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Dyson Science Vessel - Drain Build - Thoughts and Suggestions?

mordan8504mordan8504 Member Posts: 40 Arc User
I'm looking at getting the Dyson Science Vessel Bundle from the C-Store, but I want to be sure it's worth it first. I've created a little bit of a build that I'm using now, minus skill points as they need to be revamped, but I'm not sure if this vessel is the best for the drain build.

http://skillplanner.stoacademy.com/?build=dysondrainstarter_0

Basically, I'd like some help getting the right ship for a drain build so I don't waste too much in the way of resources. I want a build that will get rid of shields as quickly as possible to give me the best use of my 2 kinetic damage sources. What suggestions can you give me?

I am a SCI captain and I always fly SCI ships. I've got loads of ZEN and I've got somewhere near 1200 Lobi Crystals sitting around. What would the ideal setup be in your opinion?
Post edited by mordan8504 on

Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Is this for PvE or PvP. Seems more than fine for PvE purposes.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited April 2014
    I would get a tykens II in there. ES3, TR2, and Leech can drain almost any NPC dry. The key to draining is stacking.



    but yeah, lucho80 is probably the most experienced drainer in the game for both PvP and PvE.
  • mordan8504mordan8504 Member Posts: 40 Arc User
    edited April 2014
    lucho80 wrote: »
    Is this for PvE or PvP. Seems more than fine for PvE purposes.

    PvE, I'm not much into PvP really. Should've said that.
  • mordan8504mordan8504 Member Posts: 40 Arc User
    edited April 2014
    Also, ship suggestions would be appreciated if there's a better choice.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    rmy1081 wrote: »
    I would get a tykens II in there. ES3, TR2, and Leech can drain almost any NPC dry. The key to draining is stacking.



    but yeah, lucho80 is probably the most experienced drainer in the game for both PvP and PvE.

    Exactly no real need for 2 ES's, when you pop a TR simply hit them with an sybsystem attack to their engines to keep them pinned in there longer.

    Or if in full tac mode pop off the TR, and fire off ES for virtually the same effect.

    If it were me I would either get rid of the TS or HY, and only use one of those while replacing the other with a BO.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • mordan8504mordan8504 Member Posts: 40 Arc User
    edited April 2014
    Exactly no real need for 2 ES's, when you pop a TR simply hit them with an sybsystem attack to their engines to keep them pinned in there longer.

    Or if in full tac mode pop off the TR, and fire off ES for virtually the same effect.

    If it were me I would either get rid of the TS or HY, and only use one of those while replacing the other with a BO.

    Sounds good...I've made a few changes...this is the current loadout with skill set up as well.

    http://www.stoacademy.com/tools/skillplanner/?build=scidrainovesta_0
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited April 2014
    Exactly no real need for 2 ES's, when you pop a TR simply hit them with an sybsystem attack to their engines to keep them pinned in there longer.

    Or if in full tac mode pop off the TR, and fire off ES for virtually the same effect.

    If it were me I would either get rid of the TS or HY, and only use one of those while replacing the other with a BO.

    Today I'm feeling generous with my advice, seems to happen more often on Saturdays. That, or maybe it's that UCONN got to the NCAA championship game combined with the beer that has got me talking.

    Hitting the engines with subsystem targeting is nice sometimes, but hitting the shields against NPCs is way more rewarding in order to make the targets pop quickly.

    You can get away with using one copy of ES and TR with 3 deflector officers, and even 2 would get you a lot of benefit. Tachyon Beam 2 would also be very effective against NPCs since their shields tend to stay down once ripped to shreds. On a Dyson Destroyer, and with the 2nd deflector, you get extra shield drain/heal by using these abilities.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited April 2014
    lucho80 wrote: »
    Today I'm feeling generous with my advice, seems to happen more often on Saturdays. That, or maybe it's that UCONN got to the NCAA championship game combined with the beer that has got me talking.

    Hitting the engines with subsystem targeting is nice sometimes, but hitting the shields against NPCs is way more rewarding in order to make the targets pop quickly.

    You can get away with using one copy of ES and TR with 3 deflector officers, and even 2 would get you a lot of benefit. Tachyon Beam 2 would also be very effective against NPCs since their shields tend to stay down once ripped to shreds. On a Dyson Destroyer, and with the 2nd deflector, you get extra shield drain/heal by using these abilities.

    Ah but the longer they stay put in the TR, the more energy draining and kinetic dmg they suffer.

    Knockout those engines, and they have no where to go besides the TR is already working at their shldpwr.

    All those dyson sci consoles he/she is using, does some pretty decent proton dmg with 2 of his sci skills (tyken's/Tachyon beam).

    I would think it effects TB's as well, but I have never tested those consoles with that sci skill.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • norobladnoroblad Member Posts: 2,624 Arc User
    edited April 2014
    I am doing this with my free dyson, and it kind of works. I have 3 tetyron turrets, 2 heavy cannons and 1 torp (dyson grav). Backed up by a couple of drain sci skills on the officers and solid flow caps. It works pretty well but to be honest the proc rate on shield drains from weapons is not frequent enough. An elite enemy has many thousands of shield points and you have a 2.5% chance to drain less than 1/10 of that. So basically 75-90% of your shield damage is still from shooting the enemy in most cases, even with rapid fire. If you want the tert dps bonus you have to use either the mines or the beam, and that loses you 2 drain weapons on a 6 weapon ship (well, the beam is a drain weapon but it has a slow rate of fire so fewer procs).

    Here are my 2 cents:

    1) the bundle is almost worthless. Buy the one you want, if you want it, but a 3 or 9 pack is wasted money IMHO. That is a lot of zen for the built in items...

    2) The ship is kind of gimmicky. If you want a ship with 4 weapons and a ltcmdr sci slot, there are better choices by far --- BOP, vet destroyer, and many others come to mind. If you want a science ship with a good tactical officer and 3.25 forward weapons, now that is harder to find and now you have a reason to buy it. Again, just my opinion but the only useful thing about the ship is the ltcmdr tac and cannons on a sci ship, ignoring the alternate mode for the most part.

    3) You did not say, but if you are romulan, the dyson is very very good. Klingon, it is junk (BOP is just better, even compared to 10 console, in my eyes, and the karfi is the science death machine). Feds, its a niche ship bought with a purpose, there is a place for it.

    So -- TLDR -- the drain build kinda works and the ship is OK for feds and very good for roms.
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