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TRIBBLE Maintenance and Release Notes - March 19, 2014

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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    amosov78 wrote: »
    It depends on how you define intelligence and causing suffering to organic lifeforms. Since the Undine ships are made from the same biological material as the Undine themselves, how do we know that there isn't a symbiotic relationship going on, that maybe the ship is an actual extension of a particular member of their species? I wonder if anyone at Starfleet even questioned the possibility? But then Starfleet hardly acts like Starfleet anymore.

    dude... you're thinking too hard on this. :)
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    rmy1081 wrote: »
    dude... you're thinking too hard on this. :)

    Isn't that what Star Trek was supposed to do?
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • cobaltfleetcobaltfleet Member Posts: 22 Arc User
    edited March 2014
    amosov78 wrote: »
    It depends on how you define intelligence and causing suffering to organic lifeforms. Since the Undine ships are made from the same biological material as the Undine themselves, how do we know that there isn't a symbiotic relationship going on, that maybe the ship is an actual extension of a particular member of their species? I wonder if anyone at Starfleet even questioned the possibility? But then Starfleet hardly acts like Starfleet anymore.

    I do not want to disprove you, because you do raise a valid point. But if you would clone an arm, not attach it to someone but just burn it or something, are you hurting the arm? If so, would it be wrong? If I had to answer I would say no, because while the arm is made of the same biological material as a human, it can't feel without a brain to feel it. Maybe the ships are like that, a oversized mutated arm. Sure, it could be that the Undine inside it act as a brain in this instance. But we don't know that, and if I could design a biological ship that functions without a brain, without someone acting like a brain or be able to remove the ability to feel pain, I would do so simply because of the tactical advantage. But then again, we're killing thousands of living creatures every hour on STO when we destroy starships.
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited March 2014
    Regardless of whether Season 9 will have any additions to the Foundry. I hope that sometime before launch the Foundry will be turned back on so we can make sure that the mission doors, interactable objects and dialogue contacts all work correctly.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2014
    lucho80 wrote: »
    So you are all for aux2bat being used by engineers to keep yourselves all healed and/or debuff clear while FAWing away (Plus you have cruiser commands) and tac ships (Specially Romulans) being able to one-shot people with alpha strikes (Saw plenty of 50K nasty ones today and was on the receiving end of 2 of them), but sci ships should remain as-is?

    The other two sci abilites got taken down a notch thanks to the ET/ST/TT changes (between ET and ST you can clear all science debuffs), and no one ever paid attention to SA with all the Rom placate, black goo, jam sensors, and the whole long list of things that invalidated it.

    P.S. Just equip the debuff clearing doff on your engineer and problem solved for you.

    I am not in favor of most of the allegedly broken stuff you cited. But adding more broken stuff won't help.

    As a subjective feedback, it seems that the change in SA was made, in most part, in response to healing becoming suddenly stronger with the removal of Team power shared cooldowns. The difference is that it doesn't have an effect on Engineering (and Science?) Team alone, but on all healing skills. Possibly shield healing as well, since it supposedly counts as healing. What about regen, both of hull and shields?

    Because of the many things the debuff can affect (just like Subnuc), it seems way too strong.
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  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    amosov78 wrote: »
    It depends on how you define intelligence and causing suffering to organic lifeforms. Since the Undine ships are made from the same biological material as the Undine themselves, how do we know that there isn't a symbiotic relationship going on, that maybe the ship is an actual extension of a particular member of their species? I wonder if anyone at Starfleet even questioned the possibility? But then Starfleet hardly acts like Starfleet anymore.

    I've played the mission and the ships do have some rudimentary intelligence. However, they are also hostile to the player's ships and basically seem to be a genetically engineered bioweapon that is hostile to anything that is not Undine.

    While the ships are alive and these are a lifeform, they are also a weapon that is inherently hostile to humanoid life. If anything, they're evidence that the Undine are basically monsters - They've created a new form of life that will kill other life for their own purposes. Their very existence is an ethical dillemna.

    Now I don't want to understate your point, but the fact is, these things are actively agressive against us like a predator would be. If you're about to be mauled by a Bear you don't go "Well the Bear is acting instinctively and I should let it maul me," you try to defend yourself, possibly even shooting and killing the Bear to save your life.

    The sad truth is, the Undine have created a lifeform to kill other lifeforms. The only way we can stop these creatures is to negotiate peace with the Undine or to kill them when we come under attack. The Undine have refused the former several times by now. So we are forced to do the latter.

    As sad as it is, those larvae will grow up to become a Nicor Cruiser or the like and be used to kill other people later. You might be killing a life now, but that life will likely be used to kill hundreds if not thousands of other lifeforms later.

    We're in a "Its us or them" situation. And ethically objections aside, we will always choose us.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    I've played the mission and the ships do have some rudimentary intelligence. However, they are also hostile to the player's ships and basically seem to be a genetically engineered bioweapon that is hostile to anything that is not Undine.

    While the ships are alive and these are a lifeform, they are also a weapon that is inherently hostile to humanoid life. If anything, they're evidence that the Undine are basically monsters - They've created a new form of life that will kill other life for their own purposes. Their very existence is an ethical dillemna.

    Now I don't want to understate your point, but the fact is, these things are actively agressive against us like a predator would be. If you're about to be mauled by a Bear you don't go "Well the Bear is acting instinctively and I should let it maul me," you try to defend yourself, possibly even shooting and killing the Bear to save your life.

    The sad truth is, the Undine have created a lifeform to kill other lifeforms. The only way we can stop these creatures is to negotiate peace with the Undine or to kill them when we come under attack. The Undine have refused the former several times by now. So we are forced to do the latter.

    As sad as it is, those larvae will grow up to become a Nicor Cruiser or the like and be used to kill other people later. You might be killing a life now, but that life will likely be used to kill hundreds if not thousands of other lifeforms later.

    We're in a "Its us or them" situation. And ethically objections aside, we will always choose us.

    While this is true, to a point, all we seem to do is blow stuff up and possibly, maybe, ask questions later. The Undine weren't using their ships to destroy anyone until the Borg, and then the Iconians, attacked them. Their situation is purely defense based, like ours is now, and our ships are just as capable of destroying planets as any Undine vessel. Sure it's a stance based on their cultural bias, but eye for an eye tactics are never very effective means of deterrent.

    The Voth it would seem were desperate enough to want to use the Omega particles to try and destroy the Undine attacking them in their space, we interfered, as usual in STO, without fully understanding the situation*, which has now led to the deaths of the Voth in their controlled area, and possibly beyond. At what point does this just become tiresome and wrong, I think we've at least murdered a planet full of lifeforms by this point, either directly or indirectly.

    *It was certainly nice of Nelen Exil to completely gloss over this threat while we were conversing, it certainly would have been great to have had a heads up about just who the Voth were trying to obliterate.

    EDIT: Just to clarify a point.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • sirboulevardsirboulevard Member Posts: 722 Arc User
    edited March 2014
    amosov78 wrote: »
    While this is true all we seem to do is blow stuff up and possibly, maybe, ask questions later. The Voth it would seem were desperate enough to want to use the Omega particles to try and destroy the Undine attacking them in their space, we interfered, as usual in STO, without fully understanding the situation*, which has now led to the deaths of the Voth in their controlled area, and possibly beyond. At what point does this just become tiresome and wrong, I think we've at least murdered a planet full of lifeforms by this point, either directly or indirectly.

    *It was certainly nice of Nelen Exil to completely gloss over this threat while we were conversing, it certainly would have been great to have had a heads up about just who the Voth were trying to obliterate.

    1) That is also a nature of the story that's being told. This cycle of violence is all a manipulation, and until the source of that manipulation (read: the Iconians) are dealt with, it will continue.

    2) Nelen probably knew jack about the identity of the Undine. The Voth are very unwilling to share information with anyone. To quote Nelen: the problem with dividing your minds up with the lack of shared knowledge. I doubt anything about the Undine went beyond the military and leadership castes.

    3) Star Trek has always had this hypocrisy about combat. It was especially bad in early TNG when Gene was still heavily involved leading to episodes like "Peak Performance" where Riker condemns using weapons then we go on to have an episode about space combat.

    4) The emphasis on Pew Pew Pew, is sadly because many people do not enjoy diplomatic missions. New Romulus was a great adventure zone IMO because most of it is doing things like getting equipment repaired or scans of local wildlife. And yet, there is a very vocal part of this community that shuns that kind of content because its "boring." I would love more diplomacy in the game (and the teasers about the new FE leading to a new alliance between the Federation and the Klingons is a nice step forward), at the end of the day, the game has to at least please the community and right now, people want guns blazing balls to the walls content. If you want some real trek diplomacy and storytelling, check out the Foundry, lots of authors have been writing it so that the devs can make the pew pew thats making the game money.
    [SIGPIC][/SIGPIC]

    TRIBBLE Hydra! Hail Janeway!
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    It seems to me that the planet killer issue is a distraction from the real issue; why to the Undine want easy access to the Solanae Dyson Sphere? It can't be to gain access to our space because they already can do that, otherwise the Federation and the Klingon Empire wouldn't be embroiled in this pointless war, and like Captain Shon suggested in "Sphere of Influence", we can take out the gateway on our side if need be. So, what is it that they want or need there?
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • as7rayas7ray Member Posts: 0 Arc User
    edited March 2014
    So I've been testing out sensor analysis.....While it doesn't cut enemies heals in half it's more like 35 percent or does it cut the initial heal in half not counting points into the healing skill I.E. Sci team and Emitters. Also if put on a ally it also cuts their heals in half also. It doesn't give them anymore heals but less.

    Also if you shockwave the person doing sensor analysis it will end but sense there's no CD it can start all over again from the beginning though. Although there is no indication on who is doing it unless ofc. there is only one sci on the enemy team.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    Dear devs:

    With your last Tribble patch it took me 5-10 minutes to go from the Loading screen into the character selection screen. With this new one, I just get thrown into the never ending wait of the Loading screen. After about 20 min it says account ticket authentication failed, and THEN I can finally log in successfully from inside the game. I think something with the loader must be broken. Please fix it BEFORE season 9 is released.

    Thanks,
    Luis

    Details: I'm not using Arc or Steam. Logging into Holodeck works fine, it's just a Tribble problem.
  • tk79tk79 Member Posts: 1,020 Arc User
    edited March 2014
    lucho80 wrote: »
    Dear devs:

    With your last Tribble patch it took me 5-10 minutes to go from the Loading screen into the character selection screen. With this new one, I just get thrown into the never ending wait of the Loading screen. After about 20 min it says account ticket authentication failed, and THEN I can finally log in successfully from inside the game. I think something with the loader must be broken. Please fix it BEFORE season 9 is released.

    Thanks,
    Luis

    Details: I'm not using Arc or Steam. Logging into Holodeck works fine, it's just a Tribble problem.

    This happens with Holodeck patches as well. Whenever a patch seems to change certain files in my game folder, the first time the game boots up, it will take many minutes, more than 10 minutes sometimes.
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited March 2014
    amosov78 wrote: »
    It depends on how you define intelligence and causing suffering to organic lifeforms. Since the Undine ships are made from the same biological material as the Undine themselves, how do we know that there isn't a symbiotic relationship going on, that maybe the ship is an actual extension of a particular member of their species? I wonder if anyone at Starfleet even questioned the possibility? But then Starfleet hardly acts like Starfleet anymore.

    War is war. What's the difference between blowing up ships with thousands of people on them and blowing up living ships? The "they are hatchlings" argument doesn't really apply. They may be grown, but they are technology nonetheless. Military assets. You don't get moral doubts when destroying ships with advanced AI computers, either. Every holodeck can create a fully aware AI, and yet we blow up ship after ship with those abbilities.

    To draw the line at "organic" ships is just bigotry because humans are organic.
    Those things are as much children as the Second Death Star was a child when it was destroyed by the Alliance to Restore the Republic.
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  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited March 2014
    xiaoping88 wrote: »
    War is war. What's the difference between blowing up ships with thousands of people on them and blowing up living ships? The "they are hatchlings" argument doesn't really apply. They may be grown, but they are technology nonetheless. Military assets. You don't get moral doubts when destroying ships with advanced AI computers, either. Every holodeck can create a fully aware AI, and yet we blow up ship after ship with those abbilities.

    To draw the line at "organic" ships is just bigotry because humans are organic.
    Those things are as much children as the Second Death Star was a child when it was destroyed by the Alliance to Restore the Republic.

    There isn't a difference, which is one of the base problems with how STO does things, the problem is they don't even address the issue of such loss of life and/or cruelty in mission dialogue, which would at least be start. Picard eventually balked at the idea of using a weapon of mass destruction like a virus to destroy the Borg, and both Janeway and the Borg Queen in "Unimatrix Zero, Part II" raised the issue of destroying massive amounts of "innocent" Borg drones just to gain a tactical advantage, and the Borg are one of Starfleet's worst and unforgiving enemies.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • sophus84atsophus84at Member Posts: 404 Arc User
    edited March 2014
    so sensor analysis now is a ability toolbar power?? .. why!?
    "Mei Borg is net deppat".....

    [SIGPIC][/SIGPIC]
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    tk79 wrote: »
    This happens with Holodeck patches as well. Whenever a patch seems to change certain files in my game folder, the first time the game boots up, it will take many minutes, more than 10 minutes sometimes.

    It's not the first time, it's EVERY time I try Tribble. I've logged in 4 or 5 times today, every time the same thing with authentication and the long delay in the loading screen.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited March 2014
    amosov78 wrote: »
    There isn't a difference, which is one of the base problems with how STO does things, the problem is they don't even address the issue of such loss of life and/or cruelty in mission dialogue, which would at least be start.

    I can agree with that.
    Only that in the case of the Undine it's less cruel then in pretty much every other case.
    To destroy a Cardassian ship means to kill hundreds or thousands of self aware people and some pretty advanced AI technology.

    To destroy an Undine ship means to destroy one pilot and one (semi-aware ?) biological ship.
    Oh, and they Undine are the aggressors. They are combatants.
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  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2014
    It's difficult to thoroughly explain. Basically, the amount of healing you were receiving was being amplified by a variable that should not have been used - a variable that is a passive feature of all starships. The passive feature it was incorrectly being influenced by is the one that controls the amount of Max Hull any given starship has. This added an additional multiplier into the final healing value that skewed the results in favor of larger, high-Hull vessels (Cruisers, Carriers, etc) while penalizing smaller vessels (Raiders, Escorts, etc).

    Well, it was healing for a percentage of the hull, why is that wrong?

    I hope it hasn't been standardized at the lowest value. I think my Hegh'ta was healing at about 1400 a tick while an Odyssey for something like 2300.
    I'd hate to see cruisers heal oly for that low BoP value and I hope that it's been put at some appropriate median value instead.

    EDIT: It's much worse than I though and seems to go against your post. I've just observed on Tribble a tick of it going for 1039 on an Ar'kif retrofit and about 1400 on an Odyssey. So for the warbird, it went down almost in half (from over 1800 heal per tick) while for the Odyssey to more than half of previous 2300.

    Clearly, it is now disadvantaging lower hull ships more than ever before (therefore is contrary to your statement of it previously favoring high-hull vessels) not to mention the enormous nerf it's gotten.

    Is that actually really intended to behave the way I've observed, Borticus?
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    toiva wrote: »
    Well, it was healing for a percentage of the hull, why is that wrong?

    I hope it hasn't been standardized at the lowest value. I think my Hegh'ta was healing at about 1400 a tick while an Odyssey for something like 2100.
    I'd hate to see cruisers heal oly for that low BoP value and I hope that it's been put at some appropriate median value instead.

    It was cruisers getting too much and raiders getting not enough. This is more of a normalization.
  • toivatoiva Member Posts: 3,276 Arc User
    edited March 2014
    rmy1081 wrote: »
    It was cruisers getting too much and raiders getting not enough. This is more of a normalization.

    See edit, the 'fix' as it is currently on Tribble disadvantages low-hull vessels more than ever before. For them the heal was slashed more than for high-hull cruisers.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited March 2014
    It wasn't actually working this way before, mechanically - the debuff icon was just lying to you. I updated the debuff icon to tell the truth.



    Similarly, the tooltip was lying before, though it was close. The power was actually applying no debuff on its first tick before. I fixed the mechanics of the ability to be responsive and accurate, and then made the tooltip work as well as it possibly could within the constraints of that power construction.
    It's difficult to thoroughly explain. Basically, the amount of healing you were receiving was being amplified by a variable that should not have been used - a variable that is a passive feature of all starships. The passive feature it was incorrectly being influenced by is the one that controls the amount of Max Hull any given starship has. This added an additional multiplier into the final healing value that skewed the results in favor of larger, high-Hull vessels (Cruisers, Carriers, etc) while penalizing smaller vessels (Raiders, Escorts, etc).

    I'd love to see your automated test suite.. Oh wait, we it?! :rolleyes:
    [SIGPIC][/SIGPIC]
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2014
    xiaoping88 wrote: »
    I can't enter the Undine Zone anymore. The Bolian is talking with me, but I can only chose between "Battlezone rewards" and "What is happening here".
    No map transition is initiated.

    Go to the Ground Battle zone Map. You can go to the Space Battle Zone from there.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited March 2014
    lordfuzun wrote: »
    Go to the Ground Battle zone Map. You can go to the Space Battle Zone from there.

    Cool, thank you! :)
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    I'd love to see your automated test suite.. Oh wait, we it?! :rolleyes:

    Lol, their automated test suit lies. Hence why Bort initially dismissed the deflector officer doff being broken and it took months of complaints to get it fixed.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    toiva wrote: »
    Well, it was healing for a percentage of the hull, why is that wrong?
    Have you ever seen a cruiser tank an entire STF without wearing shields? It is possible via the borg two piece set.
    toiva wrote: »
    I hope it hasn't been standardized at the lowest value. I think my Hegh'ta was healing at about 1400 a tick while an Odyssey for something like 2300.
    I'd hate to see cruisers heal oly for that low BoP value and I hope that it's been put at some appropriate median value instead.
    The lowest value at the moment is around 1,100 hull/second and the high is around 3,000 hull/second. It has needed a nerf for years and I am very happy to see the day.
    toiva wrote: »
    EDIT: It's much worse than I though and seems to go against your post. I've just observed on Tribble a tick of it going for 1039 on an Ar'kif retrofit and about 1400 on an Odyssey. So for the warbird, it went down almost in half (from over 1800 heal per tick) while for the Odyssey to more than half of previous 2300.
    It is actually much more reasonable now. Admit it, 2,300 hull/second was insanely overpowered before considering any other factors. You need to remember that the two piece bonus also provides +0.35 regeneration or 35% hull regeneration/minute. Stack that up with 5x Human Bridge Officer, Omega Hull-Repairing Nanites, and a Human captain. It will still be the most powerful two piece set bonus in the game.
    toiva wrote: »
    Clearly, it is now disadvantaging lower hull ships more than ever before (therefore is contrary to your statement of it previously favoring high-hull vessels) not to mention the enormous nerf it's gotten.
    It is actually much more even across the board with this bug fix.
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  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited March 2014
    lucho80 wrote: »
    As for cruisers being less effective, they still haven't taken away your precious aux2bat builds so you can still tank pretty well, but not be an eternally FAWing zombie out there.

    I don't care for Aux2Batt builds. Being required to use that setup for PvP shouldn't be considered an excuse to offset SA. Some people actually like high Aux builds...
    And not all cruisers can run dual A2B.
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  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2014
    amosov78 wrote: »
    It depends on how you define intelligence and causing suffering to organic lifeforms. Since the Undine ships are made from the same biological material as the Undine themselves, how do we know that there isn't a symbiotic relationship going on, that maybe the ship is an actual extension of a particular member of their species? I wonder if anyone at Starfleet even questioned the possibility? But then Starfleet hardly acts like Starfleet anymore.

    You are assuming that the ships are sentient beings themselves. That is your mistake. The Undine ships can simply be organic technology. ndine ships could be thought of as a sort of organic [url="http://en.wikipedia.org/wiki/Von_Neumann_machine']Von Neumann Machines[/url]. You put the ship larva in the right conditions and it will 'grow" into ship that's it's been programmed into it.
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited March 2014
    sophus84at wrote: »
    so sensor analysis now is a ability toolbar power?? .. why!?

    You can put SA on one target and then target another ship to attack with weapons and/or abilities. You can even put SA on a friendly target to buff heals.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited March 2014
    lucho80 wrote: »
    If I'm not mistaken, the "line of sight" change was done to compensate for the constant cloaking being one of the things that break SA (have yet to test it, but I will later today).

    As for cruisers being less effective, they still haven't taken away your precious aux2bat builds so you can still tank pretty well, but not be an eternally FAWing zombie out there.

    On another note, I frankly welcome the Borg 2-piece bonus being fixed. It's a crutch everyone has been leaning on because it was so OP compared to all other heals combined. My ship never used it, so I won't miss it.

    Um auxtobat does little to help your tank, especially if your a engineer as max shield power is easy to get... In fact it actually reduces the effectiveness nearly every hull heal in the game and a few shield heals...

    I don't lean on it but its one of the reasons I can even tank in pvp, due to a crit heavy paradise. With nothing to counter the dps gain from crits :/. Other then defense which escorts get a base bonus to + higher impulse mod to reach the speed required for max base defense... To lesser extent damage resistance helps but really only so much considering the burst these crits are able to do, if you don't time your abilities right or get caught off guard even a fully fitted out tank, Dies in one pass.

    Though I do understand fixing a bug, I do think the whole healing/dps relationship needs a deep heavy look at.
  • verline1verline1 Member Posts: 0 Arc User
    edited March 2014
    toiva wrote: »

    EDIT: It's much worse than I though and seems to go against your post. I've just observed on Tribble a tick of it going for 1039 on an Ar'kif retrofit and about 1400 on an Odyssey. So for the warbird, it went down almost in half (from over 1800 heal per tick) while for the Odyssey to more than half of previous 2300.

    Clearly, it is now disadvantaging lower hull ships more than ever before (therefore is contrary to your statement of it previously favoring high-hull vessels) not to mention the enormous nerf it's gotten.

    Is that actually really intended to behave the way I've observed, Borticus?


    by your numbers the first ship, the ar'kif was hit by a 42% nerf, not quite 50 but you did say over 1800 a tick.

    but with the oddy 1400 of 2300 is only 39% not over 50% , so the nerf seems to be around 40% by your observations.
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