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Can we have a Qo'Nos revamp please?

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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited March 2014
    I'd like to see the hoards of useless NPC's massively reduced, all they do is get in the way walking around and cause lag for some players. Delete them, including those massive Gorn and I'll be happy for now. Though a remake would be nice, it's not on a priority list for me.

    I'd rather see more usable content like science ships, Raptor pivot points fixed, more costumes and bugs fixed first.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    misterde3 wrote: »
    In other words: the game's not running well on your system so the game is wrong and needs to be "fixed".

    What system are you running?

    http://www.computerandvideogames.com/227137/star-trek-online-system-requirements-out/

    System Requirements
    OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
    CPU: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+
    Memory: 1GB RAM
    Video: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics
    Sound: DirectX 9.0c Compatible Soundcard
    DirectX: Version 9.0c or Higher
    HDD: 8GB Free Disk Space
    Network: Internet Broadband Connection Required
    Disc: 6X DVD-ROM

    Recommended System Configuration
    OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit)
    CPU: Intel E8400 Core 2 Duo or AMD Athlon X2 5600+
    Memory: 2GB RAM+
    Video: NVIDIA GeForce 8800 / ATI Radeon HD 3850+
    Sound: DirectX 9.0c Compatible Soundcard
    DirectX: Version 9.0c or Higher
    HDD: 8GB Free Disk Space
    Network: Internet Broadband Connection Required
    Disc: 6X DVD-ROM

    where inbetween those are you?

    I'm running it on a 2.13 ghz processor with 3 gig ram and a GeForce 8600 GS without too much hassle.

    Windows 7, 64-bit. Service Pack 1
    Intel Core i3-2350M CPU @2.30 GHz 2.29 GHz
    Memory: 6GB
    Video: NVIDEA GeForce GT 520MX
    Sound: Not sure
    DirectX: 9 and 11 installed (DirectX 9 is for my older games)
    HDD: ~50GB free on main disk
    Network: Wired
    Disc: DVD Writable, not sure on exact specifications

    In other words, the game doesn't run smooth on a mediocre computer, and sure as heck will cause problems with base level computers. That's a serious design problem.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2014
    jmaster29 wrote: »
    pretty Please Cryptic/pwe? With The New Esd Revamp, I'd Kinda Like A Qo'nos Revamp. I Realise That This Won't Happen With S9 Wince They're Concentrating On Other Stuff, But Pretty Please?

    no You Are Klingon You Dont Need Or Get Anything
    3ondby_zpsikszslyx.jpg
  • bladewolf5bladewolf5 Member Posts: 148 Arc User
    edited March 2014
    lol...there should have

    1. slave auction house, people shouting auction price.
    2. slave master taking slaves around,
    3. drunk klingons,
    4. slave master whipping slaves,
    5. orion dancers :D

    Kind of like a pirate haven will be nice.;)
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited March 2014
    I think, for me personally, i would much rather see a revamp of DS9. I would like to see it given the love the new ESD is getting, but making it more like the show in terms of scaling, adding Quarks to the existing map instead of being it's own instance, as well as adding other locations to visit, like Odo's office (where you could turn in prisoners and changelings), the Docking ring (which would be great for the foundry), Adding Garak's shop as an actual tailor store. Daily missions could be added in terms of helping station personnel based on your class and profession. Science guys could help in the medical areas or with anomalies in ops. Engineers could help with repairs or enhance systems, while tacs could help keep the peace or repair security systems.

    The Qo'nos we have now is fine for the time being, but DS9 is a major location from a series, so it seems like a crime to not have a better, more accurate and interactive version of it in game. There is entirely way too much potential for them to pass up on DS9, and while i do agree that the KDF deserve this kind of love as well, Deep Space 9 is a far better choice for the next place to be revamped as it's a well known location, that benefits ALL factions, as well as has more actual representation and on screen time.
  • bladewolf5bladewolf5 Member Posts: 148 Arc User
    edited March 2014
    I think, for me personally, i would much rather see a revamp of DS9. I would like to see it given the love the new ESD is getting, but making it more like the show in terms of scaling, adding Quarks to the existing map instead of being it's own instance, as well as adding other locations to visit, like Odo's office (where you could turn in prisoners and changelings), the Docking ring (which would be great for the foundry), Adding Garak's shop as an actual tailor store. Daily missions could be added in terms of helping station personnel based on your class and profession. Science guys could help in the medical areas or with anomalies in ops. Engineers could help with repairs or enhance systems, while tacs could help keep the peace or repair security systems.

    The Qo'nos we have now is fine for the time being, but DS9 is a major location from a series, so it seems like a crime to not have a better, more accurate and interactive version of it in game. There is entirely way too much potential for them to pass up on DS9, and while i do agree that the KDF deserve this kind of love as well, Deep Space 9 is a far better choice for the next place to be revamped as it's a well known location, that benefits ALL factions, as well as has more actual representation and on screen time.

    yes, agree. DS9 should be the first priority, it lack lot of stuffs.:)
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited March 2014
    And then there is the Orion girls running about half 'nekkid' ... Does even the new ESD have them? (well, notwithstanding some players idea of 'canon' star fleet uniforms :eek: ) ...

    And what by the Beard of Kahless, does a Klingon city need with plants? ... PLANTS??? Oh you mean the food of my food? Well they belong on a farm, not in the seat of Klingon power! :mad:

    First City is perfect the way it is ... :D
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited March 2014
    bladewolf5 wrote: »
    lol...there should have

    1. slave auction house, people shouting auction price.
    2. slave master taking slaves around,
    3. drunk klingons,
    4. slave master whipping slaves,
    5. orion dancers :D

    Kind of like a pirate haven will be nice.;)

    Ahhh, my brother warrior ... you need only join a Klingon Fleet to be able to savor most of those pleasures ... (less the whips and slave market)

    The "mead hall" at a Klingon Starbase is a truly wondrous place to visit ...

    (seriously,m the devs did a truly fantastic job on Klingon Starbases, some parts of which would be could be great additions to other locations, which shall remain nameless)
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited March 2014
    bendalek wrote: »
    Ahhh, my brother warrior ... you need only join a Klingon Fleet to be able to savor most of those pleasures ... (less the whips and slave market)

    The "mead hall" at a Klingon Starbase is a truly wondrous place to visit ...

    (seriously,m the devs did a truly fantastic job on Klingon Starbases, some parts of which would be could be great additions to other locations, which shall remain nameless)

    It makes me sad.

    Such a great looking place, and not just the bar area, all of it. It is such a shame no-one uses it.

    Can't speak for you guys, but my fleets starbase is a ghost town - such a waste. I definitely agree some of those assets should be re-used. Ripping out the bar area on Qo'nos and putting a smaller fleet starbase version in would be a good start. Let us toast Bloodwine together!
  • romstarromstar Member Posts: 0 Arc User
    edited March 2014
    Is there a known problem with "Bringing down the house"?

    I Can't get passed talking to the farmers. One tells me they saw the Romulan was on the hill, then they all say it, but the mission doesn't update. So I can't go and find equipment on the hill.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    bladewolf5 wrote: »
    lol...there should have

    1. slave auction house, people shouting auction price.
    2. slave master taking slaves around,
    3. drunk klingons,
    4. slave master whipping slaves,
    5. orion dancers :D

    Kind of like a pirate haven will be nice.;)

    It's not the orion home world, it's the Klingon one.
    Those things might be nice at an orion base or planet.... Why would a new kdf base need to be Klingon after all those others are part of it too.
    Windows 7, 64-bit. Service Pack 1
    Intel Core i3-2350M CPU @2.30 GHz 2.29 GHz
    Memory: 6GB
    Video: NVIDEA GeForce GT 520MX
    Sound: Not sure
    DirectX: 9 and 11 installed (DirectX 9 is for my older games)
    HDD: ~50GB free on main disk
    Network: Wired
    Disc: DVD Writable, not sure on exact specifications

    In other words, the game doesn't run smooth on a mediocre computer, and sure as heck will cause problems with base level computers. That's a serious design problem.

    Well I run sto on an old mac book that is not build for gaming and has lower specs and first city works absolutely normal within those parameters.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited March 2014
    Windows 7, 64-bit. Service Pack 1
    Intel Core i3-2350M CPU @2.30 GHz 2.29 GHz
    Memory: 6GB
    Video: NVIDEA GeForce GT 520MX
    Sound: Not sure
    DirectX: 9 and 11 installed (DirectX 9 is for my older games)
    HDD: ~50GB free on main disk
    Network: Wired
    Disc: DVD Writable, not sure on exact specifications

    In other words, the game doesn't run smooth on a mediocre computer, and sure as heck will cause problems with base level computers. That's a serious design problem.

    I've seen it rum smoothly on less powerful systems than yours.
    *EDIT: revandarklighter beat me to it/*

    You should seriously consider taking this issue here:

    http://sto-forum.perfectworld.com/forumdisplay.php?f=126

    or to simply turn down your graphics a notch for the First City.
    [I'm not gonna patronize you with the usual "have you truned off any background programs" stuff, we're all grown up enough to know we shouldn't run too much junk in the background.]

    Something I realized last night was that one universal complaint from most MMOs is that social zones are almost always a source of lag and graphical problems due to the large amount of player and non-player characters running around.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited March 2014
    coupaholic wrote: »
    It makes me sad.

    Such a great looking place, and not just the bar area, all of it. It is such a shame no-one uses it.

    Can't speak for you guys, but my fleets starbase is a ghost town - such a waste. I definitely agree some of those assets should be re-used. Ripping out the bar area on Qo'nos and putting a smaller fleet starbase version in would be a good start. Let us toast Bloodwine together!

    I agree, brother, it is disheartening ... But yours is obviously a Stout heart, and I would indeed love to share a tankard of Bloodwine with you and we shall endure until some petaQ at Cryptic shows us some respect ...

    That is probably the one thing missing from Qo'noS, or First City ... The Warriors Mead Hall ...

    (BTW, There are also a lot of NPC's wandering about my Fleets Klingon Starbase, so it doesn't seem quite so "lonely" It's truly, much better than Fed bases ... except for the Targ droppings everywhere)
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    coupaholic wrote: »
    It makes me sad.

    Such a great looking place, and not just the bar area, all of it. It is such a shame no-one uses it.

    Can't speak for you guys, but my fleets starbase is a ghost town - such a waste. I definitely agree some of those assets should be re-used. Ripping out the bar area on Qo'nos and putting a smaller fleet starbase version in would be a good start. Let us toast Bloodwine together!

    Fleet starbases are generally ghost towns, except for RP fleets that use them in such manner. There are rarely many people on a fleet starbase at the same time together unless the fleet organizes some sort of an event or gathering on the starbase.

    I wouldn't rip out the bar on Qo'noS, it's very Klingon and blinds in with the rest of the environment perfectly. Besides, I like to chat with Mek the Disagreable from time to time as well. :D You guys know Mek?
    I don't know how many people have noticed, but the bar on Qo'noS has a lower level that is not being used currently. I wouldn't mind having some of the starbase assets, like the dancing girls for ex. ported over there and make that lower level a club-like area similar to Shangdu on Nimbus but smaller.
    HQroeLu.jpg
  • timezargtimezarg Member Posts: 1,268
    edited March 2014
    It's not the orion home world, it's the Klingon one.
    Those things might be nice at an orion base or planet.... Why would a new kdf base need to be Klingon after all those others are part of it too.

    You raise a good point. We should have an Orion homeworld, as well as a Gorn homeworld.

    And yeah, a reduction in the massive amounts of NPCs that just walk back and forth on the Qo'noS map would be nice. I mean, don't get rid of all of them, they do add nicely to the 'populated' feel. . .but it's a little much.
    tIqIpqu' 'ej nom tIqIp
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    misterde3 wrote: »
    I've seen it rum smoothly on less powerful systems than yours.
    *EDIT: revandarklighter beat me to it/*

    You should seriously consider taking this issue here:

    http://sto-forum.perfectworld.com/forumdisplay.php?f=126

    or to simply turn down your graphics a notch for the First City.
    [I'm not gonna patronize you with the usual "have you truned off any background programs" stuff, we're all grown up enough to know we shouldn't run too much junk in the background.]

    Something I realized last night was that one universal complaint from most MMOs is that social zones are almost always a source of lag and graphical problems due to the large amount of player and non-player characters running around.

    That's probably it. I always make sure to transfer to a less full instance when at ESD, and my computer performs much faster.
    Too bad the Klingon homeworld usually runs on one instance.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited March 2014
    That's probably it. I always make sure to transfer to a less full instance when at ESD, and my computer performs much faster.
    Too bad the Klingon homeworld usually runs on one instance.

    Usually 6 to 8 instances at least, on slow days. I've never seen only 1 instance on Qo'noS.

    Anyway, I'm not sure why you're encountering those issues - like others I have also played STO on weaker configurations than yours and didn't encounter those issues in Qo'noS. I think it might something to do with the programming and the game itself, because for ex. there were times when this happened to me in Q's WW and I usually run it from my gaming rig.
    HQroeLu.jpg
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited March 2014
    shpoks wrote: »
    Usually 6 to 8 instances at least, on slow days. I've never seen only 1 instance on Qo'noS.
    Hmm. To be honest I don't go to Qo'nos often anymore simply because of the lag. Ganalda is my home away from home.

    shpoks wrote: »
    I think it might something to do with the programming and the game itself, because for ex. there were times when this happened to me in Q's WW and I usually run it from my gaming rig.

    It's possible. I did notice something odd in the options menu just the other day. There's an option which allows multi core rendering, but it cannot be turned on (even with a dual core like my laptop). Maybe this is it?
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited March 2014
    timezarg wrote: »
    You raise a good point. We should have an Orion homeworld, as well as a Gorn homeworld.

    And yeah, a reduction in the massive amounts of NPCs that just walk back and forth on the Qo'noS map would be nice. I mean, don't get rid of all of them, they do add nicely to the 'populated' feel. . .but it's a little much.

    Well I don't think we need all homewards. Would be nice, but the effort would not pay of IMO.
    Just saying IF they add a new KDF zone it wouldn't have to be Klingon. Could be something different for a change...^^
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited March 2014
    shpoks wrote: »
    Usually 6 to 8 instances at least, on slow days. I've never seen only 1 instance on Qo'noS.

    Anyway, I'm not sure why you're encountering those issues - like others I have also played STO on weaker configurations than yours and didn't encounter those issues in Qo'noS. I think it might something to do with the programming and the game itself, because for ex. there were times when this happened to me in Q's WW and I usually run it from my gaming rig.

    It's the rendering system, unlike all other games, STO doesn't use LODs (levels of detail) instead they stack identical models onto each other. So instead of rendering 1 model you're rendering 4-8 models, times that by every model on a map (ground or space) and that is where the lag comes from.

    I have seen the ship models on a Bridge Commander site and they are layered that way, multiple times and is a very inefficient method. I got no idea why they do this personally, but other games work fine without doing this and it really needs to be addressed. Fixing this so it's only one model instead of 4-8 would increase load times, decrease lag and allow more population in instances without issue. Plus nailing down some of the useless NPC's that just walk around and get in the way would also help.

    But unfortunately Cryptic just seems to not look back for the KDF, while they revamp old Federation missions that ran perfectly before, we have several missions that are bugged and/or unplayable. Makes me wonder how the hell they have remained in the industry for so long. I bet if this wasn't a Trek MMO, or the only Trek MMO it would have failed long before F2P was introduced.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
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