Some of you may remember the time-lapse images I made during the
creation of New Romulus.
Well, I figured it was time for a new set. This time, the focus is on the New Earth Spacedock.
I tried to take one image per work day, between January 29th 2014, and April 8th, 2014. This covers the time from the finalized/approved whitebox, to it's essentially completed state last week. I did miss a day here and there, but the images are still pretty representative of the process.
- View from the Transporter
- Entrance to Ops
- Ops/Admiral's Office
- Ops/Earth
- Central Ramps
- Tailor Window
- Requisitions Atrium
- Exchange Entrance
- Exchange/Shuttlebay
- Docking Bay
- Concourse from Above
- Mezzanine Windows
- Mezzanine
- Transporter/Concourse
- Shipyard/Docking Bay
- Turbolift/Mini Lounge/Docking Bay
- Concourse
- Club/Infirmary Entrances
- Infirmary
- Concourse/Club Lobby
WARNING: These are larger images than the New Romulus batch, so you probably want to take them one at a time. Please be patient and give them a little time to load first.
As before, this only reflects what was in the game on any given day. These images are not showing you all of the hard work done on models, textures, materials, etc done outside of the game.
I was a little smarter about it this time, and set up the shots when I started, so that I could just take an image a day. However, that means that as things changed, some of the positions had to be shifted around a little. I also upgraded my monitor a couple days into the process, so you'll notice a jump in image size at one point.
Comments
Edit: I have a question. Prior to whiteboxing, how do you guys figure out the layout of the space. I assume you knew early on that you were going to sandwich the area between the docking bay and outer hull, but how do you take it from idea to the first modeling pass?
Thanks very much for sharing stuff like this with us.
My personal favorite is the look at the infirmary coming together.
(UFP) Ragnar
That looks awesome
Btw. I see you tried to make the shipyard more reminiscent of a galaxy bridge (at least it seems so to me). If anything, the resulting one is a bit dark, but still fitting with the overall theme.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
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I wish more Devs would show their processes like this. These are super cool.
As I said on the Tribbles thread the new ESD looks fantastic.
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BTW... is there any chance of getting the 29-jan-2014 variant(or something similar) as a foundry map? It looks cool and is suitably generic that it wouldn't be immediately recognizable as ESD.
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It's much harder to show a timelapse of design scribbles and conversations that take place on whiteboards, in emails, on notepads, in cubicle conversations, in Excel, then over several playtests/iterations.
Taco has it easy.
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"Play smart!"
Actually a timelapse of a single whiteboard that shows how a Season (or even just a feature) is conceived, designed, and then tweaked would be cool.
(UFP) Ragnar
Actually that would be cool. :P
But yeah Bort, I was thinking of Jamjams showing the progress of a ship, or Crypticquack showing the progression of a costume or an alien redesign. :cool:
No question.
It was. But notice that it went dark as soon as I turned off the light in the skyfile, which is why it couldn't stay that way.
The problem with most of those is that there's no fixed point in space from which to view them. The nice thing for me, is that I can pick a point in space, from within the game, and go back there whenever I want. If we tried to do this for modeling in Max, or character progression, we'd have to maintain some much more strict habits on how/when/how often to take images.
Notice too that I've only done these for "big" projects. Taking a screenshot a day for something that I only work on for 3 days, doesn't lead to much of a time-lapse. Taking shots more often would be much more intrusive to the workflow.
Really interesting to see what you guys were going for with the original shipyard area, and that little overhead circular observation platform right by the window.
I know, it was more of a suggestion than a demand. :P
As someone who's tried to get into the business for a few years now, it's nice to see how other devs work. Still, I appreciate all you guys do.
Cannot wait to have this live on Holodeck.
Having been watching this glory rise for a while I still can't thank you guys enough for this stellar work. This might be your magnum opus, then again you have other things to do yet so who know.
Thanks for the chronicle of the journey. It looks spectacular.
[SIGPIC][/SIGPIC]
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I loved going through all the shots, I also love the Mass Effect design inspiration, excellent choice!
I simply cannot make my usual 3 paragraph post for this. Words are failing to express my feelings.
Maybe a mind-meld would do. But that would depend on you guys being Vulcan.
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Awesome job!
I was blown away by the rest of the station, but somewhat missed the dance floor.:o
Great work, so far.
PS: I like how the NPCs adress the players when approached.
But I'm still a mere human."
Vice Admiral Chris Curtiss, Temporal Ambassador