As most are well aware, the tailor NPC at Earth Spacedock is a Cardassian.
When a new FED player start out, they get referred to him. As per
this slightly distorted screencap, the tailor is introduced as a Ghemik Telur, with an appropriately Cardassian-like introductory dialogue.
However, when interacting with Telur as a higher-level player, his introductory dialogue is now the rather uncharacteristically dour "Hello. You can change your uniform here."
As such, I'm suggesting that the NPC dialogue be updated to be more appropriately Cardassian, perhaps something like:
"Ah, welcome back, [RANK]! You look like you could do with a new outfit!
Please feel free to look around and let me know if there's anything that interests you."
It's a very minor dialogue update, but it'll be less jarring than what we currently have right now.
Comments
In an ideal world where the dev team has an infinite amount of time on their hands, it would be cool to have mini missions with them all - extracting Telur's daughter from a Undine-torn Cardassia unlocks you some new off-duty outfits. Investigating the disappearance of a freighter near the Romulan border gives you a small discount with the commodities brokers...
In a Perfect World those NPCs would not have speech bubbles but would be voiced instead when you open their dialog window.
I've often wished that. But I wonder what is involved in doing that for minor NPCs? They don't have to even be professional voice actors surely (if T'nae was a professional, I think they got ripped off), you just need a few one line recordings from a handful of people. When the voice entire episodes, they have an annoying habit of getting the first line of text voiced only so it's not like we're not used to it.
T'Nae is voiced by Lani Minella and she's not only a professional but a 20 year veteran of video game voice acting. The last role I remember her in (excluding STO where she plays... well everyone female) was Skyrim, she played Irileth, Jarl Balgruuf's Housecarl. And if I remember correctly, she's one of STO's acting directors.'
On topic: yes I totally approve of giving each npc some life to them
TRIBBLE Hydra! Hail Janeway!
Then why on Earth does she sound like Siri tripping over lines? It's like someone told her T'nae was a robot with the computing capacity of an N64.
He gets his own shop in the ESD revamp.
Indeed.
Updating the NPC dialog flavor text seems like something that could be easily done as part of a weekly patch.
This reminds me of the Penny Arcade Extra Credits video on MMO Quest Design, where potential side quests could be hidden in NPC vendor dialogues.
This would probably call for a later, more extensive patch, but using the Telur example, when you begin interacting with him, he would greet you and offer the following dialogue options:
- Tailor
- I'm tired of wearing this uniform!
- Tell me about off-duty outfits
- Tell me about yourself <--NEW
- Exit
Choosing "Tell me about yourself" would get Telur to talk about his past, his family etc. Players would be able to exit the dialogue at any point, but if they go to the very end, he'll mention that he hasn't heard from his daughter on Cardassia since the Undine invasion, with the following options:
- I'm sorry to hear that. I hope she gets back to you soon.
- Perhaps I may be able to help with that <-BEGIN SIDE QUEST
Completing this side quest would not only unlock the special off-duty costumes, but also slightly alter the "Tell me about yourself" dialogue so that Telur now states that his daughter is safe and somewhere else thanks to the player's efforts.
I went on Tribble the other day, and I was very impressed with how the shop turned out, although I do think there should be shelves or wardrobes (or at the very least, a replicator console where the new clothes would presumably come out from).