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The Space Shovel. (Star Cruisers) and other classic son-cannon ships.

stomperx99stomperx99 Member Posts: 863 Arc User
edited April 2014 in Federation Discussion
Before the Odyssey, the Star Cruisers such as the Emissary Class were one of the most popular non-canon ships made by Cryptic in the early days of STO. I'm not going to lie and say I was here since beta, however I've been here since July 2010 and I always wanted to fly the Emissary Class, you remember when they had the nice little video and pictures, good times. So there are the other classic STO ships like Bacon... Ohhhh yeahhh... Baaacoon... I MEAN, like the Deep Space Science Vessel and the Fleet Escort now known as the Patrol Escort. I guess the whole point of this thread is to see which ship is your favorite out of the three and which one you look forward to the most when ranking up.
My favorite would be the Emissary Class Star Shovel.


Leave some feedback please...
Thanks and see you around...



Ba, Ba....... BAAAAAAAAAACCCCCCCCCCCCCCCOOOOOOOOOOOONNNN!!!!!
ZomboDroid10122015042230.jpg

I'm sorry to people who I, in the past, insulted, annoyed, etc.
Post edited by stomperx99 on

Comments

  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited April 2014
    Well, those were (also) victims of the great power creep.

    I miss the Star Cruiser mostly. Vanguard come back!

    Voting Star Cruiser revamp/refit !
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited April 2014
    I tried to fix it up, I didn't mean to post this when it was unfinished So now it's SON-CANNON SHIPS! :P
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    ltdata96 wrote: »
    Well, those were (also) victims of the great power creep.

    I miss the Star Cruiser mostly. Vanguard come back!

    Voting Star Cruiser revamp/refit !

    Does this mean we can have a "Cryptic, What's your beef with the Star Cruiser?" thread? :):):)
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited April 2014
    ltdata96 wrote: »
    Voting Star Cruiser revamp/refit !
    No. We need to rebalance the game and fix the underlying problems, not give everyone the imbalanced aspects of the power creep.

    If we address the gameplay problems that are making the Star & Exploration Cruisers weak in the first place, their setups won't need altering at all. AND they'd bother be fixed at the same time if done right.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    orangeitis wrote: »
    No. We need to rebalance the game and fix the underlying problems, not give everyone the imbalanced aspects of the power creep.

    If we address the gameplay problems that are making the Star & Exploration Cruisers weak in the first place, their setups won't need altering at all. AND they'd bother be fixed at the same time if done right.

    yeah my previous post was a joke. I think the real answer to these engineering heavy ships is new engineering powers. They don't need to add dps powers, they could be more debuff and buff powers. Hopefully powers that help the whole team and not just it's own ship.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited April 2014
    rmy1081 wrote: »
    yeah my previous post was a joke. I think the real answer to these engineering heavy ships is new engineering powers. They don't need to add dps powers, they could be more debuff and buff powers. Hopefully powers that help the whole team and not just it's own ship.
    Never before have I agreed with anyone more than you right now.
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited April 2014
    I have been here since open beta and the Star Cruiser was my primary vessel for quite a long time, until I experimented with the Chimera after it was first released. As it stands now, because the game is so far balanced towards "the best defense is a good offense" I've moved on to more tactical-heavy ships, my preferred vessel being the JHDC. That said, I would like to see cruisers be a little more relevant than the current system. Sure, a well-geared assault cruiser refit or similar can put out appreciable damage, but that wasn't really what they were meant for in the first place, they were supposed to be capable of absorbing large quantities of damage, which doesn't have much point in the current game when even escorts have enough resistance to deal with damage from NPCs (unless it's the mighty one-shot attack of DOOOOM).

    I would definitely like to see more engineering powers in general. Cruisers especially have always had problems with their lower level power slots due to overlapping cooldowns, although pretty much every class has problems with the "third ensign." But to make cruisers more relevant they'd have to change how NPC combat works. For the most part NPCs either don't hit for much at all or they have huge single attacks that invalidate all but the absolute strongest defenses, their damage needs to be more spread out over time (pressure damage rather than spike) and more focused on specific targets to promote cruisers actively gaining aggression so they can do the job they were meant to do.

    Perhaps what needs to be done is, rather than introducing all-new powers, split up some existing ones. Spreading out the defensive engineering powers would reduce the defenses of all ships, but cruisers would be the least affected in theory because they have more slots to hold those types of powers, while science vessels would still be able to slot their defensive science powers to maintain some level of survivability and leaving escorts the most affected. Cruiser captains who want to keep a more offensive mindset could still do so, since many of the offense-oriented engineering powers don't really have anything to split.

    Combine the reduced resistances on ships in general and an increase in NPC combat capabilities and suddenly having a "tank" becomes useful again. And before anyone says it, yes, I think escort defense should be nerfed a bit. If you want to fly the main damage class ships, fine, but they're supposed to be glass cannons to varying degrees.

    I'm not really sure where I would start with splitting up engineering powers though, and I still wouldn't mind seeing a few new powers and effects as well.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2014
    Oh yes, I'm all over anything improving or involving the old level 40 ships, ESPECIALLY the Star Cruiser. Months ago I even made a thread about my own idea for a revamp of the Star Cruiser in the form of the Sentinel-class refit.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited April 2014
    My primary Federation Character is a Tact and I use Cruisers mostly. I don't really have a problem with damage since I'm a Tactical Officer, I have fun with Escorts but I'm not THAT great with them.

    Thanks for all the ba, ba....... BAAAAAAAAAACCCCCCCCCCCCCCCOOOOOOOOOOOONNNN!! … Sorry about that.... I lose myself sometimes... anyways thanks for the feedback!
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited April 2014
    rmy1081 wrote: »
    Does this mean we can have a "Cryptic, What's your beef with the Star Cruiser?" thread? :):):)

    I think some of the more, cult like Galaxy fans would not like that idea... :P
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited April 2014
    I love the Emissary-class. From the moment I saw her on the old STO site, I knew I wanted to command one when I got to level 50. And I did for quite a long time, until I decided to reboot my character as a Tac.

    We never got a Star Cruiser refit, did we? Hmm ...
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2014
    orangeitis wrote: »
    If we address the gameplay problems that are making the Star & Exploration Cruisers weak in the first place, their setups won't need altering at all. AND they'd bother be fixed at the same time if done right.
    The reason Star and Exploration Cruisers are weak is very fundamental and rooted in the very nature of games themselves. Games are about doing things to other things. What things you're doing is somewhat secondary, but the fact of the matter is that the Star & Exploration Cruisers have passive layouts: Layouts that do not support a range of powers that enable you to DO THINGS TO OTHER THINGS.

    In the Exploration Cruiser's layout, you have no ability to actually DO anything beyond sit there like a brick. Attempting to compromise your loadout so that you CAN do things actually leaves you still worse at doing those things AND worse at being a brick at the same time. In fact, it isn't even really good at being a brick, since a ship's toughness tends to originate from a combination of Eng and Sci powers, not just one or the other.

    In the Star Cruiser's layout, the same applies, except that it's a bit better at being a brick than the Galaxy was, and still manages to do more damage due to its console layout. The layout is still fundamentally passive, however, as it possesses inadequate Tactical Power combined with a lack of higher-level Sci Powers: All low-level Sci powers are still mostly passive in nature, and it isn't until you unlock LtC Sci that you can do things.

    As an example of a non-DPS-centric ship done RIGHT, you look at the Ambassador "Support Cruiser". It has sufficient tactical clout to still inflict damage, enough Engineering to still be tough, and a Sci slotting that enables you to DO THINGS. While the ship will never be a truly monstrous DPS machine due to its lack of high-level Tac powers, it will acquit itself adequately in a fight, and bring a good selection of Sci and Eng powers to the table at the same time. It is everything the Galaxy should have been. In contrast, the Star Cruiser cannot do this, as instead of a single LtC Sci, it hosts the same number of Sci powers in the form of low-level Lt and Ensign powers. These powers aren't necessarily BAD, but they do nothing to address the extremely passive nature of the ship's layout.
    [SIGPIC][/SIGPIC]
  • crm14916crm14916 Member Posts: 1,535 Arc User
    edited April 2014
    At least the star cruiser has a fleet version! I love my star cruiser mix, and am currently grinding away at earning the necessary funds to purchase the fleet version :) Now, if only the D'kyr had a fleet version...

    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • goddessoflifegoddessoflife Member Posts: 51 Arc User
    edited April 2014
    the main reason my the star cruiser isn't widely used. its cause of the power creep. everyone wants damage over defensive or ability. so the ship has suffered due to its passive layouts has stated in the past topic. but with other venues it can also be quite the powerhouse. just mostly everyone is thinking in terms of DPS or damage. it depends on how you were really want to build. same goes for the d"kyr Science Vessel. either the ins and outs of the bulk of equipment you actually be pretty powerful. just sync and strategize it all you really need to do.


    I apologize for the text wall and rambling. but just think for yourself and see what works for you not based on what others think is best for you. that's just my way of thinking. hope this helps some have a nice evening.

    sincerely ,
    goddess
  • edited April 2014
    This content has been removed.
  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited April 2014
    orangeitis wrote: »
    No. We need to rebalance the game and fix the underlying problems, not give everyone the imbalanced aspects of the power creep.

    If we address the gameplay problems that are making the Star & Exploration Cruisers weak in the first place, their setups won't need altering at all. AND they'd bother be fixed at the same time if done right.

    I wasnt talking about making the star cruiser op as hell, just bring it on a level with the Sci Oddy.

    Anyways, for balancing it's too late, the mess with the romulans has happened, cryptic won't nerf them.

    However, since i try to play the game as i want to, and set my ships up the way i like, i enjoy the game again. I said "goodbye" to power creep. You can get rid of it, just ignore the voice saying "I need to reach xxxxx DPS". You don't. You need to play the game so it makes fun to you. And if that means be the tank in PvEs where it's unnessesary, just do it. The others will have the dps to compensate.
    My way to get rid of power creep.
    Just sayin' ;)

    Greetings
    -AG
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited April 2014
    The Star Cruiser is an odd ship to me. I don't necessarily dislike it, it's just that I don't think it makes sense in Starfleet's line-up. It would be a great Deferi ship, though. They should lend the design to the Deferi and make them a playable subfaction or something :D

    Honestly, my concerns are mainly lore driven. All of Cryptic's designs don't make much sense, there are so many odd ship types all serving the same purpose, it's too cluttered in my opinion. I personally would fuse the Star and Exploration Cruisers together into one class, completely interchangeable boff layouts and skins. That would make more sense.

    Gameplay wise I share the sentiment that there is no future in releasing refits of every ship that just brings them to "not as bad" status in regard of the ongoing power creep - the gameplay itself needs changing, especially engineering abilities need more versatility. But even then cancel the Star and Exploration Cruisers each other out, they fill the exact same gap. To me the non-canon version of those two just feels superflous.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited April 2014
    the main reason my the star cruiser isn't widely used. its cause of the power creep. everyone wants damage over defensive or ability.
    It's not even that: It's not that EVERYONE necessarily wants damage over defensive or ability. If anything, PvP is precisely NOT like that.

    The problem is that the Star Cruiser is bad at BOTH. The Ambassador, for instance, is superior in both damage AND ability, as it has LtC Sci instead of merely Lt Sci max, which enables it to begin doing serious Science to things, AND it still has the Tactical abilities to function as a damage-dealer.

    On top of that, it's just plain outclassed by newer offerings like the Odyssey, which can do everything the Star Cruiser can do, only better, as the Sci Oddy has SA, the Star Cruiser simply doesn't, while sharing the same boff and console layouts...except the Oddy isn't locked into that layout. Why pay 4 Fleet Modules for a character-only ship when you can get a better ship accountwide from the C-Store? This alone assures the Star Cruiser's permanent death: No matter WHAT mechanical change may occur to make that layout more useful, the Oddy will always outclass it, and doesn't cost 4 freaking modules.
    [SIGPIC][/SIGPIC]
  • lasoniolasonio Member Posts: 490 Arc User
    edited April 2014
    out of all those ships the Patrol Escort and it's fleet counterpart is still relevant in this new era so not all the ships are out dated.

    And I really do not like the thinking of this thread so far. You are all agreeing on a solution that doesn't make sense because you all want to enjoy the game how you want to enjoy it and not how the game is currently being provided. "Take from one ship or gimp one ship class so another ship class that YOU YOURSELF ENJOY can become relevant." it's ridiculous. And you're all on board. That is like having a race and shooting all the fast people in the leg so the slower people have a chance to win as well. How does that make sense to anyone is beyond me, but it parallels the exact same thing you people are saying. Gimp Eng skills so Escorts can be useless so cruisers which still have their uses can become more useful or out modded and out dated ships can return to the front line. I myself am a tactical officer and a staunch escort user. You are in essence telling me that the item I paid for should be gimped so the item you got for free can become relevant? No. Just as you don't care about my current enjoyment of the game as it is being provided, I don't care about your cruiser that has been left in the stone ages not by players but by the game itself. You are basically trying to punish players so you can enjoy your ship. No thank you. Think again, come up with a better solution that's not a "So what, I want what I want. F you." To other players or they are going to respond the same.

    Game play does not remain the same it evolves and just like in evolution the better equipped to survive the current environment live and those that don't, die. It happens. YOU either need to evolve with the game and change your builds, or YOU need to get a ship more equipped to handle the current content. You can't go through a game pressing BBA, BBA, BBA and think that combo is going to get you through Street Fighter. And when it stops working, instead of learning a new combo you want the game gimped so you can continue pressing BBA to win. No.

    This is definitely not the discussion the op had in mind for his trip down memory lane. This is not a platform for you to discuss your own matters. Post a Ship from the past and remember it's abilities and memories and stop trying to make it relevant in this new era.

    Just as I posted before. The Patrol Escort was my past ship of choice. Durable, reliable and heavy hitting. It's build is legendary and is directly or in directly the base layout for all the op Fed Escorts of the day. if you give it one more tactical slot to match current ships it would stand shoulder to shoulder with any ship of it's class.
    Even god rested. No work ethic.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited April 2014
    lasonio wrote: »
    out of all those ships the Patrol Escort and it's fleet counterpart is still relevant in this new era so not all the ships are out dated.

    And I really do not like the thinking of this thread so far. You are all agreeing on a solution that doesn't make sense because you all want to enjoy the game how you want to enjoy it and not how the game is currently being provided. "Take from one ship or gimp one ship class so another ship class that YOU YOURSELF ENJOY can become relevant." it's ridiculous. And you're all on board. That is like having a race and shooting all the fast people in the leg so the slower people have a chance to win as well. How does that make sense to anyone is beyond me, but it parallels the exact same thing you people are saying. Gimp Eng skills so Escorts can be useless so cruisers which still have their uses can become more useful or out modded and out dated ships can return to the front line. I myself am a tactical officer and a staunch escort user. You are in essence telling me that the item I paid for should be gimped so the item you got for free can become relevant? No. Just as you don't care about my current enjoyment of the game as it is being provided, I don't care about your cruiser that has been left in the stone ages not by players but by the game itself. You are basically trying to punish players so you can enjoy your ship. No thank you. Think again, come up with a better solution that's not a "So what, I want what I want. F you." To other players or they are going to respond the same.

    Game play does not remain the same it evolves and just like in evolution the better equipped to survive the current environment live and those that don't, die. It happens. YOU either need to evolve with the game and change your builds, or YOU need to get a ship more equipped to handle the current content. You can't go through a game pressing BBA, BBA, BBA and think that combo is going to get you through Street Fighter. And when it stops working, instead of learning a new combo you want the game gimped so you can continue pressing BBA to win. No.

    This is definitely not the discussion the op had in mind for his trip down memory lane. This is not a platform for you to discuss your own matters. Post a Ship from the past and remember it's abilities and memories and stop trying to make it relevant in this new era.

    Just as I posted before. The Patrol Escort was my past ship of choice. Durable, reliable and heavy hitting. It's build is legendary and is directly or in directly the base layout for all the op Fed Escorts of the day. if you give it one more tactical slot to match current ships it would stand shoulder to shoulder with any ship of it's class.

    You need to calm down, I created this thread to see what were players ship looked forward to when ranking up and to discuss the old days.I'm not looking for ANOTHER reboot thread nor I'm looking for a fight.
    Now, which costume is your favorite out of the Patrol Escort.
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
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