Basically I've been wondering if anyone knows how the Odyssey Class compares to the Sovereign class in tanking styles.
I would say I'd prefer to use the Sovereign for tanking but in saying that my intuition tells me that the Odyssey would be better for some reason? I don't know.. maybe because it's bigger I seem to think it would be better for tanking.
Thanks.
"I'm a science officer. It's my job to have a better idea."
Comments
In fact the Oddy is the better tank because of the more flexible BOFF layout and more defensive consoles (on ENG/SCI Variant), i personally like the SCI version for tanking, that one is especially effective for shield tanking due to the high amount of Science consoles and the high shield mod.
The Sovvy (and especially the Fleet /Refit version) is better suited as a dps-Cruiser
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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Um, no. Two emergency power cooldown DoFFs will give you nearly 100% uptime on EPtS3, plus another EP of your choosing. You can run two copies of Aux2SIF for 100% coverage there, plus RSP, an ENG Team and a Sci Team. The tac LC and Ens. give you two tac teams, Torp Spread 2 and BFAW3.
No lazy man's A2B needed, plenty of tanking and heals to go around, plus you can actually turn the ship and move to another target/area when the time comes.
But that's precisely my point. No matter the build, a Sovereign's engineering, and ESPECIALLY your Science power options, are limited compared to the Odyssey. If you use an Aux2Bat build, it's even worse.
Sovereign:
TRIBBLE
X
XXXX
XX
XX
(Ideally)
Sci Odyssey:
XX
XXXX
X
TRIBBLE
XX
(Also ideally).
The LtCmdr seat allows a great plethora of options for self healing (and even team healing!). As opposed to the Sovereign, which is tactically oriented due to its boff seats and console spaces, the Sci Odyssey offers greater space for both engineering and science powers, and the console spaces to back it up.
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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Sure, sure... not denying the Oddy's ability to soak up the hits, my major gripe with it is in its ability to move about the battlefield.
In KA you can pick a side, park up and hammer probes... but every other mission involves a degree of mobility. Doing something like Breach, Nebula Rescue or Storming the Spire in an Oddy? Forget about it... the fight will be over by the time the U.S.S. Blue Whale gets into firing position.
Your only hope to pick up some turn rate is to blow the saucer off, which eats up a console slot for a pet that is only semi-useful.
Plus, with the Oddy just having a Tac LT you've got to tie up both slots with tac team, or run TT cooldown officers, limiting your DPS output.
The Sov can tank equally well for any mission, *plus* has the mobility to get around the field and respond to changing situations.
Also, if you are after a cruiser with a LC Sci slot, get the Fleet Support Cruiser (Ambassador) instead.
It has great Doff support (and you only need one too), makes your cruiser much more nimble and resistant, and you can even have two copies on to insure 100% uptime if you must absolutely have it (though personally I think it's better paired with Aux2Struct).
Of course, anyone too attached to Aux2Bat builds kind of misses out on it due to shared global cooldowns... but, there are - you know - different ways to play the game and succeed at it. >_>
... should go and get an escort
Disagree. I use both cruisers for tanking and DPSing, and I am sorry to say that I find the Odyssey superior for damage dealing (due to it's ability to run LtCmdr Tac AND Lt Tac, whereas Sovvy (I'm assuming refit/fleet refit) only has a LtCmdr Tac and Ens Tac).
As tanking goes, they're almost identical, since if you have two DCEs, you can cycle EPtX with ease, and still have those other two slots to do whatever you want with.
And as for mobility? EM3. And Helmsman trait. Suddenly mobility is no longer an issue.
Again, in support of the Odyssey, it can run a BFAW/APB build that does NOT require it to use an Aux2bat build, and thus gives it access to high level of DPS in addition to still having aux heals for itself and it's team, therefore making it more useful in both the healing and surviving department.
Pretty much the same thing I said above. Mobility is not a problem in a properly built cruiser of any class. I am not saying the Sovvy is inferior or the Oddy is superior (stats don't lie, the Sovvy WILL move around better), but I am instead saying the difference is small enough that it really doesn't matter.
I use my Odyssey without shame in high mobility content (like CSE, FA, Azure) simply because I know how to get the thing moving and can get it where it needs to be WHEN it needs to be. It may be a space whale, but she can move when she needs to. It's all about knowing when to hit the EM or when to use EPtE (I don't even use EPtE and I can still get around).
To OP:
If you want a tank, run a Gal-R or a Gal-X. However, comparing the Odyssey to the Sovereign is a null point. They are more or less identical in their tanking ability, with a few minor differences, but those differences aren't game changing. You can tank very well with both ships. I do it all the time.
Yes, I know of Aux2ID. However, as you pointed out, it interferes with other Aux2X powers... in this particular case Aux2SIF, which is providing constant hull healing and energy damage resistance. As nice as the maneuvering buff is from Aux2ID with as much shield-penetrating damage as is present in the modern environment Aux2SIF is pretty much a necessity.
No. Just... no. I have gone in game and tested the two piece bonus. +12 to a tanking skill increases it's actual effect by only 3%. And in the case of the bonuses it gives, courtesy of insanely diminishing returns on resistances, the +12 actually adds NOTHING to your resistances.
Check in game. You'll get the +1 turn (woo-hoo -.-), and you will supposedly get a small 3% bonus to your hull resists, but if you look at your actual in game stats, you won't see any increase. So oddy 2 console not worth it. You're better off just not running any of it's special consoles, since they comparatively SUCK when put next to other unis.
Hopefully this will be of use to other people so continue on & yay. I might try the two out & see if one seems better than the other in the way I play now I know what points I'm looking at that differs the two. Though the Odyssey seems to be getting all the votes.
Ah, I see, you're referring to PvE content. In that case, any old bucket can tank.
The best way to learn is by trying it out for yourself, and gaining experience. Best of luck!
Missing the good ol' days of PvP: Legacy of Romulus to Season 9
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But as for "what ship can tank better", it depends on what you want out of a tank. The Regent has a far superior capability for inflicting damage, which in turn translates to greater aggro pull and less need to tank in the first place. The Oddy, however, can soak up damage a bit more effectively. Since there are not any missions which involve simply passively enduring increasingly large amounts of damage, the edge goes to the Regent here.
Now, if the content were hard, I mean "push you to your limits" hard, it would be different. The Odyssey has two universals that matter, verses the Sovy's one that doesn't. (Two tac, two engies, one universal? Seriously cryptic? Might better have called it "Put your hazard emits fellow here" you dingleberries) The Ody also has more engineering consoles which could be useful for stacking all the hull armor you won't need for PvE. So if the content was so balls to the wall hard you NEEDED a tank, the Ody out tanks the Sov. (and meets or beats the Galaxy in every way, justify that apologists) But because the content is easy, the Sov fits the bill and gives you top tier dps for no additional charge.
Or fly an Excelsior!
Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
Vulcan Engineering Captain flying a Tactical Odyssey (so you can see relationship to tanking with an Odyssey) and exclusively PvEing.
Will complete the Dyson, Nukara, and Omega Reputation levels within the next week, which is causing me to have to think about changing and/or mixing and matching space sets.
Currently using the 3 pc. Solanae set (deflector, shield, impulse engine) and it seems fine.
However, I'm debating whether to change to 2 pc. MACO (deflector, shields) + 2 pc. Dyson (impulse engines, warp core). My question the more experienced captains is whether this seems like a logically sensible build (my Captain is a Vulcan after all)? I'm looking these in particular because of the sets which will be readily available to me (Dyson, Solanae, Nukara, Borg, MACO, Adapted MACO), the qualities of the Dyson warp core and MACO deflector seem to stand out to me as being most desirable of their component type (I've read enough about people extolling the virtues of the Borg, MACO, and Adapted MACO shields to the point where between max. capacity and regen rate I'm not sure there is a meaningful difference between them). So, unless I'm way off base, I'm trying to figure out how (or if I should) build around those two pieces.
For my specs. (what I can see by hovering before I buy all these pieces), it appears that the combination of the two 2 pc. sets would give me (and I'll try to group some of info to explain why this build look like an option to me):
MACO Shields + other
7775.9 max shields (5% absorption, 5% bleedthrough)
199.4 shield regeneration rate
-10% energy damage to shields
-20% plasma damage to shields
+2 all power settings when taking directed energy attacks
+5 shield power (2.5 from Dyson warp core and 2.5 from Dyson impulse engines)
+5 max shield power (from Dyson warp core)
+7.5% of weapons power to shields as bonus power (from Dyson warp core)
and Shield Capacitor (+314.8 shield regeneration, +15 shield power for 20 sec - from Dyson warp core)
MACO Deflector + Other
+17.5 shield emitters
+26.2 structural integrity
+17.5 shield system
+26.2 electro-plasma system (8.8 from deflector and 17.5 from Dyson warp core)
+37.8 inertial dampers (17.5 from deflector and 20.3 from Dyson Set 2 bonus)
+17.5 graviton generators
+35.5 power insulators (20.3 from Dyson Set 2 bonus and 15.2 from MACO Set 2 bonus)
Dyson Warp Core
Max. Warp Factor 10
50% cooldown reduction on transwarp
+23.1 impulse thrusters
+0.2 slipstream bonus
Dyson Combat Impulse Engine
+2.5 engine power
+2.5 auxiliary power
+15 flight speed
+0.18 flight turn rate
+16.5 full impulse flight speed (full impulse being +124.6 flight speed)
and a 5% power recharge speed (from the MACO Set 2 Magnetoplasma Relays).
Thanks to anyone who had the patience to wade through that. All advice will be appreciated.
http://skillplanner.stoacademy.com/?build=fleetassaulttank2_0
3x Technician for A2B
1x Jem'Hadar Security DOff for increasing Thread Generation with AP:D
1x Quatermaster for decreasing Battery Cooldown
1x Warp Core Engineer for removing all debuffs
To be an usefull tank you have take the hits for your team so the enemies have to shoot at you. That means you need a lot of thread generation and damage.
I prefer the Soveveign because of it's higher damage output.
Omega-Flotte - Angriffsflotte Omega
I don't believe in a No-Win Scenario - since May 2013
http://skillplanner.stoacademy.com/?build=gracesciodytank_1751
DOff set-up is in the build notes. I run one copy of Aux2Batt, but not for the Technician proc.
Basically there are only two ways something can kill me in PvE:
1) Lag
2) Pilot Error
I have tanked two of the boss groups in the Dyson Contested Zone event finale simultaneously, and survived (although lag makes it dangerous).
Tanking is pointless in this game. Any half decent player and ship build can survive whatever this game throws at you except for the 1-shot-instakills that you can't do anything about.
That said, I'd say the Fleet Sovereign over the Odyssey. Though the Odyssey can have a fairly comparable BOFF layout as the Sovereign, its handling is inferior to the Sovereign. Not only that, the Sovereign looks far better than the Odyssey (opinion of course). You'll also be having a very healthy 4/4/2 TAC/ENG/SCI Console layout. The "TAC" Odyssey only has a 3/4/3 console layout. So, if you want a pretty sturdy Cruiser that is offensively strong and handles well, the Sovereign is it.
A Tank in STO is actually hindrance to any team you're on, because everyone, even the smallest KDF BOP, Romulan T'Varo, and whatever Escort out there has enough healing to take care of themselves, and if not, there's sufficient cross healing to see teammates through. What any team needs is Firepower. The Sovereign will give ample enough firepower and still be quite survivable. And with that firepower you'll blaze through everything else quicker.
Say No To Tanking.
In STO, it's obsolete.