I'd like to make a request for an option to be dropped into the least-populated instance by default when switching zones. Sometimes I just need to drop by a base to hit up the bank or exchange and don't want to have to deal with loading and rendering everyone else's polygons to do so. I don't exactly have a high-end rig, know what I'm saying?
It can't be that hard to implement. Anyone else agree?
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It does not. The game seems to preferentially favor instances with your friends and fleetmembers in them, and if none are present, it will, despite the presence of perfectly good, unpopulated instances, dump you into one crowded with useless lag-inducing people.
This is why you see instances with 80 people in them, and then at the bottom of the list, instances with 2 people in them, that the game COULD have put you in, but didn't, just to annoy you.
It does not. The game seems to preferentially favor instances with your friends and fleetmembers in them, and if none are present, it will, despite the presence of perfectly good, unpopulated instances, dump you into one crowded with useless lag-inducing people.
Yes, because this is a multiplayer game. That means its meant to be played with other people. :rolleyes:
You want to be in an empty instance, switch to it yourself.
EDIT: Automatically placing players into low-population instances would mean those instances never close, forcing the server to run a bazillion instances with 2 people in them instead of a few instances with 80, wasting server resources like nobody's business.
Yes, because this is a multiplayer game. That means its meant to be played with other people. :rolleyes:
That would make sense if there was anything to play in the areas in question. There isn't. Ever since the random Klingon Marauders stopped being able to reach ESD and shoot up the neighborhood, there's been nothing of interest involving the other players except lag.
I'd like to make a request for an option to be dropped into the least-populated instance by default when switching zones. Sometimes I just need to drop by a base to hit up the bank or exchange and don't want to have to deal with loading and rendering everyone else's polygons to do so. I don't exactly have a high-end rig, know what I'm saying?
It can't be that hard to implement. Anyone else agree?
Don't think they will ever do this, you will end -up with zones with only a couple people on and 100's of zones and the server don't like that.
other games give you the option to always choose which instance to load when there is a choice available. I think that would be a suitable compromise, and I would completely support it.
I agree with the OP's post. The game's instance assigning line of code needs to be adjusted. There should also be a toggle somewhere in the Options menu which would allow you to prefer a less populated instance, or an instance with friends/fleetmates.
stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
Missing the good ol' days of PvP: Legacy of Romulus to Season 9 My List of Useful Links, Recently Updated November 25 2017!
Comments
This is why you see instances with 80 people in them, and then at the bottom of the list, instances with 2 people in them, that the game COULD have put you in, but didn't, just to annoy you.
You want to be in an empty instance, switch to it yourself.
EDIT: Automatically placing players into low-population instances would mean those instances never close, forcing the server to run a bazillion instances with 2 people in them instead of a few instances with 80, wasting server resources like nobody's business.
Don't think they will ever do this, you will end -up with zones with only a couple people on and 100's of zones and the server don't like that.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
My List of Useful Links, Recently Updated November 25 2017!