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Season 9 Rep Nerf for PvP, among other issues in-game NOT being Address, will end STO

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  • robby0321robby0321 Member Posts: 74 Arc User
    edited April 2014
    I have been playing since launch of this game and I agree that the changes to rep was needed. I had trouble the 1st couple of days in the new Undine missions til I respected and got more points in armor. I mostly play my tac rom in a fleet ar'kif and since the respec I have had not trouble staying alive in undine missions on stf's. Since the change in rep I run 3 off space rep skills and one deff. and like I said have no trouble staying alive. Seems to me you need to learn how to spec if your dying to fast to the computer you need to rethink your knowledge of the game and how to play.
  • fltadmirallancefltadmirallance Member Posts: 67 Arc User
    edited April 2014
    Solution here is quite simple, though nobody wants to listen to me:

    A) We currently have 5 Reps w/ the addition of the Undine... either get rid of it, which I doubt they going to waste the time put into it to do that, therefore add 1 more to make an even amount... AFTER THAT: NO MORE!

    B) Go back to 8 Passive Traits slotted up at once, force the players to choose ONLY 4 offensive & 4 defensive.

    C) Disable Rep skills for PvP missions, allowing ALL players to rely on their piloting skills , choice of loadout, and their character build for the PvP match. That will give a level playing field prior to those choices. After that, Fresh level PvPers will have to earn the same stuff the experienced player has in order to be competitive.
    Solution 1) This will solve fresh lvl 50 inexperienced players from coming into Elites when they KNOW they aren't ready or prepared with a strategy and relying on Vets players to carry them through, while they mess the Elite mission up for the Vet, or Vets having to compensate for their inabilities.
    They come in, they might mess the Vets up, but they will suffer the repetitive die-ing, not the experience Vet that earned the ability to survive in these missions. sooner or later, they will get tire & go back to Normal to learn how to play the missions.

    Solution 2) Slightly more difficulty in PvE compared to PRIOR S9, ending power creep AND experienced players aren't pissed for losing so many Passive Traits they grinded for & earned.


    As for your solutions Robby0321, that requires more "out of wallet", both for respect tokens, after using leveling respect tokens for all the other changes they have added to the game over the past seasons, and then more more for C-store ships or fleet modules for fleet ships. BTW, I have the best tanking skill tree I can have, considering I'm a torp boat build already, thus all extra points are in defensive skills in my tree. Also, I have the best collection of C-store ships in the game for overall general usage, The Oddy Bundle. So all I'm hearing here is yes, you like the current Rep system, which is your opinion, which is fine, however, I also hear that attitude of " Oh I'm the best pilot in the game and since I feel this change is ok, and supposedly it works for you (which I really doubt, and believe you are just "honking your personal horn") which just makes yourself sound more like a "forum expert" rather than a true premier STO Captain. And I have said this before and again, will say it again, if you think there's nothing wrong with the new Rep System, look at the multiple threads of complaint from EXPERIENCED Veteran players that AREN"T forum trolls complaining to Cryptic over the NERF!

    Secondly, going back to opening the wallet AGAIN for Cryptic and/or Perfect World, let me ask you this:

    Why spend more money to a company/s that makes changes to a reward system designed to reward players for grinding for these skills, then they take them away? And why spend more money on a game where the Devs are too busy making content to sell their "products" that don't have all the items you would expect in the product (referring to the Dyson ships bundles that don't have complete Solenae Space sets on them), where the new content is really a marketing tool for these "products" instead of teamplay missions, where these products prices are way over inflated? On top of that, they have a company ("PERFECT WORLD" LMAO!) backing them that has a track record of nothing more that being greedy supporters to MMOS that end up failing after a couple yrs. because they are more concern with grabbing a dollar, than listening to the players input on how to keep the game improving. This is also the same company that is mostly likely milking STO financially in order to develop their NEW 3D MMO that is in the works RIGHT NOW!

    More Food for Thought!
    Fleet Admiral
    Knights Of The Federation
  • fltadmirallancefltadmirallance Member Posts: 67 Arc User
    edited April 2014
    Also, while you're researching the info I'm giving you, check 1 more thing out:

    Look at the overall drop of players playing across the assorted PvE Missions in the queue. Most players are staying to the few missions that are survivable, and every mission you is 0 players in the mission means that mission is now unplayable due to the combo of inexperienced PUGS queue-ing to them, AND the NERF has killed teamplay in these with very experienced players.
    Fleet Admiral
    Knights Of The Federation
  • seanhazz1seanhazz1 Member Posts: 54
    edited April 2014
    I may be wrong, but didn't they double the effect all of the current rep powers?

    Personally, I think the rep change allows for more MUCH versatility in ship builds, even at the cost of a couple of FREE traits that were half the power of the current chosen traits. Even with the changes I can slot 8/10 space powers available, and 4/5 active rep powers (once i max out undine).

    If you were max rep before season 9, i believe you had 8/8 (passive space and ground) and 4/4 (active space and ground) respectively to start season 9. We have lost nothing until we finish our undine rep, and have to choose 4/5 (active) and 8/10 (space). In fact they have doubled the effectiveness of some builds, while actually providing viable choices, even giving away rep-like holdover gear (console/weapon rewards for queing a rep project) until you actually unlock the tier to have free choice over specialized gear.

    I fly a TER mostly, and the ship is almost unkillable in a couple of different specs due to the new changes. I am dropping Undine and Voth ships easier than ever, and on my Tal shiar, its even worse with all the stacked passive healing and regen on a ship properly built to survive (Boffs, Doffs, gear).

    There are tanks in my fleet than can passive heal in CE elite and survive with little effort.

    If the content has suddenly become too hard because people don't want to adapt, there is the option of stepping down from T3 content back to T2 and T1 until you can adjust to the PvE changes. The new zone is a type of progression zone in that if you have not built your ship correctly, you will be undone in the zone by PvE, as is seen by the complaints in the forums and in zone chat. They too will adapt.

    Someone mentioned the new STF ques being empty...because their ships can't take the beating the new content dishes out!!! Seriously though, over the weekend and during prime-time, the numbers seemed normal while I was online (about 24 hrs from Friday to Sun) grinding out my next rep.

    I see the rep change as more people breaking from the cookie cutter builds (a2b, vape), which is a good thing, and see many people, even EXPERIENCED VETS, who invested in those types of builds having the most difficult time accepting the new changes.

    Other EXPERIENCED VETS see it(rep changes) as a necessary blip on the radar, and it has come and gone without incident for them, because they have already adapted.

    I don't mean to sound elitist, just staunch against those who feel too entitled, because for a time I always had to deploy (military) during new content releases, and missed numerous in-game opportunities (speed shoes, free ships, summer/winter events,etc.) and always find a way to make up the difference and advantage others had either through, Lobi, C-store, in-game content, auction, or rep grinding, the same methods available to everyone else to catch up and maintain the status quo.

    The 6P's apply whenever new content becomes too hard

    Proper Planning Prevents TRIBBLE Poor Performance...

    or

    TRIBBLE Poor Planning Prevents Proper Performance...

    Either way, TRIBBLE poor planning on your part does not constitute an emergency on my part....
  • robby0321robby0321 Member Posts: 74 Arc User
    edited April 2014
    Let me see you play an stf and let's see who blows up more or not at all a tac in an escort or an eng in a cruiser.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2014
    seanhazz1 wrote: »
    I may be wrong, but didn't they double the effect all of the current rep powers?

    Personally, I think the rep change allows for more MUCH versatility in ship builds, even at the cost of a couple of FREE traits that were half the power of the current chosen traits. Even with the changes I can slot 8/10 space powers available, and 4/5 active rep powers (once i max out undine).

    If you were max rep before season 9, i believe you had 8/8 (passive space and ground) and 4/4 (active space and ground) respectively to start season 9. We have lost nothing until we finish our undine rep, and have to choose 4/5 (active) and 8/10 (space). In fact they have doubled the effectiveness of some builds, while actually providing viable choices, even giving away rep-like holdover gear (console/weapon rewards for queing a rep project) until you actually unlock the tier to have free choice over specialized gear.

    I fly a TER mostly, and the ship is almost unkillable in a couple of different specs due to the new changes. I am dropping Undine and Voth ships easier than ever, and on my Tal shiar, its even worse with all the stacked passive healing and regen on a ship properly built to survive (Boffs, Doffs, gear).

    There are tanks in my fleet than can passive heal in CE elite and survive with little effort.

    If the content has suddenly become too hard because people don't want to adapt, there is the option of stepping down from T3 content back to T2 and T1 until you can adjust to the PvE changes. The new zone is a type of progression zone in that if you have not built your ship correctly, you will be undone in the zone by PvE, as is seen by the complaints in the forums and in zone chat. They too will adapt.

    Someone mentioned the new STF ques being empty...because their ships can't take the beating the new content dishes out!!! Seriously though, over the weekend and during prime-time, the numbers seemed normal while I was online (about 24 hrs from Friday to Sun) grinding out my next rep.

    I see the rep change as more people breaking from the cookie cutter builds (a2b, vape), which is a good thing, and see many people, even EXPERIENCED VETS, who invested in those types of builds having the most difficult time accepting the new changes.

    Other EXPERIENCED VETS see it(rep changes) as a necessary blip on the radar, and it has come and gone without incident for them, because they have already adapted.

    I don't mean to sound elitist, just staunch against those who feel too entitled, because for a time I always had to deploy (military) during new content releases, and missed numerous in-game opportunities (speed shoes, free ships, summer/winter events,etc.) and always find a way to make up the difference and advantage others had either through, Lobi, C-store, in-game content, auction, or rep grinding, the same methods available to everyone else to catch up and maintain the status quo.

    The 6P's apply whenever new content becomes too hard

    Proper Planning Prevents TRIBBLE Poor Performance...

    or

    TRIBBLE Poor Planning Prevents Proper Performance...

    Either way, TRIBBLE poor planning on your part does not constitute an emergency on my part....

    You are wrong. They were not doubled. That was the plan yes, but Cryptic changed their mind.

    Also, variety is not always useful. So stop saying it as if it meant being useful. Being a rainbow turret boat with torpedoes all rear and cannons all front is variety. Still sucks.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • xwarewolfxxwarewolfx Member Posts: 5 Arc User
    edited May 2014
    I understand why they had to alter the reputation system. Between the power creep and the effect that the old reputation system would have had on alienating new/newer players when the revamped PvP came out was a problem that needed to be addressed.

    However, the way that they "fixed" that problem has alienated many of the existing players who spent quite a lot of time and energy grinding out the the rep trees. It basically makes them feel that they wasted their efforts.

    Which admittedly is sort of annoying. Understandable but still annoying especially when you consider the work it took to get the Romulan tree done.

    As for the new rep system itself, with how it has been reworked, instead of adding more flexibility and the chance for more diverse builds it seems to have created the opposite effect, as everything the reps now skewing towards pure DPS with little middle ground.

    While I understand that before some builds were perhaps too durable; this was kind of needed to counter balance the high DPS builds.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited May 2014
    [QUOTE=coyoteship;16532891

    I will not spend another $$ on this game unless this gross mistake is corrected, and I will rage quit....starting now until a member of my fleet contacts me allerting me as to its correction.

    [/QUOTE]

    seeeeeeeeee yaaaaaaaaaaaaaaa............................oh can i haz your stuff?
    3ondby_zpsikszslyx.jpg
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited May 2014
    One way of looking at it is your allowed to just switch all your 8 main traits so essentially you could slot all space or all ground depending on where you pvp. To some degree its better than it was before especially the omega searing for b'rel pilots unless they nerf that(b'rel pilots know all too well what true nerf hammers look like).
  • sathyannesathyanne Member Posts: 14 Arc User
    edited May 2014
    I have logged a few hours in STO since S9 started to re-assess the extend of the damage.
    As far as my personal case is concerned, the results are the same: I have a much less resilient ship, I would say wimpy.
    Sadly, my margin of progress is now zero. I have fleet or reputation gear. I cannot upgrade equipment with better stuff: I can only replace: make some trade-offs.

    Which makes the 8472 reputation pointless to me: whatever I could gain from that reputation is going to be compensated by the loss of an other ground or space trait since I am blocked by the 4/4/4 traits limits.

    In one of my tests, one of my former fleetmates invited me to do the ground Undine mission. In a sudden crisis of micromanagement, totally exceptional for me, I reset all my reputation traits from space to ground. The mision was won, woohoo!
    After that, I reset all my traits to space types.
    I thought two things:
    - Am I going to micromanage my character traits? And spend 5 minutes resetting everything? before each and every missions????
    - Does it make sense? The traits we gain from reputation can be compared to abilties we gained from field training.
    Let's take 'Lethality', bonus on ground Critical chance (from romulan reputation), so, after several combats, my character has learned to target weak points on enemies.
    And suddenly, that character can just forget that, or ignore it? Because, today, my character is wearing pants instead of a skirt? Because my combat armor does not have enough pockets?

    Same thing for space abilities, with 'Precision', increase Critical Hit chance, let's say that this is translated as a special targeting computer. Suddenly, the targeting computer is offline? the weapons officer forgot to turn it on, it is applying some updates to upgrade to Windows 2408.1?

    To continue, the Trait respec token did make sense as it represented the training an admiral has to go to learn a new skill or the shipyard trip to replace equipment.

    Why, suddenly, would an admiral of starfleet running a fully equipped ship decide to run half the system? Because starfleet command is a composed of masochists idiots?
    "Ok, the Borgs almost completely wiped us at Wolf 359 but now, we are better and kick their green asses. We can give them a fighting chance by not giving 100% to our own cause. If some worlds are assimilated, meh. No biggie."

    Now, as far as the totally-not-happening-mass-exodus-of-players, looking at the public PvE queues, I was surprised that several usually crowded queue like Federation Fleet Alert are displayed 0 players waiting in it or others that are much less crowded
    But, that is true, there are so many ways to get fleet marks for young fleets.

    Edit: Your Grammar, Admiral!
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited May 2014
    sathyanne wrote: »
    I have logged a few hours in STO since S9 started to re-assess the extend of the damage.
    As far as my personal case is concerned, the results are the same: I have a much less resilient ship, I would say wimpy.
    Sadly, my margin of progress is now zero. I have fleet or reputation gear. I cannot replace equipment with better stuff: I can only replace: make some trade-offs.

    Which makes the 8472 reputation pointless to me: whatever I could gain from that reputation is going to be compensated by the loss of an other ground or space trait since I am blocked by the 4/4/4 traits limits.

    In one of my tests, one of my former fleetmates invited me to do the ground Undine mission. In a sudden crisis of micromanagement, totally exceptional for me, I reset all my reputation traits from space to ground. The mision was won, woohoo!
    After that, I reset all my traits to space types.
    I thought two things:
    - Am I going to micromanage my character traits? And spend 5 minutes resetting everything? before each and every missions????
    - Does it make sense? The traits we gain from reputation can be compared to abilties we gained from field training.
    Let's take 'Lethality', bonus on ground Critical chance (from romulan reputation), so, after several combats, my character has learned to target weak points on enemies.
    And suddenly, that character can just forget that, or ignore it? Because, today, my character is wearing pants instead of a skirt? Because my combat armore does not have enough pockets?

    Same thing for space abilities, with 'Precision', increase Critical Hit chance, let's say that this is translated as a special targeting computer. Suddenly, the targeting computer is offline? the weapons officer forgot to turn it on, it is applying some updates to upgrade to Windows 2408.1?

    To continue, the Trait respec token does make sense as it represented the training an admiral has to go to to learn a new skill or the shipyard trip to replace equipment.

    Why, suddenly, would an admiral of starfleet running a fully equipped ship decide to run half the system? Because starfleet command is a composed of masochists idiots?
    "Ok, the Borgs almost completely wipped us at Wolf 359 but now, we are better and kick their green asses. We can give them a fighting chance by not giving 100% to our own cause. If soem worlds are assimilated, meh. No biggie."

    Now, as far as the totally-not-happening-mass-exodus-of-players, looking at the public PvE queues, I was surprised that several usually crowded queue like Federation Fleet Alert are displayed 0 players waiting in it or others that are much less crowded
    But, that is true, there are so many ways to get fleet marks for young fleets.

    I did a ground mission and space with a friend. He had to switch traits both times going from map to map space and ground. I have a pretty decent setup so I don't have to switch traits a bit. I find it annoying that I had to wait for him to go through all the traits and decided which was best. I felt it was a nuisance and bothersome even tho I don't use it specifically.

    Needless to say if someone is not my fleet mate and they do traits switching. I will not play with them even if I have to resort leaving a STF.
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited May 2014
    tpalelena wrote: »
    You are wrong. They were not doubled. That was the plan yes, but Cryptic changed their mind.

    Also, variety is not always useful. So stop saying it as if it meant being useful. Being a rainbow turret boat with torpedoes all rear and cannons all front is variety. Still sucks.

    I stopped playing most STF's. My Fed character haven't gone to ESD yet. I rather K-7 or Donzana. No crazy huge map and simple to access.

    As for the reputation system, I just want to say TRIBBLE Cryptic. I find it annoying to wait for players to switch their 4/4/4 traits while switching maps from ground to space.

    So, the nerf and cap not only pisses me off but it lowers my team play to only fleet mates and that's it.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2014
    They should have separate pools and caps for space and ground. Then people wouldnt have to switch between them.
  • jellico1jellico1 Member Posts: 2,719
    edited May 2014
    robby0321 wrote: »
    Let me see you play an stf and let's see who blows up more or not at all a tac in an escort or an eng in a cruiser.


    First.................... the Eng should be in a Escort not a cruiser

    Escorts are even better at tanking now it seems like to me......Well unless you use cannons and use a Anchor



    Helmsman/Caption we are in positition 3km from the cube

    Caption/ Drop the Anchor...Tactical Fire the Cannons

    Tactical/ Firing...Sir were being scanned ..the cube is locking weapons...Sir !

    Poof.................

    Never slow down never stop in a escort
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited May 2014
    Cryptic did a excellent job with the new reputation system!

    <sarcastic>
  • dcpuserdcpuser Member Posts: 71 Arc User
    edited May 2014
    I stopped playing most STF's. My Fed character haven't gone to ESD yet. I rather K-7 or Donzana. No crazy huge map and simple to access.

    As for the reputation system, I just want to say TRIBBLE Cryptic. I find it annoying to wait for players to switch their 4/4/4 traits while switching maps from ground to space.

    So, the nerf and cap not only pisses me off but it lowers my team play to only fleet mates and that's it.

    You cant switch traits when in a STF so maybe you're complaining about players being underpowered slightly because they equipped ground traits vs space in a space STF? The 4/4/4 is also broken out to Ground and Space so there isn't much a need to switch.

    What we do need is a Loadout manager just like Gear/Doffs (even tho its currently broken but its usable) to cover Traits.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited May 2014
    dcpuser wrote: »
    You cant switch traits when in a STF so maybe you're complaining about players being underpowered slightly because they equipped ground traits vs space in a space STF? The 4/4/4 is also broken out to Ground and Space so there isn't much a need to switch.

    What we do need is a Loadout manager just like Gear/Doffs (even tho its currently broken but its usable) to cover Traits.

    I believe they already said a loadout manager is coming. They will give us two and be more than happy top sell us more.
    Have you tried the new forum on your phone?
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited May 2014
    They should have separate pools and caps for space and ground. Then people wouldnt have to switch between them.
    You don't have to switch them. This game is so easy I had a toon I played for two weeks before I noticed I hadn't picked any traits after the season update reset them. I only noticed because my boff died on New Rom and the omega rez was inexplicably greyed out when I went to revive him.
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited May 2014
    warpangel wrote: »
    You don't have to switch them. This game is so easy I had a toon I played for two weeks before I noticed I hadn't picked any traits after the season update reset them. I only noticed because my boff died on New Rom and the omega rez was inexplicably greyed out when I went to revive him.

    No kidding. You can turn off all traits and still faceroll most of this content.
  • johnchrightonjohnchrighton Member Posts: 99 Arc User
    edited May 2014
    It has been my experience that the reputation revamp has had little or no affect on difficulty from my point of view as my Avenger can still difeat cubes in the Khitomer Vortex Elite (not easily, but I get the job done), maybe I am doing something wrong.
    Headlong into mystery
  • wintiemintiewintiemintie Member Posts: 0 Arc User
    edited May 2014
    Haven't really noticed a Surv. gain or loss since rep change.

    Can still park tank elite tact cubes, can still take HYT cube plasmas to the face and survive.

    Breach elite turret torps still annoying and laugh at your shields as if they're not there, but thats design and not too bad and they've always done that.

    If you're having more trouble now than before, probably re-evaluate your equipment/boff setups. This might come over blunt, but sounds like for some the rep passives made or broke them, which says people leaned way too heavily on the rep passives.

    Rep passives are a recent thing. These STFs used to be harder before, when you're best sets were pre F2P borg set and aegis and you still did it without rep passives. Time to man up.
  • johnchrightonjohnchrighton Member Posts: 99 Arc User
    edited May 2014
    Haven't really noticed a Surv. gain or loss since rep change.

    Can still park tank elite tact cubes, can still take HYT cube plasmas to the face and survive.

    Breach elite turret torps still annoying and laugh at your shields as if they're not there, but thats design and not too bad and they've always done that.

    If you're having more trouble now than before, probably re-evaluate your equipment/boff setups. This might come over blunt, but sounds like for some the rep passives made or broke them, which says people leaned way too heavily on the rep passives.

    Rep passives are a recent thing. These STFs used to be harder before, when you're best sets were pre F2P borg set and aegis and you still did it without rep passives. Time to man up.


    That might explain my experience. I never thought about passives when making a build, just powers and equipment and later a key bind file (which made soloing Elite Special Task Force cubes something I could do reliably). I find the 4/4/4 solution a bit harsh and sudden and it is my opinion that 8/8/4 would allow experienced players to ease into the new system and would have less of a psychological impact as 4/4/4 in theory at least.
    Headlong into mystery
  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2014
    wait.. people got weaker... how did I get stronger then? no really I don't think the space trait from the new FE is that powerful.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • johnchrightonjohnchrighton Member Posts: 99 Arc User
    edited May 2014
    nightken wrote: »
    wait.. people got weaker... how did I get stronger then? no really I don't think the space trait from the new FE is that powerful.

    Did you change your build? Perhaps ypur skill has increased.
    Headlong into mystery
  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2014
    Did you change your build? Perhaps ypur skill has increased.


    only switch out one of the basic traits for living hull.. and I'm fairly sure living hull is rather under powered. and only half my traits are space the other four are ground. everything else is the same. and there is no way I got better after barely playing for a month.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • johnchrightonjohnchrighton Member Posts: 99 Arc User
    edited May 2014
    nightken wrote: »
    only switch out one of the basic traits for living hull.. and I'm fairly sure living hull is rather under powered. and only half my traits are space the other four are ground. everything else is the same. and there is no way I got better after barely playing for a month.

    Iconians did it.
    Headlong into mystery
  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2014
    Iconians did it.


    works for me :P

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • muhadeebmuhadeeb Member Posts: 36 Arc User
    edited May 2014
    Season 9 is an Epic FAIL in every way. vets are all leaving or already gone. sat outside esd the other night just watching, at 8 pm est only 250 players in all instances at esd for a Saturday night. doesn't bode well does it. and here is the kicker not enough new players coming in to replace the vets leaving. the hole is dug coffin door open only thing needed is pwe in the coffin and dirt thrown on it. stick a fork in it this game is done.[ but will be dragged out at least 2 more years] soooo sad what a great game it could have been. you cannot treat the player base the way they have and expect people to stay. problem is the word on what they have done to the players is out in the gaming community thus no new gamers are gonna come here thus begins the long downward spiral this game has embarked on.
  • nightkennightken Member Posts: 2,824 Arc User
    edited May 2014
    muhadeeb wrote: »
    Season 9 is an Epic FAIL in every way. vets are all leaving or already gone. sat outside esd the other night just watching, at 8 pm est only 250 players in all instances at esd for a Saturday night. doesn't bode well does it. and here is the kicker not enough new players coming in to replace the vets leaving. the hole is dug coffin door open only thing needed is pwe in the coffin and dirt thrown on it. stick a fork in it this game is done.[ but will be dragged out at least 2 more years] soooo sad what a great game it could have been. you cannot treat the player base the way they have and expect people to stay. problem is the word on what they have done to the players is out in the gaming community thus no new gamers are gonna come here thus begins the long downward spiral this game has embarked on.

    this just a theory but if sto crashes and burns it's probably has more to this kind of attitude then anything cryptic does. after all I've been playing for two years are people have been acting like this the whole time. every time cryptic makes any changes at all.

    it not the devs, it the whiny as hell entitled players. I know I have to stop playing for weeks at a time because of the hostile fanbase.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • dragnridrdragnridr Member Posts: 671 Arc User
    edited May 2014
    I like changes, but not as dramatic as the changes that happen in STO. At least in other games, the changes are subtle. SWTOR made changes that were subtle and over time to ease the players into them. DCUO made the new content gated so you HAVE to have the gear to go into the new content. Warframe devs ASK what the players want BEFORE making changes.

    What I'm trying to say is that if the devs doesn't listen to the players, or hell, even EASE the vets into the changes, it's just going to hurt them hard in the wallets.

    My uncle, who doesn't even play MMOs BTW, understands that the gamer community is BIG, and word of mouth goes around faster than any "Dev Blogs".

    The devs also said they announced the rep passive changes months in advance. Sure, that's true, but they didn't tell you how much it really affects players. They also claim they buffed some rep passives to make up for it, but the buffs they made didn't increase by all that much. They also, from what I've heard, removed a very handy ability in the Omega rep....remodulating ability, I think, in exchange for something useless....Hell, my Avenger used to mow through PvE content easily, now it feels like wet tissue paper. It is also kitted out in ALL Dyson gear with Protonic Polorans and gravametric torp and all that. Now it feels like a Ensign rank ship. Makes me want to hope the Devs will listen and make changes that SHOULD be made, like fixing bugs, BEFORE TRIBBLE around with other reps or traits.
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