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Which TF Omega set to pick from?

arkatdtarkatdt Member Posts: 91 Arc User
edited May 2014 in Federation Discussion
I am currently running this: http://skillplanner.stoacademy.com/?build=fleetbcdhc_6771


I like the Dyson set, but everything I have read suggests that the TF Omega sets are better than the Dyson, the question is which one to take?


Also from everything I have read, the general answer has been 'it depends are what you are using', so that I why I am including my current build. I also run mostly PVE queue, including some ESTF.


I really like the 2-set bonus for the Adapted MACO set and I figured I could go with the deflector and impulse engine. The 3-set bonus for the Adapted MACO does not really do anything for me.


So the question is what shield to take then? From what I have read, the MACO Resilient shield is arguably the best choice.


However, I have looked at a number of Avenger builds and I see the entire Assimilated Borg 3-set used a lot. That would also work for my build, however the damage output would be a little less due to the loss of the torpedo damage bonus.


One thing I have liked about the Dyson set was the proton barrage. I would try to use it as a finishing shot when I just about had that opponent to almost no hull left. The MACO 3-set would give me that same sort of shot with the heavy graviton beam, plus it would include the MACO shield and a very good deflector (and unfortunately a pretty weak Impulse engine)


I already have a Elite Reinforced Warp Core W->S and I was planning on removing the Auto-Targeting module for another Phaser damage bonus. Once they are available in the fleet, I was planning on replacing the Phaser Tactical modules with the Vulnerability Locator Phaser modules.


I also know that almost no one uses phasers, but I am sort of a traditionalist, so the Federation ships get phasers.


Your thoughts on this are greatly appreciated. I been playing this game for 8+ months and I have found there is always so much to learn and so much you can do to improve (except for the phasers, of course ;) )
Post edited by arkatdt on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited April 2014
    Maco if you don't don't have a Plasmonic leech and get shot at alot.

    Adapted maco if you do have plasmonic leech or use many torpedoes

    Omega if you don't get shot and have high flow capacitors

    I prefer the assimilated set. The heal procs are make up for this rather sub par set

    Copy and pasted from myself from a post a long time ago...should hold true for you here
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited April 2014
    Well I started a kind of similar thread with no really good results a while ago. It really seems to be hared to comprehend the co concept of "what is the best set NOT counting fleet stuff")

    To summ up the results from back then...

    Assimilated set with fleet Shields...

    Although it seems the assimilated set will be nerved soon... means next week.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2014
    It is not a good idea to buy any sets at this point: The Borg set is being nerfed to death and the rest are heinously overpriced and offer little that you don't already have. Besides, you already paid for an outlandishly expensive set, and you can't equip 2. Buying another one would completely invalidate the point of having your existing set.
    [SIGPIC][/SIGPIC]
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    I would continue giving the Dyson Set a chance.

    The shield for instance surprisingly saves my Defiant's hide more than a few times. The emergency proc to throw in a large shield heal is the reason, alongside the Set4 bonus resists. With the Defiant moving fast and eluding hits, this is more than enough in dealing with that 1 lucky, catastrophic hit.

    Proton Barrage is also wonderful. It's AOE, goes straight to the hull, and it has a short cooldown compared to alot of special attacks. Roughly 1.5 minutes compared to 3 minutes of most other special attacks.

    Also, as someone mentioned, I would hold off on purchasing Rep equipment until we get a good feel of what S9 does with the Rep Sets. Borg Space Set has long been the go-to set (namely engines & deflectors). But S9 will change some things.
    XzRTofz.gif
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited April 2014
    Yeah, on a cruiser with a relatively large crew the Borg 2 piece proc will reduce (the amount of heal was incorrectly scaling with max crew) come the Big Patch.

    And waiting until a week or two until after season 9 comes out, see what people think of the new one.
    giphy.gif
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited April 2014
    Thank you all for your replies. I can be patient and just stockpile Omega marks, Borg Neural processors and dilithium. I look forward to your comments once Season 9 is released.


    In the meantime, I have been looking at my skills and comparing it to the builds I have seen with the Fleet BC's. I have noticed that most people will max the skills to 99, instead of leaving them at 84 and picking up other skills. Does the +15 add so much extra to damage? In fact, the tool-tip for the SkillPlanner recommends putting 6 points instead of 9 into your skills.

    I ask this because on occasion I would fly the Dyson science ship and it had a lot more need for Science skills that the BC does not need. Perhaps that makes my character a 'jack of all trades and master of none', but is that really a bad thing?
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited April 2014
    arkatdt wrote: »
    Thank you all for your replies. I can be patient and just stockpile Omega marks, Borg Neural processors and dilithium. I look forward to your comments once Season 9 is released.


    In the meantime, I have been looking at my skills and comparing it to the builds I have seen with the Fleet BC's. I have noticed that most people will max the skills to 99, instead of leaving them at 84 and picking up other skills. Does the +15 add so much extra to damage? In fact, the tool-tip for the SkillPlanner recommends putting 6 points instead of 9 into your skills.

    I ask this because on occasion I would fly the Dyson science ship and it had a lot more need for Science skills that the BC does not need. Perhaps that makes my character a 'jack of all trades and master of none', but is that really a bad thing?

    I would say, that depends (I do like sitting on fences). The extra points become much worse value as you head up the tree, Eg: if you want points in flow caps, 99 is pretty cheap. Putting 99 in energy specialization is magnitudes more pricey.

    Also, if you have the ability to run multiple characters, you can min/max each one for a specific purpose. If you only have one of each faction and don't want to buy others, then imo min/maxing the expensive skills is not enough gain for the pain. You can mitigate with the right gear, but then that means you're kind if stuck with that gear.

    Hope that helps.
    giphy.gif
  • saeynsaeyn Member Posts: 0 Arc User
    edited April 2014
    Check out this calculator spreadsheet for figuring out how much power bonus you can get from different ranks of power skills: http://sto-forum.perfectworld.com/showthread.php?t=532731

    For example, I found that it's beneficial to try out different combinations of Warp Core Potential and Efficiency to see what gets the best results for your build and power presets. For me it's 7 or 8 potential and 9 efficiency.

    [I'm on my phone right now so it's a huge pain to search the forums, but there is also a very nice chart available that says exactly the benefit you get from all the skills at all ranks.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    This is semi-related, but I don't know. So like on my one character I essentially wanted to open up a lot of the skills that allow me to train. So I went 6 on skills moreso than 9, just for the chance to have more skills to train. And that character has been the one character I have who trains BOFFs for my fleetmates and friends.

    So that might be a consideration.

    Back to the topic though ...

    I just actually did my first respec in FOREVER on my main and switched off some 9 point skills to go back and get the batteries skill now that I understand it better.

    I'd say some builds that are immensely focused definitely benefit from the 9. And way way way back in the day I used to be all about that kind of focus. Right now though, my main's build has evolved with the skill tree's evolution so that I use more 6s than 9s.

    So for you I'd say look at your build, look at what skills you are using and your playstyle and then determine if the extra three points are worth the cost. The costs are really high, higher in the tree. But if you can focus your build that way, it's definitely a bit more oomph.
    [SIGPIC][/SIGPIC]
  • coffeemikecoffeemike Member Posts: 942 Arc User
    edited April 2014
    The Dyson set is perfectly fine til you make up your mind after the launch of Season 9... you should wait anyways.

    I use the Dyson set on my sci & tac FED toons who haven't finished the Omega rep systems yet. I'll do that when the new season launches. And both run the tac Vesta Class.

    My main toon is also on the tac Vesta again and is an eng... using the 3 pc. Adapted MACO space set... couple that with the 3 pc. set for the Gravimetric Torp/Proton weapon/Proton console and the 2 pc. Ancient Obelisk tech... well my AP build blows things up nicely.
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited April 2014
    saeyn wrote: »
    Check out this calculator spreadsheet for figuring out how much power bonus you can get from different ranks of power skills: http://sto-forum.perfectworld.com/showthread.php?t=532731

    For example, I found that it's beneficial to try out different combinations of Warp Core Potential and Efficiency to see what gets the best results for your build and power presets. For me it's 7 or 8 potential and 9 efficiency.

    [I'm on my phone right now so it's a huge pain to search the forums, but there is also a very nice chart available that says exactly the benefit you get from all the skills at all ranks.

    Thank you for the link. I was looking at it yesterday. I read the tutorial that comes with that link and was hoping for a suggestion or two for you. Obviously, as you increase the skill numbers, the Raw power gains will change. But what you should be looking at would be the C1 displays and see if those numbers change and how much they change by? I also notices a number in () next to W strength. Is that the actual value that you would draw the weapons power from as you shoot or is it 125?


    I also passed along your information to the fleet. People were very grateful to get this.
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited May 2014
    Well, it has been a few weeks since the patch and the introduction of the Undine set:

    http://sto.gamepedia.com/Counter_Command_Ordnance

    http://sto.gamepedia.com/Fluidic_Counter_Assault

    I am a phaser-photon torpedo user, so I can see me going for Tactical console, photon torpedo and phaser turret. I am not sure how much the univeral console gets me, nor the value of the 4 piece set bonus. I do like the 2 and 3 piece bonuses. My plan was to drop the plasma torpedo from the Borg set and just run the console and KCB.

    So the question remains: which set to go with? I have followed your advice and saved up Omega marks (I have about 6K marks and 78 neural processors). The Undine set seems nice and the set bonuses also are attractive.

    I did notice that the set added points to skills instead of power. Is there any research on the value of having skills over 100? How does that translate to increased performance?

    Those that were kind enough to provide their opinions last time, I would definitely like to hear from you again and your thoughts on the best space set for a Engineer looking to maximize his dps performance.
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited May 2014
    Based on what I have been reading in other threads, this is what I came up with:

    http://www.stoacademy.com/tools/skillplanner/?build=fleetbcdhc_6771

    I also included my skills once I re-spec.


    I was also thinking of going with the Omega Kinetic Shearing, but I had read it was broken. Is that still true?
  • arkatdtarkatdt Member Posts: 91 Arc User
    edited May 2014
    Just to give an update, I made the changes based on my last post and using ACT, I increased my DPS from 5.5K to 9K. I sill have the disadvantage of keeping my best weapons on the target, but I can see the improvement.

    The torpedo damage is very nice and I think the Shearing effect is working as well. I believe once I get to Elite Fleet weapons and switch them to CrtH and CrtD instead of Acc and Damage, that I should notice a boost in DPS.

    Thank you all for your advice and assistance.
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    edited May 2014
    arkatdt wrote: »
    Based on what I have been reading in other threads, this is what I came up with:

    http://www.stoacademy.com/tools/skillplanner/?build=fleetbcdhc_6771

    I also included my skills once I re-spec.


    I was also thinking of going with the Omega Kinetic Shearing, but I had read it was broken. Is that still true?

    Interesting choice on your sci boff set up.

    How are you going to deal with the plasma burn?

    My advice is swap out jam sensors for hazard emitters and tractor beam for transfer shield strength or science team 2.

    that should help with your shields and you have an extra heal
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • kelshandokelshando Member Posts: 887 Arc User
      edited May 2014
      You may want to look at the 8472 rep at least the 2 set.. the deflector and engine are pretty good for dps...

      If your just needing a stop gap..then maco.. though if you are running leech and have max overflow you could use omega for the proc as its buffed by flow cap.
    • arkatdtarkatdt Member Posts: 91 Arc User
      edited May 2014
      Interesting choice on your sci boff set up.

      How are you going to deal with the plasma burn?

      My advice is swap out jam sensors for hazard emitters and tractor beam for transfer shield strength or science team 2.

      that should help with your shields and you have an extra heal

      Truthfully, not very well. The good news is that I have two other Science Officers and One has Tractor Beam and Hazard Emitters 2 and the other has HE1 and Science 2.

      I like the Tractor Beam because it increases the chance of criticals, and with the torpedoes, that is a good thing. I ran the TB1 and HE2 in my last two Infected Conduit and it helped me to save alive.

      I did notice that the ACT DPS program seems to have a problem with parsing the Undine Assault runs. In my last one, the Undine Rifts had the highest DPS and my DPS was about half of what I see in Infected Conduit.
    • theraven2378theraven2378 Member Posts: 6,016 Arc User
      edited May 2014
      arkatdt wrote: »
      Truthfully, not very well. The good news is that I have two other Science Officers and One has Tractor Beam and Hazard Emitters 2 and the other has HE1 and Science 2.

      I like the Tractor Beam because it increases the chance of criticals, and with the torpedoes, that is a good thing. I ran the TB1 and HE2 in my last two Infected Conduit and it helped me to save alive.

      I did notice that the ACT DPS program seems to have a problem with parsing the Undine Assault runs. In my last one, the Undine Rifts had the highest DPS and my DPS was about half of what I see in Infected Conduit.

      Have you considered putting your other sci boff into your Lt uni slot?
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • arkatdtarkatdt Member Posts: 91 Arc User
        edited May 2014
        Have you considered putting your other sci boff into your Lt uni slot?

        That is certainly a possibility, however, I am using it for another Tac BOFF for more DPS. Of course, if I am getting blown up a lot (which is not the case) then overall DPS would be improved by cutting out the respawn wait and then flying back to the action.

        Just adding the HE2 was a big help because I seem to get targeted more because of the DPS boost.
      • theraven2378theraven2378 Member Posts: 6,016 Arc User
        edited May 2014
        arkatdt wrote: »
        That is certainly a possibility, however, I am using it for another Tac BOFF for more DPS. Of course, if I am getting blown up a lot (which is not the case) then overall DPS would be improved by cutting out the respawn wait and then flying back to the action.

        Just adding the HE2 was a big help because I seem to get targeted more because of the DPS boost.

        Keeping yourself alive is vital, because if you are dead, you are of no use to the team.

        With my Avenger, I put survival over DPS,
        NMXb2ph.png
          "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
          -Lord Commander Solar Macharius
        • arkatdtarkatdt Member Posts: 91 Arc User
          edited May 2014
          Keeping yourself alive is vital, because if you are dead, you are of no use to the team.

          With my Avenger, I put survival over DPS,

          I have tried a couple of Infected Conduit with two Science BOff and the dps fell off to 7K, which is not bad. I am still having some trouble with the plasma burn. I pop the Hazard Emitters when I notice the hull dropping, but it does not seem to arrest the problem. Perhaps it is getting re-applied to me and I have nothing to clear it again until the cool down is over?



          I have been parsing my damage through ACT and the Omega Kinetic Shearing is typically in the top 3 of damage types that I am doing, so I can say that it has been quite helpful with my build.
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