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Spawn camping

mynameisnommynameisnom Member Posts: 639 Arc User
edited April 2014 in PvP Gameplay
Ok so I was getting spawn camped a lot today in what ground pvp queues actually popped, and a thought occurred to me. What if we. A player spawns, they get a shield effect similar to dyson's hunker down, but they are immune to all damage for 15 seconds, unless they move or fire, or until time is up. Or, you could shield the spawn point in a small cube with the same idea but it's invisible and enemies can't plant mines under your but Cuz they'd be repelled. Also, may even make it so abilities can't be activated in that area on that side for both sides so people protected can't buff up fully and make a 1 - shot or plant heal gens or whatever, and so engies can't start up a orbital strike 3 seconds before your spawn ti.e (15) seconds is up so you still get spawn camped. Anyone like? :)
[SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
stoutes wrote: »
Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
Post edited by mynameisnom on

Comments

  • zeratkzeratk Member Posts: 409
    edited April 2014
    Camping new players has always been quite common in Ground PvP. And then there are players wondering why so few new players stay in Ground PvP for a longer amount of time.:rolleyes:

    Others and me, made similiar suggestion, but in connection with new kinds of Ground PvP, like Battelzones with Safezones and Vendors at the Spawn Point, long before they implemented the Voth Stuff.

    On the one side i agree with your suggestion, on the other side, seriously, the Ground Community is small and they never learned to behave in a more kindly way concerning new players (with a few exceptions)... they had their own chance to get that issues solved. You may drop that issue, it is the Communitys own fault.
    This is Crypticverse... :mad:
  • jmiticpjmiticp Member Posts: 66 Arc User
    edited April 2014
    I think that idea of yours is sound and nicely made up. This same idea has been developed in some other games I've known of, and it is surely a nice thought.

    As for Zerat's post, I do not think the Community has ''always'' (how you said) been behaving badly. Everyone has it's own bad moments, and good moments. It is agreeable that there had been a lot of conflicts in our small community, but it's a given considering how much small and how much no influence as the community we have on this game. After all, that's because the space takes the role part.

    Partially it is our fault as well. Some players' behaviour had pushed away newcomers from learning more and becoming more curious to utter hate directed at ground pvp if we may say. Also ground pvp's been bugged for quite some time now. That is not our fault, but these are reasons why our Community is not ''popular''.

    As for spawn camping, I personally think that topic should be directed at those people who are doing it. This is our problem, not Cryptic's. Cryptic can add some idea like you pointed out to calm the heat a bit, but ultimately it is our duty, as part of the community, to solve problems within. :)
    [SIGPIC][/SIGPIC]
    ''The most disgusting ship you can ever see in the universe. Yes. Truly.''

    ______
    Someone random
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    DOTA it. What that game does is have NPC guns in the spawn camp that are extremely deadly. Its possible to get past them to kill respawns after a long time (every match you level up a new character and re-equip it) but by that time the match is over anyway; here they would never be possible to survive, think 100k per hit turrets all around the spawn points....
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited April 2014
    jmiticp wrote: »
    but ultimately it is our duty, as part of the community, to solve problems within. :)

    uhhhhh okay
  • edited April 2014
    This content has been removed.
  • zeratkzeratk Member Posts: 409
    edited April 2014
    Well, there always been teams doing it on purpose. Two years ago for example it was that one major Klingon Premade, all runing cloaking cats and healers and then pinning players up at the wall behind their respawn at shanty town, with a trashtalking bonus on top of that, against new players.

    There have been better and more worse times, but most times at least some people were around who camped. Sometimes it was new players themselves who started camping. Those got teached their lessons. ;) Same like those new players wielding swords after they recognized them to be somekind of broken. ;)

    jmiticp wrote: »
    As for spawn camping, I personally think that topic should be directed at those people who are doing it. This is our problem, not Cryptic's. Cryptic can add some idea like you pointed out to calm the heat a bit, but ultimately it is our duty, as part of the community, to solve problems within. :)

    Community didn't solved that problem in more than two years. Sure, some people call on zone chat to stop that or just stop participating in that match with the intention to not support those campers. But there always been people who didn't care about that, and still supported campers as long they were on the winning team. Camping Premades...you need to bring up a own premade or stop playing with them at all, like massive team beam outs, but then usually one or two players still stay and bring those matches to an normal end.

    Like deokkent said:
    deokkent wrote: »
    Players will abuse any advantage they have over the other team, ALWAYS. I've PvP'ed long enough to know this to be true.

    With Camping in Ground PvP it is like with tides. Sometimes you see more, sometimes you see less of them.

    If there ever will be new kinds of Ground PvP (jeez, new stuff in Ground PvP is like a running gag, as this will never occur.:D ) i prefer that Safezone idea, with Spawn Forcefield or real Heavey Turrets that are massievly OP.




    On the other hand without the small Ground and Space Communities that actually organized themselves and addressed Problems, PvP in STO would have been completly dead years ago. It is those small communities that is keeping PvP alive.
    This is Crypticverse... :mad:
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited April 2014
    zeratk wrote: »
    Camping new players has always been quite common in Ground PvP.

    I play Ground PVP nearly all the days, and the only ones that camp the spawns are the new ones that not even know there is a spawn.
    99% of the vets know better than camping the spawn is a nubish and TRIBBLE thing to do.

    At least, that is my experience.

    Yes, some times there is a fight near the spawn and some one who just got kill gets a hit or even can be shot by a Quantum Mortar, but those are exceptions.

    Arenas are different, because for their designee, you can spawn at the middle of a battle with out the other team even knowing that you just spawned. The other day, we were fighting a premade, and my team was running until they catch us and kill us and we spawned just where we got kill and there it were mines there and we got killed again. That was not institutional and was due to the bad designee of the maps..
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  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited April 2014
    I play Ground PVP nearly all the days, and the only ones that camp the spawns are the new ones that not even know there is a spawn.
    99% of the vets know better than camping the spawn is a nubish and TRIBBLE thing to do.

    At least, that is my experience.

    Yes, some times there is a fight near the spawn and some one who just got kill gets a hit or even can be shot by a Quantum Mortar, but those are exceptions.

    That was not institutional and was due to the bad designee of the maps..

    That would be correct. THAT Is Why I Am Asking You Guys To Help implement this.
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • jmiticpjmiticp Member Posts: 66 Arc User
    edited April 2014
    deokkent wrote: »
    Players will abuse any advantage they have over the other team, ALWAYS. I've PvP'ed long enough to know this to be true.

    If this spawn camping is a real issue, it's up to cryptic to do something about it.

    I do not think Cryptic should be involved in community's personal problems that are not connected to mechanics of the game. Sure, you could always report people if they insult you or harass you (badmouth about you in other words, while spawncamping you). In that situation, Cryptic would be forced to act. But players who spawncamp and keep their mouths silent, Cryptic has no need to jump in. It is not necessary for them to do anything about it.

    Community in response to spawncamping can made ideas such as this one in this thread, but that's all about it.

    If the players who are spawncamping do not stop spawncamping, that's then their problem, not ours.

    The Community can act displeased as how much as it wants, but Cryptic will not react because that's not under control. Only if there were direct insults, harassments or something similiar, then Cryptic only will act. Without that, there is no need.
    zeratk wrote:
    Community didn't solved that problem in more than two years. Sure, some people call on zone chat to stop that or just stop participating in that match with the intention to not support those campers. But there always been people who didn't care about that, and still supported campers as long they were on the winning team. Camping Premades...you need to bring up a own premade or stop playing with them at all, like massive team beam outs, but then usually one or two players still stay and bring those matches to an normal end.

    As I said before, that is our problem. If it cannot be solved by talking with players who are doing it, then you have three options. Do it yourself, which is totally ''nubbish'' as Cerritourug said, or not play at all, or just ignore it.

    Eventually they will get bored of doing it. Every premades looks for good challenges.

    Realistically though to be honest, so far I did not see premades spawncamping in Ground PvP as of lately. As Cerritourug said, the newcomers who probably have some basic skills in Ground PvP could have spawncamped you without even knowing what that word means.
    [SIGPIC][/SIGPIC]
    ''The most disgusting ship you can ever see in the universe. Yes. Truly.''

    ______
    Someone random
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