Just ran it earlier. Something has happened to the voths torpedos and weapons platform. The big bulwarks near the nodes aren't anything to ignore either. but those torpedos hit through my shield and do in excess of 20k damage.
This seems way to Overpowered to be intentional. Hell half the people in the team weren't cruisers and got one shot simply for getting near them with no warning.
I really hope they address this, the breach was a fun STF that had more than just dps burn components. As is, its nigh unplayable in pugs, hell our premade had trouble.
Tried it today and as it is its unplayable. My fleet mogai was squishier than a BOP was previously. I have not seen any content in this game till this that can one shot my mogai. I use to run with little if any deaths and now I died 10 times in the first part and we left after the hanger. We were just getting one shotted left and right and after a while the voth started to camp our spawn site. One of those battleships is nasty get two together and you are done. I won't be running it till its fixed for sure.
In a pug, had one guy leave before we even had 50% of the outside. Had another guy leave before we cleared the first room. The third guy left not long after the fourth room. Left me and the other guy to clear the fourth and final room.
I'd probably have to go back 6 months or more to match the collected deaths that I had in that Breach alone...lol.
It was kind of funny in the fourth room, they dropped out three Tyken's, a Grav Well, and three Aceton Drones on the one guy.
They spam more abilities, their weapons hit harder, they've got more shields - but they pop pretty quick when you eventually get the shields down...as if the hull was the only thing not touched.
At one point I'm doing my thing, just turning around to make another pass...44k damage - pop - gone.
Somewhere between where they were and where they are might be good - but lol - where they're at is pretty much just good for the masochists. My last death in the final room was because my arm actually cramped because we'd been at it so long...
Same here... tried it this evening (twice)... Pug folded before we finished the first part and the second group folded upon entering the first room... Was a killing zone I tell ya... Ugh...
In thinking about it, is Elite something we should be able to willy nilly PUG and be fine with? Perhaps Elite as it is now...is how it should be, eh? It's a rough one, but in a sense - it's what folks have been asking for, no? I think about that particular group I was with - it wouldn't have been that bad if three folks hadn't dropped - if the folks (including myself, cause I was in a halfarsed boat) who queued were geared/etc for it...perhaps this sort of thing, with some sort of internal gear check to allow for Elite queuing or not - is just what we need...
In thinking about it, is Elite something we should be able to willy nilly PUG and be fine with? Perhaps Elite as it is now...is how it should be, eh? It's a rough one, but in a sense - it's what folks have been asking for, no? I think about that particular group I was with - it wouldn't have been that bad if three folks hadn't dropped - if the folks (including myself, cause I was in a halfarsed boat) who queued were geared/etc for it...perhaps this sort of thing, with some sort of internal gear check to allow for Elite queuing or not - is just what we need...
Yeah but you said yourself, taking a just 44k hit out of the blue and bam. There's good challenge where it pushes you and you need to be organized to keep things under control, but if you're smart about it you'll get through it, bruised and tired but victorious. Then there's the bad kind of 'challenge' where every once in a while the RNG just decides to smite someone and you can't really do much about it (other than pray harder to the RNG Gods). The latter isn't really going to push anyone or teach anyone, just push you to buy specialized gear and drag out the mission duration. I don't know anyone who finds THAT to be fun.
Personally, I'd say a good challenge is something like NWS, where if your tactics are sound and your team coordinated you kick butt, but if you just stumble in with 'yeah whatever' you'll get stomped down. A brain requirement is better than a gearscore or angry RNG.
Yeah but you said yourself, taking a just 44k hit out of the blue and bam. There's good challenge where it pushes you and you need to be organized to keep things under control, but if you're smart about it you'll get through it, bruised and tired but victorious. Then there's the bad kind of 'challenge' where every once in a while the RNG just decides to smite someone and you can't really do much about it (other than pray harder to the RNG Gods). The latter isn't really going to push anyone or teach anyone, just push you to buy specialized gear and drag out the mission duration. I don't know anyone who finds THAT to be fun.
Personally, I'd say a good challenge is something like NWS, where if your tactics are sound and your team coordinated you kick butt, but if you just stumble in with 'yeah whatever' you'll get stomped down. A brain requirement is better than a gearscore or angry RNG.
Yeah, there's a few RNG things here and there which can one shot out of the blue that should be addressed...
...but I ran it again just now, where I was thrown in with four members of a fleet. I only died once, they might have died once or twice each. I changed my build up some from the arduous trip yesterday (earlier, whenever it was)...and well...it was pretty smooth sailing as the group went through this time.
I died from going cowboy and eating my own beachball debuff...the others died when they went off cowboy on their own and left the group. Together, the group just rocked the socks off the Voth...cause it worked as a group. Maybe that's something that's been missing from the Elite angle...folks just pug it, do their own thing, obliterate everything, and yeah - pats on the back.
Like you said with NWS...but what we've had with Elite content elsewhere has been pretty much the stumbling spacebar mashing everybody's a hero wheeeefest...
Maybe the previous Elite should be the Normal and the with a little tweaking of some of the RNG stuff, Elite should be Elite - require some level of coordination and cooperation rather than synchronzed pinkytoes on the spacebar.
edit: Course it ticked me off when I opened the package that it just gave me 78 Fleet Marks rather than giving me any choice...I don't need Fleet Marks, need the pesky Dyson Marks. But oh well, that's another issue.
It was kind of funny in the fourth room, they dropped out three Tyken's, a Grav Well, and three Aceton Drones on the one guy.
They spam more abilities,...
I don't think they do. Before whatever happened, happened (pre-S9) I would typically run the Attract Fire cruiser command and regularly get a dog-pile on me, including multiple Tyken's. Even back then, it occasionally got so bad, I had to hit EPS Transfer and Nadion Inversion to keep from losing all power. But yeah, they hit way, way harder now.
I actually just did my first run since S9, in a Pug. It was totally brutal and took nearly an hour. Of course, that had something to do with one player bailing the first time he went boom and another about halfway through the mission. Still the 3 of us stuck it out and got it done.
I have a hard time believing this was intentional, (unless of course it was, don't always keep up with STO news) just because of how brutal it is. Feels more like something went wrong. And I can't see it staying this way. Main reason I queued it up today was because of the many people swearing it off until it's fixed.
Frankly, I thought it was quite epic. I really would have liked to try it with a full premade and maybe I'll be able to convince some friends to try it again. Maybe . But I don't think I'll be pugging it again any time soon. Rewards are not that good for an hour run.
I can survive the breach elite with a very strong cruiser with emphasis on defense. An armor console or 2, overlapping hull heals such as atsif, he, et will minimize a great deal of the Kasplaat dead cycle!
ATB runners and low hull starships should stay teamed up with a threat control cruiser. I, myself, love the tension when everything is hitting the fan and surviving it and keeping others out of repawns way
I nowadays do it only on my torp Tvaro boat running high AUX power. And scramble sensors helps even the odds out a LOT! Its fun to see the Voth blow each other up
The only other ship I can survive this is on my eng's Regent with the JH Mk12 kit
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
it is nice that this elite run presents a challenge. This run was already the most challenging space mission besides Hive elite, and I have nothing against raising the challenge bar, but my Galor getting hit for 40k everytine I tapproach a node with my defensives up is a bit excessive. I find myself using all my shiled and hull resist skills, scattering field, rsp, enough engine power to cap defensive bonus, and still getting one shotted.
If you want to make it challenging, remove the exploitable Harpeng/warp plasma that lets you clear the center node witout removing the surrounding turrets.
Itz nice having a challenge but if you run an escort this is no fun at all since you getting one shots all over the place. As soon as you get near those turrets and bullwarks itz over. The way it is itz completly unbalanced.
Seems to me that whatever they did kind of resembles when they had the glitch where your own attacks and abilities rebounded onto you. But I have to agree, even in a heavily tanked cruiser I was getting popped. There was one point where the entire team rolled up on a Node and we all died in less than 10 seconds.
Something like this needs to be addressed. The Hive Elite STF is difficult, but doable, this however. This is damn near impossible. The same can be said for the Undine STFs which are not even close to being worth the time and effort.
It is a disappointment that they have ruined some rather enjoyable STFs. And yes, I agree that being difficult is one thing. However an entire team, PUG or not can get wiped out within seconds on any STF.
PUG collapse before you get to the end of the trench. :uncool:
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Itz nice having a challenge but if you run an escort this is no fun at all since you getting one shots all over the place. As soon as you get near those turrets and bullwarks itz over. The way it is itz completly unbalanced.
Ditto my Tor'Kaht, and the guy in the Nova I teamed with last night. I liked it before. It had a challenge to it, not a straight shooting gallery. Forced you to think about your positioning. Maybe they could've buffed the enemies a little bit but this is ridiculous.
Even my fairly tanky Avenger loadout had trouble. Ended up with a TPK with three cruisers in the group that one time. It was impossible on my undergunned, fragile Tor'Kaht and the three of us who stayed in and managed to almost clear the second room ended up quitting by mutual agreement because we were running out of repair parts.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
It seems some changes occured that I can't find relevant patchnotes for.
Aceton Pulse from the Bulwark vessels are now causing approx 80k to 90k dmg before shield are applied. One of these occurences was from an Aceton drone -that was not fired upon by Player characters-.
Chroniton torps from the Turrets are hitting for 20k+ through shields. And volleys can hit for 50k+.
There are some other minor jumps in damage output from the NPCs but for the most part these are managable.
I am not new to STFs, I run decent resists on a science vessel.
Comments
When was the Breach Elite changed? and why?
This needs to be nerfed or restored to the original state.
It takes to much Components and time to finish this mission.
and yes, the first part is brutal.
This seems way to Overpowered to be intentional. Hell half the people in the team weren't cruisers and got one shot simply for getting near them with no warning.
I really hope they address this, the breach was a fun STF that had more than just dps burn components. As is, its nigh unplayable in pugs, hell our premade had trouble.
My PvE/PvP hybrid skill tree
But it seems the Voth have found or recovered a BSST Console from a Tactical Cube, and retrofitted it to all their ships/platforms?
It's kind of a trip.
In a pug, had one guy leave before we even had 50% of the outside. Had another guy leave before we cleared the first room. The third guy left not long after the fourth room. Left me and the other guy to clear the fourth and final room.
I'd probably have to go back 6 months or more to match the collected deaths that I had in that Breach alone...lol.
It was kind of funny in the fourth room, they dropped out three Tyken's, a Grav Well, and three Aceton Drones on the one guy.
They spam more abilities, their weapons hit harder, they've got more shields - but they pop pretty quick when you eventually get the shields down...as if the hull was the only thing not touched.
At one point I'm doing my thing, just turning around to make another pass...44k damage - pop - gone.
Somewhere between where they were and where they are might be good - but lol - where they're at is pretty much just good for the masochists. My last death in the final room was because my arm actually cramped because we'd been at it so long...
Yeah but you said yourself, taking a just 44k hit out of the blue and bam. There's good challenge where it pushes you and you need to be organized to keep things under control, but if you're smart about it you'll get through it, bruised and tired but victorious. Then there's the bad kind of 'challenge' where every once in a while the RNG just decides to smite someone and you can't really do much about it (other than pray harder to the RNG Gods). The latter isn't really going to push anyone or teach anyone, just push you to buy specialized gear and drag out the mission duration. I don't know anyone who finds THAT to be fun.
Personally, I'd say a good challenge is something like NWS, where if your tactics are sound and your team coordinated you kick butt, but if you just stumble in with 'yeah whatever' you'll get stomped down. A brain requirement is better than a gearscore or angry RNG.
Yeah, there's a few RNG things here and there which can one shot out of the blue that should be addressed...
...but I ran it again just now, where I was thrown in with four members of a fleet. I only died once, they might have died once or twice each. I changed my build up some from the arduous trip yesterday (earlier, whenever it was)...and well...it was pretty smooth sailing as the group went through this time.
I died from going cowboy and eating my own beachball debuff...the others died when they went off cowboy on their own and left the group. Together, the group just rocked the socks off the Voth...cause it worked as a group. Maybe that's something that's been missing from the Elite angle...folks just pug it, do their own thing, obliterate everything, and yeah - pats on the back.
Like you said with NWS...but what we've had with Elite content elsewhere has been pretty much the stumbling spacebar mashing everybody's a hero wheeeefest...
Maybe the previous Elite should be the Normal and the with a little tweaking of some of the RNG stuff, Elite should be Elite - require some level of coordination and cooperation rather than synchronzed pinkytoes on the spacebar.
edit: Course it ticked me off when I opened the package that it just gave me 78 Fleet Marks rather than giving me any choice...I don't need Fleet Marks, need the pesky Dyson Marks. But oh well, that's another issue.
I don't think they do. Before whatever happened, happened (pre-S9) I would typically run the Attract Fire cruiser command and regularly get a dog-pile on me, including multiple Tyken's. Even back then, it occasionally got so bad, I had to hit EPS Transfer and Nadion Inversion to keep from losing all power. But yeah, they hit way, way harder now.
I actually just did my first run since S9, in a Pug. It was totally brutal and took nearly an hour. Of course, that had something to do with one player bailing the first time he went boom and another about halfway through the mission. Still the 3 of us stuck it out and got it done.
I have a hard time believing this was intentional, (unless of course it was, don't always keep up with STO news) just because of how brutal it is. Feels more like something went wrong. And I can't see it staying this way. Main reason I queued it up today was because of the many people swearing it off until it's fixed.
Frankly, I thought it was quite epic. I really would have liked to try it with a full premade and maybe I'll be able to convince some friends to try it again. Maybe . But I don't think I'll be pugging it again any time soon. Rewards are not that good for an hour run.
But ya, the protector turrets are too powerful atm
My PvE/PvP hybrid skill tree
ATB runners and low hull starships should stay teamed up with a threat control cruiser. I, myself, love the tension when everything is hitting the fan and surviving it and keeping others out of repawns way
Brody ToS Veteran
The only other ship I can survive this is on my eng's Regent with the JH Mk12 kit
We still live!!!!! Hahahahahahahahaa! We live and we will conquer!!!!! Hahahahahaaha!
-Roach, when asked about Klingon extinction!
See here (from a similar thread)
If you want to make it challenging, remove the exploitable Harpeng/warp plasma that lets you clear the center node witout removing the surrounding turrets.
Lol, even at the crappy levels NPC abilities perform at, that combination probably drained and damaged whomever got caught without HE to death.
Something like this needs to be addressed. The Hive Elite STF is difficult, but doable, this however. This is damn near impossible. The same can be said for the Undine STFs which are not even close to being worth the time and effort.
It is a disappointment that they have ruined some rather enjoyable STFs. And yes, I agree that being difficult is one thing. However an entire team, PUG or not can get wiped out within seconds on any STF.
PUG collapse before you get to the end of the trench. :uncool:
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Ditto my Tor'Kaht, and the guy in the Nova I teamed with last night. I liked it before. It had a challenge to it, not a straight shooting gallery. Forced you to think about your positioning. Maybe they could've buffed the enemies a little bit but this is ridiculous.
Even my fairly tanky Avenger loadout had trouble. Ended up with a TPK with three cruisers in the group that one time. It was impossible on my undergunned, fragile Tor'Kaht and the three of us who stayed in and managed to almost clear the second room ended up quitting by mutual agreement because we were running out of repair parts.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Aceton Pulse from the Bulwark vessels are now causing approx 80k to 90k dmg before shield are applied. One of these occurences was from an Aceton drone -that was not fired upon by Player characters-.
Chroniton torps from the Turrets are hitting for 20k+ through shields. And volleys can hit for 50k+.
There are some other minor jumps in damage output from the NPCs but for the most part these are managable.
I am not new to STFs, I run decent resists on a science vessel.