As a SCI captain forever I've never honestly used the subsystem targeting ability. Is it worth it? Is there some method by which it's more effective?
I used it a couple times today, at the recommendation of a friend, but couldn't tell a bit of difference. Is it only really noticeable in PvP or does it have effects in PvE that I just don't see?
(I only play PvE, if that helps in the explanation.)
Works in PvE and PvP fine. The higher the flow caps, the better, but remember, the innate ones are the weak versions. On the tac side of abilities you can try the 2 and 3 versions which are much stronger.
As a SCI captain forever I've never honestly used the subsystem targeting ability. Is it worth it?
Yes its worth free if thats what you mean. I use the freebie ability all the time on all my science ships
Its a little more complicated than most abilities, since it has two "components", but its still pretty simple. Its basically a subsystem power drain that also has a small chance to temporarily knock the subsystem offline. In addition to the hard disable, you can combine the drain effect with other drains and disable the subsystem that way too. The amount of drain depends on flowcaps skill, while the duration of the drain and disable depends on decompiler skil. Higher ranks of the abilities drain more power, but have the same 20% chance to disable (although more drain means it easier to shutdown the subsystem at the source).
The freebie ability is basically a BOFF ability that doesnt have any points in skill training, which is why it has a 2-min self-cooldown after use. You can use other subsystem targeting attacks during that time however. There is also a DOFF that has a chance to reduce the CD (dont do it unless you have nothing else to slot). You can train the same ability on a BOFF and it will have a normal cooldown. I have only ever had one BOFF that I trained for it, and just use the free one now, due to the high opportunity cost of a tactical BOFF station on (most) science ships.
I target the shields in almost every PVE encounter, and many PVP encounters too. If I'm shooting a gate then I'll target the weapons subsystem so that it cant shoot back (gate has no shields). If I'm shooting Donatra, I'll target her engines to try and keep her from flying away and cloaking. In PVP I mostly target shields, but also target engines vs zippy little escorts, sometimes target aux on a cloak abuser.
Sci abilities have to be stacked to really get them to maximum effect, so if you just assume disable doesnt work and drains are the only consistent form, then combining this with other drains will yield positive results very often. Polaron drain, plus Plasmonic Leech, plus subsystem targeting, and subsystems with 50ish power are going to be turning off. Sometimes it doesnt even take that much.
You guys would help people in general better if your advice completely forgot about the need for DPS and focused on science as an assisting role. Same goes for the thread about the sci drain build.
As for free ones... ships that have them aren't worth the dps loss.
So, not worth it.;)
DPS wise I would have to agree, but it you have only two tac Boff spot and one of them is being used for tac team, some people , might use the other for torp spread or FAW. So to off set the cooldown I use my FAW and while it is on cooldown I use one of the SST from the ship, then back to FAW. With SST having two minute cooldowns this works out where I keep all of them running.
In the long run if you are on cooldown for anything else I would use them because it is still a Boff.
As ursusmorologus stated it is worth "free". If you can use it with what you have slotted on your ship great, if not I would not worry about it.
It is not worth so much to me that I would slap a beam weapon on my torpedo boat to use the skill.
When I used energy weapons I was frustrated by the lack of visual effect indicators for some of the targeting effects. It was hard to determine how effective the skill was, and from what I could observe it did not seem that effective. But test it for yourself.
You guys would help people in general better if your advice completely forgot about the need for DPS and focused on science as an assisting role. Same goes for the thread about the sci drain build.
Heck how much dps do you really need? Anything over 3k for a pve is simply icing on your cake! :P
You guys would help people in general better if your advice completely forgot about the need for DPS and focused on science as an assisting role. Same goes for the thread about the sci drain build.
Who needs a supporter outside of PvP? PvE is damage ftw, and everything that would need a BO-Slot should help with dps. As for the free ones, I dont see any cause not to use them in an appropriate situation, since they are free.
The question you should ask yourself, why press ppl into a role that doesnt help them, if they ask, if something is worth it and the question (outside of pvp) is no? Trinity is dead, Jim.
Who needs a supporter outside of PvP? PvE is damage ftw, and everything that would need a BO-Slot should help with dps. As for the free ones, I dont see any cause not to use them in an appropriate situation, since they are free.
The question you should ask yourself, why press ppl into a role that doesnt help them, if they ask, if something is worth it and the question (outside of pvp) is no? Trinity is dead, Jim.
They do.
I went in once in a parsed ISE run in my 2.5K DPS drain build. We completed it fine, then the guy who parsed it noticed the amount of damage the team got was way less than the usual and told me my boat was good support. Yes, going all DSP insane also gets the job done, but you're not forced to do that unless you really want to. I would really love if more NPCs had skilled FBP available to them, see how well spamming that spacebar through everything works then.
The tac skill yes, as for the ship built in one I forget so not sure.
Ship skill too. I know, cuz I happened to use it on an Orb Weaver once, to bring down the CD of a single BFAW copy. Which is why I never 'get' that skill in the first place: upgrade your next beam attack... by putting it on CD. *boggle*
So, basically, what I'm hearing is it's bad for DPS but, for support, it's an acceptable shot to their power level in whatever area you target. Thanks for the input.
(Note, I'm a SCI captain flying an SCI ship...stop trying to make it about DPS every time a thread is opened)
So, basically, what I'm hearing is it's bad for DPS but, for support, it's an acceptable shot to their power level in whatever area you target. Thanks for the input.
(Note, I'm a SCI captain flying an SCI ship...stop trying to make it about DPS every time a thread is opened)
Lol, finally two posts that make sense. The first piece of advice that I give two thumbs up.
To the rest of you, you keep saying things suck because of old past experience combined with the DPS arms race you can't get off from.
So, basically, what I'm hearing is it's bad for DPS but, for support, it's an acceptable shot to their power level in whatever area you target. Thanks for the input.
(Note, I'm a SCI captain flying an SCI ship...stop trying to make it about DPS every time a thread is opened)
In times when an Attrox can do 15k+ while supporting there is no real clean cut from dps to support (in PvE)
Comments
Its a little more complicated than most abilities, since it has two "components", but its still pretty simple. Its basically a subsystem power drain that also has a small chance to temporarily knock the subsystem offline. In addition to the hard disable, you can combine the drain effect with other drains and disable the subsystem that way too. The amount of drain depends on flowcaps skill, while the duration of the drain and disable depends on decompiler skil. Higher ranks of the abilities drain more power, but have the same 20% chance to disable (although more drain means it easier to shutdown the subsystem at the source).
The freebie ability is basically a BOFF ability that doesnt have any points in skill training, which is why it has a 2-min self-cooldown after use. You can use other subsystem targeting attacks during that time however. There is also a DOFF that has a chance to reduce the CD (dont do it unless you have nothing else to slot). You can train the same ability on a BOFF and it will have a normal cooldown. I have only ever had one BOFF that I trained for it, and just use the free one now, due to the high opportunity cost of a tactical BOFF station on (most) science ships.
I target the shields in almost every PVE encounter, and many PVP encounters too. If I'm shooting a gate then I'll target the weapons subsystem so that it cant shoot back (gate has no shields). If I'm shooting Donatra, I'll target her engines to try and keep her from flying away and cloaking. In PVP I mostly target shields, but also target engines vs zippy little escorts, sometimes target aux on a cloak abuser.
Sci abilities have to be stacked to really get them to maximum effect, so if you just assume disable doesnt work and drains are the only consistent form, then combining this with other drains will yield positive results very often. Polaron drain, plus Plasmonic Leech, plus subsystem targeting, and subsystems with 50ish power are going to be turning off. Sometimes it doesnt even take that much.
As for free ones... ships that have them aren't worth the dps loss.
So, not worth it.;)
As for the doff reducing subsystem targeting, I use it in conjunction with the doff that has a chance of an additional random knockout for 3secs.
Praetor of the -RTS- Romulan Tal Shiar fleet!
DPS wise I would have to agree, but it you have only two tac Boff spot and one of them is being used for tac team, some people , might use the other for torp spread or FAW. So to off set the cooldown I use my FAW and while it is on cooldown I use one of the SST from the ship, then back to FAW. With SST having two minute cooldowns this works out where I keep all of them running.
In the long run if you are on cooldown for anything else I would use them because it is still a Boff.
The tac skill yes, as for the ship built in one I forget so not sure.
Praetor of the -RTS- Romulan Tal Shiar fleet!
It is not worth so much to me that I would slap a beam weapon on my torpedo boat to use the skill.
When I used energy weapons I was frustrated by the lack of visual effect indicators for some of the targeting effects. It was hard to determine how effective the skill was, and from what I could observe it did not seem that effective. But test it for yourself.
Heck how much dps do you really need? Anything over 3k for a pve is simply icing on your cake! :P
Praetor of the -RTS- Romulan Tal Shiar fleet!
Who needs a supporter outside of PvP? PvE is damage ftw, and everything that would need a BO-Slot should help with dps. As for the free ones, I dont see any cause not to use them in an appropriate situation, since they are free.
The question you should ask yourself, why press ppl into a role that doesnt help them, if they ask, if something is worth it and the question (outside of pvp) is no? Trinity is dead, Jim.
They do.
I went in once in a parsed ISE run in my 2.5K DPS drain build. We completed it fine, then the guy who parsed it noticed the amount of damage the team got was way less than the usual and told me my boat was good support. Yes, going all DSP insane also gets the job done, but you're not forced to do that unless you really want to. I would really love if more NPCs had skilled FBP available to them, see how well spamming that spacebar through everything works then.
Ship skill too. I know, cuz I happened to use it on an Orb Weaver once, to bring down the CD of a single BFAW copy. Which is why I never 'get' that skill in the first place: upgrade your next beam attack... by putting it on CD. *boggle*
(Note, I'm a SCI captain flying an SCI ship...stop trying to make it about DPS every time a thread is opened)
Lol, finally two posts that make sense. The first piece of advice that I give two thumbs up.
To the rest of you, you keep saying things suck because of old past experience combined with the DPS arms race you can't get off from.
In times when an Attrox can do 15k+ while supporting there is no real clean cut from dps to support (in PvE)