Aux to SIF does more healing over time, unless you have ET at global via doffs or a2b.
That being said, ET lacks the hull resists A2SIF gives you, for me that would be a dealbreaker in most cases.
Also keep in mind that ET clears some debuffs such as subsystem offline, and viral matrix. Not as important with a lot of subsystem repair, but it might help a teammate who doesn't.
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I agree with Antonio above. ET3 with two purple duty officers is a must for any serious healer. We're talking over 11,000 hull points every 15 seconds. Get yourself AuxSIF3 for another 5,000 or 8,000 hull points plus resist every 15 seconds and your good. Don't forget to also throw in a Hazard Emitters in there as well. AuxtoBat build is not ideal for healers as it just takes up too many valuable Engi slots I find.
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The big problem when using aux2batt and aux2sif, is they interfere with each other causing a shared timer being both an aux skill, and aux2batt drains your auxpwr making aux2sif weaker until auxpwr can replenish.
The big problem when using aux2batt and aux2sif, is they interfere with each other causing a shared timer being both an aux skill, and aux2batt drains your auxpwr making aux2sif weaker until auxpwr can replenish.
Yep, if only there was a way to not use aux2bat without sacrificing so much global abilities
Though I'm probably going to go HE1, ST2 if I ever stop to think about it...the low Aux PH isn't doing much - change Aura, hit EM instead sort of thing. Usually running Shield Mod, so it would give some additional reduction to the raw heal from ST...and well, the cleanse from ST can be nifty with all the debuffs/scrambles/etc (along of the lines of why the HE is there - cleanse rather than heal/resistance buff).
Admittedly I've never flown that particular toon with that boat in PvP...but he's one of my 2014 rerolls with no rep - no rep/fleet gear - etc, etc, etc...think my only 2014 reroll I've PvP'd with is Mysk in his shield eating Varanus.
Though I'm probably going to go HE1, ST2 if I ever stop to think about it...the low Aux PH isn't doing much - change Aura, hit EM instead sort of thing. Usually running Shield Mod, so it would give some additional reduction to the raw heal from ST...and well, the cleanse from ST can be nifty with all the debuffs/scrambles/etc (along of the lines of why the HE is there - cleanse rather than heal/resistance buff).
Admittedly I've never flown that particular toon with that boat in PvP...but he's one of my 2014 rerolls with no rep - no rep/fleet gear - etc, etc, etc...think my only 2014 reroll I've PvP'd with is Mysk in his shield eating Varanus.
yeah for pvp just change eptw1 to epte1 and then do the HE1, ST2 thing and you're good to go.
yeah for pvp just change eptw1 to epte1 and then do the HE1, ST2 thing and you're good to go.
Heh, I have throttle control issues when I run EPtE...lol. Perhaps if it were a Beamboat instead of Cannons I could swing it, even there - I have throttle control issues with EPtE.
I still think back to the LoR beta and dorking around with an Ody with EPtE and Chevron separation in Ker'rat...there's my target - there goes my target as I zoomed by and did a massive powerslide out of range.
Heck, it was like when I tried to run EPtE on Willard for a little while - zoom - gone...damn it.
A full shield through rsp just makes you feel good though...
There's just so much "lolshield" going on with all the additional penetration/ignoring of shields...
EWO Penetration.
T2 Enhanced Shield Penetration.
No more lockout on Elachi Crescents.
Etc, etc, etc...
Heck, though they're still working the specifics - it's like the change to T2 OWT to OKS with the Kinetic Shearing, sure - it's cleared by HE/ST and it's pretty weak, but it's more shield ignoring hull damage.
The Undine Rep weapons with their rad damage from incubation. Heck, the Protonic stuff.
So much of it coming down to RNG too, meh - you can have 5v5 where guys are flying around doing their thing - nobody's dying - then poof...boom...somebody died to RNG.
Apologies for not knowing this, but how do you keep your aux power high enough to get aux2sif working well while running A2B? Won't your aux levels be pretty low most of the time?
With 2 aux2batts plus 3 purple aux 2 batt doffs and an eng team doff, eng team 3 can be used ever 15 seconds, and gives a substantially higher boost with each use.
With 2 aux2batts plus 3 purple aux 2 batt doffs and an eng team doff, eng team 3 can be used ever 15 seconds, and gives a substantially higher boost with each use.
Don't you run into activation delays causing you to be outside the 15s duration of the buff? Just that combination of the activation delay on ET itself as well as variable input delay?
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That being said, ET lacks the hull resists A2SIF gives you, for me that would be a dealbreaker in most cases.
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Also keep in mind that ET clears some debuffs such as subsystem offline, and viral matrix. Not as important with a lot of subsystem repair, but it might help a teammate who doesn't.
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Engi team is for catching spike from vapers.
Engi team is a bigger heal so its the burst heal... sif is smaller but the resist makes it far better at dealing with pressure.
A dedicated healer will have both... a2b is for kirks.
My PvE/PvP hybrid skill tree
Here is my Oddy healer build that works great for healing my team and still puts out pretty good DPS. http://sto-forum.perfectworld.com/showthread.php?t=1083591
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I definitely prefer aux2sif after play testing, but there just isn't room for it.
My PvE/PvP hybrid skill tree
It's a nice 1-2 punch sort of thing. Kind of like ST w/ TSS or ExS. The bigger raw heal packed with the resistance/reduction boosting heal.
AtS, ET, HE or DOFF'd AtS.
ExS, ST, TSS.
Work in the HHoT or SHoT from the Trait.
Toss in a TT and an APD.
TT, APD, ET, AtS, ST, TSS, HE...dropped from a cloaked T'varo on somebody...hax, eh?
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Yep, if only there was a way to not use aux2bat without sacrificing so much global abilities
My PvE/PvP hybrid skill tree
My PvE/PvP hybrid skill tree
Hrmm, the BOFF layout I'm running on my Mogh is...
TS1, CSV1, APO1
TT1
ET1, AtB1, EPtS3, DEM3
EPtW1, AtB1
PH1, HE2
Though I'm probably going to go HE1, ST2 if I ever stop to think about it...the low Aux PH isn't doing much - change Aura, hit EM instead sort of thing. Usually running Shield Mod, so it would give some additional reduction to the raw heal from ST...and well, the cleanse from ST can be nifty with all the debuffs/scrambles/etc (along of the lines of why the HE is there - cleanse rather than heal/resistance buff).
Admittedly I've never flown that particular toon with that boat in PvP...but he's one of my 2014 rerolls with no rep - no rep/fleet gear - etc, etc, etc...think my only 2014 reroll I've PvP'd with is Mysk in his shield eating Varanus.
yeah for pvp just change eptw1 to epte1 and then do the HE1, ST2 thing and you're good to go.
Heh, I have throttle control issues when I run EPtE...lol. Perhaps if it were a Beamboat instead of Cannons I could swing it, even there - I have throttle control issues with EPtE.
I still think back to the LoR beta and dorking around with an Ody with EPtE and Chevron separation in Ker'rat...there's my target - there goes my target as I zoomed by and did a massive powerslide out of range.
Heck, it was like when I tried to run EPtE on Willard for a little while - zoom - gone...damn it.
I'm not a good enough pilot for EPtE.
My PvE/PvP hybrid skill tree
There's just so much "lolshield" going on with all the additional penetration/ignoring of shields...
EWO Penetration.
T2 Enhanced Shield Penetration.
No more lockout on Elachi Crescents.
Etc, etc, etc...
Heck, though they're still working the specifics - it's like the change to T2 OWT to OKS with the Kinetic Shearing, sure - it's cleared by HE/ST and it's pretty weak, but it's more shield ignoring hull damage.
The Undine Rep weapons with their rad damage from incubation. Heck, the Protonic stuff.
So much of it coming down to RNG too, meh - you can have 5v5 where guys are flying around doing their thing - nobody's dying - then poof...boom...somebody died to RNG.
My PvE/PvP hybrid skill tree
Don't you run into activation delays causing you to be outside the 15s duration of the buff? Just that combination of the activation delay on ET itself as well as variable input delay?