...why would there be an EMH feature when your replicator can generate one for you
(provided you have EC)?
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
That is actually a fairly good ship for a science ship. You need to remember that this is a game and that there needs to be some form of balance. All science ships have low HP.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
If i actually had it, i would use it as my main science ship (yes, even over the vesta). No, its not the best ship ever, but it is quite good, and its armor DOES have its uses.
If it didnt look like voyager, this ship would be worthless in game. Please reboot this. I never see anyone fly this ship anyway.
Au contraire. One of the guys in my fleet flies a Fleet Intrepid exclusively and he's damn good with it.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
The Intrepid can equip cannons. Single Cannons. Not sure why you'd want to do that, but you can equip them.
-Armor is only 15 sec? that's 150% worthless.
I think your math is off. It's an OH NOEZ button. It works just fine for that. And used to be a key component back in the day in the Intrepid Torp Boat build.
-The tv show explicetly states intrepid was designed for combat... with 2 tac consoles? only 3 for the fleet? seriously?
Did you not look at the ship's layout before you bought it? It's an old ship. It's layout has been that way forever. That one's on you if you're feeling buyer's regret. Did you think the moment you spent your zen that you'd open up a super secret EXTRA tactical console not listed?
-The HP on this ship is so low that it alone is reason enough not to fly this ship.
A lot of your points indicate to me that you are unfamiliar with science ships. For instance, the low tactical consoles. That's because they're not tactical based ships. The lack of extra cannon power. That again is not really what science ships do. And low hit points is a feature of science ships. They have stronger shields to compensate. That makes them situationally stronger in some encounters and situationally weaker in others.
Since when was Voyager armed with pulse cannons? Since we never saw them fire such weapons, we're left to assume it wasn't armed with such things.
I assume he was referring to the Warship Voyager. He also said it was designed for battle, even though it was a science ship. I'm still looking for the pulse canons, though.
Likely the only episode he ever saw.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
Since when was Voyager armed with pulse cannons? Since we never saw them fire such weapons, we're left to assume it wasn't armed with such things.
It didn't have a pulse cannon because Seven botched the trade agreement in season 4 by accusing Kovin of stealing her Borg Tech.
Which we still don't know if it was true or not. Why would Seven have a repressed memory about her tech being taken OUT by her Borg people in order to confuse it with Kovin? When did Borg start getting all picky about their tech? They just shove as much as they can into a person and send them on their way.
"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
The Intrepid can equip cannons. Single Cannons. Not sure why you'd want to do that, but you can equip them.
I think your math is off. It's an OH NOEZ button. It works just fine for that. And used to be a key component back in the day in the Intrepid Torp Boat build.
Did you not look at the ship's layout before you bought it? It's an old ship. It's layout has been that way forever. That one's on you if you're feeling buyer's regret. Did you think the moment you spent your zen that you'd open up a super secret EXTRA tactical console not listed?
A lot of your points indicate to me that you are unfamiliar with science ships. For instance, the low tactical consoles. That's because they're not tactical based ships. The lack of extra cannon power. That again is not really what science ships do. And low hit points is a feature of science ships. They have stronger shields to compensate. That makes them situationally stronger in some encounters and situationally weaker in others.
There was a previous post where players discussed a possible revamp. The basic issue is that it's an older ship now (in terms of when it was released into the game) and is cheaper than any other (2000 zen versus 2500) and it simply hasn't kept up. It's got the lowest of practically everything. It's almost an upgraded RA ship rather than a true VA ship now.
There was a previous post where players discussed a possible revamp. The basic issue is that it's an older ship now (in terms of when it was released into the game) and is cheaper than any other (2000 zen versus 2500) and it simply hasn't kept up. It's got the lowest of practically everything. It's almost an upgraded RA ship rather than a true VA ship now.
RA and VA ships are the same tier.......and 2000 is about the correct amount for almost all c-store ships that have 9-consoles.
Maybe it doesn't keep up with the current retrofits with hangar bays? Well, no, it doesn't. But maybe that's what he meant?
I dunno.
My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
I, for one, consider that the passive bonuses of the Fleet Intrepid provide some rather stiff competition on to the Vesta-derived classes.
In my opinion:
the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.
By comparison, the Fleet Intrepid seems to stand elbow-to-elbow with the Engineering-focused Rademaker-class. It offers different strengths, but that depends on how much and what you value. I feel out of love with the Aux cannons and hangars, so - to me, the Vesta's value decreased. In which case, the Fleet Intrepid just feels superior to me.
This said, my favorite probably would've been the Luna-class... if only the in-game model didn't look like it had aged so badly. This thing really needs the 2409 refit treatment.
RA and VA ships are the same tier.......and 2000 is about the correct amount for almost all c-store ships that have 9-consoles.
Like I said... upgraded RA... not an RA but half-way between an RA and what is typical now for VA (the Intrepid is no longer a typical VA ship, which is the entire point of the post).
Like I said... upgraded RA... not an RA but half-way between an RA and what is typical now for VA (the Intrepid is no longer a typical VA ship, which is the entire point of the post).
except your post is moot, because they are the same thing, there is really little difference between RA and VA ships other than the level you can use them at
Once again, i will say it, RA and VA are the same teir and thus the same thing.
In my opinion: the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships...
I've found a way to use them reasonably well along with the Quantum Field Focus Controller (deflector phaser beam), but only because I wanted to see how to make them work. Basically, I rejigged the power levels so both 'balanced' and 'weapons' have the same shield and engine power, but with balanced shoving a lot of energy into aux, and weaps shoving energy into weaps. Cannon Rapid Fire with 'balanced' power, other useful sci skills, toggling to 'weapons' power for broadsiding with phaser arrays. When enemy's shields are down, going back to 'balanced' power, hitting Rom Singularity Manipuation (that Rom Rep Tier V thing) along with plasma manifold, emergency power to aux (whatever I need), swinging forward and hitting the deflector phaser. It can deliver a punch but only to non-shielded surfaces and generally only for slow and hefty enemies (like Borg cubes).
But I only went through the trouble to see "How" to make the darned things work rather than finding them terribly useful.
Oh the aux phasers are a thing of beauty, but you've got to use them right, seat a second tactical boff, and use the tactical variant with four tac consoles, and have double scatter volley powers and attack pattern beta II, that combined with frequent grav wells can be an epic crowd clearing force that no other science vessel could hope to be!
A science vessel just needs to have more tactical capability to really shine in combo with science powers, or it wastes far more time clearing mobs than it should. Although I will agree Intrepid should NEVER get a hangar, the Vesta and that other escort carrier already stretch belief at their size to be able to spew 6 fighters out, but an Intrepid? no way, it just needs more tactical prowess, and a few other tricks to set it apart from the Vesta in it's own unique ways.
except your post is moot, because they are the same thing, there is really little difference between RA and VA ships other than the level you can use them at
Once again, i will say it, RA and VA are the same teir and thus the same thing.
In my opinion:
the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.
I rather like the Vesta's Aux Cannons. It allows for the option to shift all of the Weapon Power in to Auxiliary because you simply won't need WP anymore. Then you can do something like a Gravity Well 3, drop some Mines, use Scatter Volley or High-Yield Omega Torpedo.
I like the two consoles other than the deflector phaser. Area Effect Healing is nice for teams and defense missions. The other one cancels the effects of Gravity wells and Tractor Beams while reflecting torpedoes and such back at the attacker. And really if you add the super-phaser you can armor up like the Intrepid.
In my opinion:
the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.
Have to disagree. Doesn't really shoehorn into anything you weren't doing in previous Sci ships. Prior to these cannons there was only one option of either going all Torps with High Aux or High Weapon and rely on energy siphon/leech to gain power. With these cannons players now have the option to stay high Aux and use that as their base of damage. Granted the lack of tac slots on most sci ships doesn't make cannon builds overly attractive but having an option is an option nevertheless.
Hangar pets are brittle no matter what ship you fly and if survival is a big deal for them then again there are options to go shuttlecraft/yellowstones for more hull or use scorpions/fighters for more DPS. I like them for utility as well (IE, Yellowstones can help keep mobs clustered)
Comments
(provided you have EC)?
CRUISERS NEED A 206% HULL BUFF
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
The Intrepid can equip cannons. Single Cannons. Not sure why you'd want to do that, but you can equip them.
I think your math is off. It's an OH NOEZ button. It works just fine for that. And used to be a key component back in the day in the Intrepid Torp Boat build.
Did you not look at the ship's layout before you bought it? It's an old ship. It's layout has been that way forever. That one's on you if you're feeling buyer's regret. Did you think the moment you spent your zen that you'd open up a super secret EXTRA tactical console not listed?
A lot of your points indicate to me that you are unfamiliar with science ships. For instance, the low tactical consoles. That's because they're not tactical based ships. The lack of extra cannon power. That again is not really what science ships do. And low hit points is a feature of science ships. They have stronger shields to compensate. That makes them situationally stronger in some encounters and situationally weaker in others.
What EMH feature?
yeah, but if you went by that logic, the only ship you should EVER be using is the Scimitar.
I assume he was referring to the Warship Voyager. He also said it was designed for battle, even though it was a science ship. I'm still looking for the pulse canons, though.
Likely the only episode he ever saw.
mirror universe Long range science vessel, Cryptic, MAKE IT SO.......:)
Yeah, i know, not REALLY from the mirror universe, but it would be funny.
It didn't have a pulse cannon because Seven botched the trade agreement in season 4 by accusing Kovin of stealing her Borg Tech.
Which we still don't know if it was true or not. Why would Seven have a repressed memory about her tech being taken OUT by her Borg people in order to confuse it with Kovin? When did Borg start getting all picky about their tech? They just shove as much as they can into a person and send them on their way.
-Leonard Nimoy, RIP
The one that lowers the cooldown on your BOff Abilities. Duh.
FYI: You get it from the Bridge Officer Trainer on Earth Spacedock under the title of Photonic Officer.
This, this so much. +10.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Well Played Sir.
RA and VA ships are the same tier.......and 2000 is about the correct amount for almost all c-store ships that have 9-consoles.
Yeah, I was thinking that...
Maybe it doesn't keep up with the current retrofits with hangar bays? Well, no, it doesn't. But maybe that's what he meant?
I dunno.
Why, thank you.
t DOES NOT need a Hangar bay, that is the LAST thing it needs.
In my opinion:
the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.
By comparison, the Fleet Intrepid seems to stand elbow-to-elbow with the Engineering-focused Rademaker-class. It offers different strengths, but that depends on how much and what you value. I feel out of love with the Aux cannons and hangars, so - to me, the Vesta's value decreased. In which case, the Fleet Intrepid just feels superior to me.
This said, my favorite probably would've been the Luna-class... if only the in-game model didn't look like it had aged so badly. This thing really needs the 2409 refit treatment.
Like I said... upgraded RA... not an RA but half-way between an RA and what is typical now for VA (the Intrepid is no longer a typical VA ship, which is the entire point of the post).
except your post is moot, because they are the same thing, there is really little difference between RA and VA ships other than the level you can use them at
Once again, i will say it, RA and VA are the same teir and thus the same thing.
I've found a way to use them reasonably well along with the Quantum Field Focus Controller (deflector phaser beam), but only because I wanted to see how to make them work. Basically, I rejigged the power levels so both 'balanced' and 'weapons' have the same shield and engine power, but with balanced shoving a lot of energy into aux, and weaps shoving energy into weaps. Cannon Rapid Fire with 'balanced' power, other useful sci skills, toggling to 'weapons' power for broadsiding with phaser arrays. When enemy's shields are down, going back to 'balanced' power, hitting Rom Singularity Manipuation (that Rom Rep Tier V thing) along with plasma manifold, emergency power to aux (whatever I need), swinging forward and hitting the deflector phaser. It can deliver a punch but only to non-shielded surfaces and generally only for slow and hefty enemies (like Borg cubes).
But I only went through the trouble to see "How" to make the darned things work rather than finding them terribly useful.
A science vessel just needs to have more tactical capability to really shine in combo with science powers, or it wastes far more time clearing mobs than it should. Although I will agree Intrepid should NEVER get a hangar, the Vesta and that other escort carrier already stretch belief at their size to be able to spew 6 fighters out, but an Intrepid? no way, it just needs more tactical prowess, and a few other tricks to set it apart from the Vesta in it's own unique ways.
In which case, good for you!
Well, the stats are in the shipyard screen as well as C-Store info window, too
I rather like the Vesta's Aux Cannons. It allows for the option to shift all of the Weapon Power in to Auxiliary because you simply won't need WP anymore. Then you can do something like a Gravity Well 3, drop some Mines, use Scatter Volley or High-Yield Omega Torpedo.
I like the two consoles other than the deflector phaser. Area Effect Healing is nice for teams and defense missions. The other one cancels the effects of Gravity wells and Tractor Beams while reflecting torpedoes and such back at the attacker. And really if you add the super-phaser you can armor up like the Intrepid.
I love the Vesta. But that is just my opinion.
Have to disagree. Doesn't really shoehorn into anything you weren't doing in previous Sci ships. Prior to these cannons there was only one option of either going all Torps with High Aux or High Weapon and rely on energy siphon/leech to gain power. With these cannons players now have the option to stay high Aux and use that as their base of damage. Granted the lack of tac slots on most sci ships doesn't make cannon builds overly attractive but having an option is an option nevertheless.
Hangar pets are brittle no matter what ship you fly and if survival is a big deal for them then again there are options to go shuttlecraft/yellowstones for more hull or use scorpions/fighters for more DPS. I like them for utility as well (IE, Yellowstones can help keep mobs clustered)