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FX - Portal - Mirror Universe. is the art asset missing?

i8472i8472 Member Posts: 225 Arc User
FX - Portal - Mirror Universe. is the art asset missing?

all the other portal FX - Portal - ______ work/ show something.

tried to changing settings no difference.

tested in preview mode the FX - Portal - Mirror Universe does not shown on screen


Published it to live server and tried with a "real" character... and no FX-portal Mirror Universe show up, all are invisible.



Bug ticket ID = [9:21] [System] [TicketCreated] Successfully submitted ticket ID #2,365,521.



Foundry project ID:ST- HS4XY8MWA

called T1N1

the FX - Portal - Mirror Universe. the art asset missing.

no FX portal mirror universe shows where it is supposed to be.

1 should be right in front of spawn.... 1 is the objective... 1 should appear after killing targets, and another should appear between 4 beacons.




____

edit : added a ground map with bunch of FX portals

The Mirror universe FX portal is invisible. it has sound. can be used as an objective.

on ground map mirror universe portal is set to appear immediately.
Post edited by baddmoonrizin on

Comments

  • sfc#5932 sfc Member Posts: 992 Bug Hunter
    edited March 2014
    The art asset here is also missing in the episode "The Other Side". This may have something to do with this bug.
  • borrowedtuneborrowedtune Member Posts: 138 Arc User
    edited March 2014
    I was playing around with those portals a week or so ago and can confirm the MU portal doesn't show on space maps.

    I wonder, though - check to see if it shows on a ground map. For some reason I'm thinking that I tested those portals some time ago on ground and they all showed. Or maybe it's just the case that between then and now it got bugged.
    [SIGPIC][/SIGPIC]
  • i8472i8472 Member Posts: 225 Arc User
    edited March 2014
    tested out ground FX portals and all appeared to work except the Mirror Universe portal.


    the mirror universe fx portal was invisible, and it has *sound (having sound is not the bug... bug = it being invisible).
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited March 2014
    Thanks for the reports. I'll check into this and make sure the appropriate people are informed.
    STO QA Team
  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    edited April 2014
    Thanks for the reports. I'll check into this and make sure the appropriate people are informed.

    Please do, because i am creating a foundry mission and i need the MU portals really bad.
    tumblr_no772wVUH31u41vjso1_r1_1280.png


    "Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."

    Vlasek D. Lasor - 4.19.3580

    Star Trek Online: Foundry Storyline Series
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited August 2014
    I know this is a necro post but i think its suitable in this case as its the same issue.

    this fx is still not fixed, so could someone have another look at it please?
  • crypticfrostcrypticfrost Member Posts: 1,479 Cryptic Developer
    edited August 2014
    This is a known issue. I sent out a reminder that it was still valid. I expect that our FX guys have just had higher priority issues to deal with.
    STO QA Team
This discussion has been closed.