If your killing stuff before the radiation damage you clearly didn't need it, and you still benifited from the speed debuff.
The biomolecular proc is the weird love child of the original biomolecular torp, a chroniton torp, and a plasma torp. Its a Photon torp that deals extra damage to Undine, so its like a the original biomolecular torp, it slows enemy ships so its like a Chroniton Torp, and it deal some damage directly to the hull, which can be cleared by hazard emitters like a Plasma Torp. And it still gets 3 mods. One of the best Torps in the game.
One down side to the set is I've gotten 3 of the set pieces, the two consoles and the Torp, before I actually have the Heavy Biomolecular Turret, which you get last, which gives me a power I can't currently use! They should switch the 4 set bonus and the 3 set bonus.
No, I think they should switch the tier wehre the torpedo unlocks with the one where the turret unlocks^^
I hope they don't switch the set boni since on the long run I'd want to have that turret ability but I won't use all set parts
If you are playing Undine content anyway, yes, it is worth doing, cause you collect the necessary marks anyway.
Completing it, is no race, so just do it at your own pace and eventually you get some nice additional traits and gear options plus the completion reward at the end and a bit of gear and dilithium with every filled project.
There is no reason not do do the projects if you earn marks.
If the Undine content doesn't interest you at all and you never play it, you don't miss out on much either.
I finally bit the bullet and replayed the FE and got the tactical console and the universal one from the rep.
I know what the percentages say, fleet spire locator 31% damage and the undine 2pc base is 13 with that 7% "bonus", when I replace one tac console on my Galor with the uni already on there I was + 40 more to my spiral waves than with just all locators. On my Nicor, it was 100 more dmg.
I would have thought the fleet stuff would have out performed it. I have not noticed a drop on crit H or crit D when parsing.
I use to do 100K DPS, but then I took an arrow to the knee.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
If you want to use set items including shields, the Undine Rep 4 passive gives you the Fleet Shield [Adapt] modifier basically. In PvE, it might take slightly longer to ramp up then in PvP,but it's still pretty effective.
Of course, if you think you need even more damage reduction, you can also combine Elite Fleet Shields and the Undine Rep passive. (I believe just with 50 base power and EptS1, you hit around 70 % quickly). You'll probably only die to hull bleedthrough, so bring some hull heals.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The space zone is an easy way to earn marks quickly. And better still, you can limit what you do there. If, for example, I pop home from work at lunchtime I can zip around the Undine Space zone and earn three or four ten-mark reward packs without having to queue and wait for sufficent players to do the same to form a team.
And even if there is no queue for an instance of *insert content here*, I have to hope that the instance doesn't take too long, otherwise I'd be late back to work.
Defintely a fan of the space zone, and have earned PLENTY of Undine marks through that alone.
I was already pleasently surprised by how much I enjoyed the Ground Warzone - because that was ground content, and I am not a fan of ground combat.
But now there is the same in space. It's great.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Defintely a fan of the space zone, and have earned PLENTY of Undine marks through that alone.
I do not dislike the space zone per say, but the rifts... oh gods...
Undines are, IMO, the worst enemy to fight in space, by a huge margin. Especially when you are in cannonboat, with a very narrow firing angle.
Sometimes you have 2-3 rifts in a small area at the same time, with bubble roaming, AND the bubbles from the point itself. Then the undines start teleporting 11km away. In your back.
When you are helpless, you call that frustration. Cryptic call it fun.
I do not dislike the space zone per say, but the rifts... oh gods...
Undines are, IMO, the worst enemy to fight in space, by a huge margin. Especially when you are in cannonboat, with a very narrow firing angle.
Sometimes you have 2-3 rifts in a small area at the same time, with bubble roaming, AND the bubbles from the point itself. Then the undines start teleporting 11km away. In your back.
When you are helpless, you call that frustration. Cryptic call it fun.
Yeah, I actually started to hate fighting in there. Its the most frustrating PvE content so far. I even dumbed my escort type ships in favor of BFAW boats. Not sure why Cryptic thought players would find it fun to be pushed, pulled or dead lock stoped allmost constantly. Add to that the blink teleport skill, the bugged agrro on kdf points (if there is some1 else allready shooting in there, even cruisers with agro auras, and u decloak and start cliking, the undine will shoot you right away so the devs intent is not working at all) and the scarse rewards (sometimes i've fully participated at killing, not tagging mind you, at all 3 PK, yet i've been rewarded with just 35 or even 15 marks )
Although I, personally, find the Voth even more annoying. Their shield bleedthrough is a real problem for Sci ships, and their FAW spam makes using high-yield destructable projectiles pointless.
I actually can't w8 for voth part sometimes so I can get a break from all the rifts and bubbles. On a sci toon I got a palisade sci ship but dont have much problems with the bleedthru. As for the Hy torps, thats is annoying, but at least the Counter Command torp HY is not destructable (yet, will see how much it stays like that since i've seen around posts to nerf it ) so you might try it, its actually good. My only problem with voth is when they subnuke me 2 times and stack grav wells, in wich case I end up dead, but thats not so often.
Oh dear, bad guys that acually fight back!!!!!!! The horror!!!! I like coming away from a fight feeling like i accomplished something. When i fight the borg its a laugh fest. Its nice to blow a dreadnought out of the sphere after a long and deadly fight and thump my chest like our caveman ancestors. Man up People!!!!!
Oh dear, bad guys that acually fight back!!!!!!! The horror!!!! I like coming away from a fight feeling like i accomplished something. When i fight the borg its a laugh fest. Its nice to blow a dreadnought out of the sphere after a long and deadly fight and thump my chest like our caveman ancestors. Man up People!!!!!
Well... no comment on thumping your chest for "accomplish something" in a video-game :rolleyes:... but you completly miss the point.
First, not everybody's idea of fun involves a challange. Some ppl play the game to relax.
Second, no1 said the undine are hard enemies. The voth are a bit harder actually. The point about the undine BZ was about the rifts and bubble/puddles. Wich are too many, even tho during trible testing players said they need to be toned down. And on top of that, the Counter-Command rep stuff doenst help against them at all. The 3 pc bonus space set skill doenst seem to work, or its working only with a 20% chance as of some pre-S9 tribble builds, while the engines and cores help only in fluidic space maps, but not in the BZ against the bubbles/puddles, wich techniclly are part of the fluidic space too. And the rifts and puddles dont fire at you btw, but their purpose is to make you lose time. The proc from undine wep are pushing ppl out of range, while the rifts and puddles prevend movement so you lose time getting back in range. The whole BZ feels like its specially made so ppl spend lots of time for very small rewards.
So thats what the frustration comes from, not from enemies been too hard.
And becouse it went offtopic, to the OP, it does worth it, even just for the T4 and T5 powers wich are great.
The point about the undine BZ was about the rifts and bubble/puddles. Wich are too many, even tho during trible testing players said they need to be toned down. And on top of that, the Counter-Command rep stuff doenst help against them at all. The 3 pc bonus space set skill doenst seem to work, or its working only with a 20% chance as of some pre-S9 tribble builds, while the engines and cores help only in fluidic space maps, but not in the BZ against the bubbles/puddles, wich techniclly are part of the fluidic space too. And the rifts and puddles dont fire at you btw, but their purpose is to make you lose time. The proc from undine wep are pushing ppl out of range, while the rifts and puddles prevend movement so you lose time getting back in range. The whole BZ feels like its specially made so ppl spend lots of time for very small rewards.
So thats what the frustration comes from, not from enemies been too hard.
And becouse it went offtopic, to the OP, it does worth it, even just for the T4 and T5 powers wich are great.
First point: I was one of those people on tribble who suggested that the Undine fluidic powers were a bit much. However what I've slowly come to realize about fighting the undine is that it's not how you equip yourself that's the way to counter their abilities. It's how you play. You need to respond appropriately to the rifts (be the turret) and plan ahead on the use of hazard emitters, even using them preemptively so you're not caught on a slow turn when speed is needed.
Once you adapt it's an invigorating experience compared to fighting other enemies (particularly the borg, they're actually starting to become my least favorite faction to fight now just because they're at the other end of the spectrum) and though that is still none the less based on frustration there's a twisted kind of logic behind it which I'm not sure is necessarily out of place for STO.
Hopefully next time we can get the best of both words in a responsive enemy faction that doesn't have anything like a gravity well....(two now with the voth and we complained about that too) but in the meantime there's still fun to be had.
Second point: The Undine rep is definitely worth doing. You can get higher DPS from the tac/uni console combination than a phaser/disruptor spire console without even considering the torp bonus and in any event the advanced biomolecular torpedo and armor costume are badass. Depending on where you are in your other rep projects there might be others things to prioritize but if you've got the opportunity there's hardly any reason NOT to grab this equipment.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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Oh dear, bad guys that acually fight back!!!!!!! The horror!!!! I like coming away from a fight feeling like i accomplished something. When i fight the borg its a laugh fest. Its nice to blow a dreadnought out of the sphere after a long and deadly fight and thump my chest like our caveman ancestors. Man up People!!!!!
Yes because escaping a bubble fest is sooooooo much skill ! Woohoo I'm so proud ! And I survived a sensor jam ! I even caught a cruiser that teleported outside our weapon range in my back ! Pfew, that was so difficult, for a moment I thought he was going to escape.
No seriously. The Undines are easy, just like the borgs. But they are incredibly annoying. English is not my native language, but last time I checked, annoying doesn't mean difficult. It doesn't mean fun either.
I want enemies that fight back. Fight back mean shooting at me and trying to kill me. Not using cowards skills to avoid a fight. I want them to use some simulated teamwork (instead of zerging the players like space zombies), EPtW/S, etc...
I don't want them to make me helpless while they laugh at me while they fail to break my shield because of their ultra low DPS. That's not difficult, that's not fun, that's just ridiculous.
First point: I was one of those people on tribble who suggested that the Undine fluidic powers were a bit much. However what I've slowly come to realize about fighting the undine is that it's not how you equip yourself that's the way to counter their abilities. It's how you play.
Oh yeah that's easy. Use a carrier (pet are unaffected by the rifts), spam BFAW and stay at long range.
Beams have a wide arc, and are less affected by the range fallout.
Or, you can use a2b and HE+apo (apo and HE will not suffice by themselves, they love to use 2-3 rifts in a row).
That's not remotely a challenge, that's just annoying.
I still find the Tholians to be the most obnoxious space encounters, but yeah, I would appreciate an end to the AoE spam trend we've seen with the Voth and Undine.
As for the topic, I haven't really got any complaints with the reputation itself. The weapons are a nice alternative to fleet phasers/disruptors, if you can stand all the green. I do like both consoles, together. Torp is decent and the turret is.. dubious at best. The point defense mode cannot be used alongside rapid fire or scatter volley and any ship you'd use a turret on is likely going to be cycling one or the other most of the time.
I'm still undecided on the shield-set, but the engines and deflector are nice. I doubt the ground set will unseat the Voth set for me, even if the rifle is expose/exploit.
It's fine for players to spam BFAW, CSV, Torp Spread, etc. with goodness knows what overpowered setups every few seconds, and doing A2B to shorten that wait even less... throwing out Grav Wells, Tractor Beams... as well as spamming whenever possible Emergency Power to X abilities, Team abilities, Hazard Emitters, Transfer Shield Strength, etc.
But when an NPC decides to do a repair, emergency power ability, a tactical ability, or... heavens forbid... any sort of AOE ability... then everyone is in an uproar?
Sorry for the somewhat necro post, but the information is still relevant.
I have to agree with most here. Most of the rep gear/systems are not worth fooling with. I wasn't going to even bother with the Undine, but the 2 pcs (Deflector+Engine) is pretty good for escorts/destroyers, in addition to the t2 space trait (Tactical Precision). Especially those who run Phasers.
Prior to season 9, it was worth getting atleast to t4 in each reputation system to get all the space traits, but since they nerfed the trait system yet again...they only allow you to use 4 damn reputation traits out of the 20 space and 20 ground they give you.
In hindsight, if you dont run an escort/destroyer or Phaser/Disruptor, then absolutely no point in even bothering with the system. I can careless about ground TRIBBLE and still breeze through everything with the MK XII Omega/MACO sets and an Elite Fleet rifle.
Comments
Mhm. Not that great. I think I'll keep my omega visuals^^
No, I think they should switch the tier wehre the torpedo unlocks with the one where the turret unlocks^^
I hope they don't switch the set boni since on the long run I'd want to have that turret ability but I won't use all set parts
Completing it, is no race, so just do it at your own pace and eventually you get some nice additional traits and gear options plus the completion reward at the end and a bit of gear and dilithium with every filled project.
There is no reason not do do the projects if you earn marks.
If the Undine content doesn't interest you at all and you never play it, you don't miss out on much either.
I know what the percentages say, fleet spire locator 31% damage and the undine 2pc base is 13 with that 7% "bonus", when I replace one tac console on my Galor with the uni already on there I was + 40 more to my spiral waves than with just all locators. On my Nicor, it was 100 more dmg.
I would have thought the fleet stuff would have out performed it. I have not noticed a drop on crit H or crit D when parsing.
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Of course, if you think you need even more damage reduction, you can also combine Elite Fleet Shields and the Undine Rep passive. (I believe just with 50 base power and EptS1, you hit around 70 % quickly). You'll probably only die to hull bleedthrough, so bring some hull heals.
I was already pleasently surprised by how much I enjoyed the Ground Warzone - because that was ground content, and I am not a fan of ground combat.
But now there is the same in space. It's great.
Undines are, IMO, the worst enemy to fight in space, by a huge margin. Especially when you are in cannonboat, with a very narrow firing angle.
Sometimes you have 2-3 rifts in a small area at the same time, with bubble roaming, AND the bubbles from the point itself. Then the undines start teleporting 11km away. In your back.
When you are helpless, you call that frustration. Cryptic call it fun.
Yeah, I actually started to hate fighting in there. Its the most frustrating PvE content so far. I even dumbed my escort type ships in favor of BFAW boats. Not sure why Cryptic thought players would find it fun to be pushed, pulled or dead lock stoped allmost constantly. Add to that the blink teleport skill, the bugged agrro on kdf points (if there is some1 else allready shooting in there, even cruisers with agro auras, and u decloak and start cliking, the undine will shoot you right away so the devs intent is not working at all) and the scarse rewards (sometimes i've fully participated at killing, not tagging mind you, at all 3 PK, yet i've been rewarded with just 35 or even 15 marks
I actually can't w8 for voth part sometimes so I can get a break from all the rifts and bubbles. On a sci toon I got a palisade sci ship but dont have much problems with the bleedthru. As for the Hy torps, thats is annoying, but at least the Counter Command torp HY is not destructable (yet, will see how much it stays like that since i've seen around posts to nerf it
Well... no comment on thumping your chest for "accomplish something" in a video-game :rolleyes:... but you completly miss the point.
First, not everybody's idea of fun involves a challange. Some ppl play the game to relax.
Second, no1 said the undine are hard enemies. The voth are a bit harder actually. The point about the undine BZ was about the rifts and bubble/puddles. Wich are too many, even tho during trible testing players said they need to be toned down. And on top of that, the Counter-Command rep stuff doenst help against them at all. The 3 pc bonus space set skill doenst seem to work, or its working only with a 20% chance as of some pre-S9 tribble builds, while the engines and cores help only in fluidic space maps, but not in the BZ against the bubbles/puddles, wich techniclly are part of the fluidic space too. And the rifts and puddles dont fire at you btw, but their purpose is to make you lose time. The proc from undine wep are pushing ppl out of range, while the rifts and puddles prevend movement so you lose time getting back in range. The whole BZ feels like its specially made so ppl spend lots of time for very small rewards.
So thats what the frustration comes from, not from enemies been too hard.
And becouse it went offtopic, to the OP, it does worth it, even just for the T4 and T5 powers wich are great.
First point: I was one of those people on tribble who suggested that the Undine fluidic powers were a bit much. However what I've slowly come to realize about fighting the undine is that it's not how you equip yourself that's the way to counter their abilities. It's how you play. You need to respond appropriately to the rifts (be the turret) and plan ahead on the use of hazard emitters, even using them preemptively so you're not caught on a slow turn when speed is needed.
Once you adapt it's an invigorating experience compared to fighting other enemies (particularly the borg, they're actually starting to become my least favorite faction to fight now just because they're at the other end of the spectrum) and though that is still none the less based on frustration there's a twisted kind of logic behind it which I'm not sure is necessarily out of place for STO.
Hopefully next time we can get the best of both words in a responsive enemy faction that doesn't have anything like a gravity well....(two now with the voth and we complained about that too) but in the meantime there's still fun to be had.
Second point: The Undine rep is definitely worth doing. You can get higher DPS from the tac/uni console combination than a phaser/disruptor spire console without even considering the torp bonus and in any event the advanced biomolecular torpedo and armor costume are badass. Depending on where you are in your other rep projects there might be others things to prioritize but if you've got the opportunity there's hardly any reason NOT to grab this equipment.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
No seriously. The Undines are easy, just like the borgs. But they are incredibly annoying. English is not my native language, but last time I checked, annoying doesn't mean difficult. It doesn't mean fun either.
I want enemies that fight back. Fight back mean shooting at me and trying to kill me. Not using cowards skills to avoid a fight. I want them to use some simulated teamwork (instead of zerging the players like space zombies), EPtW/S, etc...
I don't want them to make me helpless while they laugh at me while they fail to break my shield because of their ultra low DPS. That's not difficult, that's not fun, that's just ridiculous.
Oh yeah that's easy. Use a carrier (pet are unaffected by the rifts), spam BFAW and stay at long range.
Beams have a wide arc, and are less affected by the range fallout.
Or, you can use a2b and HE+apo (apo and HE will not suffice by themselves, they love to use 2-3 rifts in a row).
That's not remotely a challenge, that's just annoying.
As for the topic, I haven't really got any complaints with the reputation itself. The weapons are a nice alternative to fleet phasers/disruptors, if you can stand all the green. I do like both consoles, together. Torp is decent and the turret is.. dubious at best. The point defense mode cannot be used alongside rapid fire or scatter volley and any ship you'd use a turret on is likely going to be cycling one or the other most of the time.
I'm still undecided on the shield-set, but the engines and deflector are nice. I doubt the ground set will unseat the Voth set for me, even if the rifle is expose/exploit.
But when an NPC decides to do a repair, emergency power ability, a tactical ability, or... heavens forbid... any sort of AOE ability... then everyone is in an uproar?
:rolleyes:
13% phaser PLUS 26% photon, and if you use the bio phasers, a bump in the radiation proc.
I have to agree with most here. Most of the rep gear/systems are not worth fooling with. I wasn't going to even bother with the Undine, but the 2 pcs (Deflector+Engine) is pretty good for escorts/destroyers, in addition to the t2 space trait (Tactical Precision). Especially those who run Phasers.
Prior to season 9, it was worth getting atleast to t4 in each reputation system to get all the space traits, but since they nerfed the trait system yet again...they only allow you to use 4 damn reputation traits out of the 20 space and 20 ground they give you.
In hindsight, if you dont run an escort/destroyer or Phaser/Disruptor, then absolutely no point in even bothering with the system. I can careless about ground TRIBBLE and still breeze through everything with the MK XII Omega/MACO sets and an Elite Fleet rifle.