test content
What is the Arc Client?
Install Arc

How powerful or vulnerable do you like to feel in STO?

kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
A simple but interesting question I thought of since it seems people have vastly different ideas for what's entertaining or fun in this game which ranges from wanting a power-trip, to barely being able to survive what they face. I'm going to classify "most" players into 3 categories.

1, Demi-god players: These players play STO for a power-trip, they get the maximum enjoyment feeling nearly unstoppable and able to dominate absolutely any enemy they face with ease in humiliating fashion.

2, Intermediate casual challenge players: These like STO as a medium overall challenge, the experience is neither a sweat breaker, nor a walk in the park.

3, Hardcore challenge appreciator: Barely squeaking by in most battles, wants highly complex enemies and constant pressure and required situational awareness at all times.

I also suppose these categories could apply to PVP as well, though mainly PVE.

So, which would you say you are? I may be a cross between desiring the sensation of both 1 and 2, I believe enemies should be smarter than they are now, but still I like it to be possible to have a power-trip sensation if you know what you are doing, in my case it's usually having an ultimate tank of a science vessel or destroyer with a reasonable amount of firepower and crowd control to combine with it. I generally dislike extremely hard experiences cause I play games to relax, If I truly want a sweat breaker experience, I'll usually resort to another skill-based game for that purpose only.
Post edited by Unknown User on
«13

Comments

  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited April 2014
    I feel ridiculously OP when it comes to the core of this game, PVE.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    Like this? :P What? you didn't see that coming? :D

    But really.... I don't like mission where winning comes down to LUCK. I also don't like missions where you need to read a guide before the mission starts in order to know how to beat the boss. IE, I don't like Nintendo-Hard. :P

    That's probably why I never finished Warioland, or Supermario Sunshine....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited April 2014
    It depends on my mood, and indeed on the ship I am flying.
    If I'm in a scimi (my bad mood ship) I like my enemies to melt screaming before me.
    If I'm in say my jem dread that's my standard ship I like good balanced gameplay with.
    But then if I'm in an escort I have the zoom in closer and I love the feel of strafing my enemies and hoping I don't get swatted is awesome fun.
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited April 2014
    Like this? :P What? you didn't see that coming? :D

    Actually, nobody wanted to see that awful clip from an awful cartoon coming.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited April 2014
    I like option 3 where my enemy actually has skills and works adaptively against me, though I don't think ALL engagements should be a matter of "squeaking by", experience and skill should factor in as well so while all missions remain hard even at the top level of the playerbase, it should get easier and less scrape by style as you gain more and more skill, etc.
    ZiOfChe.png?1
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited April 2014
    I would say I am #2 and sometimes #3.

    Both my Fed and KDF toon are level 50 and I run elite STF (only recently started doing them for KDF though). My ships have extremely basic equipment.

    I have more or less abandoned the main story at the beginning so I do not have a lot of advanced gear that people pick up during the course of the missions. My Fed toon's last mission was Doomsday Device so he is still in the Klingon War story arc. My KDF toon only completed the up to the Gates of Gre'thor so both are basically at the same main story progression. My Fed needs to complete 3 missions before starting the Romulan Mystery story arc. My KDF needs to complete 4 missions before starting the Romulan Mystery story arc.

    All the equipment I have can be purchased inexpensively on the Exchange. Or by repeating missions like "Everything Old is New" to get the retro blue phasers, or "Second Star To The Rght...." to get the plasma-disruptor weapons.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited April 2014
    I feel like #1. I'd rather feel like #2, at least situationally. #3 isn't my thing, just gets me frustrated, which is the opposite of fun.

    What I'd like to see is less ships in ship-to-ship encounters overall. Frigates should be like they are now, more or less - cannon fodder that I can tear through easily. Enemy cruisers/sci ships/escorts should pack a bit more punch than they do now but should be about as squishy.

    Battleships, though... Those need buffed. I should have to pause when I spot one on the horizon to decide how to handle it. They shouldn't be so powerful as to invoke that "I hate these" feeling but strong enough that blowing one up isn't as simple as mashing spacebar and you've got a good chance of dying once is you TRIBBLE it up pretty badly or get caught in an unlucky position.

    I don't want to be a tryhard min/maxer but I would appreciate having to put more thought than "lol spacebar" into the non-STF space content. :\
  • leyvinleyvin Member Posts: 33 Arc User
    edited April 2014
    ashkrik23 wrote: »
    I feel ridiculously OP when it comes to the core of this game, PVE.

    Sadly even in "Elite" Mode this is true... I think what tends to upset me about the "Balance" I guess you could call it is either you do absolutely own everything, outside of a handful of the Elite STF or similar Adventure Zone 'end game' aspects where they do some BS 1-Shot Instant-Kill thing you can't dodge.

    Really the issue I've had with the game for a while isn't so much the lack of Challenge but simply that really you can autopilot pretty much every single fight.

    I think something as simple as making each Console rather than BOFF have either an Active or Passive Ability, would help ... Weaponry with different engagement ranges too, again would put a but more focus on tactics. Enemies that also were in lower numbers but were on-par with Player Ships and Abilities of the same Level, would be good to see.

    It doesn't necessarily have to always be "Close" combat in terms of scraping by, but forcing more thought in to how, where and when to engage really would be good to see.
  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited April 2014
    When I get angry I get in my roflstomp scimmy and pop borg. When chilling I get my torpvaro. When I want hard I get in my ark if and run Jem mk xi set on it with Jem my cannons.
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • hyplhypl Member Posts: 3,719 Arc User
    edited April 2014
    Uh, somewhere between 2 and 3...? :P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    3, Hardcore challenge appreciator: Barely squeaking by in most battles, wants highly complex enemies and constant pressure and required situational awareness at all times.

    Though not for the reason one might think at first.

    Picture Star Trek for a moment. Think about the number of ships blown up on average...the lives lost.

    Picture Star Trek Online for a moment. Think about the number of ships blown up on average...the lives lost.

    Based on the way things play out in STO...everybody's already dead...done killed them all.

    It's not just a ship that you blew up - it's all the crew too.

    STO's a game of mass killing...not very Star Trek like.

    Fewer but more powerful enemies...would address that.
  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited April 2014
    So I'm not alone when I'm slightly saddened to I see that little *poof* when one of my fighters is killed in my view?
    “He was a fine pilot captain”
    *sigh* "spawn another...".
    Nimoysig1_zpsr79joxz3.jpg
    "If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2014
    2ish. I want to feel like The Captain and have my success or failure depending specifically on my choices. If I win despite being being absolutely incompetent or putting forth zero effort at all, thats boring. However if I lose because of a minor mistake (which should be recoverable) or no mistake at all (just a 90k lucky crit or someone else failing at their job or angry RNG or whatever), thats absolutely infuriating. I want to be able to stand alone (how often was the Enterprise part of a team?), and I should die when I make a big mistake or a series of compounding small ones or just build my ship sloppily, but death should be a significant 'you screwed up badly' and not something you're supposed to just get used to.
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited April 2014
    I like 1 some days and with grind content especially. Sometimes 2 is better though. 3 is just frustrating.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    2ish. I want to feel like The Captain and have my success or failure depending specifically on my choices. If I win despite being being absolutely incompetent or putting forth zero effort at all, thats boring. However if I lose because of a minor mistake (which should be recoverable) or no mistake at all (just a 90k lucky crit or someone else failing at their job or angry RNG or whatever), thats absolutely infuriating. I want to be able to stand alone (how often was the Enterprise part of a team?), and I should die when I make a big mistake or a series of compounding small ones or just build my ship sloppily, but death should be a significant 'you screwed up badly' and not something you're supposed to just get used to.
    Yeah, this. Combat is most fun when you at least need to think half the time. Facerolling everything is boring. But missions where you have to use a perfect strategy and OP build just to win? Nuh uh. Defense of New Romulus is FUN! But only because it's the exception and not the rule. If everything was that hard the game would suck.

    hehe
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2014
    Depends on the mission. When I'm doing a grind, especially on multiple characters, 1 is the obvious choice. For run-of-the-mill story missions, 2. For "epic" missions, against boss ships and enemies that are supposed to be uber-powerful, 3 is way more dramatic and ... well, epic.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • catliketypingcatliketyping Member Posts: 611
    edited April 2014
    I fly a B'rel Retrofit.

    I don't know if it's OP or if it's too weak, but I do know that it's the most fun ship in the game. The T'varo might be stronger, the Fleet Norgh may have more tricks... but the B'rel just suits me. Maybe it's because whatever I want to make it with the Universal BOFF slots, coupled with the EBC.

    I don't feel out of control in the B'rel, unlike shootier ships (like the T'varo or Defiant), unlike tankier ships (Negh'var, D'd), unlike more science-y ships. There's always something, even in more flexible ships like the Mirror Negh'var or D'deridex Retrofit or even the T'varo or Ar'kif.

    The weakness is the hull, and you deal with it. It's the devil's bargain you make when you choose it. Either you like that, or you don't.

    I will never be the best at anything, but I can at least do something. I can & do throw the PvE content switch to Elite & solo it with my B'rel, and I don't feel like I can do it with other ships.
    Nessia (KDF Sci)
    IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    The PVE in this game? I feel like Q the Omnipotent. PVE is a joke and travesty.
    XzRTofz.gif
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited April 2014
    The PVE in this game? I feel like Q the Omnipotent. PVE is a joke and travesty.

    So you've said in many many places. But what do you want it to be?
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited April 2014
    The PVE in this game? I feel like Q the Omnipotent. PVE is a joke and travesty.

    ^This.

    Seriously, I made a new toon two weeks ago and I can do ESTFs without issue. And that's with blue xi/xii gear. I can't imagine this toon fully equipped.

    PvP though, it depends on who I'm up against. My new KDF/Rom can one shot some players and not scratch others. Changes to rep and gearing this toon up will close the gap though.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2014
    I don't have an opinion on that. I like to know that I'm doing the best I can on the budget range that I can afford, and whatever that produces, well, it's the best that can be done. Although I can't say I'm a fan of the current paradigm where you are invulnerable until you suddenly blow up for no apparent reason, killed by magic invisible torpedoes.

    Ultimately, I don't get to do as much flying and fighing as I would actually like, since it's been penalty week after penalty week, and being that I am not made of money here, my work on grinding tends to keep me out of actually playing anything.
    [SIGPIC][/SIGPIC]
  • chuckwolfchuckwolf Member Posts: 206 Arc User
    edited April 2014
    I would like to fit the profile listed at #1. Totally unstoppable. However, during most PvE content it's more like #2, a moderate challenge when in Elite mode. Now against other players I'm definitely a #3 and get stomped by most of them.
    @Powerblast in game
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited April 2014
    #2. I dug my old T4 Galaxy out of mothballs to use in Foundry mission reviews because running them in my STF Avenger was too easy.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    All of them. Sure I like mowing down hordes, but every so often I would like to have an "oh ****" moment and actually have to think about how to take down a ridiculously powerful boss.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    edited April 2014
    The start should be more like "3". You're greener than an Orion and commanding a spitbucket of a ship, moving on to "2" as you gain better ships/equip/xp and after a long road the time invested in a character should result in a "1".
    All of them. Sure I like mowing down hordes, but every so often I would like to have an "oh ****" moment and actually have to think about how to take down a ridiculously powerful boss.

    Or like that :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited April 2014
    For another visual example (skip to 0:25)

    If you feel like Mr. Satan, the game is too hard. If you feel like 18, the game is too easy.

    In case anyone, was wondering... this is the result of having a fight between a strong, but normal, human and a superpowered cyborg(who didn't want to win). Mr. Satan(aka Hercule) has difficulty lifting 500 pounds, while 18 can juggle boulders. It makes for a funny TV show, but not a very good game...
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2014
    A simple but interesting question I thought of since it seems people have vastly different ideas for what's entertaining or fun in this game which ranges from wanting a power-trip, to barely being able to survive what they face. I'm going to classify "most" players into 3 categories.

    1, Demi-god players: These players play STO for a power-trip, they get the maximum enjoyment feeling nearly unstoppable and able to dominate absolutely any enemy they face with ease in humiliating fashion.

    2, Intermediate casual challenge players: These like STO as a medium overall challenge, the experience is neither a sweat breaker, nor a walk in the park.

    3, Hardcore challenge appreciator: Barely squeaking by in most battles, wants highly complex enemies and constant pressure and required situational awareness at all times.

    I also suppose these categories could apply to PVP as well, though mainly PVE.

    So, which would you say you are? I may be a cross between desiring the sensation of both 1 and 2, I believe enemies should be smarter than they are now, but still I like it to be possible to have a power-trip sensation if you know what you are doing, in my case it's usually having an ultimate tank of a science vessel or destroyer with a reasonable amount of firepower and crowd control to combine with it. I generally dislike extremely hard experiences cause I play games to relax, If I truly want a sweat breaker experience, I'll usually resort to another skill-based game for that purpose only.

    i end up in the 2 and 3 category most of the time, occasionally get 1. game luck usually translates from real life as my rotten luck goes, i can usually make something from nothing when given the chance in game. usually when you are not geared properly and you know you are no match for your enemy, then use the environment to your advantage, those few extra seconds could mean getting a little healing in and reset cooldowns on some boff skills, enough to challenge your foe a second time, do it again until the enemy is destroyed. on STO its not that apparent on SWTOR though it is far more apparent. i once had to fight a champion skilled npc, 4x more hp and slightly stronger attacks then my healer mako could dish out in returns, i had to dance on a rock and the ground and force the npc to follow around the rock and a tree to get to me, by the time the npc is in range, jump back on the rock and keep up the pattern until the companion takes out enough. on STO you cant really get that type of fights back about 10 seconds of non combat in a fight usually resets the enemies.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2014
    A simple but interesting question I thought of since it seems people have vastly different ideas for what's entertaining or fun in this game which ranges from wanting a power-trip, to barely being able to survive what they face. I'm going to classify "most" players into 3 categories.

    1, Demi-god players: These players play STO for a power-trip, they get the maximum enjoyment feeling nearly unstoppable and able to dominate absolutely any enemy they face with ease in humiliating fashion.

    2, Intermediate casual challenge players: These like STO as a medium overall challenge, the experience is neither a sweat breaker, nor a walk in the park.

    3, Hardcore challenge appreciator: Barely squeaking by in most battles, wants highly complex enemies and constant pressure and required situational awareness at all times.


    You set this up as a bit of a false trichotomy, as neither option necessarily covers where ppl are at.

    In general, I think ppl want to be in control; doesn't mean they feel like 'demi-god' players, though: they just want the experience of feeling they've mastered something, and that they can control the outcome of a situation.

    So, within your choices, I'd go with Nr. 1 myself.

    I think the 'cool' answer is Nr. 3; or, at least, what ppl *think* they need to answer to look cool, rather. In reality, though, I have found that their brevado is short-lived when they get, say, one-shot by a nasty Hive Queen. That's not saying anything negative about them, btw; it just goes to show that ppl, even when they claim to want challenge, still want to stay in control, after all.

    So, within your choices, I like to go with Nr. 3 too, but with the provision laid out above, that I *still* want some measure of control.
    3lsZz0w.jpg
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited April 2014
    A simple but interesting question I thought of since it seems people have vastly different ideas for what's entertaining or fun in this game which ranges from wanting a power-trip, to barely being able to survive what they face. I'm going to classify "most" players into 3 categories.

    1, Demi-god players: These players play STO for a power-trip, they get the maximum enjoyment feeling nearly unstoppable and able to dominate absolutely any enemy they face with ease in humiliating fashion.

    2, Intermediate casual challenge players: These like STO as a medium overall challenge, the experience is neither a sweat breaker, nor a walk in the park.

    3, Hardcore challenge appreciator: Barely squeaking by in most battles, wants highly complex enemies and constant pressure and required situational awareness at all times.

    I also suppose these categories could apply to PVP as well, though mainly PVE.

    So, which would you say you are? I may be a cross between desiring the sensation of both 1 and 2, I believe enemies should be smarter than they are now, but still I like it to be possible to have a power-trip sensation if you know what you are doing, in my case it's usually having an ultimate tank of a science vessel or destroyer with a reasonable amount of firepower and crowd control to combine with it. I generally dislike extremely hard experiences cause I play games to relax, If I truly want a sweat breaker experience, I'll usually resort to another skill-based game for that purpose only.

    I think a better question, would be to ask how does each ship feels in terms of power, STO in general feels too much like other fast-paced MMOs, especially with the overly fast escorts, everything in STO is about speed, instead of raw power, better capacity for firepower(or just power in general) generally equals firing faster, being faster, you get the drill, whereas in pretty much every other ST game, ships would be at best slightly agile but each hit from their weapons had visibly some weight, but in STO they essentially do back-flips, shoot a billion colored laser beams at everything in sight, and what should be the high damage weapon(the torpedo) has very little "oomph" to it.

    I know i don't feel powerful flying any cruiser in STO, not even with a2b setups, or even the escorts, science ships are even worse, the only ship that made me feel "powerful" was the Jem'hadar dreadnought, and even then, not as much as one of the most powerful ships(in terms of raw firepower) in ST canon should.

    its funny IMO, how the game from 10-40 reflects ST combat much better, than the max level does, simply due to it being slower, and torpedoes actually having some kind of weight during it.

    cryptic IMO would do well to make the game "slower", especially for escorts, ships "at their current max" move way too fast, its ridiculous to see folks flying around you so fast, the camera itself has a hard time keeping up with them.

    that would of course, mean cryptic would have to rework how the game works, and i doubt they will ever do that.

    also i think its funny how a2b cruisers remind me of the demonology warlock from WoW, which could throw enormous amounts of AoE damage at everything in sight while running around(during cataclysm expansion), it was fun i guess, but still silly, i like that cryptic made cruiser useful, but i wish they would move away from a2b and use a method that allows us to fly cruisers like they were in the shows(more powerful beams with less shots, vastly more powerful torpedoes).

    and to answer your question OP, i would classify myself as a type 1 with mix of 2 and 3.
    meimeitoo wrote: »
    You set this up as a bit of a false trichotomy, as neither option necessarily covers where ppl are at.

    In general, I think ppl want to be in control; doesn't mean they feel like 'demi-god' players, though: they just want the experience of feeling they've mastered something, and that they can control the outcome of a situation.

    So, within your choices, I'd go with Nr. 1 myself.

    I think the 'cool' answer is Nr. 3; or, at least, what ppl *think* they need to answer to look cool, rather. In reality, though, I have found that their brevado is short-lived when they get, say, one-shot by a nasty Hive Queen. That's not saying anything negative about them, btw; it just goes to show that ppl, even when they claim to want challenge, still want to stay in control, after all.

    So, within your choices, I like to go with Nr. 3 too, but with the provision laid out above, that I *still* want some measure of control.

    also i agree with what this guy has to say about the type 1 option.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited April 2014
    *Comes back finding this thread surprisingly alive*

    I'm much more a story writer than I am a questionnaire writer lol, I can't take the time to get too sophisticated in the presentation of a quick random thought with as much as I've got to do these days, all the more reason I like being between 1 and 2 since I'm a casual, although I used to have a lot of time in the past so I learned much about the game before I lost my extra time.

    I'm also strictly playing science captain, and I'm dealing with enemies a bit differently than usual compared most players, most notably plasma torpedo boating. And that has gotten a bit harder over time to make effective with the AOE crisis these days. I think I'll still be able to maintain 1 + 2 status when season 9 rolls in, despite a slight nerf of rep power creep, customization will now be greater and can adapt to different ship builds and situations on the fly. I look forward to that.
Sign In or Register to comment.