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Kellicams

angrytargangrytarg Member Posts: 11,009 Arc User
edited April 2014 in Klingon Discussion
I'd like to see Klingons use those units of distance measuring. Since I'm not entirely sure where a general thread on the matter would be appropriate and to show how stupid the 30-day-rule is, I'm going to create the thread next to the original Kellicam thread.

10 km weapon range is nonsense, we all know that. Perhaps this discussion about the Kellicams could at some point lead to a UI overhaul which would let KDF meassure in Kellicams and Starfleet and Romulans use another kind of meassurement, some form of "unit". It would make more sense than using kilometers.

Units would be equal numerically, just add some flair to the game. So present 10 km weaponrange would translate into 10 Kellicams.
lFC4bt2.gif
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Post edited by Unknown User on

Comments

  • dkratascodkratasco Member Posts: 585 Arc User
    edited March 2014
    Nice idea and so there is no functioning scale in this game so no problem with using different units names.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited March 2014
    I don't see where a change from KM to KC would be that game breaking.

    Some people would nerdrage that it wasn't exact, but IMO it would be better then using KM.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    lol :Dangrytarg, I was intending to revive the 'kellicam' topic once I saw the other thread raised from the dead with potent necromancy and rightfully killed by bluegeek.

    Anyway, I just wanted to give my support for the idea. It might not look like much for some people - but to me personally the little things like this one can make a whole lot of diffeence. I'm not sure if I ever mentioned this - but you can't imagine how happy I was and still am that with LoR Cryptic brought back the original Klingon tricoder. It just looks so cool and authentic.

    The 'kellicams' can be just switched as the default measurment for the KDF, since as others already mentioned that there's no clear fucntioning scale in STO anyway - so instead of kilometers the KDF would use kellicams.
    It would be even better if the kellicams could be tweaked to display the apropriate difference from kilometers they have in canon, some people would rage (as always) but it shouldn't be that tough to adapt - especially since it's still the same numerical system, so you'll just have to adapt to a different figure on a KDF ship.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    I'd like that too.

    It would be confusing as hell if my character gets into shooting range at 5.00 instead of 10.00 but that would add some immersion. So it would be fun.

    And yes, generally, we shouldn't use km anyway.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited March 2014
    I agree.
    I also think units overall should get a couple of extra digits.

    So for instance 10km would become 1000 kellicams.

    Fun fact: Kruge got within 500 kellicams before decloaking and attacking the Enterprise.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    I agree.
    I also think units overall should get a couple of extra digits.

    So for instance 10km would become 1000 kellicams.

    Fun fact: Kruge got within 500 kellicams before decloaking and attacking the Enterprise.

    That sounds like making much more sense then 10 km (that would actually be 1000 km ?)

    But the distances are a joke here anyway... I mean how far can a SNIPER rifle fire in sto? 10 meters? You can throw stuff that far!!!
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited March 2014
    Well in the tutorial missions Kellicams are actually mentioned, I saw it a couple a days ago on a new toon.
  • angrytargangrytarg Member Posts: 11,009 Arc User
    edited March 2014
    shpoks wrote: »
    lol :Dangrytarg, I was intending to revive the 'kellicam' topic once I saw the other thread raised from the dead with potent necromancy and rightfully killed by bluegeek.

    I know, the 30-day-rule spawns a certain urge to do that, right? :D

    Qa'Pla warriors, I'm glad that quite a bunch of you supports the idea after all those years :cool:
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited March 2014
    It'd be okay for immersion purposes as long as you could switch back to metric. What the OP and seemingly everyone else in the thread seems to be missing is that not everyone who plays STO is an obsessive Star Trek fan who can tell you exactly what the conversion factor between a tessipate and a hectare is.

    Also, not everyone who plays KDF is a frakking Klingon, no matter how much the storyline writers seem to think they are.
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    starswordc wrote: »
    It'd be okay for immersion purposes as long as you could switch back to metric. What the OP and seemingly everyone else in the thread seems to be missing is that not everyone who plays STO is an obsessive Star Trek fan who can tell you exactly what the conversion factor between a tessipate and a hectare is.

    Also, not everyone who plays KDF is a frakking Klingon, no matter how much the storyline writers seem to think they are.

    Not that I mind having the option to switch back, (assuming that there's a chance in a blue moon that this would ever be implemented) but to what point? It's not like the measurment system in STO is exact, reliable or even properly presented.
    Just for example sakes, let's say that on Fed you need to be in the range of 10km to engage in combat in space, while on the KDF you'll need to be in 100 kellicams. What does that change for the player here? Why does someone have to be an "obsessive" Star Trek fan to understand simple numbers. It's the same numeric system after all.
    People don't need to know any conversions, did we need any conversions to understand the simple fact of needing to be in 10km range to initiate combat? It's a clear figure, they can say that you need to be at 10 potato chips range in order to engage combat, your UI is measuring it anyway - if you know that the number is 10, that's all you really need to not be confused at all.
    HQroeLu.jpg
  • mondoidmondoid Member Posts: 305 Arc User
    edited March 2014
    1 Kellicam is equal to 2 kilometers, its should be to difficult to implement it as an option on the HUD controls.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    mondoid wrote: »
    1 Kellicam is equal to 2 kilometers, its should be to difficult to implement it as an option on the HUD controls.

    Why? It just has to show the half on KDF displays.
  • timothyre99timothyre99 Member Posts: 366 Arc User
    edited March 2014
    Why? It just has to show the half on KDF displays.

    I believe he meant to say should'nt, not should, but that is just speculation on my part.
  • kimmymkimmym Member Posts: 1,317 Arc User
    edited April 2014
    I would be fine if they use the exact same digits, but just changed what the unit was listed as.

    Since the scale in STO is not standardized, 10 units is 10 units is 10 units... Call them KM or Kellicams... The unit name is irrelevant.

    Not perfect, but a change that can be implemented by art and not systems. It also would have very little chance for breakage. Even if they were to magically fix every current running instance of unit measure to some new "if its KDF half it and call it a Kellicam" system, it wouldn't be long before some new power was introduced that wasn't handled right and we get even more KDF specific bugs.

    It would be a ton easier if they just replaced KM on KDF displays with Kellicams, left the math alone, and called it a day. It may not be perfect, but it would be more canon than it is now, would take tiny amounts of developer time (They could even roll it out over time. Each time they need to open a KDF art asset, just remember to change that part of it) and would be far less prone to breakage than any convoluted conversion system ever could be.
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  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited April 2014
    angrytarg wrote: »
    I'd like to see Klingons use those units of distance measuring. Since I'm not entirely sure where a general thread on the matter would be appropriate and to show how stupid the 30-day-rule is, I'm going to create the thread next to the original Kellicam thread.

    10 km weapon range is nonsense, we all know that. Perhaps this discussion about the Kellicams could at some point lead to a UI overhaul which would let KDF meassure in Kellicams and Starfleet and Romulans use another kind of meassurement, some form of "unit". It would make more sense than using kilometers.

    Units would be equal numerically, just add some flair to the game. So present 10 km weaponrange would translate into 10 Kellicams.

    10 Kilometers

    10 Kellicams

    Problem solved?
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  • angrytargangrytarg Member Posts: 11,009 Arc User
    edited April 2014
    10 Kilometers

    10 Kellicams

    Problem solved?

    hmmm... naaah :P :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited April 2014
    starswordc wrote: »
    It'd be okay for immersion purposes as long as you could switch back to metric. What the OP and seemingly everyone else in the thread seems to be missing is that not everyone who plays STO is an obsessive Star Trek fan who can tell you exactly what the conversion factor between a tessipate and a hectare is.

    Also, not everyone who plays KDF is a frakking Klingon, no matter how much the storyline writers seem to think they are.

    1 hectare is 2.471 tessipate?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited April 2014
    10 Kilometers

    10 Kellicams

    Problem solved?

    Awwwwww.....don't be such a party-pooper. :P
    HQroeLu.jpg
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