Allow people to earn "Choice of Marks" or something for doing pvp like in STFs, and you will have people pvping again.
If we want to get people pvping in STO... we have to give them a reason to do it: Fleet Credits.
There are many reasons why there isn't much of a pvp community in this game, but one reason is because there is no reason to do it... so people don't.
You don't think that people run Crystaline Catastrophe 700 times because they just LOVE to do it THAT MUCH do you? They don't do it because it is fun. They do it because there is a reward for it. If you took away the reward for doing it, they would mostly stop.
Don't try to trick people into thinking that there is a reward when it isn't very good. People aren't stupid enough to fall for that. Give them a REAL viable reward that they can earn at a reasonable rate comparable to running STF "dungeons," and they will pvp.
This might happen, but I tend to see something positive in a change like this. To me it is clear that -> better rewards = more players. And that is what we need.
Btw, Cryptic could easily provide an anti-leecher tool for PvP and PvE: If you're idle for more than 25% of a match -> no reward. If you're idle for more than 90% of a match -> accountwide daily ban from all arena/PvE.
Also, we need a vote/kick system like the ones you have in competitive Games like CS:GO. This way your team can decide to kick a player from your side if he's ruining the entire match.
Btw, Cryptic could easily provide an anti-leecher tool for PvP and PvE: If you're idle for more than 25% of a match -> no reward. If you're idle for more than 90% of a match -> accountwide daily ban from all arena/PvE.
Also, we need a vote/kick system like the ones you have in competitive Games like CS:GO. This way your team can decide to kick a player from your side if he's ruining the entire match.
Btw, Cryptic devs are lazy
FaW+DEM+AtB in pvp = High score , no skill.
PVP 2014 - Fawn00bs,Vapers and leavers...
This might happen, but I tend to see something positive in a change like this. To me it is clear that -> better rewards = more players. And that is what we need.
Btw, Cryptic could easily provide an anti-leecher tool for PvP and PvE: If you're idle for more than 25% of a match -> no reward. If you're idle for more than 90% of a match -> accountwide daily ban from all arena/PvE.
Also, we need a vote/kick system like the ones you have in competitive Games like CS:GO. This way your team can decide to kick a player from your side if he's ruining the entire match.
I hear you on better rewards to entice players to join. But really, how good is Cryptic's track record on dealing with AFK'ers in even regular PVE instances? In a highly competitive nature of a PVP match, AFKers will absolutely ruin you far worse than in any PVE instance.
Primary PVE players have been begging for Cryptic for some course of action in dealing with AFKers, leechers, and yet they've done nothing. They're still doing nothing in Azure Nebula. They're still doing nothing when Mine Trap was still occuring. And, God help you if you PUG STFs and such, you'll still find them there. And again, Cryptic does nothing.
pvp does not need this. it will not help
pvp needs a full revamp, like dunno, teritory control in sector space. controling starbases in a pvp mode , which give bonuses somewhat like dyson contested zone towers. something like this, this is just the base idea though . it can be expanded...
or more maps, foundry pvp maps, etc
my point is that pvp needs more content. what new content did we get in the past year/year and a half rather than just that dead shuttle pvp queue?
and im not even bothering to talk about inbalance, vapers ,broken/op things, etc, just give us something new, something that would make pvp better
To boldly go where no FAWer has ever FAWed before.
You think people get interested in PvP by giving it choice of marks? no.
No but I'd finally complete the stupid rep on engi and sci.It would also allow me to never ever ever ever step foot in pve.It would also allow devs to stop making new pve...I don't play it thus why make it ...I consider that a fair exchange.
And who's fault is this? Cryptic. And i'll tell you why:
To complete the [Daily] PVP quests, a player must Complete 3 PVP maps. Not participate in, not kill x amount of ships/captains, but just queue up for the map, wait it out, and done.
What should've been done long ago, is having the [Daily] quests tied to "Kill X number of Enemy ships" or "Defeat X number of Enemy Captains". It would be enough to fire a single shot (entering Combat) at an enemy ship or Captain. Even if you are a Science or Cruiser Captain, and you don't destroy ships lightning fast (like Escort Captains do), you'd still get credit for having "assisted" in the kill of said ship.
Now granted, most likely the quests would need to be adjusted so that it's appropriate for number of ships/Captains. 10 ships/Captains for a Daily sounds like a good number for example. Could even simplify it further, in having ONE Daily quest which requires you to defeat EITHER 10 ships OR 10 Captains, or a mixture of both. That way players can play the way they want (ground or space maps), without being forced into a specific type, just to complete the daily.
As much as we would all love if if Cryptic would setup proper PvP daily missions that rewarded actual participation, and not just showing up. They will never ever do that. In there minds it would deter new players from doing PvP. Of course we all know they would not have to set the bar high... and the way the game counts "kills" for people... all someone really has to do is slightly touch a target that happens do die 5 min later to get credit.
Regardless it will never ever happen... which is why I would never ever want to see PvE reward marks added to PvP. The amount of AFK players would be sad.
I agree with the original poster not a bad idea. I also like xalexkx suggestions about more maps on controlling things and having set missions like capture flag style instead of just blowing stuff up. I believe it would welcome more builds and not just benefit high dps'ers.
Fleet Admiral Thomas Winston James a.k.a. The Grayfox Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Keep everything as it is, but create a new mission: "Win 2 PvP battles", with the usual 20 hour cooldown.
If you're bad at PvP, you might have no chance to get this done anytime soon, and it would be a poor use of your time if you were just after marks, but whatever other reasons you may have for PvP are still there, so it doesn't create any reason to stop PvPing.
Exploiting this by teams cooperating to throw games in each other's favor would be risky, since it would require 10 people to keep silent about it, since it would obviously be considered an exploit.
For most people that PvP several matches a day, they'll complete the mission soon enough. AFKers would need a lot longer, since their presence makes it more likely that their team loses.
Additional mission ideas that require participation:
"Deal at least 10 Billion* damage" (whatever is reasonable to deal within 2-3 matches)
"Heal at least 10 Billion hull or shield points" (whatever is reasonable these days to heal with a healer in 2-3 matches)
"Get at least 30 Kills or Assists" (minimum 2 matches required)
Keep everything as it is, but create a new mission: "Win 2 PvP battles", with the usual 20 hour cooldown.
If you're bad at PvP, you might have no chance to get this done anytime soon, and it would be a poor use of your time if you were just after marks, but whatever other reasons you may have for PvP are still there, so it doesn't create any reason to stop PvPing.
Exploiting this by teams cooperating to throw games in each other's favor would be risky, since it would require 10 people to keep silent about it, since it would obviously be considered an exploit.
For most people that PvP several matches a day, they'll complete the mission soon enough. AFKers would need a lot longer, since their presence makes it more likely that their team loses.
Additional mission ideas that require participation:
"Deal at least 10 Billion* damage" (whatever is reasonable to deal within 2-3 matches)
"Heal at least 10 Billion hull or shield points" (whatever is reasonable these days to heal with a healer in 2-3 matches)
"Get at least 30 Kills or Assists" (minimum 2 matches required)
Just keep it simple, but inclusive. Have x points of damage dealt, y points of damage taken, and z points of healing contribute to a cumulative "participation" score. Whatever combination a player earns, it adds to the sum of the three. Also, your points count down while you're out of "red alert". So, remaining in combat will keep your score up and the longer you're in red alert, the faster you gain points. Going AFK is not an option. Letting the other team roll you is not an option. Every time you reach the requirement, you are automatically granted a choice of marks/dil box and the counter is reset to zero. No quest needed. No need to go through the available missions and find it. It's always counting when you join PvP zones.
Another thing that could save PvP is changing Ker'rat, and other war zones (and adding new war zones, like an Undine scenario), from KvF to team vs team. You form a team, or go it alone if you're just farming Borg, and enter the war zone. Within, you're competing against other teams to complete the PvEvP objective. Each team gets points for decrypting a node. The team with the most points when the mission cycle is complete gets a random bounty (Choice of marks, VR gear, or dil, etc). Players not in a team will be considered PvE only and will not be able to decrypt Borg nodes, but will be hunting Borg. Destroying Borg will reward you with random drops of the usual types.
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No but I'd finally complete the stupid rep on engi and sci.It would also allow me to never ever ever ever step foot in pve.It would also allow devs to stop making new pve...I don't play it thus why make it ...I consider that a fair exchange.
and it would also make easy pie farmers afk even more, like that wasnt already a problem lol
I think a leaver/afk pentaly for 1 full hour character wide is indeed a more important thing that needs to be added then some marks.
i do simply believe those go hand in hand because the packs attract to pew, the penalties enforce to participate .
also this way (in the best case) u'd be free to choose to progress by pvp or pve without being forced to play what u don't like (in my case most of the repetitive pve content).
and it would also make easy pie farmers afk even more, like that wasnt already a problem lol
They should give a better pve mission with more marks and/or dili for afk people.I don't need lots of marks ...20 marks is enough ,I mean is more than I get now daily ...19 more ,cuz I rub that marks tribble once lol
Also I'd pug more with my healer to make the afker's life horrible ...I mean they expect to afk 5-10 minutes not 3 full hours
Comments
I agree with this idea...:) 5-10 "choice of marks" per minute (battle) should be fair
PVP 2014 - Fawn00bs,Vapers and leavers...
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
This might happen, but I tend to see something positive in a change like this. To me it is clear that -> better rewards = more players. And that is what we need.
Btw, Cryptic could easily provide an anti-leecher tool for PvP and PvE: If you're idle for more than 25% of a match -> no reward. If you're idle for more than 90% of a match -> accountwide daily ban from all arena/PvE.
Also, we need a vote/kick system like the ones you have in competitive Games like CS:GO. This way your team can decide to kick a player from your side if he's ruining the entire match.
Btw, Cryptic devs are lazy
PVP 2014 - Fawn00bs,Vapers and leavers...
I hear you on better rewards to entice players to join. But really, how good is Cryptic's track record on dealing with AFK'ers in even regular PVE instances? In a highly competitive nature of a PVP match, AFKers will absolutely ruin you far worse than in any PVE instance.
Primary PVE players have been begging for Cryptic for some course of action in dealing with AFKers, leechers, and yet they've done nothing. They're still doing nothing in Azure Nebula. They're still doing nothing when Mine Trap was still occuring. And, God help you if you PUG STFs and such, you'll still find them there. And again, Cryptic does nothing.
pvp needs a full revamp, like dunno, teritory control in sector space. controling starbases in a pvp mode , which give bonuses somewhat like dyson contested zone towers. something like this, this is just the base idea though . it can be expanded...
or more maps, foundry pvp maps, etc
my point is that pvp needs more content. what new content did we get in the past year/year and a half rather than just that dead shuttle pvp queue?
and im not even bothering to talk about inbalance, vapers ,broken/op things, etc, just give us something new, something that would make pvp better
No but I'd finally complete the stupid rep on engi and sci.It would also allow me to never ever ever ever step foot in pve.It would also allow devs to stop making new pve...I don't play it thus why make it ...I consider that a fair exchange.
And who's fault is this? Cryptic. And i'll tell you why:
To complete the [Daily] PVP quests, a player must Complete 3 PVP maps. Not participate in, not kill x amount of ships/captains, but just queue up for the map, wait it out, and done.
What should've been done long ago, is having the [Daily] quests tied to "Kill X number of Enemy ships" or "Defeat X number of Enemy Captains". It would be enough to fire a single shot (entering Combat) at an enemy ship or Captain. Even if you are a Science or Cruiser Captain, and you don't destroy ships lightning fast (like Escort Captains do), you'd still get credit for having "assisted" in the kill of said ship.
Now granted, most likely the quests would need to be adjusted so that it's appropriate for number of ships/Captains. 10 ships/Captains for a Daily sounds like a good number for example. Could even simplify it further, in having ONE Daily quest which requires you to defeat EITHER 10 ships OR 10 Captains, or a mixture of both. That way players can play the way they want (ground or space maps), without being forced into a specific type, just to complete the daily.
Regardless it will never ever happen... which is why I would never ever want to see PvE reward marks added to PvP. The amount of AFK players would be sad.
Member since early 2011
Soooo, how can we put some pressure on craptic to develope this?
We need:
1) AFK/Leecher penalty
2) Better Rewards
3) Matchmaking
4) New PvP Content
5) A Ladder/Leaderboard
6) Vote/Kick Menu
Anything I did forget?
7) In-game tournaments
8) More modes for pvp (20v20 etc..)
9) Spectator mode (L2P)
10) New maps (space unlimited empty map, bigger ground maps)
11) More stuff
12) PvP reputation
13) PvP calendar event
PVP 2014 - Fawn00bs,Vapers and leavers...
Fleet Leader of:
Liberty Task Force/Liberty Honor Guard
Pride of the Federation/Pride of the Empire
Liberty Guardians
U.S.S. Liberty, NX-42813-L, T-6 Legendary Odyssey Class
Game Handle: Grayfox@GrayfoxJames
Website: https://www.libertytaskforce.com
Armada (STOFA Member Fleet): https://www.libertytaskforce.com/stofa
Discord: https://discord.gg/bGp9N7z
Twitter: STOFA@LTFGrayfox
Email: CSDynamix@Hotmail.com
Keep everything as it is, but create a new mission: "Win 2 PvP battles", with the usual 20 hour cooldown.
If you're bad at PvP, you might have no chance to get this done anytime soon, and it would be a poor use of your time if you were just after marks, but whatever other reasons you may have for PvP are still there, so it doesn't create any reason to stop PvPing.
Exploiting this by teams cooperating to throw games in each other's favor would be risky, since it would require 10 people to keep silent about it, since it would obviously be considered an exploit.
For most people that PvP several matches a day, they'll complete the mission soon enough. AFKers would need a lot longer, since their presence makes it more likely that their team loses.
Additional mission ideas that require participation:
"Deal at least 10 Billion* damage" (whatever is reasonable to deal within 2-3 matches)
"Heal at least 10 Billion hull or shield points" (whatever is reasonable these days to heal with a healer in 2-3 matches)
"Get at least 30 Kills or Assists" (minimum 2 matches required)
*)explicitly excessive number, pick something reasonable)
Just keep it simple, but inclusive. Have x points of damage dealt, y points of damage taken, and z points of healing contribute to a cumulative "participation" score. Whatever combination a player earns, it adds to the sum of the three. Also, your points count down while you're out of "red alert". So, remaining in combat will keep your score up and the longer you're in red alert, the faster you gain points. Going AFK is not an option. Letting the other team roll you is not an option. Every time you reach the requirement, you are automatically granted a choice of marks/dil box and the counter is reset to zero. No quest needed. No need to go through the available missions and find it. It's always counting when you join PvP zones.
Another thing that could save PvP is changing Ker'rat, and other war zones (and adding new war zones, like an Undine scenario), from KvF to team vs team. You form a team, or go it alone if you're just farming Borg, and enter the war zone. Within, you're competing against other teams to complete the PvEvP objective. Each team gets points for decrypting a node. The team with the most points when the mission cycle is complete gets a random bounty (Choice of marks, VR gear, or dil, etc). Players not in a team will be considered PvE only and will not be able to decrypt Borg nodes, but will be hunting Borg. Destroying Borg will reward you with random drops of the usual types.
and it would also make easy pie farmers afk even more, like that wasnt already a problem lol
I think a leaver/afk pentaly for 1 full hour character wide is indeed a more important thing that needs to be added then some marks.
i do simply believe those go hand in hand because the packs attract to pew, the penalties enforce to participate .
also this way (in the best case) u'd be free to choose to progress by pvp or pve without being forced to play what u don't like (in my case most of the repetitive pve content).
They should give a better pve mission with more marks and/or dili for afk people.I don't need lots of marks ...20 marks is enough ,I mean is more than I get now daily ...19 more ,cuz I rub that marks tribble once lol
Also I'd pug more with my healer to make the afker's life horrible ...I mean they expect to afk 5-10 minutes not 3 full hours