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My top 10 Wish list that I want to see in STO

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  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited March 2014
    My top 10:

    1. Either more space traits on all species or get rid of Rom Superior OP stacking.
    2. Nerf Emergency Power to Engines.
    3. Slash the impulse mods of a handful of ships.
    4. Get rid of the stupid restrictions of boff training, put all abilities at the trainer.
    5. Working KDF tailor.
    6. Add some counter to shield bypass damage (looking at you protonic weapons)
    7. Nerf Tac Team, don't allow it to redistribute shields at super speed.
    8. A Fed Escort with a 20 turn rate and a .20 impulse mod (or 18 and .22).
    9. A Fed frigate pet with snooping capabilities.
    10. Make Science relevant on its own, without requiring a team to make it work to its full effect.
  • lowy1lowy1 Member Posts: 964 Arc User
    edited March 2014
    1. Allow unique BoFFs to train in all abilities or revamp how training is done.
    2. Space Traits for ALL BoFF Species.
    3. Make Crafting relevant by integrating rep system and C-Store/Lobi.
    4. Make Reputation Account wide or at least faction wide.
    5. Get rid of Romulan alignment and add a Mercenary Faction available to all. That way players can pick and choose as they see fit. Depending on the faction will decide what ships are available to the Captain.
    6. Make ALL Fleet Ships accessible at all SB Tiers and tier the cost in ship modules accordingly.
    7. More ship/bridge customization to include a broader skin color pallette.
    8. Allow for BoFFs to wear off duty outfits/ allow for the Jem, Reman, and Breen etc to at least have their colors customizable.
    9. Allow Space Gear to be modifiable to a certain extent. For example, the Set bonus would stay the same for the Borg Set but, a Tac Captain could swap out Flow Capacitors for Attack Patterns since a Tac with AP really doesn't need Flow Caps if they are not using hardly any sci abilities.
    10. Allow the mixing and matching of Off Duty and Uniform costumes, like wise with the unlocks like the MACO Set.
    HzLLhLB.gif

  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited March 2014
    starswordc wrote: »
    1) Foundry Storefront revamp
    2) NPCs and dialog options that actually notice what species I am
    3) the respect due a flag officer, or reduction in rank to captain
    4) people knowing that "cannon" and "canon" are not the same word

    5) Fed-Klingon War ends with J'mpok being unmasked as an Undine infiltrator, because it wouldn't be the first time their counterintel efforts spotted infiltrators at the bottom and then missed the one at the top (see DS9: "Apocalypse Rising").

    6) If Janeway reappears, it's only so she can be put up against a wall and shot for treason and accessory to genocide. We're in the Delta Quadrant now. Cryptic, you've got a golden opportunity here to fix Berman and Braga losing their damn minds and ****ting all over the franchise.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    starswordc wrote: »
    5) Fed-Klingon War ends with J'mpok being unmasked as an Undine infiltrator, because it wouldn't be the first time their counterintel efforts spotted infiltrators at the bottom and then missed the one at the top (see DS9: "Apocalypse Rising").

    Although I really do not like J'Mpok at all... so far everything indicates that the war is caused by infiltrators in the Federation, not the Empire.
  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited March 2014
    Although I really do not like J'Mpok at all... so far everything indicates that the war is caused by infiltrators in the Federation, not the Empire.
    Wat?

    Go back and reread The Path to 2409 please. The Klingons shot first, and it had to do with a land grab in the Hromi Cluster.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited March 2014
    starswordc wrote: »
    Wat?

    Go back and reread The Path to 2409 please. The Klingons shot first, and it had to do with a land grab in the Hromi Cluster.

    the feds refused to even think about having undine infiltrators, even after the klingons tried their best to prove it. they learned nothing from the Dominion war. Granted, the Klingons went a bit overboard, but they had a good point.
  • captain185captain185 Member Posts: 63 Arc User
    edited March 2014
    xigbarg wrote: »
    My list,

    1). Check boxes for mail to mass delete them if needed.
    2). Build your own ready room
    3). More combat skills involving my fists
    4). Crafting Revamp
    5). Missions requiring you to use previously used vessels. (T1-4)
    6). More beard, sideburns, mustache, ear accessory options.
    7). Shuttle Racing
    8). More Q related missions
    9). More clothing for Klingon faction

    I agree with numbers 1, 2, 5, 8, and 9.
    So, I just push the buttons and things blow up? Fascinating...
  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited March 2014
    starswordc wrote: »
    5) Fed-Klingon War ends with J'mpok being unmasked as an Undine infiltrator, because it wouldn't be the first time their counterintel efforts spotted infiltrators at the bottom and then missed the one at the top (see DS9: "Apocalypse Rising").
    Forgot 5.5. Worf replaces J'mpok as Chancellor. Don't think anyone will have a problem with that. :D
    the feds refused to even think about having undine infiltrators, even after the klingons tried their best to prove it. they learned nothing from the Dominion war. Granted, the Klingons went a bit overboard, but they had a good point.
    Look, if the Klingons were actually targeting the Undine infiltrators and plastering video of the kills all over whatever equates to the Internet in Star Trek, thereby forcing the Federation to confront the problem or lose public support, I wouldn't even have a problem if they went in and assassinated President Okeg (as long as he turned out to be an Undine).

    Instead, they're using Undine infiltration as a convenient excuse to go back to their conquistador days and be their usual bloodthirsty drunken TRIBBLE$hole selves.

    A justification for war is only as good as the actions you use it to justify. The Klingons lost the moral high ground a long time ago.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited March 2014
    1. Romulan Republic Academy
    2. Vulcan and Andor need more functionality
    2b. More Neutral Hubs like Bolarus, Boreth, Rator III, Cardassia Prime, and Ferenginar each of them will have a mini dailies
    3. Expanded areas on Earth and Q'onos
    4. Early Battle zone area similar to Solonae between the UFP and KDF to actuality show the "war", like a revamp Battle of Otho or Traelus
    5. Revamp crafting to encourage master crafters and the ability for the master crafters to create unique green to purple based on their ability and license (similar to fleet modules)
    6. More playable alien races
    7. Independent traders/pirate/merc faction
    8. More KDF shuttles
    9. Expanded areas into player's ships and fix so that the unique bridges open up to the rest of the ship.
    10. a balance between grinding events and the couple days events similar to First Contact Day
  • lazorenlazoren Member Posts: 0 Arc User
    edited March 2014
    I would like to be able to operate the ships while inside the bridge! To use the view screen and see in real time, also to have a battle console with working battle sensors (situation awareness in-side my bridge)!! One more thing, Full 360 loops, turning and barrel rolls!! Make It So….
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    - PvP
    - PvP
    - PvP
    - PvP
    - PvP
    - PvP
    - PvP
    - PvP
    - PvP
    - PvP
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited March 2014
    In no particular order:

    - Meaningful Exploration
    - Republic Academy
    - Ship Art Pass (Sabre-class!)
    - Fully Realized Interiors (Origin)
    - One-Sector-To-Rule-Them-All
    - Nemesis Romulan Uniform
    - Meaningful Crafting
    - Trill (All Home Planets)
    - DS9 Art Pass
    - Social Item Disable Toggle
  • kent1701kent1701 Member Posts: 9 Arc User
    edited March 2014
    Enterprise-J would indeed be a good idea. Shame it will not happen.
    Admiral Calb Mias Corris.
  • khan5000khan5000 Member Posts: 3,008 Arc User
    edited March 2014
    1) Customizable ships...I pick the design and then determine how many consoles it gets and where
    2) a full war sector...where the factions not only fight over space but over planets too.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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