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My Dreadnought

major1cemanmajor1ceman Member Posts: 0 Arc User
edited March 2014 in Federation Discussion
Here is the build for my Dreadnought i am looking for advice to give it more power for DPS and maybe live a bit longer it does realy well i mainly play the normal missions and PVE and the dailys

My Build

The last Tactical console is the Universal Proton Particle device i couldnt find it on the list

please any feed back is welcome
[SIGPIC][/SIGPIC]
Post edited by major1ceman on

Comments

  • risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited March 2014
    I didn't look at your skills, just the ship. The Dreadnought is perfect for an Aux2Bat build.

    Try this set up if you can.

    http://www.stoacademy.com/tools/skillplanner/index.php?build=a2bassist_3190

    Despite what others say, I actually believe the Anti-Matter Spread/Saucer Separation Console bonus is worth slotting both of them. Especially when I gain nearly 10k+ hull when doing it.

    If you can, try to get the Fleet Dreadnought for the extra Tac Console Slot. Same goes for the Neutronium, RCS Module, and Warp Core (especially with the [AMP] Mod on it). That alone can increase your survivability in a majority of the PvE areas.
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  • eazzieeazzie Member Posts: 4,222 Arc User
    edited March 2014
    Had my fleet buddy look over your loadout for you (I swear by my fleet buddy he has my ship running so sweet)

    This is what he has done for you.

    http://www.stoacademy.com/tools/skillplanner/?build=1dreadlotsofbeams_0
  • major1cemanmajor1ceman Member Posts: 0 Arc User
    edited March 2014
    Cheers for the replies i will look in to these builds also one other question i also have a mix of MKXI and MKXII Antiproton weapons what would you suggest is better Phasers or Antiproton weapons?
    [SIGPIC][/SIGPIC]
  • lan451lan451 Member Posts: 3,386 Arc User
    edited March 2014
    Phaser tac consoles will boost the damage of your phaser lance. That's why you're seeing builds that use phasers instead of AP. You can use AP just fine, but your lance won't benefit from it.
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  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited March 2014
  • sirokksirokk Member Posts: 990 Arc User
    edited March 2014
    Always maximize your energy weapon damage by filling the Tactical console slots with consoles for that energy type.

    As said above by another poster, Phaser type is best for the Gal-X, since the Lance is Phaser type energy. So, I recommend moving the Zero Point Energy Conduit console somewhere else (like in place of one of the Neutronium consoles) and fill the rest of the slots with Phaser Relays, the maximum rating and quality that you can afford.
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  • ussboleynussboleyn Member Posts: 598 Arc User
    edited March 2014
    This is how I would set it up...

    http://skillplanner.stoacademy.com/?build=fdchelp123_0

    IMO Aux2batt really get the most out of this ship.

    /\
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    edited March 2014
    dump the ap 360 and obelisk warp core. put the best phaser relays you can in the tac slots. check whichever warp core you can get that gives sux bonus. build an A2B. get the antimatter spread console it's useful in the set.
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