I have been recently playing around with the idea of torpedo boats and decided to build one with mines in mind. I do play PVP and PVE and have mainly used this ship during testing in Fleet Actions e.t.c It has been very effective dealing damage and when using this ship in a Azure Nebula Rescue PVE yesterday I released all my mines just where the Tholians Warp in when a Dhelan or greater ship is being launched from dock and when they warped in my mines destroyed all but 1 of the ships instantly with helped by Crit'ing. Any feedback or advice on this build would be greatly appreciated
the titel is hugely confusing...it is an advanced escort...not a dreadnought.
as you describe it, cleverly layed mines do most of the dmg...get rid of the torps and use DHC instead.
also, just use one torp/mine type (tricobald or transphasic) and slot the coresponding tac consoles...not the omni consoles. They are cheaper, but offer significantly less dmg boost.
why you have beam abilities in your build, idk. PH2 is kind of a waste...just get PH1, does the trick and you can put in HE2 which is a huge boost over HE1.
i'm not 100% sure about this, but if you'd lay the mines with AP omega active, they should profit from the dmg boost their entire duration.
missions like azura nebula kind of offer an advantage to mine builds, since you exactly kbnow where the enemy spawns and they spawn in a cluster.
Other missions however (which make up the majority of the game) won't offer such perfect conditions for mines. On the other hand, powercreep these days make practically ANY build a successfull build...be it rainbow beamboats or other abominations. This is good on one hand, but a bad thing on the other, since it gives the impression that even the most ridiculous builds can compete with builds that have perfect synergies.
the titel is hugely confusing...it is an advanced escort...not a dreadnought.
as you describe it, cleverly layed mines do most of the dmg...get rid of the torps and use DHC instead.
also, just use one torp/mine type (tricobald or transphasic) and slot the coresponding tac consoles...not the omni consoles. They are cheaper, but offer significantly less dmg boost.
why you have beam abilities in your build, idk. PH2 is kind of a waste...just get PH1, does the trick and you can put in HE2 which is a huge boost over HE1.
i'm not 100% sure about this, but if you'd lay the mines with AP omega active, they should profit from the dmg boost their entire duration.
Sorry that was the name of the ship, It used to be called the USS Dorchester but I changed it recently.
Before I did what I did with the ship I had Elachi Dual Heavy Cannons on 3 of my forward weapon the quantum torpedo that was present on the setup and in my rear 2 Elachi Beam Arrays and the Tricobalt Mine. The idea behind this was I could come at a shield facing and wear that down with my cannons and then sling her round and use BO3 on the exposed hull. Regarding the mines, I have another of those photon mines of the same level and type,
Which type of mine would you choose for this build.
"Omega Class will prevail she cannot be defeated!"
You did mention that I should have all cannons at the front so getting another of those Mk XI elachi DH Cannons would be better than keeping the Breen Transphasic Cluster Torpedo?
"Omega Class will prevail she cannot be defeated!"
You did mention that I should have all cannons at the front so getting another of those Mk XI elachi DH Cannons would be better than keeping the Breen Transphasic Cluster Torpedo?
I can see 3 problems. The first being photons are the worst mines to have. Quantum mines massively out damage Photon mines. The next problem is 3 mine launchers is a waste. 2 launcher max out the firing speed meaning the 3rd launcher never fires.
Lastly you have the wrong tac slots. Photon or Quantum tac consoles will boost damage far more then the consoles you have. After this change swap the front torpedo to match the tac console.
I would either stick in x2 Transphasic mines with Transphasic tac consoles and cluster torp. Or swap in Quantum mines, Quantum tac consoles and Quantum torpedoes.
EDIT: Make sure you have the doff that doubles mine range. It made a massive diffrance to my mine ship.
You still got a BO1 in there you know... you can keep the BO if you want just pick either the DHC or DBB and stick with it, and remove all skills not in use. Also, photon damage consoles work on the mines if I'm not mistaken, since you now have only photon mines, you should look into that. In fact, the protonic arsenal set meshes well with this, I'm not certain but the photon damage and crit increase from that set should affect your mines, and the proton weapon can be used with either beam or cannon skills.
I can see 3 problems. The first being photons are the worst mines to have. Quantum mines massively out damage Photon mines. The next problem is 3 mine launchers is a waste. 2 launcher max out the firing speed meaning the 3rd launcher never fires.
Lastly you have the wrong tac slots. Photon or Quantum tac consoles will boost damage far more then the consoles you have. After this change swap the front torpedo to match the tac console.
I would either stick in x2 Transphasic mines with Transphasic tac consoles and cluster torp. Or swap in Quantum mines, Quantum tac consoles and Quantum torpedoes.
EDIT: Make sure you have the doff that doubles mine range. It made a massive diffrance to my mine ship.
Thx I will look into getting Quantum Mines. Not sure if they are a massive leap up in cost.
You still got a BO1 in there you know... you can keep the BO if you want just pick either the DHC or DBB and stick with it, and remove all skills not in use. Also, photon damage consoles work on the mines if I'm not mistaken, since you now have only photon mines, you should look into that. In fact, the protonic arsenal set meshes well with this, I'm not certain but the photon damage and crit increase from that set should affect your mines, and the proton weapon can be used with either beam or cannon skills.
I do have that set in full.
"Omega Class will prevail she cannot be defeated!"
First off, I'd highly reccomend that you check out the forum posts about the Klingon B'Rel and the Romulan T'Varo ships since they have enhanced battle cloak which almost begs you to run it as a torpedo boat. Lots of info about torpedoes with those ships involved.
It has a lot to do with your play style with torpedoes. If you make high speed passes by the target, plasma and tricobalt mines/ torpedoes will do damage to you too if you are too close when they hit, so they cause you a problem.
If you stop for several seconds and shoot what you can, plasma torps, especially the romulan plasma can put out a string of plasma torps that's rather nasty.
With the new gravimetric photon torp, there are all photon builds. The gravimetric one can do some nasty stuff.
Some folks like all quantum builds, too.
All transphasic builds can be nasty due to the cluster mine torpedo. Since they don't do splash damage to the launching ship, they can be used at close range.
As far as mines go, they don't fire as often, though they can provide a big punch when coupled with dispersal patterns.
for ship stuff, get the breen set of engine, deflector and shield (run missions for it), Klingon Honor Guard or the Adapted MACO. KHG and Adapted MACO can be expensive to get through rep system if you haven't gotten them already. The breen set isn't too expensive or difficult to get, though.
I'd reccomend a basic transphasic build to start, as it's not too expensive to put together. Get 2 cluster mine torpedos, and your choice of transphasic torpedoes. Put the cluster mine torp to the left of your load out so it fires first.
I personally like using a Hargh 'Peng with the cluster mine torp, but it's not modified by transphasic consoles.
Transphasics don't do a lot of damage, but the shield penetration means you don't have to wait for the shields to come down before unleashing an attack.
Cool^ i have two 4 Transphasics Mines now(Bought the XI ones by mistake lol) Two of Mk XI Very Rare and Two of Mk XII Very Rare. Im replaying the Breen Missions at the moment, So the Breen set is kinda better than the Mk XI Assimilated Set?
"Omega Class will prevail she cannot be defeated!"
Cool^ i have two 4 Transphasics Mines now(Bought the XI ones by mistake lol) Two of Mk XI Very Rare and Two of Mk XII Very Rare. Im replaying the Breen Missions at the moment, So the Breen set is kinda better than the Mk XI Assimilated Set?
well its free and the 2 piece bonus boosts transphasics.
Not better really just different.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
Finally have the full breen set. gonna put the transphasics on, Doubt I will be able to get Mk XI or XII Very Rare consoles (Transphasic Compressors) with the amout of EC I have.
"Omega Class will prevail she cannot be defeated!"
Finally have the full breen set. gonna put the transphasics on, Doubt I will be able to get Mk XI or XII Very Rare consoles (Transphasic Compressors) with the amout of EC I have.
eh it doesn't have to be vr's its just what was in there already when I swapped it from the quantums
Honestly for testing it's best to use commons as they are resellable.
As a time traveller, Am I supposed to pack underwear or underwhen?
Not everything you see on the internet is true - Abraham Lincoln
If you are going to have 3 torpedoes up front, they need to be Harpeng, Breen Cluster, and the Dyson Gravometric torp (or Romulan plasma). For the mines in the back, you are going to need to get the Hirogen Lockbox trait: Hot Pursuit. Try to fit Gravity Well into your build for maximum destruction. Gravity Well + Gravimetric rifts are a lot of damage, especially when all of your torps and mines are heading into it
If you are going to do a mix-n-match torpedo/ mine build, be aware that the breen cluster mine torpedo is a heavy hitter that's safe to use at all ranges due to a lack of proximity damage to you, but it's boosted in damage by transphasic or MINE consoles, not the ones that boost all torpedoes.
If you mix it to all types of torpedoes, the cluster mine torp will not hit as hard as it can, but the other torpedoes will be better than the transphasics which have low damage to begin with. I've been killed by my own gravimetric, plasma and tricobalt torpedoes running a B'Rel, so I shy away from their use. The T'Varo has a stronger hull and is able to take the punishment much better, so if you have a good hull, those other heavy hitters (Romulan Hyper plasma, tricobalt, bio-neural and the gravimetric photon) aren't a bad choice.
As far as transphasic goes, I really like taking a cloaked B'Rel up to a Borg cube, get the nose of my ship on it, and unleash a cluster mine, a dispersal pattern beta 3 boosted transphasic mine, a Hargh 'Peng, a Transphasic CRTDx3 torpedo, begin turning around and fire another transphasic torpedo before scooting away with EPTE and APO to get out of range in a big hurry, then buff up and prepare for the next attack round several seconds later.
I now have the option for either using Photon Mines, Quantum Mines, Plasma Mines or Transphasics.
I have been testing the transphasic build and it has been rather fun. The cluster torp is the god of the transphasic torpedo family. Now we know how the Breen where able to rip through starfleet to get to earth lol!:D
"Omega Class will prevail she cannot be defeated!"
Comments
as you describe it, cleverly layed mines do most of the dmg...get rid of the torps and use DHC instead.
also, just use one torp/mine type (tricobald or transphasic) and slot the coresponding tac consoles...not the omni consoles. They are cheaper, but offer significantly less dmg boost.
why you have beam abilities in your build, idk. PH2 is kind of a waste...just get PH1, does the trick and you can put in HE2 which is a huge boost over HE1.
i'm not 100% sure about this, but if you'd lay the mines with AP omega active, they should profit from the dmg boost their entire duration.
missions like azura nebula kind of offer an advantage to mine builds, since you exactly kbnow where the enemy spawns and they spawn in a cluster.
Other missions however (which make up the majority of the game) won't offer such perfect conditions for mines. On the other hand, powercreep these days make practically ANY build a successfull build...be it rainbow beamboats or other abominations. This is good on one hand, but a bad thing on the other, since it gives the impression that even the most ridiculous builds can compete with builds that have perfect synergies.
Sorry that was the name of the ship, It used to be called the USS Dorchester but I changed it recently.
Before I did what I did with the ship I had Elachi Dual Heavy Cannons on 3 of my forward weapon the quantum torpedo that was present on the setup and in my rear 2 Elachi Beam Arrays and the Tricobalt Mine. The idea behind this was I could come at a shield facing and wear that down with my cannons and then sling her round and use BO3 on the exposed hull. Regarding the mines, I have another of those photon mines of the same level and type,
Which type of mine would you choose for this build.
http://skillplanner.stoacademy.com/?build=ussminedreadnoughtv2_0
You did mention that I should have all cannons at the front so getting another of those Mk XI elachi DH Cannons would be better than keeping the Breen Transphasic Cluster Torpedo?
Lastly you have the wrong tac slots. Photon or Quantum tac consoles will boost damage far more then the consoles you have. After this change swap the front torpedo to match the tac console.
I would either stick in x2 Transphasic mines with Transphasic tac consoles and cluster torp. Or swap in Quantum mines, Quantum tac consoles and Quantum torpedoes.
EDIT: Make sure you have the doff that doubles mine range. It made a massive diffrance to my mine ship.
http://skillplanner.stoacademy.com/?build=mineadvancedescort_0
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Thx I will look into getting Quantum Mines. Not sure if they are a massive leap up in cost.
I do have that set in full.
http://skillplanner.stoacademy.com/?build=mineadvancedescortv2_0
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
It has a lot to do with your play style with torpedoes. If you make high speed passes by the target, plasma and tricobalt mines/ torpedoes will do damage to you too if you are too close when they hit, so they cause you a problem.
If you stop for several seconds and shoot what you can, plasma torps, especially the romulan plasma can put out a string of plasma torps that's rather nasty.
With the new gravimetric photon torp, there are all photon builds. The gravimetric one can do some nasty stuff.
Some folks like all quantum builds, too.
All transphasic builds can be nasty due to the cluster mine torpedo. Since they don't do splash damage to the launching ship, they can be used at close range.
As far as mines go, they don't fire as often, though they can provide a big punch when coupled with dispersal patterns.
for ship stuff, get the breen set of engine, deflector and shield (run missions for it), Klingon Honor Guard or the Adapted MACO. KHG and Adapted MACO can be expensive to get through rep system if you haven't gotten them already. The breen set isn't too expensive or difficult to get, though.
I'd reccomend a basic transphasic build to start, as it's not too expensive to put together. Get 2 cluster mine torpedos, and your choice of transphasic torpedoes. Put the cluster mine torp to the left of your load out so it fires first.
I personally like using a Hargh 'Peng with the cluster mine torp, but it's not modified by transphasic consoles.
Transphasics don't do a lot of damage, but the shield penetration means you don't have to wait for the shields to come down before unleashing an attack.
No that is my first piece, Im working towards getting the whole set.
You may consider using the whole set and getting some plasma cannons.
The 3 piece bonus is a bo type attack and the set also boosts plasma damage.
May be worth waiting on your rep for season 9 as they will all be getting a dyson rep style loot box.
This could allow you to get romulan plasma weapons for free if you're lucky. It also means the store unlocks will be free.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Yeah, I have kitted out the rest of my weapons on my oddy with rep drops from the Dyson.
a mostly free transphasic build.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Cool^ i have two 4 Transphasics Mines now(Bought the XI ones by mistake lol) Two of Mk XI Very Rare and Two of Mk XII Very Rare. Im replaying the Breen Missions at the moment, So the Breen set is kinda better than the Mk XI Assimilated Set?
well its free and the 2 piece bonus boosts transphasics.
Not better really just different.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
eh it doesn't have to be vr's its just what was in there already when I swapped it from the quantums
Honestly for testing it's best to use commons as they are resellable.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Yeah I have just used Rare's which are quite good themselves and Kept my Elachi Disruptors. with the two rapid reload trans torps at the front
If you are going to have 3 torpedoes up front, they need to be Harpeng, Breen Cluster, and the Dyson Gravometric torp (or Romulan plasma). For the mines in the back, you are going to need to get the Hirogen Lockbox trait: Hot Pursuit. Try to fit Gravity Well into your build for maximum destruction. Gravity Well + Gravimetric rifts are a lot of damage, especially when all of your torps and mines are heading into it
I forget the particulars of mine, but the concept is sound.
Problem with it was I was a goddess until they figured out it was me, then I was public enemy #1.
Hard to be effective in a Beta Vector when everybody in a zone has your name on their torps...
Fleet Admiral Space Orphidian Possiblities Wizard
If you mix it to all types of torpedoes, the cluster mine torp will not hit as hard as it can, but the other torpedoes will be better than the transphasics which have low damage to begin with. I've been killed by my own gravimetric, plasma and tricobalt torpedoes running a B'Rel, so I shy away from their use. The T'Varo has a stronger hull and is able to take the punishment much better, so if you have a good hull, those other heavy hitters (Romulan Hyper plasma, tricobalt, bio-neural and the gravimetric photon) aren't a bad choice.
As far as transphasic goes, I really like taking a cloaked B'Rel up to a Borg cube, get the nose of my ship on it, and unleash a cluster mine, a dispersal pattern beta 3 boosted transphasic mine, a Hargh 'Peng, a Transphasic CRTDx3 torpedo, begin turning around and fire another transphasic torpedo before scooting away with EPTE and APO to get out of range in a big hurry, then buff up and prepare for the next attack round several seconds later.
I now have the option for either using Photon Mines, Quantum Mines, Plasma Mines or Transphasics.
I have been testing the transphasic build and it has been rather fun. The cluster torp is the god of the transphasic torpedo family. Now we know how the Breen where able to rip through starfleet to get to earth lol!:D