Feedback from older authors would help as well. Do you use math and a calculator much?
Mostly only when I'm doing the writing, to keep distances and speeds consistent.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
I always have a calculator handy, along with scratch paper and/or the computer notepad program. Math is essential if you want things symmetrical or are doing stairs.
Trigonometry skills are also needed when trying to place objects or NPCs in orbit of planets at specific latitudes and longitudes, as I had to do in "Valley of the Shadow II" and my recent revamp of "Ghosts of War, Part V".
That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.
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A great example is the Alien transporter. To get things to align properly you must use math or it'll look off.
My character Tsin'xing
— Sabaton, "Great War"
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I throw a bunch of objects on the map, add some numbers, crossing my fingers and hope for the best.
I call it, the Stoutes paradox.