Hi there. I have a few questions for ground pvpers.
Does autofire work in ground maps? Or is manual firing best? I usually stick to secondary fire modes (expose first then exploit). Is that a bad idea? Sometimes it does look like I'm not shooting, even though I have toggle never cancel selected in controls.
http://sto-forum.perfectworld.com/showthread.php?t=113118
Is there a similarly compiled list (see above) for ground? It really doesn't need to be as detailed. I'm not sure I understand the debuffs/cleansers mechanic for ground. What are the ground version of tac team/eng team and science team?
Are there any other species that are viable for ground, other than cats. I've noticed a lot of placating going on down there, I wonder if it's better to invest in other species with perception bonuses?
Lastly, the dyson shield. Is that thing OP or what. I've yet managed to kill someone reliably equipped with this. I realize you can shoot the target for a little while and put the proc on cool down, so you can dps spike them but geez that's assuming the other person isn't an idiot and wont retaliate. I guess this is where serious teamwork comes in, right?
I have a few questions but I think they will have to come later.
Comments
Huh I can actually post again. Yay. Honestly, it doesn't matter too much what gear you have, moreso how good you are and knowing when and how to use your stuff. I consider myself to be pretty good in ground pvp, and I'm using Maco shield for expose, and Maco armor and snipe for some awesome resists, great snipe, and the 2pc shield heal which is bawse. For close range I carry a crtdx3 destabilize tetryon pulsewave, and although it may not have a good proc man is it awesome looking. So basically, no, dyson set or a Maco set or anything else is not an I win button kinda set. If you need convincing I can make a video. But yeah if you have an more direct questions about griund, ask away I will keep subscribed
For tacs, cleansing is mostly done with rally cry? I believe, or is it overwatch.. well one of those (or both) cleanse debuffs for tacticals. For engis, there's not much there's quick fox but that only removes eng debuffs like fuse armor or weapons. But as it has a greater cooldown than both of those engi powers... eh. Scis have the most stuff to buff/debuff but I haven't really dabbled there. Also the new undine trait 6th sense removes expose and flank effects for 10 secs with a 1 minute cooldown. Strike team (ta tidal ground version of tac fleet) has a multi - profession trait that can be added that stops you from being flanked while it's active.
Autofire works strangely in ground.
Once your attack has the green border, you have to press it once to autofire, then press it again to stop. Sometimes it's hard to tell if you're autofiring or not because the blinking border (autofire ongoing) is hard to notice. Also, autofiring both primary and secondary shots doesn't work: primary will always take precedence and secondary will never shoot unless primary autofire is off.
I'd recommend it for PvE though, if you have something like a compression pistol. Save you from smashing the key for some fast and easy pew pew action.
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Anything you will find out there will be out of date because Cryptic just revamped the kit system and changed the way some cleanses work.
All Species are viable for Ground PvP, but some species do things better than others. For example, Bajoroans have more health healing than any other race in the game.
The Dyson Shield is very effective in a 1v1 situation...especially if said player is also using two piece MACO. Such players are considered to be shield tanks, but they aren't beyond elimination. The best way to burn through the Dyson Shield proc is with a compression pistol or spike from a weapon such as a pulsewave or sniper rifle. Personally, I am extremely fond of Romulan Plasma and Phased Tetryon based weapons, but I will also occasionally use Fleet Antiproton or standard Plasma.
Fair enough, I'm happy to help.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Battle Strategies, Overwatch (only with duty officer), Quick Fix, Equipment Diagnostics, Biofilter Sweep, Hypospray Dylovene, Hypospray Melorazine, Vascular Regenerator, and Nanite Health Monitor are all cleanses within the game. That said, what clears what has been significantly altered with Season 9 and I haven't had a chance to go over everything in detail as of yet.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
I've been Ground PvPing for two years now and I have never even created a cat. Caitians were popular because they could use and abuse some rather nasty bugs. There is still one bug associated with them (we call it jump flanking), but they are no better than any other race outside of that "advantage". There are main good races and you do not need to be a caitian to be viable.
For anyone that does not know, Jump flanking is when a cat leaps back and forth over a non-cat's head to get flanking hits. Additionally, the bug will always trigger the rapid camera shake UI bug in the target if the target is in aim mode. The only hard counter to jump flanking is forcing the caitian to fight in areas with low ceilings (such as the ramp in the engine room on the Assimilated Cruiser map).
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Jump flanking can be nullified by using correctly used UI. I turn on always face target. Usually when a Caitian is trying to jump flank it is to get a flank for a pulse wave shot. It does not work on all circumstances but it helps.
It doesn't matter if you have it set to "always face target". The top of your head is considered a flankable area unless you are capable of slotting the Limited Telepathy trait.
Bringing a Sword to a pulsewave fight is...not such a good idea.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
That said, it's kinda difficult to have doff bonuses for more than two of your kit powers.
DOFF slotting is an opportunity to choose your playstyle. They're usually related to offense/defense/utility and you can use that to either enhance your offense/defense or go the other way around and balance things out.
Engineers are quite balanced already in regards of offense/defense. You can make your shield hardening better with Shield Recharge doffs (chance provide perfect shields for a few seconds), or enhance your ranged energy damage output (Diagnostic Engineers), which includes Orbital Strike. Despite being gimmicks with their "chance" flags, they become slightly more reliable when stacked.
That one is not good because of Diminishing Returns in damage resistance. The resistance gain in practice will be very little.
STO Screenshot Archive
dont worry about viable builds, you need to know the battle changes, different situations require different gear and tactics, carry everything, if they have something you dont and it would have helped you out by having it...you can quickly turn a match around from a total face roll to holding and attacking back, simply with 1 person changing gear/tactics, but you cant counter everything, but you can give it a good try.
i'll suggest empathy feedback a engineering kit module from undine lockbox/exchange using ec reflects 55% of damage back to attacker/attackers for 10 sec?, i've came against this from a few engineers nuking your self with a 100% shield bypass psonic hit for 2000 dmg, its effective to say the least, suggest using it v a bunch of cloakers, or in open fire v heavy suppression fire send it back to them you'll manage to kill a few if they don't stop shooting, and gain some much needed time to push forward, or relief for awhile from a focused sustained attack.
team based build well,,,,,,,,,,if you dont have a team...your build can quickly fall apart, so dont build around a team build have one yes, but also have a solo build, make it so all you need to do is swap some armors, weapons, shields, kits/kit modules, if you ground pvp pug enough you'll quickly come to notice, you cannot rely on others each and every match you walk into can have team members with 75+ injurys(yes thats really happened lol) so be ready to have to fight the entire match on your own if you must, you can still win.
species...use whatever you like..in terms of fire power and healing non cats can do alot lot more.
Fortunately Psionic Empathy Feedback cannot reflect Cold damage from the Cryo Pulsewave, Elite Cryo Autorifle, or the CRM 200.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
The Engineer's feedback pulse ability is a bit of a gimmick. It has a 10 second duration and a 60 second cooldown. Additionally, the ability can only reflect energy/psionic attacks back to the user. Kinetic (grenades/mines), physical (lunge/swords), and environmental (ice weapons/Exothermic Induction Field) cannot be reflected back to the user. It is extremely easy for a player to just fall back and switch to a setup that is entirely immune to reflection. That or a player can just wait out the buff. Personally, I've only killed myself once from the ability's reflect (1.5k compression pistol expose crit shot reflected). Of course the engineer that I shot with that attack also died so not a total loss.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
It's not your fault at all. It's quite easy for Lunge to one-hit-kill anyone in the current state of the game.
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Of course, you also need to be able to keep yourself alive while you are at it, since you can't help anyone while you're dead. Good news there is, unlike in space PvP, hardly anyone ever thinks to gang up on the healer since they are so uncommon.
There are also way too much poltics involved....people logging out, racists comments, afking, griefing. The list can keep going.
Yeah, the bomb is only useful as a trap. You have to hide it and lure people in. The pay off is pretty good if you can do it though.
Not really a lot of casted shield healing abilities and with most running elachis for the 100% shield bypass proc, shield tanking ain't what it used to be! What's interesting is that medical vanguard being castable from a sci makes them better shield tankers and team shield healers then an eng can be. An eng still has the most self shield healing options but, if you are trying to make a good team support build you may want to think about a medic sci. A shield recharge casting eng cannot refill a depleted shield to full, but a properly built medic sci can over heal the targets hp pool very easily and give damage resistance AND give perfect shields thanks to medical vanguard.
Vanilla Ground PvP information
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Yep,when you get bored camping newbies in kerrat you should get your hobo friends and come to ground.:)
I confirm i dont do ground pvp, only pve and even just for farming to save ec, after creating an attack sci out of a reman, spending ec on it, i left my trill with the old medic kit . Imagine my surprise when he could keep shields up ( and heal himself of course) better than my engie ( who doesnt use generators though) . I had to buy a regeneration tissue trait for my engie to make him durable ( well, i dont play very cautiously i admit xD) and i found it at 2 millions. last time i checked, yesterday, they went up to 17 millions nice trait though. I dont use it on my medic sci because its money wasted in pvE but i can just imagine what a medic powers + regerenrrative tissue trait combo would do?
Since mines are op, might be an idea? and it seems that whip can hit kind of far
No thanks.. I have been playing star trek space based PVP since 2001 and I do not grow tired of it I can't believe you just called all those feds noobs :P
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Not useless, but it's a chance based proc to do what medical vanguard always does every time a medic sci sneezes!
Don't get discouraged, engineers got hit this season but these things are cyclical. This seasons changes favored tacs overall IMO. Next one might favor engineers again or scis.
Vanilla Ground PvP information
80 percent of feds who come in kerrat are pve farmers,10 percent are just pve heroes with their a2b faw ships who thinks they are good and start talking TRIBBLE when someone kill them and only small number of feds are actual pvpers who wander there sometimes when queues are dead.So yeah thats what klinks do there most of the time,shooting sitting ducks.And i used to play with my klink bop toon there a lot but got bored,i guess not my idea of fun shootin faw tards and camping when certain fleet come there with numbers.
Tacs with lunge or arcwave setting from shotgun or combo of those 2 and sci with their sci TRIBBLE and usually with compression pistol.