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Tetryon based build

mordan8504mordan8504 Member Posts: 40 Arc User
I'm currently flying the Fleet SV-R and I'm using the Refracting Tetryon beams up front but I'm wondering, since the Hirogen weapons are Tetryon based, if they're a decent set? I'm currently using 3 of the refracting dual beam banks fore and I enjoy it a good bit; however, I'm wondering if the cannon from the Hirogen set would be worth it and if the 3-piece bonus is worth getting?

Anyone know? Anyone use it? Thoughts overall?

http://www.stoacademy.com/tools/skillplanner/?build=114103151fsvincomplete_0

This is what I'm looking at doing...if it's viable...of course.
Post edited by mordan8504 on

Comments

  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    Not sure.
    I would say having 2 mine launchers seems too many, I would keep the nukara for the tert damage buff set and consider getting a turret in back?

    One thing to watch out for is actual damage values. IIRC the base damage of some weapons (lockbox purples..) is lower than the same weapon from fleet, but double check it.

    Another note: flow caps has a weird curve. I tried a tetyron build and with low flow caps, I think my tooltip said 500 or so shield drains. I stacked and stacked and stacked but was never able to break about 800. I took off quite a bit of it and left it in the low 700s. So you *may* have too much flow caps, try taking some off to see if it *significantly* impacts your shield drain --- that could open up a console slot or 2 for you.
  • rakija879rakija879 Member Posts: 646 Arc User
    edited April 2014
    mordan8504 wrote: »
    I'm currently flying the Fleet SV-R and I'm using the Refracting Tetryon beams up front but I'm wondering, since the Hirogen weapons are Tetryon based, if they're a decent set? I'm currently using 3 of the refracting dual beam banks fore and I enjoy it a good bit; however, I'm wondering if the cannon from the Hirogen set would be worth it and if the 3-piece bonus is worth getting?

    Anyone know? Anyone use it? Thoughts overall?

    http://www.stoacademy.com/tools/skillplanner/?build=114103151fsvincomplete_0

    This is what I'm looking at doing...if it's viable...of course.

    You have no resistance consoles, no tac team, 1 eptx only, that only 1dhc in front looks sad:P. But everything else looks good :D
  • nobletnoblet Member Posts: 0 Arc User
    edited April 2014
    rakija879 wrote: »
    You have no resistance consoles, no tac team, 1 eptx only, that only 1dhc in front looks sad:P. But everything else looks good :D

    Plenty of other things look sad, such as that kcb without assimilated console.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited April 2014
    mordan8504 wrote: »
    I'm currently flying the Fleet SV-R and I'm using the Refracting Tetryon beams up front but I'm wondering, since the Hirogen weapons are Tetryon based, if they're a decent set? I'm currently using 3 of the refracting dual beam banks fore and I enjoy it a good bit; however, I'm wondering if the cannon from the Hirogen set would be worth it and if the 3-piece bonus is worth getting?

    Anyone know? Anyone use it? Thoughts overall?

    http://www.stoacademy.com/tools/skillplanner/?build=114103151fsvincomplete_0

    This is what I'm looking at doing...if it's viable...of course.

    Um... You want my honest opinion on this build?

    Don't. Just... don't...

    I don't really see a way to make this build viable and keep to the spirit of what you're going for. To be completely honest, it's a train-wreck in a hurricane. The only thing I like in it are the subspace field modulator and the GW3. Short of that... yeah. This build needs to be COMPLETELY reworked.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • dcpuserdcpuser Member Posts: 71 Arc User
    edited April 2014
    Personally I'd aim for something like this

    http://skillplanner.stoacademy.com/?build=tetryonnova_0

    2 piece bonus from Apex and Nukara to provide the 7.6% Tetryon bonus from each on top of your Tac consoles (3-piece from the Apex is kind of meh IMHO).

    Drop a GW3 and Tykens in the cluster from afar and when both on cooldown use reverse TBR (need the VR voth doff for this) to pull enemies up close and start benefiting from the refracting Tetryons (if I recall there's a 3Km radius it only works in).
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited April 2014
    On a related note: OP, how are the Refracting Tetryon's? I'd love to use them thinking BFAW with BA's could really hit a lot of targets but it's just a theory.
  • mordan8504mordan8504 Member Posts: 40 Arc User
    edited April 2014
    On a related note: OP, how are the Refracting Tetryon's? I'd love to use them thinking BFAW with BA's could really hit a lot of targets but it's just a theory.

    They're about the same as all the other proc-dependent weapons. When they proc it's nice but otherwise, they're just another tetryon array.
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    dcpuser wrote: »
    Personally I'd aim for something like this

    http://skillplanner.stoacademy.com/?build=tetryonnova_0

    2 piece bonus from Apex and Nukara to provide the 7.6% Tetryon bonus from each on top of your Tac consoles (3-piece from the Apex is kind of meh IMHO).

    Drop a GW3 and Tykens in the cluster from afar and when both on cooldown use reverse TBR (need the VR voth doff for this) to pull enemies up close and start benefiting from the refracting Tetryons (if I recall there's a 3Km radius it only works in).

    gw and tr share a cooldown; is there a DO setup or something that allows you to use both regularly?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Um... You want my honest opinion on this build?

    Don't. Just... don't...

    I don't really see a way to make this build viable and keep to the spirit of what you're going for. To be completely honest, it's a train-wreck in a hurricane. The only thing I like in it are the subspace field modulator and the GW3. Short of that... yeah. This build needs to be COMPLETELY reworked.

    You are very shortsighted and don't seem to understand what he's done. This kind of reaction is why you don't see more sci builds like this posted because people just see a bunch of diff weapons and consoles they're not accostumed to and cry junk. Kudos on the ship, I like it. Personally, I'm not a fan of the tetryon proc, but it actually might work on this ship.

    Note: I just saw you fell into the peer pressure of this dude and changed your build. So dissapointed.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited April 2014
    lucho80 wrote: »
    You are very shortsighted and don't seem to understand what he's done. This kind of reaction is why you don't see more sci builds like this posted because people just see a bunch of diff weapons and consoles they're not accostumed to and cry junk. Kudos on the ship, I like it. Personally, I'm not a fan of the tetryon proc, but it actually might work on this ship.

    Note: I just saw you fell into the peer pressure of this dude and changed your build. So dissapointed.

    I saw exactly what he did. I knew exactly what he was going for. And it was going to be ineffective at best. Which is what I told him. Because it was true.

    Short-sightedness had nothing to do with it. With a build like that, he was going to do little to no damage at best, have acceptable crowd control (and that's REALLY pushing it), with almost zero survivability.

    Also he was using a ship that is badly designed. Too much science. Waaaaay too much. And that ens sci? I mean really? You already have the Cmdr Sci and the Lt Sci. That added ens is just not useful. It would be much better to have it as an Engi or tac.

    I am perfectly accustomed to seeing tetryon based science builds. But what he was going for wasn't going to work. If he used a different ship, then yes, it might be viable. A FRSV would be perfect for a tetryon drain build. But not the FSR. And not the way he was going.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2014
    I saw exactly what he did. I knew exactly what he was going for. And it was going to be ineffective at best. Which is what I told him. Because it was true.

    Short-sightedness had nothing to do with it. With a build like that, he was going to do little to no damage at best, have acceptable crowd control (and that's REALLY pushing it), with almost zero survivability.

    Also he was using a ship that is badly designed. Too much science. Waaaaay too much. And that ens sci? I mean really? You already have the Cmdr Sci and the Lt Sci. That added ens is just not useful. It would be much better to have it as an Engi or tac.

    I am perfectly accustomed to seeing tetryon based science builds. But what he was going for wasn't going to work. If he used a different ship, then yes, it might be viable. A FRSV would be perfect for a tetryon drain build. But not the FSR. And not the way he was going.

    Just out curiosity, not that I think you're actually right or anything, but how do you figure the Luna's a better fit for a Tetryon boat than the Nova?
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited April 2014
    Just out curiosity, not that I think you're actually right or anything, but how do you figure the Luna's a better fit for a Tetryon boat than the Nova?

    I was actually thinking the Comet, but the reason behind it is you can cycle ES/Tykens/GW with the Comet, not something you can do with the Nova. Add on the ens tac, you can keep constant uptime on Tac team, which increases your survival significantly and frees up space for DOffs that would otherwise have to have been used for TT.

    Also, you can not only cycle those abilities, but you can do that while also still having access to a Cmdr level sci ability, some of which are really REALLY nasty (IE VM3. That thing. Is evil.). Overall, the combination of Cmdr sci and LtCmdr sci allows for some rather nasty high level CC abilities while not forcing you to give up any heals or survivability.

    I've run a number of builds on both ships (yes, I have a fleet science vessel. Don't ask me why.), and I find the Comet to just be a better ship. It's excellent for drain builds, and great for CC builds. I find that constant uptime on ES2 into ES3 back into ES2 allows for incredible power levels and makes your target have a rather bad day in the process. Add on to that the occasional TR2 and a TB, and suddenly your target is having a VERY bad day. And since I run Dominion BAs on it (yes, those "crappy" mk XIs), I get the polaron proc AND tetryon proc, with ~150 FCs behind both. It results in wonderful things.

    And the moneymaker? It's incredibly effective on NPCs, which many sci abilities and builds aren't due to how Cryptic decided to do things. And due to the Comet having 4 tac consoles, I can put on 4 Vulnerability Locators, which increase my damage by even more! All while still having the CC and drains I originally built her for.

    Also, this has no bearing on ability, but I think the Comet looks better XD.

    Edit:
    My FRSV Build

    DOffs I use:
    Gravimetric Scientist (chance for TR aftershocks)
    Damage Control Engineer x2 (reduce cooldown on EPtX abilities)
    Maintenance Engineer x2 (reduce cooldown ET)
    Warp Core Engineer (chance for additional power with each EPtX activation

    Note: Captain Class and skills are incorrect, as I was lazy and just used the OPs original link as the template.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    I was actually thinking the Comet, but the reason behind it is you can cycle ES/Tykens/GW with the Comet, not something you can do with the Nova. Add on the ens tac, you can keep constant uptime on Tac team, which increases your survival significantly and frees up space for DOffs that would otherwise have to have been used for TT.

    Also, you can not only cycle those abilities, but you can do that while also still having access to a Cmdr level sci ability, some of which are really REALLY nasty (IE VM3. That thing. Is evil.). Overall, the combination of Cmdr sci and LtCmdr sci allows for some rather nasty high level CC abilities while not forcing you to give up any heals or survivability.

    I've run a number of builds on both ships (yes, I have a fleet science vessel. Don't ask me why.), and I find the Comet to just be a better ship. It's excellent for drain builds, and great for CC builds. I find that constant uptime on ES2 into ES3 back into ES2 allows for incredible power levels and makes your target have a rather bad day in the process. Add on to that the occasional TR2 and a TB, and suddenly your target is having a VERY bad day. And since I run Dominion BAs on it (yes, those "crappy" mk XIs), I get the polaron proc AND tetryon proc, with ~150 FCs behind both. It results in wonderful things.

    And the moneymaker? It's incredibly effective on NPCs, which many sci abilities and builds aren't due to how Cryptic decided to do things. And due to the Comet having 4 tac consoles, I can put on 4 Vulnerability Locators, which increase my damage by even more! All while still having the CC and drains I originally built her for.

    Also, this has no bearing on ability, but I think the Comet looks better XD.

    Edit:
    My FRSV Build

    DOffs I use:
    Gravimetric Scientist (chance for TR aftershocks)
    Damage Control Engineer x2 (reduce cooldown on EPtX abilities)
    Maintenance Engineer x2 (reduce cooldown ET)
    Warp Core Engineer (chance for additional power with each EPtX activation

    Note: Captain Class and skills are incorrect, as I was lazy and just used the OPs original link as the template.


    Eh.... I think the nova would be better... At least for me.

    you don't need 2 copies of TT. For PvE you don't need any really, and even in pvp you can survive with just 1.

    For the original build, I would maybe change GW for TR but it's not bad at all.

    It's all preference really. Both builds will work. I just think the build in the OP works better for what the OP wants.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2014
    Edit:
    My FRSV Build

    DOffs I use:
    Gravimetric Scientist (chance for TR aftershocks)
    Damage Control Engineer x2 (reduce cooldown on EPtX abilities)
    Maintenance Engineer x2 (reduce cooldown ET)
    Warp Core Engineer (chance for additional power with each EPtX activation

    Note: Captain Class and skills are incorrect, as I was lazy and just used the OPs original link as the template.

    Kind of curious. You could stuff the JH Deflector. It'll help your TB as well as the high end ES that you have loaded up.

    Relying only on your captain skill Grav.Gen Skill, is the hold on your TB that solid?
    XzRTofz.gif
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Short-sightedness had nothing to do with it. With a build like that, he was going to do little to no damage at best, have acceptable crowd control (and that's REALLY pushing it), with almost zero survivability.

    Oh well, my ship has a lot of the stuff he was packing originally (and he had two I'm saving up for). Never dies in PvE and does well in PvP, but sci ship builds that don't do X amount of damage and don't have X, Y, and Z abilities are disqualified from being popular builds. My bad.
  • goddessoflifegoddessoflife Member Posts: 51 Arc User
    edited April 2014
    Lucho & OP,

    Most don't understand that sometimes not everyone cares to go into a band wagon on build ideas. and you are right lucho most don't post there builds on forum cause there afraid of ridicule.

    The point i keep harping to people in game is if it works for you more power to you and hopefully you can refine something out of it. The current idealism is to have damage and monstrous survival at any cost. the term of strategy means little to nothing.

    If you two need unbiased opinion send me a pm on forum and will talk further.


    Farewell,
    Goddess
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited April 2014
    Kind of curious. You could stuff the JH Deflector. It'll help your TB as well as the high end ES that you have loaded up.

    Relying only on your captain skill Grav.Gen Skill, is the hold on your TB that solid?

    Read the disclaimer. My actual skill build is greatly different from what's on there due to me being lazy and not changing it around. And this is a PvE build, that I pull into PvP for trollage and amusement, so the actual hold strength on the TB isn't as much of an issue/concern.
    lucho80 wrote: »
    Oh well, my ship has a lot of the stuff he was packing originally (and he had two I'm saving up for). Never dies in PvE and does well in PvP, but sci ship builds that don't do X amount of damage and don't have X, Y, and Z abilities are disqualified from being popular builds. My bad.

    He was asking what we thought of it, he was asking if it was going to be effective, and he was told both things. If you think that we're forcing him into the mainstream of things, read our responses more carefully next time. None of us were FORCING him to do anything, we were merely informing him of the weaknesses of his build.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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