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Ability Activation Delay

dinoyipidinoyipi Member Posts: 141 Arc User
edited April 2014 in Tribble - Bug Reports
I first noticed this bug (guess it might be intended, but I'm pretty sure it's not) when I attempted a maneuver that I call an "Impulse Burst". When I'm approaching an enemy, I will sometimes hold shift and double-tap R. This causes me to go into Full Impulse for a split-second; long enough for me to get close enough to the enemy to get decent damage with my energy weapons, while not being in Full Impulse long enough to let my power levels drop too much. When I try it on Tribble, it fails, and I end up in Full Impulse for 1 or 2 whole seconds, causing me to overshoot my preferred threshold.

Later, I noticed the effect on another strategy: I often like to decloak and immediately activate my Tractor Beam to hold the enemy in place. But now I'm trying it on Tribble, and it's forcing me to wait a second to activate it. By then, the ship has moved out of range, and I have to get back into range to activate the beam.

There seems to be a bug that some abilities have a delay before you're allowed to activate/disable them. I'm not sure how this happened, or why it only affects certain abilities (I can still activate Rapid Fire and High Yield nigh-simultaneously) but this could get really annoying.
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Post edited by dinoyipi on

Comments

  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    dinoyipi wrote: »
    Later, I noticed the effect on another strategy: I often like to decloak and immediately activate my Tractor Beam to hold the enemy in place. But now I'm trying it on Tribble, and it's forcing me to wait a second to activate it. By then, the ship has moved out of range, and I have to get back into range to activate the beam.

    Actually, I hope that was an intentional change rather than a bug. A second delay on tractor beam provides an additional second to react against a decloaking bird of prey preparing an alpha strike.
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2014
    I can confirm the full-impulse delay. After activating full impulse, you cannot deactivate it until the sound finishes playing. What's worse is that I managed to get stuck in full impulse by pressing Shift+R many times in rapid succession. The throttle doesn't flash, but all power is diverted to engines and the ship travels at full-impulse speed. I've tested this outside both ESD and DS9, and managed to get stuck in full impulse both times.
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2014
    frtoaster wrote: »
    I can confirm the full-impulse delay. After activating full impulse, you cannot deactivate it until the sound finishes playing. What's worse is that I managed to get stuck in full impulse by pressing Shift+R many times in rapid succession. The throttle doesn't flash, but all power is diverted to engines and the ship travels at full-impulse speed. I've tested this outside both ESD and DS9, and managed to get stuck in full impulse both times.

    I'm still seeing this bug.
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  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited March 2014
    Full Impulse does say 1 sec. However there is no delay on Holodeck. Perhaps they fixed this to have the actual 1 sec delay as shown.

    Tractor beam has a delay of 0.83 seconds as shown. I haven't tested this on Tribble to see if it's increased to higher then this amount. My latency is typically 300-360 so for me this can be 1.13-1.19 seconds max delay.

    However the OP did say there seems to be a delay in when you can activate an ability. Which is not the same as actually activating the ability. Basically it sounds like he's locked out from using abilitites after decloaking. Note that Romulan battle Cloak does say 1 sec. So perhaps this is the lock out period.

    I think the overall change to cooldowns and lockouts is what's creating this issue. They should not be causing you to be locked out from using other abilities. So this needs to be looked into and fixed as it will affect a lot of things and not just the 2 that have been noted so far.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited March 2014
    Lol, a stealth change to fast flying ships and frequent tractor beam users? Good times.
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2014
    Ah, perfect. This is just what we needed in a game where the controls were starting to get far too responsive and non-mushy. This change will accurately recapture the feel of ancient naval combat, where all of your orders must be relayed below decks to the oarsmen by a crew of drunken sailors. Most of whom died when the last shot struck the ship.
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2014
    I'm still seeing this bug. Here is a bug report that I submitted on Tribble.


    Bugs with full-impulse toggle

    On Tribble, there are two bugs with the full-impulse toggle that do not appear on Holodeck.

    1. After activating full impulse, you cannot immediately deactivate it. There is a lockout period of about 1 second before full impulse can be deactivated again.

    2. You can become stuck in full impulse by toggling it on and off many times in rapid succession. To reproduce this bug, repeatedly press Shift+R while in system space. When you are stuck in full impulse, the toggle and throttle don't flash as they normally do while you are in full impulse. However, your ship travels at full-impulse speed, and power is diverted to engines.

    Tribble ticket ID #44,481
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2014
    Full Impulse does say 1 sec. However there is no delay on Holodeck. Perhaps they fixed this to have the actual 1 sec delay as shown.

    It does look like a bug fix rather than a bug in that regard.
    Tractor beam has a delay of 0.83 seconds as shown. I haven't tested this on Tribble to see if it's increased to higher then this amount. My latency is typically 300-360 so for me this can be 1.13-1.19 seconds max delay.

    My Tractor shows a 0.4 sec activation timer on Holo. Not sure on Tribble. Checked, shows the same 0.4s.
    However the OP did say there seems to be a delay in when you can activate an ability. Which is not the same as actually activating the ability. Basically it sounds like he's locked out from using abilitites after decloaking. Note that Romulan battle Cloak does say 1 sec. So perhaps this is the lock out period.

    Tribble doesn't run as well as Holo in general.

    As for the cloak, it's the 1s to activate and then 3s more for the actual stealth to kick in - it's at least 4s, depending on latency (keeping in mind both your and their latency - who knows how long you'll actually be visible).
    I think the overall change to cooldowns and lockouts is what's creating this issue. They should not be causing you to be locked out from using other abilities. So this needs to be looked into and fixed as it will affect a lot of things and not just the 2 that have been noted so far.

    And well...there was no delay activating the Tractor from a decloak outside of the normal not even going to notice it 0.4s delay. Not sure what the OP's got going on there then...
  • kasrakenkasraken Member Posts: 213 Bug Hunter
    edited April 2014
    This sounds like it is part of my BPD problem posted here:

    http://sto-forum.perfectworld.com/showthread.php?t=1072321

    Basically there is a delay that was put in and I would like to know the reason for it, or if it is still needed.

    Any Cryptic / PWE staff able to look into this?
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2014
    I would not be so quick to assume that the new full-impulse delay is intended. It was not mentioned in the patch notes, nor has any dev posted a comment saying that it was intended. People have assumed in the past that certain changes were intended which later turned out to be bugs. And regardless of whether the delay is intended, I'm fairly sure they did not intend for people to become stuck in full impulse.
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited April 2014
    I will bring this up one last time before Season 9 goes live. I'm still seeing this bug.
    frtoaster wrote: »
    Bugs with full-impulse toggle

    On Tribble, there are two bugs with the full-impulse toggle that do not appear on Holodeck.

    1. After activating full impulse, you cannot immediately deactivate it. There is a lockout period of about 1 second before full impulse can be deactivated again.

    2. You can become stuck in full impulse by toggling it on and off many times in rapid succession. To reproduce this bug, repeatedly press Shift+R while in system space. When you are stuck in full impulse, the toggle and throttle don't flash as they normally do while you are in full impulse. However, your ship travels at full-impulse speed, and power is diverted to engines.

    Tribble ticket ID #44,481
    Waiting for a programmer ...
    qVpg1km.png
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