The ship and how it meshes with your own playstyle is more important. The consoles are just a nice little bonus that generally mesh pretty well with a ship's strong points. First figure out what playstyle you want to do, whether you want durability or high speed or hit and run or a nasty alpha strike, then pick the platform that suits you best.
Fly a Miranda. Everyone loves the Miranda. They either love to blow them up (KDF), love to laugh at them (Feds and Romulans), love to use them as shot-checking meatshields (Feds), or legitimately like the things (weird people who keep on asking for Tier V versions...).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
The Mogais console, ion particle beam is kinda meh, however, couple it with the valdores shield adaptive resequencer console (which alone is super awesome and should be on all warbirds) the 2 piece bonus is really really good. you get a bonus to weapon power, and a resistance to weapon drain. causing your shots to drain less energy.
It might only have 4 forward weapon bays and 4 tactical consoles compared to scimitars 5 and 5, but it still does ridiculous dps thanks to the drain resistance. I paired it with a thoron-infused core (from T3 spire), and my energy for weapons never dropped below 125 even with full sustained fire. (with some overcharging going on).
Its also tanky as heck, you can toss beams on it, and it'll be like a nippy little baby scimitar. Compared to my scim with beams, my beam mogai parsed approx 10% lower in dps on the same target (starbase 234), which means no aoe just single target damage.
The Focused Singularity Modulator is a bit like the Guramba's siege mode(it ejects 4 winglets from the main hull and plays a transformation noise) combined with the ability to channel your singularity into a sustained beam like the tactical Vesta's Quantum Field Focus Phaser. It's fun, but entering 'Annihilation Mode' does weaken your defenses(while giving you more weapon power and increasing your charge rate) and the Beam itself does pretty respectable damage but drains your singularity. Overall, It makes the Ar'kif a very offensive ship when you went it to be.
The Projected Singularity is a difficult tool to learn and master. I put it right up there with Tractor Beam Repulsors, but the results can be equally devastating when you get the hang of it. In a nutshell, it shoots a suprisingly powerful gravity well outward to 8km in the horizontal axis you fired it from(it doesn't move up or down). After it reaches 8km, it sits still for a second or two before it explodes like a tricobalt or shockwave torpedo - scattering whatever you caught. It can be quite deadly if you can snag a ship that is either about to or in the process of exploding because ships do not escape from it and are held very tightly at the center. On the down side, it's very easy to grief people like tractor repulsors because it will drag whatever it catches 8km to its destination. I usually synergize plasma shockwave right after I fire it because it draws everything in close for a moment and has a better chance of creating chain-explosions. It's not an opening weapon, but a finishing move.
OK, so far this is helpful. Looking forward to seeing more comments. I think maybe I'll go ahead and broaden the discussion to the ships themselves.
For example: The d'deridex seems to work best to me as a beam boat given its slowness. Although you could make cannons work by cutting your speed to half impulse while still on the outer reaches of your firing range, and EM'ing back out when you get close; also lots of target switching to whatever is in front of you. But can it take the punishment of sitting that still?
Each ship seems like (based off basic stats on paper) they are all good in and of themselves, and seems worth the money (am I wrong?). But sometimes the consoles aren't as great as you hope when put up the zen for it. Hence my console specific question.
I can only get one (for now) but kind of wish I could get that $160 Romulan pack. they seem like they'd all be fun to use.
Oh - my rommie is an engie, btw. As far as what I'd us the ship for, what/who I'd put on it, I would probably tailor to the ship I picked.
OK, so far this is helpful. Looking forward to seeing more comments. I think maybe I'll go ahead and broaden the discussion to the ships themselves.
For example: The d'deridex seems to work best to me as a beam boat given its slowness. Although you could make cannons work by cutting your speed to half impulse while still on the outer reaches of your firing range, and EM'ing back out when you get close; also lots of target switching to whatever is in front of you. But can it take the punishment of sitting that still?
Each ship seems like (based off basic stats on paper) they are all good in and of themselves, and seems worth the money (am I wrong?). But sometimes the consoles aren't as great as you hope when put up the zen for it. Hence my console specific question.
I can only get one (for now) but kind of wish I could get that $160 Romulan pack. they seem like they'd all be fun to use.
Oh - my rommie is an engie, btw. As far as what I'd us the ship for, what/who I'd put on it, I would probably tailor to the ship I picked.
Class doesn't matter on Romulans. SRO more or less makes that particular difference irrelevant. And you can use the double D as a gunship, but you won't be able to do much except for decloaking alphas that are followed by a re-cloak, re-position, then rinse and repeat.
It all comes down to what do you want to do.
Do you want high firepower with boosted tankiness and acceptable maneuverability? Mogai.
Do you want great firepower with CC and lots of mobility? Dhelan.
Do you want tankiness up the wazzoo with some decent firepower and CC and a hat's off to canon? D'deridex.
Do you want to be sneaky and run around dealing crazy damage with high mobility, small size and not as great durability? T'varo.
Do you want your targets to cower in fear before being utterly exterminated by sheer ludicrous firepower at the cost of mobility and not as fun to fly around in sector space since your wings catch everything and stop you? Scimitar.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Do you want high firepower with boosted tankiness and acceptable maneuverability? Mogai.
Do you want great firepower with CC and lots of mobility? Dhelan.
Do you want tankiness up the wazzoo with some decent firepower and CC and a hat's off to canon? D'deridex.
Do you want to be sneaky and run around dealing crazy damage with high mobility, small size and not as great durability? T'varo.
Do you want your targets to cower in fear before being utterly exterminated by sheer ludicrous firepower at the cost of mobility and not as fun to fly around in sector space since your wings catch everything and stop you? Scimitar.
I think these are the single greatest ways to describe the warbirds EVER.
I have the fleet ar'kif if u like killing things fast its the ship to go for out of them 3. I cant comment on the rest. Im thinking of taking the ar'kif console off n adding a other fleet eng console to make it more tanky as i die in the mirrior elite mission. But i dont die in ESTF unless i get lag might be because ive done 100 of ESTF and know the missions well.
I been using this a good bit on my ship. I have found several uses for it, and can be very fun. Specially once you got good with it. My favorite thing to do is to use it on the smaller ships. Fire it into the group. It pulls them all in. And just fire away. My beam array, twin beams, and DHCs are just pounding away. A good torpedo spread is a must as well. Usually I get at least 2 ships blown up and the 3rd heavily damaged.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I fly one, it has a really nice mix of good characteristics. Good firepower, nimble enough, and difficult to kill (especially if you're running the Valdore console). The only area it's lacking in is CC. Also the coolest-looking ship in the game (IMHO).
all the free consoles can be nice in some builds but the majority are toys. Take the DD -- it launches a 'gravity well missile thing' that can be used a lot of ways. It can gather enemy into aoe, or push them from your ship --- its like shooting a gravity well so as it moves it pulls them along. But it has a long cooldown, seems to share a CD with GW, and is at most a niche/toy. Its not that it stinks, its that you can get more from other consoles. DD supports a GW1 on a shorter cooldown with a sci officer anyway..... so you can see how much you *need* the toy console...
But you would not buy a DD for the console even if it were pretty awesome. Its a big, slow ship and if you hate those, no matter how good the console, it would not be for you. Or maybe you like that --- and it has a very, very good officer layout.
Same goes for the others... pick the ship off its role, maneuverability, officer layout, weapon layout, console layout, etc first and foremost. Forget the gimmick consoles.
I stand by what I said earlier. If you want death and destruction as a direct result of you, Scimitar. /thread
Scimitar is the ultimate OP engine of utter annihilation.
Other fun ships include the regular and fleet t'varo (ideal for torp boating as a stealth bomber and traditional vaping/tascorting, plus the Ball O'Death), fleet Dhelan (sci-capable escort, sweet DPS), fleet Mogai (heavy, slowish eng-heavy escort), fleet Ar-kif with set (the alphas on that can vape anything short of a Scimi with secondary shields AND reverse shield polarity up on elite fleet everything with max plasma resist), and mirror Dhelan (poor man's t'varo).
Summary of the various ships:
T'varo: Torp bomber, makes a decent vaping tacscort. Alpha strikes can be weak with the non-Fleet version. Unparalleled maneuverability for a Warbird.
Dhelan (Fleet or retrofit): Powerful support escort with decent survivability. Has reasonable alphas.
Mogai: Tanky escort. Slower but still powerful, has good HP. Alphas are good but not epic.
Fleet ar'kif with set bonus and plasma weaponry: Insane alpha damage. Will instakill anything that isn't gimped out for plasma resistance with an alpha strike. Hangar pets will clean up those foes that resist the plasma. HP is a little low, but the DPS is nuts, especially on alphas.
Scimitar: Sexy engine of destruction. Perfect cloak, unparalleled power, epic survivability, and sheer badassery. Is slow and powerslides a lot, but has the best DPS in the game. Sci version is capable of running a drain secondary scidestroyer build, making it perfect for ripping the hell out of single foes. There is nothing better in KASE and ISE than a Tulwar-class scimi, except possibly a Scimitar-class.
Scimitar is the ultimate OP engine of utter annihilation.
Other fun ships include the regular and fleet t'varo (ideal for torp boating as a stealth bomber and traditional vaping/tascorting, plus the Ball O'Death), fleet Dhelan (sci-capable escort, sweet DPS), fleet Mogai (heavy, slowish eng-heavy escort), fleet Ar-kif with set (the alphas on that can vape anything short of a Scimi with secondary shields AND reverse shield polarity up on elite fleet everything with max plasma resist), and mirror Dhelan (poor man's t'varo).
Summary of the various ships:
T'varo: Torp bomber, makes a decent vaping tacscort. Alpha strikes can be weak with the non-Fleet version. Unparalleled maneuverability for a Warbird.
Dhelan (Fleet or retrofit): Powerful support escort with decent survivability. Has reasonable alphas.
Mogai: Tanky escort. Slower but still powerful, has good HP. Alphas are good but not epic.
Fleet ar'kif with set bonus and plasma weaponry: Insane alpha damage. Will instakill anything that isn't gimped out for plasma resistance with an alpha strike. Hangar pets will clean up those foes that resist the plasma. HP is a little low, but the DPS is nuts, especially on alphas.
Scimitar: Sexy engine of destruction. Perfect cloak, unparalleled power, epic survivability, and sheer badassery. Is slow and powerslides a lot, but has the best DPS in the game. Sci version is capable of running a drain secondary scidestroyer build, making it perfect for ripping the hell out of single foes. There is nothing better in KASE and ISE than a Tulwar-class scimi, except possibly a Scimitar-class.
To add to this, if you want a warbird that can tank like there's no tomorrow, D'Deridex.
And Projected singularity is a fun way to setup for a tric spread.
For PVP and PVE, you'll find the Warbirds are easily overpowered for most aspects. This is predominantly the Dhelan, T'Varo, Mogai, and of course, the ridiculously overpowered Scimitar. The Ar'kif is not my kind of style but I acknowledge the firepower it can do. The D'Deridex can be deadly effective, but most people don't know how to handle a slower handling ship even if you pointed a gun to their genitals. They all can play quite well.
That said:
The Mogai is the ship I frequently return to. I load up both Mogai consoles.
+ It is a canon Star Trek ship and not one of those weird Cryptic designed ones shaped like a sex toy.
+ The ship, due to the console bonus, and most esp. so if you load up a Spire Singularity Core, holds very high Weapons Power easily.
+ In regards to the Mogai's 2 consoles again, the Valdore Console originates from this platform, so reap the benefits of it as natural.
+ A "Destroyer" setup with the LtCdr ENG giving options for more offensive power, escape, survivability. But as a Warbird with Battle Cloaks, I lean towards the first 2.
+ Ionized Particle Beam: Long cooldown but very potent in PVE & PVP. Make sure you have good Particle Generators Skill, Aux Batteries. When the target gets a "expose" like effect, pop an Aux Battery and fire the IPB. I've gotten 230k crits with the IPB. In PVP, this weapon is nasty because there's no resists to build up against it. It's a "one and done" shot and not like Disruptor, Antiproton, Phaser, or other energy weapon types that Elite Fleet Shields can build a very high resist against due to repeated shots from any source. IPB is "Electrical" damage and that isn't an attack that's spammed. When IPB hits, especially with high Aux Power, good P.Gen Skill, and the "Expose" effect, watch out!
+ The Dyson Space Set's "Proton Barrage" works wonderfully on Warbirds on decloaking attacks. It is AOE, Proton Dmg based, and has a decently short cooldown, and if you build up for Proton Dmg, very nasty.
+ You CAN do a devastating decloak with a Mogai, blazing with your TAC buffs, CRF+BO+IPB or Proton Barrage. Proton Barrage I tend to use more frequently for decloaking attacks due to the short cooldowns. You CAN also completely unload with CRF+BO+Proton Barrage+IPB.
+ I know people complain about the Mogai only having 14 turn rate (really guys...), but it doesn't hinder you if you play the strengths of a Warbird and cloak/decloak, reposition, decloak, attack. It is a complete non-issue for me.
+ I know people complain about the Mogai only having 14 turn rate (really guys...), but it doesn't hinder you if you play the strengths of a Warbird and cloak/decloak, reposition, decloak, attack. It is a complete non-issue for me.
Anyone who complains about the Mogai's turnrate is a bad pilot and they should feel bad. We have people piloting DHC Bortasqu's who somehow manage to stay on target, if you can't do it in a Mogai I don't know what to tell you.
The D'deridex is awesome, powerful, great layout, hard to kill, completely effective in the FAW era. It is just kind of boring for me. I hate slow boats.
Starfleet & KDF wish they had a cruiser as boring as the D'deridex.
The Projected Singularity is a difficult tool to learn and master. I put it right up there with Tractor Beam Repulsors, but the results can be equally devastating when you get the hang of it. In a nutshell, it shoots a suprisingly powerful gravity well outward to 8km in the horizontal axis you fired it from(it doesn't move up or down). After it reaches 8km, it sits still for a second or two before it explodes like a tricobalt or shockwave torpedo - scattering whatever you caught. It can be quite deadly if you can snag a ship that is either about to or in the process of exploding because ships do not escape from it and are held very tightly at the center. On the down side, it's very easy to grief people like tractor repulsors because it will drag whatever it catches 8km to its destination. I usually synergize plasma shockwave right after I fire it because it draws everything in close for a moment and has a better chance of creating chain-explosions. It's not an opening weapon, but a finishing move.
The other thing to remember is that it always flies in a straight line based on the map's horizon and it'll only go where you want it to go if your ship isn't angled up or down.
I've lots about the various opinions of the ships but nobody ever mentions these. Do the all just suck?
I liked the D'deridex's projected singularity the best. Worked great in the CE event. I could sweep up all the shards and since I parked 8km from the CE, the singularity stops at 8km and explodes. So nice AoE gravwell bomb.
The rest (not tried the Ar'kif yet) that you mentioned just didn't seem to do much damage for the long CD they have. The one you didn't mention, the T'varo's w/ the uber-plasma torp is the most fun, but very hard to get to hit at the right time and not blow yourself up w/ it.
Now, ship-wise, I'd pick the Valdure or Dhelan. Good turning and Boff layouts. Of course, the Scimitar is the OP monster, just too bad it's special consoles aren't as butch as they could be.
Most of the special consoles are circumstantially useful and/or have a long cooldown so after the newness wears off people opt back for the tried-&-true always ON +X% damage consoles.
Sometimes I think I play STO just to have something to complain about on the forums.
Comments
It might only have 4 forward weapon bays and 4 tactical consoles compared to scimitars 5 and 5, but it still does ridiculous dps thanks to the drain resistance. I paired it with a thoron-infused core (from T3 spire), and my energy for weapons never dropped below 125 even with full sustained fire. (with some overcharging going on).
Its also tanky as heck, you can toss beams on it, and it'll be like a nippy little baby scimitar. Compared to my scim with beams, my beam mogai parsed approx 10% lower in dps on the same target (starbase 234), which means no aoe just single target damage.
The Focused Singularity Modulator is a bit like the Guramba's siege mode(it ejects 4 winglets from the main hull and plays a transformation noise) combined with the ability to channel your singularity into a sustained beam like the tactical Vesta's Quantum Field Focus Phaser. It's fun, but entering 'Annihilation Mode' does weaken your defenses(while giving you more weapon power and increasing your charge rate) and the Beam itself does pretty respectable damage but drains your singularity. Overall, It makes the Ar'kif a very offensive ship when you went it to be.
The Projected Singularity is a difficult tool to learn and master. I put it right up there with Tractor Beam Repulsors, but the results can be equally devastating when you get the hang of it. In a nutshell, it shoots a suprisingly powerful gravity well outward to 8km in the horizontal axis you fired it from(it doesn't move up or down). After it reaches 8km, it sits still for a second or two before it explodes like a tricobalt or shockwave torpedo - scattering whatever you caught. It can be quite deadly if you can snag a ship that is either about to or in the process of exploding because ships do not escape from it and are held very tightly at the center. On the down side, it's very easy to grief people like tractor repulsors because it will drag whatever it catches 8km to its destination. I usually synergize plasma shockwave right after I fire it because it draws everything in close for a moment and has a better chance of creating chain-explosions. It's not an opening weapon, but a finishing move.
For example: The d'deridex seems to work best to me as a beam boat given its slowness. Although you could make cannons work by cutting your speed to half impulse while still on the outer reaches of your firing range, and EM'ing back out when you get close; also lots of target switching to whatever is in front of you. But can it take the punishment of sitting that still?
Each ship seems like (based off basic stats on paper) they are all good in and of themselves, and seems worth the money (am I wrong?). But sometimes the consoles aren't as great as you hope when put up the zen for it. Hence my console specific question.
I can only get one (for now) but kind of wish I could get that $160 Romulan pack. they seem like they'd all be fun to use.
Oh - my rommie is an engie, btw. As far as what I'd us the ship for, what/who I'd put on it, I would probably tailor to the ship I picked.
Class doesn't matter on Romulans. SRO more or less makes that particular difference irrelevant. And you can use the double D as a gunship, but you won't be able to do much except for decloaking alphas that are followed by a re-cloak, re-position, then rinse and repeat.
It all comes down to what do you want to do.
Do you want high firepower with boosted tankiness and acceptable maneuverability? Mogai.
Do you want great firepower with CC and lots of mobility? Dhelan.
Do you want tankiness up the wazzoo with some decent firepower and CC and a hat's off to canon? D'deridex.
Do you want to be sneaky and run around dealing crazy damage with high mobility, small size and not as great durability? T'varo.
Do you want your targets to cower in fear before being utterly exterminated by sheer ludicrous firepower at the cost of mobility and not as fun to fly around in sector space since your wings catch everything and stop you? Scimitar.
I think these are the single greatest ways to describe the warbirds EVER.
Unfortunately, I couldn't do the Ha'(insert suffix here) series, since OP clearly said he wanted C-store ships. But thank you nonetheless
both consoles are great, 2-set bonus is excellent.
I been using this a good bit on my ship. I have found several uses for it, and can be very fun. Specially once you got good with it. My favorite thing to do is to use it on the smaller ships. Fire it into the group. It pulls them all in. And just fire away. My beam array, twin beams, and DHCs are just pounding away. A good torpedo spread is a must as well. Usually I get at least 2 ships blown up and the 3rd heavily damaged.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I fly one, it has a really nice mix of good characteristics. Good firepower, nimble enough, and difficult to kill (especially if you're running the Valdore console). The only area it's lacking in is CC. Also the coolest-looking ship in the game (IMHO).
But you would not buy a DD for the console even if it were pretty awesome. Its a big, slow ship and if you hate those, no matter how good the console, it would not be for you. Or maybe you like that --- and it has a very, very good officer layout.
Same goes for the others... pick the ship off its role, maneuverability, officer layout, weapon layout, console layout, etc first and foremost. Forget the gimmick consoles.
Scimitar is the ultimate OP engine of utter annihilation.
Other fun ships include the regular and fleet t'varo (ideal for torp boating as a stealth bomber and traditional vaping/tascorting, plus the Ball O'Death), fleet Dhelan (sci-capable escort, sweet DPS), fleet Mogai (heavy, slowish eng-heavy escort), fleet Ar-kif with set (the alphas on that can vape anything short of a Scimi with secondary shields AND reverse shield polarity up on elite fleet everything with max plasma resist), and mirror Dhelan (poor man's t'varo).
Summary of the various ships:
T'varo: Torp bomber, makes a decent vaping tacscort. Alpha strikes can be weak with the non-Fleet version. Unparalleled maneuverability for a Warbird.
Dhelan (Fleet or retrofit): Powerful support escort with decent survivability. Has reasonable alphas.
Mogai: Tanky escort. Slower but still powerful, has good HP. Alphas are good but not epic.
Fleet ar'kif with set bonus and plasma weaponry: Insane alpha damage. Will instakill anything that isn't gimped out for plasma resistance with an alpha strike. Hangar pets will clean up those foes that resist the plasma. HP is a little low, but the DPS is nuts, especially on alphas.
Scimitar: Sexy engine of destruction. Perfect cloak, unparalleled power, epic survivability, and sheer badassery. Is slow and powerslides a lot, but has the best DPS in the game. Sci version is capable of running a drain secondary scidestroyer build, making it perfect for ripping the hell out of single foes. There is nothing better in KASE and ISE than a Tulwar-class scimi, except possibly a Scimitar-class.
Why even bother? Any Romulan in Any Warbird can bring Death and Destruction more efficient than any or the UFP or the Empire could...
And Projected singularity is a fun way to setup for a tric spread.
My character Tsin'xing
But DD turns like a brick and Scimi has higher firepower and about as good tanking.
Projected sing console is a monster in PVE, though.
That said:
The Mogai is the ship I frequently return to. I load up both Mogai consoles.
+ It is a canon Star Trek ship and not one of those weird Cryptic designed ones shaped like a sex toy.
+ The ship, due to the console bonus, and most esp. so if you load up a Spire Singularity Core, holds very high Weapons Power easily.
+ In regards to the Mogai's 2 consoles again, the Valdore Console originates from this platform, so reap the benefits of it as natural.
+ A "Destroyer" setup with the LtCdr ENG giving options for more offensive power, escape, survivability. But as a Warbird with Battle Cloaks, I lean towards the first 2.
+ Ionized Particle Beam: Long cooldown but very potent in PVE & PVP. Make sure you have good Particle Generators Skill, Aux Batteries. When the target gets a "expose" like effect, pop an Aux Battery and fire the IPB. I've gotten 230k crits with the IPB. In PVP, this weapon is nasty because there's no resists to build up against it. It's a "one and done" shot and not like Disruptor, Antiproton, Phaser, or other energy weapon types that Elite Fleet Shields can build a very high resist against due to repeated shots from any source. IPB is "Electrical" damage and that isn't an attack that's spammed. When IPB hits, especially with high Aux Power, good P.Gen Skill, and the "Expose" effect, watch out!
+ The Dyson Space Set's "Proton Barrage" works wonderfully on Warbirds on decloaking attacks. It is AOE, Proton Dmg based, and has a decently short cooldown, and if you build up for Proton Dmg, very nasty.
+ You CAN do a devastating decloak with a Mogai, blazing with your TAC buffs, CRF+BO+IPB or Proton Barrage. Proton Barrage I tend to use more frequently for decloaking attacks due to the short cooldowns. You CAN also completely unload with CRF+BO+Proton Barrage+IPB.
+ I know people complain about the Mogai only having 14 turn rate (really guys...), but it doesn't hinder you if you play the strengths of a Warbird and cloak/decloak, reposition, decloak, attack. It is a complete non-issue for me.
Anyone who complains about the Mogai's turnrate is a bad pilot and they should feel bad. We have people piloting DHC Bortasqu's who somehow manage to stay on target, if you can't do it in a Mogai I don't know what to tell you.
Anybody who can't stay on target in a Mogai is doing it wrong.
Starfleet & KDF wish they had a cruiser as boring as the D'deridex.
IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
I second this.
It's tricky to use but awesome.
My character Tsin'xing
I liked the D'deridex's projected singularity the best. Worked great in the CE event. I could sweep up all the shards and since I parked 8km from the CE, the singularity stops at 8km and explodes. So nice AoE gravwell bomb.
The rest (not tried the Ar'kif yet) that you mentioned just didn't seem to do much damage for the long CD they have. The one you didn't mention, the T'varo's w/ the uber-plasma torp is the most fun, but very hard to get to hit at the right time and not blow yourself up w/ it.
Now, ship-wise, I'd pick the Valdure or Dhelan. Good turning and Boff layouts. Of course, the Scimitar is the OP monster, just too bad it's special consoles aren't as butch as they could be.
Most of the special consoles are circumstantially useful and/or have a long cooldown so after the newness wears off people opt back for the tried-&-true always ON +X% damage consoles.