thanks for letting me know im not THAT insane yet......
http://skillplanner.stoacademy.com/?build=kdfdpscarrier_0 and here is my idea for a dps carrier.... i know it wont be over the top, but hey, if it pulls its weight, im happy. i have a pretty basic skill tree, mostly damage and heal/hull boosts...
I use one one rather like that one. it serves me well. can be a little weak if your pets are dead though, I would make sure to have fighters for back up for when your b'rels die too fast.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Because of it's stats, you can make beams or cannons work on the Mogh rather effectively.
It has 4 tac consoles no matter what, so you have some oomph to work with. It has a fairly good base turn rate out of the gate, so cannons can be made to work.
My own personal fleet Mogh tends to sit at about the high 20's or so on turn normally, and usually gets bumped easily into the 30's when I get going with combat. It's not the best Mogh out there at all, but it's a DHC build and works well.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Basically, since you're only looking at 2 Tac consoles, mixing beam types isn't heresy. In fact, when you consider the 360 AP beam (with the 2-item bonus using that Warp Core from the same episode), which already is superior damage versus a standard beam bank... that's already a must-have, even if you run Disruptors or some other weapon type.
The Borg cutting beam is another 360 beam to seriously consider.
I was wondering if i would be completely insane if i made a beam mogh.....
and i was wondering for a tactical char, whats a good damage Vo'Quv carrier build. or should i just get a Z-store ship?
The karfi is much better for a tactical carrier build. VQ has too few weapons to make into a dps machine. You can do *well* in the VQ, certainly. But its the wrong ship for the end goal in the long run. If all you have atm is a mirror vq or something, go for it but save up for something else.
Mogh with dual beam banks is a very solid setup. I would think that beam arrays would be a waste on it.
Get Fleet Kar'fi. 4 tac consoles, 7 guns, elite frig pets use thyIII with tricobalt.
The Ferjai are however heavily out-dpsed by Elite Obelisk swarmers. The Karfi itself is a hell of an ship, and the Ferjai are good and very funny sometimes, but still, Swarmer win at the end.
As far as beams on the Mogh, since the turn rate isn't as slow as the Bortas, you won't really need EPTE to get extra speed and turn rate if using beams because of the 270 degree arc. If you use EPTS and EPTW, you can get good shield heals with resistances as well as good weapon power buffs too. Beams are an excellent choice with the Mogh.
The Ferjai are however heavily out-dpsed by Elite Obelisk swarmers. The Karfi itself is a hell of an ship, and the Ferjai are good and very funny sometimes, but still, Swarmer win at the end.
That's a failure of a comparison. Fighters outdps frigates, but are quickly killed. Only apple to apple comparisons are valid.
Swarmers have bigger spike than other fighters, but lower dps compared to elite scorps or elite widows, coupled with the lowest survivability. The problem is, Elite Fer'ja have far higher spike, with its dual ap cannons + rapid fire III, and tricobalt torps + heavy yield III which also generates aoe subspace rift. In other words, for fighters/dps, the choice is elite scorp/elite widow. For frigs/spike, it's Fer'ja. Swarmers offer neither the highest dps nor highest spike, with the downside of getting killed easily even for fighters. That's why you see few people using it.
I was also Thinking about the B'rel because i LOVE that ship and its playstyle. i was wondering if that would be survivable enough, and if it would do good damage.
I run 2 characters in the Mogh and both run beams. I did use cannons on one of them for a while and after seeing how effective Naymor was Sidra (who flies the fleet version) went all beams as well.
Quite effective. I use a combination of Elachi and Nantie disruptor beams and they work well and killing fast and I can still tank. Got to love the best of both worlds.
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I was also Thinking about the B'rel because i LOVE that ship and its playstyle. i was wondering if that would be survivable enough, and if it would do good damage.
To be honest, if you want a Decloak & kill ship, then you need to play Romulan. The first build would be fine for Romulans. They recloak faster & have crazy Crit bonus traits. Anyway, try Build 1 on something like an Arkif or Mogai, or even the T'varo. If you do that on a BoP, then the Fleet Norgh or Hoh'sus... barring that, the Hegh'ta (like I do).
Build 2... I've switched to Transphasic because it's harder to blow through shields now. Also, I am avoiding mixed Torpedo types. I guess if you go Vulnerability Locator, then you can mix Torpedo types a little better. However, that does nothing for the Breen Cluster.
(The Hargh'peng is always good, though.)
I go all Transphasic, plus the Breen set for the Transphasic boost.
Second, everyone grabs at least Lt.Com Sci for a Grav Well, so the Graviton generators go in the Sci slots. Shield consoles aren't a big help IMO.
And BOFF-wise, you don't need the Shield skills as much as you need to stay cloaked as a Torpedo boat. Sci Team & EPtS are kind of wasted on a B'rel. I run Aux to SIF because it's a fast cooldown, and it works under Cloak. Hazard Emitters is the longer cooldown, but I still run it.
If you do run so much Photon Torpedo, then you need the Dyson/Gravimetric.
Looks like a Tac Captain?
Anyway, what about APO or at least Polarize Hull? I keep a copy of APO as an escape skill, or to buff an attack on occasion. APO + Evasive = GTFO when I get snared by a tractor.
I've got both a DBB and DHC Loadout for my Mogh, and both do pretty well. I'm not sure I'd do a broadsider in a Mogh though, the turnrate is nice enough that DBBs can be used easily and the 5 fore versus 3 aft has little incentive to bring the aft to bare all the time, particularly if you have the KCB and the 360 AP beam array aft (which I do, and just using a regular AP turret for the last spot).
For the Vo'Quv, I'd go with all beam arrays and the KCB, or even all turrets plus KCB, then appropriate buffs for the two and DOffs to reduce cooldowns on those along with EPtW and EPtS cycle (two copies on a Mirror. The beast is still pretty slow to line up for standard torpedo launches in anything with faster moving targets, and you should probably forward focus, instead of running a broadsider, in the PvEs that are that slow (CCE, STFs). Your config is also a bit heavy in regards to Neutronium armor, thanks to the hard cap/diminshing returns on resistances. I'd go no more than two, unless you're using +HullHP, and fill any left over Eng consoles with either useful Universals like the Borg console, or RCS consoles to help it turn a small bit faster.
Not big on KDF BoPs, so can't comment on those directly.
i have the 3 photon because you can keep a [pretty steady stready about 1 a sec) with 3 blue/purple torp doffs. and i have a rommie, and its great. i like bops, and i would PROBABLY use that first build with dhc, i think it would b fine for PvE..... would it?
i have the 3 photon because you can keep a [pretty steady stready about 1 a sec) with 3 blue/purple torp doffs. and i have a rommie, and its great. i like bops, and i would PROBABLY use that first build with dhc, i think it would b fine for PvE..... would it?
I can stream Quantums & RR Transphasics with my setups, but you don't really want to stream torpedos. Streaming torpedos exposes you to fire.
If by PVE, you mean episodes & missions & basic STFs, you'll probably get away with being visible, streaming torpedos. In elite STFs, if you have a stream of torpedos & are effective at doing damage, then you're going to be targeted. Being under Enhanced Battle Cloak & streaming torpedos while under attack... you may not last seconds in an Elite STF because EBC means no shields, and every meaningful opponent has a HY torpedo or Torpedo Spread that will kill you due to your lack of shields. If I can steal aggro on my Sci-oriented B'rel, then a more Tactical B'rel is easily going to be shot at.
The point of the B'rel is the EBC, which means firing/Sciencing and getting back into full Cloak... not firing torps constantly. You can run a Hegh'ta for just firing Torps if you want because the Hegh'ta will be out of cloak, and shielded.
Yes, you can run the first B'rel build with DHCs, but a Hegh'ta is at least as effective at that, and doesn't cost Zen. There's no point to buying the B'rel if you're going to run a DHC build. There's some point to the T'varo (since you get a console with the Retrofit)... but the Hegh'ta will do 95% of you want out of a B'rel with DHCs. The remaining 5% (healing under Cloak) is so pointless, I don't consider it an advantage at all... not with the way Romulans can cloak versus the Klingon battle cloak.
Anyway, if you want to keep constant fire AND spend Zen, I guess I'd get a Mogh or Kar'fi instead of the B'rel The B'rel can do it, but it's kind of a waste IMO. There's nothing inherently great about the B'rel outside of the EBC, unless you're strictly spending that much Zen on looks alone.
Mogh with dual beam banks is a very solid setup. I would think that beam arrays would be a waste on it.
The biggest waste, IMO, is that with all single arrays, you're only using the array hardpoints, so the big underslung cannons don't get a workout.
I'd like them to rework dual cannons slightly to make them a bit more competitive with DHCs, though, so the ship could fire both the wing-mounted heavy cannons and the lighter head-mounted cannons.
...Actually, I might make a build for that anyway. Not like anyone's going to stop me!
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I use cannons on my Mogh though, looks weird to me with beams. But that doesn't mean that with beams it's not doable or efficient.
http://skillplanner.stoacademy.com/?build=kdfdpscarrier_0 and here is my idea for a dps carrier.... i know it wont be over the top, but hey, if it pulls its weight, im happy. i have a pretty basic skill tree, mostly damage and heal/hull boosts...
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if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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It has 4 tac consoles no matter what, so you have some oomph to work with. It has a fairly good base turn rate out of the gate, so cannons can be made to work.
My own personal fleet Mogh tends to sit at about the high 20's or so on turn normally, and usually gets bumped easily into the 30's when I get going with combat. It's not the best Mogh out there at all, but it's a DHC build and works well.
Or of course, can't go wrong with a beam build.
http://sto-forum.perfectworld.com/showthread.php?t=1052621
Basically, since you're only looking at 2 Tac consoles, mixing beam types isn't heresy. In fact, when you consider the 360 AP beam (with the 2-item bonus using that Warp Core from the same episode), which already is superior damage versus a standard beam bank... that's already a must-have, even if you run Disruptors or some other weapon type.
The Borg cutting beam is another 360 beam to seriously consider.
It's interesting, in any case.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
The karfi is much better for a tactical carrier build. VQ has too few weapons to make into a dps machine. You can do *well* in the VQ, certainly. But its the wrong ship for the end goal in the long run. If all you have atm is a mirror vq or something, go for it but save up for something else.
Mogh with dual beam banks is a very solid setup. I would think that beam arrays would be a waste on it.
The Ferjai are however heavily out-dpsed by Elite Obelisk swarmers. The Karfi itself is a hell of an ship, and the Ferjai are good and very funny sometimes, but still, Swarmer win at the end.
That's a failure of a comparison. Fighters outdps frigates, but are quickly killed. Only apple to apple comparisons are valid.
Swarmers have bigger spike than other fighters, but lower dps compared to elite scorps or elite widows, coupled with the lowest survivability. The problem is, Elite Fer'ja have far higher spike, with its dual ap cannons + rapid fire III, and tricobalt torps + heavy yield III which also generates aoe subspace rift. In other words, for fighters/dps, the choice is elite scorp/elite widow. For frigs/spike, it's Fer'ja. Swarmers offer neither the highest dps nor highest spike, with the downside of getting killed easily even for fighters. That's why you see few people using it.
I was also Thinking about the B'rel because i LOVE that ship and its playstyle. i was wondering if that would be survivable enough, and if it would do good damage.
and here is an alternate build.
http://skillplanner.stoacademy.com/?build=brelawsomesauce2_0
its a torpedo bomber
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Quite effective. I use a combination of Elachi and Nantie disruptor beams and they work well and killing fast and I can still tank. Got to love the best of both worlds.
To be honest, if you want a Decloak & kill ship, then you need to play Romulan. The first build would be fine for Romulans. They recloak faster & have crazy Crit bonus traits. Anyway, try Build 1 on something like an Arkif or Mogai, or even the T'varo. If you do that on a BoP, then the Fleet Norgh or Hoh'sus... barring that, the Hegh'ta (like I do).
Build 2... I've switched to Transphasic because it's harder to blow through shields now. Also, I am avoiding mixed Torpedo types. I guess if you go Vulnerability Locator, then you can mix Torpedo types a little better. However, that does nothing for the Breen Cluster.
(The Hargh'peng is always good, though.)
I go all Transphasic, plus the Breen set for the Transphasic boost.
Second, everyone grabs at least Lt.Com Sci for a Grav Well, so the Graviton generators go in the Sci slots. Shield consoles aren't a big help IMO.
And BOFF-wise, you don't need the Shield skills as much as you need to stay cloaked as a Torpedo boat. Sci Team & EPtS are kind of wasted on a B'rel. I run Aux to SIF because it's a fast cooldown, and it works under Cloak. Hazard Emitters is the longer cooldown, but I still run it.
If you do run so much Photon Torpedo, then you need the Dyson/Gravimetric.
Looks like a Tac Captain?
Anyway, what about APO or at least Polarize Hull? I keep a copy of APO as an escape skill, or to buff an attack on occasion. APO + Evasive = GTFO when I get snared by a tractor.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
For the Vo'Quv, I'd go with all beam arrays and the KCB, or even all turrets plus KCB, then appropriate buffs for the two and DOffs to reduce cooldowns on those along with EPtW and EPtS cycle (two copies on a Mirror. The beast is still pretty slow to line up for standard torpedo launches in anything with faster moving targets, and you should probably forward focus, instead of running a broadsider, in the PvEs that are that slow (CCE, STFs). Your config is also a bit heavy in regards to Neutronium armor, thanks to the hard cap/diminshing returns on resistances. I'd go no more than two, unless you're using +HullHP, and fill any left over Eng consoles with either useful Universals like the Borg console, or RCS consoles to help it turn a small bit faster.
Not big on KDF BoPs, so can't comment on those directly.
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I can stream Quantums & RR Transphasics with my setups, but you don't really want to stream torpedos. Streaming torpedos exposes you to fire.
If by PVE, you mean episodes & missions & basic STFs, you'll probably get away with being visible, streaming torpedos. In elite STFs, if you have a stream of torpedos & are effective at doing damage, then you're going to be targeted. Being under Enhanced Battle Cloak & streaming torpedos while under attack... you may not last seconds in an Elite STF because EBC means no shields, and every meaningful opponent has a HY torpedo or Torpedo Spread that will kill you due to your lack of shields. If I can steal aggro on my Sci-oriented B'rel, then a more Tactical B'rel is easily going to be shot at.
The point of the B'rel is the EBC, which means firing/Sciencing and getting back into full Cloak... not firing torps constantly. You can run a Hegh'ta for just firing Torps if you want because the Hegh'ta will be out of cloak, and shielded.
Yes, you can run the first B'rel build with DHCs, but a Hegh'ta is at least as effective at that, and doesn't cost Zen. There's no point to buying the B'rel if you're going to run a DHC build. There's some point to the T'varo (since you get a console with the Retrofit)... but the Hegh'ta will do 95% of you want out of a B'rel with DHCs. The remaining 5% (healing under Cloak) is so pointless, I don't consider it an advantage at all... not with the way Romulans can cloak versus the Klingon battle cloak.
Anyway, if you want to keep constant fire AND spend Zen, I guess I'd get a Mogh or Kar'fi instead of the B'rel The B'rel can do it, but it's kind of a waste IMO. There's nothing inherently great about the B'rel outside of the EBC, unless you're strictly spending that much Zen on looks alone.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
I'd like them to rework dual cannons slightly to make them a bit more competitive with DHCs, though, so the ship could fire both the wing-mounted heavy cannons and the lighter head-mounted cannons.
...Actually, I might make a build for that anyway. Not like anyone's going to stop me!