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Replace Skill Respec with Career Change

cybermuddcybermudd Member Posts: 51 Arc User
Now that it has been decided that character traits and rep traits can be respec'd on the fly and for free, why not add skill respec to the mix and add a new career change token to the c-store? The reasoning behind this idea are as follows:

1. As a player, I am hesitant to purchase new ships that my character is not spec'd for (i.e. If I am heavily invested in tactical and engineering skills, I am not going to get into a science ship) without considering a respec.

2. The cost of a respec may make players stick with one play style and not deviate because the cost of experimenting is too high.

3. If a player can change skills on the fly, they may be more apt to try new gameplay (i.e. play ground missions a little more often if they can add some points to the ground skills).

4. The new career change token should help make up the lost revenue of the skill respec. Additionally, ship purchases may increase as players can now spec into cruisers, escorts, destroyers, science, etc. without having to pay for a skill respec.

5. Free skill respecs would help alleviate the grind feeling by allowing players to change their tactics (through new BO abilities, ships, and equipment backed up with character spec'd skills) on the same missions they play. It may also help populate pvp queues as player will now be able to spec for pve then switch to pvp for no cost.

I know I am beating a dead horse with a character career change token, but since one of the goals of the new trait revamp is to allow players more flexibility in gameplay and builds, it seemed like a good moment to bring it up again.
Post edited by cybermudd on

Comments

  • mynameisnommynameisnom Member Posts: 639 Arc User
    edited April 2014
    I love this, but, maybe you could only buy 1 career token per toon/account forever?
    [SIGPIC]http://s286.photobucket.com/user/parasite_12000/media/jub_zps9318ae82.jpg.html[/SIGPIC]
    stoutes wrote: »
    Those fish are much like their masters, filthy backstabbers... All battlecloaked fish, waiting for the right moment...
    The boss being a gigantic Winter Epohh Researcher. As you lay waste to the Epohh Horde, she can occasionally cry out things like, "Didn't you want an Epohh friend?"
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2014
    They have already stated many times that they cannot do a Career or Race change. It would require them to rewrite the entire base-code - and that is not an undertaking they would get into lightly.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited April 2014
    thecosmic1 wrote: »
    They have already stated many times that they cannot do a Career or Race change. It would require them to rewrite the entire base-code - and that is not an undertaking they would get into lightly.

    ^^This.

    So you might see it in STO 2.



    Other than that, no. Your career has absolutely zero influence in what your character can fly. Aka a tactical can fly a sci vessel safely, to add damage to the ship class. Just as he would add damage to the tactical vessels (raiders, escorts and destroyers).
  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    thecosmic1 wrote: »
    They have already stated many times that they cannot do a Career or Race change. It would require them to rewrite the entire base-code - and that is not an undertaking they would get into lightly.

    Kinda sounds like an easy bs excuse to me *shrugs* but I wouldn't want "class" change.
    http://www.youtube.com/watch?NR=1&v=TREQGl54BU8&feature=endscreen
    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
  • cybermuddcybermudd Member Posts: 51 Arc User
    edited April 2014
    rahmkota19 wrote: »
    Other than that, no. Your career has absolutely zero influence in what your character can fly. Aka a tactical can fly a sci vessel safely, to add damage to the ship class. Just as he would add damage to the tactical vessels (raiders, escorts and destroyers).

    The suggestion says nothing about certain classes flying certain ships. The character reclass token is to help offset the lost revenue of making respecs free, which assumes that a lot of tokens are sold. Skill point allocation impacts ship and BO performance greatly.
  • sassycountersassycounter Member Posts: 49 Arc User
    edited April 2014
    Kinda sounds like an easy bs excuse to me *shrugs* but I wouldn't want "class" change.

    as a programmer (and not knowing a damn thing about their base code) i want to say that this is possible, but not without an extraordinary amount of effort. The effort involved would is probably way to high in comparison for a return on investment.

    I think the majority of people just roll another character for that class since it's easy enough to level.
  • tyranthraxisiityranthraxisii Member Posts: 0 Arc User
    edited April 2014
    I agree, I have like 15 alts LOL
    http://www.youtube.com/watch?NR=1&v=TREQGl54BU8&feature=endscreen
    I thought WoW's forums had angry elitist snobs, but I never could have imagined the level STO forums has.:confused:
  • marevayavemarevayave Member Posts: 10 Arc User
    edited April 2014
    I like this idea. I just hit lvl 14 and thus far have probably not been spending my trait points wisely. Now I feel half-tempted to delete my toon. And I have a new baby Romulan. I have a feeling I won't be spending any points at all, for fear of getting something that, in the long run, won't help me out (or at least won't be as helpful).

    Having to pay to respec kills ANY inclination I have to experiment, which sucks for new players because they won't have a clue regarding what things to go for. -.-
    Lyneia Darwulf@marevayave - 60 Trickster Rogue - Dragon
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited April 2014
    I think this would be a waist of development time.

    If the difference between 6 investments and 9 investments in a captain skill made any sort of noticeable difference then something to allow us to respec on the fly would certainly be very beneficial. But honestly this is not the case.

    Going from 6 to 9 investments increases your sill point total by 15. 15 seems like it should be a big enough number to make a real difference, but the effect of individual points is so small that the opportunity cost is too grate to justify. Hear are some examples:

    15 points in graviton generators adds 0.22km to the radius of a Gravity Well 3
    15 points in particle generators adds 10.9 points of damage to each tick of Gravity Well 3
    15 points in attack patterns adds 1% to the damage bonus of Omega 3
    15 points in sensors adds 0.4% to the stealth sight buff from sensor scan
    15 points in energy weapons specialization adds 0.3% to your critical hit chance
    15 points in subspace decompiler adds 0.7 seconds to the duration of viral matrix 3

    Now you might be looking at those numbers and thinking; 'Golly I am never going to be able to tell the difference between a player who has maxed a captain skill and one who has only taken it to 6.' But you would be wrong. You could tell the difference if you spent a lot of time testing with a parser.

    So the question you have to ask yourself is, are you going to spend a lot of time testing with a parser? If the answer to that question is probably not, you don't need to respec for different ships and loadouts.

    Just give your captain a generalist build taking no captain skills past 6 investments and you can fly what you like. You honestly will not be able to tell the difference.

    Now im not saying that some one who prefers to limit one alt to one play style in one ship shouldn't specialize at all. In this situation there is no reason you shouldn't specialize a little. But is it honestly worth grinding for any more then three characters? that's a huge time investment for performance gains of 1% And if its not worth our grinding why is it worth taking a developers time from working on fun content or fixes.
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