test content
What is the Arc Client?
Install Arc

New Maps for PvP

grandpadxxgrandpadxx Member Posts: 342
edited March 2014 in PvP Gameplay
Hello,..

i think its time for some new PvP Maps..



For Exemple:

1.
A Map for Premades,.. you can allways join it, if you 4 and more Players.. you dossent have, they will be not going.

So we have no problems with Pugmade vs Premade.. that will be fine.


2.
A Map with two Starbases,.. if you lose the base, you lose the Match.

That also would be nice.


3. A Map with a big nebular who sensors not really going,.. ( remember Star Trek 2 ) this would be nice also.



Maybe you have your own Ideers.. tell me what do you think about it.



greetings

:)
[SIGPIC][/SIGPIC]
T'lilu SCI. / Dxxdavid TAK. / STO Inner Circle
*** R.I.P. ***
Post edited by grandpadxx on

Comments

  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    grandpadxx wrote: »
    Hello,..

    i think its time for some new PvP Maps..



    For Exemple:

    1.
    A Map for Premades,.. you can allways join it, if you 4 and more Players.. you dossent have, they will be not going.

    So we have no problems with Pugmade vs Premade.. that will be fine.


    2.
    A Map with two Starbases,.. if you lose the base, you lose the Match.

    That also would be nice.


    3. A Map with a big nebular who sensors not really going,.. ( remember Star Trek 2 ) this would be nice also.



    Maybe you have your own Ideers.. tell me what do you think about it.



    greetings

    :)

    What is the criteria of a premade, a team of 4 or more of different fleets or the same fleet. Some fleets that PvP do not field a "Premade" PvP team they PuG within their own fleet with no specific builds.?

    2. There used to ba similar map way back called Assault and was removed around season 4 or 5 during a PvP revamp, itonic.

    3. YOu are not he first to bring up a Mutara Nebula type map.

    4. Devs really do not care about PvP so.....
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • therealmttherealmt Member Posts: 428 Arc User
    edited March 2014
    What? PVP maps? NEW? thats too hard to realise dude.

    Its easier to just copy paste Arena to Shuttle and adjust some variables to only allow shuttles ;)
    [SIGPIC][/SIGPIC]
  • thay8472thay8472 Member Posts: 6,165 Arc User
    edited March 2014
    *Dust call breezes across this thread*
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    #1's just splitting the queues.
    #2's actually a game type, not a map.
    #3's a map with frosting...in the eye.

    #3 made me laugh the most thinking about it. Can see the thread now. "45 frikkin' minute matches! cause nobody could find anybody..."

    I'll say what I tend to say...

    RvB the queues, split the queues, add multiple types to the Scenarios (there are a bunch of scenario type play that we do not see that could fall under Scenarios), and add a bunch of maps for Arena. One could even say you could have different subtypes of Arenas.

    Course, all of that would require a game with some semblance of balanced PvP...so uh, some other game.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    the map is irreverent, its the ship interactions that make pvp. a wider variety of backgrounds i would not be against though, at least the map makers arent the same people as the code monkeys, that are needed to create better match making.
  • realminirealmini Member Posts: 243 Arc User
    edited March 2014
    the map is irreverent, its the ship interactions that make pvp. a wider variety of backgrounds i would not be against though, at least the map makers arent the same people as the code monkeys, that are needed to create better match making.

    hiding behind the rocks in cracked planetoid / getting gdf off the gas clouds in briar is definitely a part of my pvp memory. laggin otu in solar wind ofc
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    the map is irreverent, its the ship interactions that make pvp. a wider variety of backgrounds i would not be against though, at least the map makers arent the same people as the code monkeys, that are needed to create better match making.
    realmini wrote: »
    hiding behind the rocks in cracked planetoid / getting gdf off the gas clouds in briar is definitely a part of my pvp memory. laggin otu in solar wind ofc

    Yeah, the map guys/environmental artists - could have some fun with maps there...
  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited March 2014
    realmini wrote: »
    hiding behind the rocks in cracked planetoid / getting gdf off the gas clouds in briar is definitely a part of my pvp memory. laggin otu in solar wind ofc

    I actually stopped shooting a guy because he pulled a hilarious evasive maneuver through one of the donut asteroids in Briar Patch. He was diving and dipping through the space rocks like a champ.. I really had to applaud the effort.
    dEpN3nB.png?1
Sign In or Register to comment.