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Dont Buy T5 Intrepid-

[Deleted User][Deleted User] Posts: 0 Arc User
It's the worst TRIBBLE in the game. Just bought it. Instant regret.

WTF?

-NO pulse cannons?

-Armor is only 15 sec? that's 150% worthless.

-The tv show explicetly states intrepid was designed for combat... with 2 tac consoles? only 3 for the fleet? seriously?

-The HP on this ship is so low that it alone is reason enough not to fly this ship.

-no emh feature?

If it didnt look like voyager, this ship would be worthless in game. This ship really needs a reboot..

ps: my gal x is amazing. thx. do that magic again!!
Post edited by [Deleted User] on
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    daqheghdaqhegh Member Posts: 1,490 Arc User
    edited March 2014
    ...why would there be an EMH feature when your replicator can generate one for you
    (provided you have EC)?
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
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    empireofsteveempireofsteve Member Posts: 665 Arc User
    edited March 2014
    That is actually a fairly good ship for a science ship. You need to remember that this is a game and that there needs to be some form of balance. All science ships have low HP.
    NERF CANNONS - THEY NEED A 50% NERF
    CRUISERS NEED A 206% HULL BUFF
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    If i actually had it, i would use it as my main science ship (yes, even over the vesta). No, its not the best ship ever, but it is quite good, and its armor DOES have its uses.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited March 2014
    garside wrote: »
    If it didnt look like voyager, this ship would be worthless in game. Please reboot this. I never see anyone fly this ship anyway.
    Au contraire. One of the guys in my fleet flies a Fleet Intrepid exclusively and he's damn good with it.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
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    amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    Since when was Voyager armed with pulse cannons? Since we never saw them fire such weapons, we're left to assume it wasn't armed with such things.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited March 2014
    You didn't look up the stats before you bought something? All those stats are on STO Wiki for a reason.
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    kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited March 2014
    It is ONLY good if you pretend the Vesta doesn't exist. That vessel set a complete new standard for science vessels, period.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    garside wrote: »
    -NO pulse cannons?

    The Intrepid can equip cannons. Single Cannons. Not sure why you'd want to do that, but you can equip them.
    -Armor is only 15 sec? that's 150% worthless.

    I think your math is off. It's an OH NOEZ button. It works just fine for that. And used to be a key component back in the day in the Intrepid Torp Boat build.
    -The tv show explicetly states intrepid was designed for combat... with 2 tac consoles? only 3 for the fleet? seriously?

    Did you not look at the ship's layout before you bought it? It's an old ship. It's layout has been that way forever. That one's on you if you're feeling buyer's regret. Did you think the moment you spent your zen that you'd open up a super secret EXTRA tactical console not listed?
    -The HP on this ship is so low that it alone is reason enough not to fly this ship.

    A lot of your points indicate to me that you are unfamiliar with science ships. For instance, the low tactical consoles. That's because they're not tactical based ships. The lack of extra cannon power. That again is not really what science ships do. And low hit points is a feature of science ships. They have stronger shields to compensate. That makes them situationally stronger in some encounters and situationally weaker in others.
    -no emh feature?

    What EMH feature?
    [SIGPIC][/SIGPIC]
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    It is ONLY good if you pretend the Vesta doesn't exist. That vessel set a complete new standard for science vessels, period.

    yeah, but if you went by that logic, the only ship you should EVER be using is the Scimitar.
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    daqheghdaqhegh Member Posts: 1,490 Arc User
    edited March 2014
    amosov78 wrote: »
    Since when was Voyager armed with pulse cannons? Since we never saw them fire such weapons, we're left to assume it wasn't armed with such things.

    I assume he was referring to the Warship Voyager. He also said it was designed for battle, even though it was a science ship. I'm still looking for the pulse canons, though.

    Likely the only episode he ever saw.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    daqhegh wrote: »
    I assume he was referring to the Warship Voyager. He also said it was designed for battle, even though it was a science ship.

    Likely the only episode he ever saw.

    mirror universe Long range science vessel, Cryptic, MAKE IT SO.......:)



    Yeah, i know, not REALLY from the mirror universe, but it would be funny.
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    moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited March 2014
    amosov78 wrote: »
    Since when was Voyager armed with pulse cannons? Since we never saw them fire such weapons, we're left to assume it wasn't armed with such things.

    It didn't have a pulse cannon because Seven botched the trade agreement in season 4 by accusing Kovin of stealing her Borg Tech.

    Which we still don't know if it was true or not. Why would Seven have a repressed memory about her tech being taken OUT by her Borg people in order to confuse it with Kovin? When did Borg start getting all picky about their tech? They just shove as much as they can into a person and send them on their way.
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

    -Leonard Nimoy, RIP
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    jslynjslyn Member Posts: 1,788 Arc User
    edited March 2014

    What EMH feature?



    The one that lowers the cooldown on your BOff Abilities. Duh.

    FYI: You get it from the Bridge Officer Trainer on Earth Spacedock under the title of Photonic Officer.
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    a3001a3001 Member Posts: 1,132 Arc User
    edited March 2014
    amosov78 wrote: »
    Since when was Voyager armed with pulse cannons? Since we never saw them fire such weapons, we're left to assume it wasn't armed with such things.
    The Intrepid can equip cannons. Single Cannons. Not sure why you'd want to do that, but you can equip them.



    I think your math is off. It's an OH NOEZ button. It works just fine for that. And used to be a key component back in the day in the Intrepid Torp Boat build.



    Did you not look at the ship's layout before you bought it? It's an old ship. It's layout has been that way forever. That one's on you if you're feeling buyer's regret. Did you think the moment you spent your zen that you'd open up a super secret EXTRA tactical console not listed?



    A lot of your points indicate to me that you are unfamiliar with science ships. For instance, the low tactical consoles. That's because they're not tactical based ships. The lack of extra cannon power. That again is not really what science ships do. And low hit points is a feature of science ships. They have stronger shields to compensate. That makes them situationally stronger in some encounters and situationally weaker in others.



    What EMH feature?

    This, this so much. +10.
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    jslyn wrote: »
    the One That Lowers The Cooldown On Your Boff Abilities. Duh.

    Fyi: You Get It From The Bridge Officer Trainer On Earth Spacedock Under The Title Of Photonic Officer.

    Well Played Sir.

    ;)
    [SIGPIC][/SIGPIC]
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    janus1975janus1975 Member Posts: 739 Arc User
    edited March 2014
    There was a previous post where players discussed a possible revamp. The basic issue is that it's an older ship now (in terms of when it was released into the game) and is cheaper than any other (2000 zen versus 2500) and it simply hasn't kept up. It's got the lowest of practically everything. It's almost an upgraded RA ship rather than a true VA ship now.
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    janus1975 wrote: »
    There was a previous post where players discussed a possible revamp. The basic issue is that it's an older ship now (in terms of when it was released into the game) and is cheaper than any other (2000 zen versus 2500) and it simply hasn't kept up. It's got the lowest of practically everything. It's almost an upgraded RA ship rather than a true VA ship now.

    RA and VA ships are the same tier.......and 2000 is about the correct amount for almost all c-store ships that have 9-consoles.
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    daqheghdaqhegh Member Posts: 1,490 Arc User
    edited March 2014
    RA and VA ships are the same tier

    Yeah, I was thinking that...

    Maybe it doesn't keep up with the current retrofits with hangar bays? Well, no, it doesn't. But maybe that's what he meant?

    I dunno.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
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    jslynjslyn Member Posts: 1,788 Arc User
    edited March 2014
    Well Played Sir.

    ;)



    Why, thank you. :D
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    daqhegh wrote: »
    Yeah, I was thinking that...

    Maybe it doesn't keep up with the current retrofits with hangar bays? Well, no, it doesn't. But maybe that's what he meant?

    I dunno.

    t DOES NOT need a Hangar bay, that is the LAST thing it needs.
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    umaekoumaeko Member Posts: 748 Arc User
    edited March 2014
    I, for one, consider that the passive bonuses of the Fleet Intrepid provide some rather stiff competition on to the Vesta-derived classes.

    In my opinion:
    the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.

    By comparison, the Fleet Intrepid seems to stand elbow-to-elbow with the Engineering-focused Rademaker-class. It offers different strengths, but that depends on how much and what you value. I feel out of love with the Aux cannons and hangars, so - to me, the Vesta's value decreased. In which case, the Fleet Intrepid just feels superior to me.

    This said, my favorite probably would've been the Luna-class... if only the in-game model didn't look like it had aged so badly. This thing really needs the 2409 refit treatment.
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    janus1975janus1975 Member Posts: 739 Arc User
    edited March 2014
    RA and VA ships are the same tier.......and 2000 is about the correct amount for almost all c-store ships that have 9-consoles.

    Like I said... upgraded RA... not an RA but half-way between an RA and what is typical now for VA (the Intrepid is no longer a typical VA ship, which is the entire point of the post).
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    janus1975 wrote: »
    Like I said... upgraded RA... not an RA but half-way between an RA and what is typical now for VA (the Intrepid is no longer a typical VA ship, which is the entire point of the post).

    except your post is moot, because they are the same thing, there is really little difference between RA and VA ships other than the level you can use them at

    Once again, i will say it, RA and VA are the same teir and thus the same thing.
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    organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2014
    Is this the same guy who started this hefty Tactical Intrepid thread?
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    janus1975janus1975 Member Posts: 739 Arc User
    edited March 2014
    umaeko wrote: »
    In my opinion: the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships...

    I've found a way to use them reasonably well along with the Quantum Field Focus Controller (deflector phaser beam), but only because I wanted to see how to make them work. Basically, I rejigged the power levels so both 'balanced' and 'weapons' have the same shield and engine power, but with balanced shoving a lot of energy into aux, and weaps shoving energy into weaps. Cannon Rapid Fire with 'balanced' power, other useful sci skills, toggling to 'weapons' power for broadsiding with phaser arrays. When enemy's shields are down, going back to 'balanced' power, hitting Rom Singularity Manipuation (that Rom Rep Tier V thing) along with plasma manifold, emergency power to aux (whatever I need), swinging forward and hitting the deflector phaser. It can deliver a punch but only to non-shielded surfaces and generally only for slow and hefty enemies (like Borg cubes).

    But I only went through the trouble to see "How" to make the darned things work rather than finding them terribly useful.
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    kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited March 2014
    Oh the aux phasers are a thing of beauty, but you've got to use them right, seat a second tactical boff, and use the tactical variant with four tac consoles, and have double scatter volley powers and attack pattern beta II, that combined with frequent grav wells can be an epic crowd clearing force that no other science vessel could hope to be!

    A science vessel just needs to have more tactical capability to really shine in combo with science powers, or it wastes far more time clearing mobs than it should. Although I will agree Intrepid should NEVER get a hangar, the Vesta and that other escort carrier already stretch belief at their size to be able to spew 6 fighters out, but an Intrepid? no way, it just needs more tactical prowess, and a few other tricks to set it apart from the Vesta in it's own unique ways.
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    janus1975janus1975 Member Posts: 739 Arc User
    edited March 2014
    except your post is moot, because they are the same thing, there is really little difference between RA and VA ships other than the level you can use them at

    Once again, i will say it, RA and VA are the same teir and thus the same thing.

    In which case, good for you!
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited March 2014
    You didn't look up the stats before you bought something? All those stats are on STO Wiki for a reason.

    Well, the stats are in the shipyard screen as well as C-Store info window, too ;)
    XzRTofz.gif
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    jslynjslyn Member Posts: 1,788 Arc User
    edited March 2014
    umaeko wrote: »
    In my opinion:
    the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.



    I rather like the Vesta's Aux Cannons. It allows for the option to shift all of the Weapon Power in to Auxiliary because you simply won't need WP anymore. Then you can do something like a Gravity Well 3, drop some Mines, use Scatter Volley or High-Yield Omega Torpedo.

    I like the two consoles other than the deflector phaser. Area Effect Healing is nice for teams and defense missions. The other one cancels the effects of Gravity wells and Tractor Beams while reflecting torpedoes and such back at the attacker. And really if you add the super-phaser you can armor up like the Intrepid.

    I love the Vesta. But that is just my opinion. :)
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    dcpuserdcpuser Member Posts: 71 Arc User
    edited March 2014
    umaeko wrote: »

    In my opinion:
    the auxiliary-powered cannons are overated, and kind of shoehorn you into a certain playstyle which is not all that good for science ships. Most of the Vesta consoles feel like pure gadgetry due to their nature as active powers (without any meatier passive bonuses coming with them, making slotting them a rather costy loss in general performance). The Vesta's hangar is generally more a hassle to handle and what it produces is usually swatted down like mayflies. It's also really, really brittle.

    Have to disagree. Doesn't really shoehorn into anything you weren't doing in previous Sci ships. Prior to these cannons there was only one option of either going all Torps with High Aux or High Weapon and rely on energy siphon/leech to gain power. With these cannons players now have the option to stay high Aux and use that as their base of damage. Granted the lack of tac slots on most sci ships doesn't make cannon builds overly attractive but having an option is an option nevertheless.

    Hangar pets are brittle no matter what ship you fly and if survival is a big deal for them then again there are options to go shuttlecraft/yellowstones for more hull or use scorpions/fighters for more DPS. I like them for utility as well (IE, Yellowstones can help keep mobs clustered)
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