burn did any real damage. What use is burn when you deal 10k+ to hull in single hit none crit.
Its the same reason I do not use plasma torps in STF's. Everything dies so fast the DoT burn never gets chance to do anything.
I know there's a bajillion and a half ways to buff Photon damage now, do they push it over the edge vs Trannies?
They already nerfed the Udine set 2 bonus before it hit holodeck, meaning they removed the planned +25 Photon projectile damage. Other torps can receive higher boost to their dmg via non-tactical consoles than Photons due to this pre-emptive nerf.
Ill agree it shouldnt reveal ebcers. But I can see this power work fine every attack. The fact that it rewrites itself, can be cleared with ease, and for most wont work is tough cookies. Make it work or dont use it. Ive been making poor choices work since day one
I don't see how you do that without TDF. OKS is bugged and broken because it caused many of the TS volley to record single or double digit dmg when hit a shield facing. Say the a TS III has 4 volleys and each hit for 10K dmg. Two of the first will register anywhere from 20 to 50 dmg, which = -20K in dmg out of a total of 40K, ignoring any crit or any other consideration. The DoT it applies can be easily cleared especially if the target survives as a result of the first two volleys essentially doing zero dmg as a result of the bug.
Even with a stealthy snooper build like K'Vork who can pick you out of your cloak, it's still a questionable trait to slot because it would be nearly impossible to avoid shield every single time. I rather the torps hit the shields and weaken them than some easily cleanable DoT that is bugged and will likely diminish my overall dmg.
It seems to me, your chance of making this work, especially without TDF, is as poorly planned as your failed experimentation with the Dyson Destroyer bundle in which you sunk a lot of money for nothing.
So do Trannies work better with this, or a full Photon?
Until this trait is fixed because it's currently bugged, I would avoid it completely. The reason being it's causing some of your torp to do nearly no damage at all, see screenshot here :
Until this trait is fixed because it's currently bugged, I would avoid it completely. The reason being it's causing some of your torp to do nearly no damage at all, see screenshot here :
[Combat (Self)] Your Omega Kinetic Shearing deals 458 Kinetic Damage to The Captin.
last stack kill
it works. guy was beyond 10k range on his way to freedom. it is what it is. better than t4 omega 754 dmg one time per torp chance 2.5%
They must have nerfed Proton BS so badly for you to experiment with Torps and the OKS. Given the gazillion ways available to counter OKS - that is assuming it wasn't bugged, asteroids in Kerrat are more threatening and convincing than your supposed last stack that killed a noob who sat idly and let it proc.
They must have nerfed Proton BS so badly for you to experiment with Torps and the OKS. Given the gazillion ways available to counter OKS - that is assuming it wasn't bugged, asteroids in Kerrat are more threatening and convincing than your supposed last stack that killed a noob who sat idly and let it proc.
Omega Kinetic Shearing:
The stack limit on the DoT this power applies has been removed.
All torpedo hits by a captain who owns the power will now apply the DoT.
With a Fleet HoH'SuS...using HY3/TS3 stacked...with an EWO'd Penetrating BO...while Flanking with Improved Ambush. Er...
Comments
The application of such can cause you to blip (if you're in an EBC boat) or even decloak you if you're sporting a standard Cloak when your OKS triggers on a target in the case of a slow torp that survives long enough or mines that go off. OKS puts you in combat like a GW/TR aftershock does.
The Shearing DoT (SDoT) can be cleansed by ST, HE, and of course the WCE(Cleanse Everything, muthaluva!) DOFF.
HY Salvos/Torp Spreads can overwrite a more powerful SDoT, since each individual torp from a HY Salvo/Torp Spread hits for less damage individually than a normal torp does.
A HY Targetable that lands a juicy SDoT...that SDoT can easily be overwritten if you drop out three more weaker SDoTs. Only stacks to three.
Only dorked around in Ker'rat for a little the first day (been grinding stuff otherwise since), but it would be nifty if somebody could test where AtD creates an immunity to the OKS. It was the only constant I saw on a guy where the OKS was not showing. It could have been something else - was only a brief period of time spent there...the blip aspect each time a SDoT was triggering was leaving me viewable for entirely too much time, so I switched OKS out and put it behind me.
edit: All in all, I was disappointed...meh. Had hoped Hawk would have listened more to some of the feedback that was given on it...oh well.
You have an 8k torp that does 5% bleed or ~400 damage.
That ~400 damage hits ~50% resist, becoming ~200 damage.
That ~200 damage creates the 40% SDoT for a total of 80 damage.
That ticks for ~13 damage a second for six seconds...if not cleansed.
It's double-digits, man! :P
Even if the 8k torp hit a shield facing that was down...cut to 4k, then 40% of that, 1.6k, doing ~267 a tick.
Get a nice 50-60k actual damage, 20-24k SDoT doing 3-4k a tick...if not cleansed.
Just seems like Hawk pulled it out of a hat at the last moment...there was barely enough time for folks to /facepalm it before it went live.
Simple enuff
My unbuffed q torp tooltip is more than 8k dmg by far
Single torp 30k base proper alpha. Re read the part about "doin it right "
I can't see giving up one of the four Space Rep Traits for it.
Figure you're running Precision (+4% CrtH), Advanced Targeting Systems (+16% CrtD), Auxiliary Power Configuration Offense (+6.2% bonus All Damage, +6.2% Accuracy)...
...so from the remaining 17 choices:
Enhanced Shield Systems (+10% Shield Capacity strength)
Emergency Secondary Shielding (1800 shield heal/facing every 20s, figure you're going to be crit at least once per 20s so every 20s)
Sensor Targeting Assault (target Weapons Offline for 4s every 20s, figure you're going to land a crit at least once every 20s so every 20s)
Hull-Repairing Nanites (1% max Hull Regen every 3 seconds, 2% out of combat)
Omega Graviton Amplifier (2.5% Energy/5% Projectile to do 751.4 kinetic damage (ignores shields/buffs/resistances - double damage vs. Borg))
Superior Shield Repair (400 Shield Regen every 6 seconds, modified by ship's Shield Modifier)
Enhanced Shield Penetration (ignore 5% target's Shields with Directed Energy attacks)
Fortified Hull (+7.5% Hull Capacity strength)
Auxiliary Power Configuration Defense (+25 Kinetic Damage Resistance Rating, +25 All Energy Damage Resistance Rating, +6.2% Hull Capacity strength, +6.2% Shield Capacity strength)
Advanced Hull Reinforcement (+10 Damage Bonus Resistance Rating)
Active Hull Hardening (scaling +0-75 Damage Resistance Rating buff based on Hull)
Tactical Advantage (scaling -0-15 damage Resistance Rating debuff based on target's Hull)
Tactical Precision (+3-15% Accuracy for 15 seconds (can 5 stack) on use of Tac BOFF Ability)
Crucial Component Redistribution (+20 Antiproton Damage Bonus Resistance Rating and +15 Control Resistance Rating)
Nanoprobe Field Generator (10% chance to Reduce Damage to Shields by 5-25% for 15 seconds (can 5 stack and 20% chance vs. Undine)
Nanoprobe Feedback (10% chance when hit by Directed Energy attacks of reflecting 100% of incoming Directed Energy Damage back at the attacker (cannot be triggered more than once per 10 seconds and does double damage vs. Undine)
...or...
Omega Kinetic Shearing (Kinetic Torpedoes/Mines deal an additional 40% of the damage they deal to their target's hull as a shield-penetrating DoT over 6 seconds - can be cleansed by ST, HE, and WCE(Cleanse Everything, muthaluva!))
what if you were able to get off a Doffed BO?
Shields ignored, major debuff...you could definitely have fun. Heck, if you aimed for a TT hole if one was present, you could even slap APB on the BO and drop FoMM out for more debuff fun. You'd have to watch your stacking/overwriting, but if you could line it up and do that with a TS3 of Temporals at close range (BFI'ing yourself first) - you could 3stack hefty SDoTs off the back.
They could still easily clear it with ST or HE or WCE though. I guess my two major gripes are the blipping with the SDoT and how easily it is cleared.
edit: BTW, that 8k torp was just a number I figured would be double-digits...lol. My TRIBBLE Photon placeholders with TRIBBLE console placeholders are around 8k.
Ill agree it shouldnt reveal ebcers. But I can see this power work fine every attack. The fact that it rewrites itself, can be cleared with ease, and for most wont work is tough cookies. Make it work or dont use it. Ive been making poor choices work since day one
Bouncing wee torps off folks in Ker'rat in grand melee that was going on...
4 players w/ AtD: no OKS
5 players w/o AtD: OKS
No HE/ST active.
I know there's a bajillion and a half ways to buff Photon damage now, do they push it over the edge vs Trannies?
My biggest complaint is 80% of my hits now get zero damage boost due to the stupid stacking limit. I watch hit after hit doing zero extra damage.
Once shields are down and the burn damage is good its to late to be useful. Another's torp volley and the target is dead long before the burn did any real damage. What use is burn when you deal 10k+ to hull in single hit none crit.
Its the same reason I do not use plasma torps in STF's. Everything dies so fast the DoT burn never gets chance to do anything.
They already nerfed the Udine set 2 bonus before it hit holodeck, meaning they removed the planned +25 Photon projectile damage. Other torps can receive higher boost to their dmg via non-tactical consoles than Photons due to this pre-emptive nerf.
I don't see how you do that without TDF. OKS is bugged and broken because it caused many of the TS volley to record single or double digit dmg when hit a shield facing. Say the a TS III has 4 volleys and each hit for 10K dmg. Two of the first will register anywhere from 20 to 50 dmg, which = -20K in dmg out of a total of 40K, ignoring any crit or any other consideration. The DoT it applies can be easily cleared especially if the target survives as a result of the first two volleys essentially doing zero dmg as a result of the bug.
Even with a stealthy snooper build like K'Vork who can pick you out of your cloak, it's still a questionable trait to slot because it would be nearly impossible to avoid shield every single time. I rather the torps hit the shields and weaken them than some easily cleanable DoT that is bugged and will likely diminish my overall dmg.
It seems to me, your chance of making this work, especially without TDF, is as poorly planned as your failed experimentation with the Dyson Destroyer bundle in which you sunk a lot of money for nothing.
Until this trait is fixed because it's currently bugged, I would avoid it completely. The reason being it's causing some of your torp to do nearly no damage at all, see screenshot here :
http://cloud-2.steampowered.com/ugc/3316083131102577144/85BEA74CE03CAC4D72650DDEFAA128AE3FCAC06A/
Look at the single digit dmg including a critical shot which turned into single digit as well. :mad:
If VD's report is accurate that A2D has somekind of unintended immunity against the DoT, then more reasons to avoid OKS completely for now.
That's... that's terrible
last stack kill
it works. guy was beyond 10k range on his way to freedom. it is what it is. better than t4 omega 754 dmg one time per torp chance 2.5%
They must have nerfed Proton BS so badly for you to experiment with Torps and the OKS. Given the gazillion ways available to counter OKS - that is assuming it wasn't bugged, asteroids in Kerrat are more threatening and convincing than your supposed last stack that killed a noob who sat idly and let it proc.
Do you ever shut up?
With a Fleet HoH'SuS...using HY3/TS3 stacked...with an EWO'd Penetrating BO...while Flanking with Improved Ambush. Er...