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New Foundry Tutorial: Do the Math!

kirksplatkirksplat Member Posts: 0 Arc User
Hey all. Here is a new tutorial on some math tricks that help with Foundry map making. I hope that a few of you new authors find it helpful.

Feedback from older authors would help as well. Do you use math and a calculator much?

http://starbaseugc.com/index.php/trailers/essential-viewing/primetimeugcs-foundry-essentials-with-kirkfat/
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Post edited by kirksplat on

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited March 2014
    Some of my designs have required it.

    A great example is the Alien transporter. To get things to align properly you must use math or it'll look off.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2014
    Awesome, thanks.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited March 2014
    kirksplat wrote: »
    Feedback from older authors would help as well. Do you use math and a calculator much?
    Mostly only when I'm doing the writing, to keep distances and speeds consistent.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    I always have a calculator handy, along with scratch paper and/or the computer notepad program. Math is essential if you want things symmetrical or are doing stairs.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited March 2014
    Trigonometry skills are also needed when trying to place objects or NPCs in orbit of planets at specific latitudes and longitudes, as I had to do in "Valley of the Shadow II" and my recent revamp of "Ghosts of War, Part V".
  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited March 2014
    I couldn't have built this without healthy amounts of math.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    I will say though that multi-select (with multi-copy/paste and multi-rotate) and snap to grid/angle have made it so I have to do less math.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited March 2014
    I don't do math.

    I throw a bunch of objects on the map, add some numbers, crossing my fingers and hope for the best.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
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