Alright maybe this has been made a topic before. But reluctantly since I can't find one, and as a new captain in the Klingon Defense Force, I was looking for Fleet K'T'inga build Suggestions, or thoughts of a good build.
Why did I choose the K'T'inga you may ask? I like the ship, both from TOS, TMP, etc. I realize there are much better DPS'ing Klingon Cruisers, but I like the K'T'inga and I am sticking with it
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Anyway, lemme see your thoughts, suggestions, and idea's roll!
Comments
Mine, I run as a beam boat.
If you want some info about K't'inga builds, I would suggect looking at the STO Academy website first...
http://www.stoacademy.com/tools/skillplanner/search.php?faction=KDF&career=&ship=Fleet+K%27t%27inga+Battle+Cruiser+Retrofit&action=Search
At least here, you can get a general idea of what some others have done with their ships. Maybe something in these builds will spark some interest for your own.
Join Date: Tuesday, February 2, 2010
Thanks for the link and info. Salute!
Expensive...
http://skillplanner.stoacademy.com/?build=fktinga_0
Cheap...
http://skillplanner.stoacademy.com/?build=fktingacheap_0
Now if you want to go Disruptors the elite fleet version are the best but they are gonna cost ya, for the cheap version you can pick up Disruptor with the plasma proc from one on the KDF missions.
If you want more survivability you can swap the EPtW/EPtS.
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So it looks like a TT/ FAW FAW tac setup, HE/whatever science (sci team? TSS? etc?) and a bunch of engineer skills. It has enough manuverability to support blowing plasma clouds... might consider using that as a dps supplement?
Anyway, I'll focus on PvE.
Weapons: All beam arrays. Use something that has boosts with your consoles and/ or space gear like engines or shield.
Expensive DOFF setup with A2B.....
TT1, APB1
BFAW1
EPTW1, A2B1, EPTS3, DEM3
ET1, A2B1, RSP2
HE1, ST2
3 technicians (2 purple and one Blue preferred)
1 Warp Core Engineer to boost power levels
1 Systems Engineer to reduce DEM power use
Run A2B, EPTx and TT as often as you can. Read up on what is called Key Binding if you haven't done so before. It can make running those abilities easier.
Cheaper DOFF setup without A2B......
TT1, BFAW2
BFAW1
ET1, EPTW2, EPTS3, RSP3
ET1, EPTW2, EPTS3
HE1, HE2
2 Conn officers to reduce Tactical team recharge (the only expensive part)
1 Warp Core Engineer to boost power levels upon use of EPTx ability
Cycle EPTx abilities as often as possible, swapping between EPTS and EPTW. That will bring their recharge down to 30 seconds each, allowing one to activate every 15 seconds. That will keep shield power boosted some as well as damage resistances up for your shields, and weapon power with weapon damage boosts as well.
Cycle Tactical Team as often as possible too. Cycling TT and EPTS as often as possible gives you a lot of damage resistance and automatic shield orientation which help keep you from taking hull damage as often.
As mentioned above, read up on Key Binding if you need help with running various abilities as often as possible and for making some other things possibly easier.
If you already have some polaron tactical consoles, run boldly they rode several times to get dominion polaron beam arrays if you need stuff on the cheap. Operation Gamma is good to get Jam Hadar space set pieces too. It's not great stuff all around, but it will get you going with a full set without spedning a lot of EC, dilithium, etc.
Consoles:
2x Neutronium consoles, ?, ?
1 Shield Emiter array, ?, ?
3 TAC consoles to match the weapon type you will use
I hope this help out.
Long term, you COULD use a DBB / obelisk beam / cutting beam/ turret X 2 frontal assault setup in this ship. It would do significantly more dps (again, AP helps because it eliminates a back turret in favor of the nasty 360 beam, and the set bonus is on top of tac consoles and almost as good as AMP until you can afford to run amp), but you would be limited to a frontal 90 cone of damage which is doable but requires learning to pilot the ship WELL.