Some might not like me posting this and even some friends but this needs to be said as its the new fomm build ruining pvp. I saw others mention ideas like this in other threads and on OPvp so thought it needs its own thread.
I think activating proton barrage, tetryon cacade, tetryon lattice, isometric charge, and beam overload should all start 15 second cooldowns on each other, I don't think it was intended for this much spike damage to be used in a short timeframe, thats why the double tap was nerfed awhile back.
If this is the only way to overcome massive healing in premade arena especially with new team cooldown changes then perhaps heals and resists need to be looked at again, because it is severely unbalanced outside of all scenarios where you don't have 2 or 3 recluse healers all extending you.
Also it is making pvp require less skill and more of just load up all your clicky console, set and rep abilities and see who can spam them first, this needs to change.
Might as throw HYT and TS in there to. I am coming across vapers running BOL with TS and HYT, might want to add CRF/CSV in there too. I agree there is too much synergy. Doing this without a full balance pass on other non damage skills will just require healing/resisting to be looked at. You are asking for trouble.
On a side note you are asking cryptice to nerf their pride and joy and cash cow which is the rep system.
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Yeah, wise proposal here...but wait a moment...nah...it's impossible...:eek:
This is a real surprise...I thought all the HOBOs were evul!:D
I'm an old fashioned BOP pilot, still using a mostly year old build and getting vapes with 60k+ crits regularly with BO3 and finishing with torps if needed, this new trend is lame.
I'm an old fashioned BOP pilot, still using a mostly year old build and getting vapes with 60k+ crits regularly with BO3 and finishing with torps if needed, this new trend is lame.
Agreed.
I especially like the bit where you said "old fashioned".
Mashing consoles DOES take a good five or six minutes of practice, so don't knock em too hard.
Might as throw HYT and TS in there to. I am coming across vapers running BOL with TS and HYT, might want to add CRF/CSV in there too. I agree there is too much synergy. Doing this without a full balance pass on other non damage skills will just require healing/resisting to be looked at. You are asking for trouble.
On a side note you are asking cryptice to nerf their pride and joy and cash cow which is the rep system.
That is the normal alpha strike method it takes much more timing and practice, its not OP. Its very hard to get kills with torps, much harder then all the set, rep and console 1 shot wonders. those go through shields, torps dont. Those are the problem not torps. I am not asking for them to be nerfed where it will affect PVE much if at all, I am asking the same reasoning be applied that got double BO nerfed to also prevent these other OP energy and particle attacks from being used at the same time, which will mostly just affect pvp.
NOTE: Almost forgot, lol - case it's needed. This isn't a recommended build. I rarely post builds I fly, and I almost never recommend builds. It's just a thought experiment - theorycrafting - on how ridiculous things have got, etc, etc, etc.
edit: A TLDR before the TLDR, lol. In no particular order...
TS2 Grav Photons with the ability to proc Grav Rifts.
HY1 Elachi Torps with the ability to disable.
Intimidating Strikes for the possible Confuse with the Torps.
BO2 Experimental Proton for a chance at the Penetration debuff.
Hyperflux Experimental Plasma for the debuff.
CRF2 Phased Polarons to speed up the cycles for...Phaser/Polaron procs.
Refracting Tetryon Cascade
Isometric Charge
Proton Barrage
Annihilation Mode and Focused Singularity Beam
Photonic Fleet
Nimbus Pirates
Rom Ambush
Sensor Scan
SNB
CrtH: 27.1%+
CrtD: 136%+
Good luck with this one, I agree those consoles are problematic but they fall into the category of things many players have been pressing for nerfs on for ages.
i.e. itemized control powers, console clickies, set powers like TIF, plethora of "oh TRIBBLE" buttons, etc.
Any nerf you request for one segment of the equation (damage half) needs to also include nerfs for the other segments (control & mitigation).
These are the items Cryptic sells, to replace a game of timing and skill with one that just requires slotting a console.
That is the normal alpha strike method it takes much more timing and practice, its not OP. Its very hard to get kills with torps, much harder then all the set, rep and console 1 shot wonders. those go through shields, torps dont. Those are the problem not torps. I am not asking for them to be nerfed where it will affect PVE much if at all, I am asking the same reasoning be applied that got double BO nerfed to also prevent these other OP energy and particle attacks from being used at the same time, which will mostly just affect pvp.
A lot of what you ask to be nerfed will affect PvE especially eSTF DPS Builders :rolleyes:
Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
Good luck with this one, I agree those consoles are problematic but they fall into the category of things many players have been pressing for nerfs on for ages.
i.e. itemized control powers, console clickies, set powers like TIF, plethora of "oh TRIBBLE" buttons, etc.
Any nerf you request for one segment of the equation (damage half) needs to also include nerfs for the other segments (control & mitigation).
These are the items Cryptic sells, to replace a game of timing and skill with one that just requires slotting a console.
I know you mentioned that when I brought up the idea of shared cooldowns in your console thread awhile back, but that was for longer shared cooldowns for other cheese consoles like AMS and subspace. I am hoping that asking just for a 15 sec shared cd on all the spike attacks from sets, rep, and consoles is seen as more acceptable and still leave all this stuff desirable but more balanced in pvp.
Equipping an item with a rechargeable power will now trigger a thirty second cooldown on that power. This lockout period prevents unfair advantages gained by cycling multiple copies of a given item.
Speaking about consoles and stuff, did you guys see in the Tribble notes today...
Interesting. 30 seconds lockout? When the consoles powers have standard 2-3 mins cooldown... hardly an adequate fix but at least a step in the right direction, lol.
Don't let minimax read this. It'll trigger a 2 page rant on why we all need to up our game and bring raw damage.
no this ideas fine, and fair. as long as EVERY ONE SHOT power has a gcd, none will be favored (like tetrion after dt....)
and anyway, all i need is ONE proton to kill most people.
the sad reality is most fail vapers, including mt tie, use iso, and t5nukara and nukara 3piece, they dont need regular weapons at all.
and that all they do form rom cloak, with insane 100 boost to prtgen. so yeah, THOSE 3 are the worst offenders. proton is what proton is, not popular among the self proclaimed leets
that all beign said there is 0 chance of this or anything like it happening.
no this ideas fine, and fair. as long as EVERY ONE SHOT power has a gcd, none will be favored (like tetrion after dt....)
and anyway, all i need is ONE proton to kill most people.
the sad reality is most fail vapers, including mt tie, use iso, and t5nukara and nukara 3piece, they dont need regular weapons at all.
and that all they do form rom cloak, with insane 100 boost to prtgen. so yeah, THOSE 3 are the worst offenders. proton is what proton is, not popular among the self proclaimed leets
that all beign said there is 0 chance of this or anything like it happening.
I figured you wouldn't really have a problem with this, its all the new fomm vapers that would. Their builds using all those abilities at once make a mockery of real BOP alpha strike builds, its lame and needs to go.
I don't think its 0 chance though. I'm hoping the same logic that caused double tap to be nerfed will be applied to these abilities, if 2 BO shouldn't be used back to back anymore how is it fair that cacade, lattice, iso, etc all can be used together?
I don't think its 0 chance though. I'm hoping the same logic that caused double tap to be nerfed will be applied to these abilities, if 2 BO shouldn't be used back to back anymore how is it fair that cacade, lattice, iso, etc all can be used together?
I might be delusional, but I still think it was a preventative nerf rather than a nerf for the state of the doubletap at the time. Think about everything that's been added since then, eh?
no this ideas fine, and fair. as long as EVERY ONE SHOT power has a gcd, none will be favored (like tetrion after dt....)
and anyway, all i need is ONE proton to kill most people.
the sad reality is most fail vapers, including mt tie, use iso, and t5nukara and nukara 3piece, they dont need regular weapons at all.
and that all they do form rom cloak, with insane 100 boost to prtgen. so yeah, THOSE 3 are the worst offenders. proton is what proton is, not popular among the self proclaimed leets
that all beign said there is 0 chance of this or anything like it happening.
Oh, I know what you can do with that 1 proton. My point was that you usually hate any change that might reduce damage potential, in any way, relgiously. That's all.
I might be delusional, but I still think it was a preventative nerf rather than a nerf for the state of the doubletap at the time. Think about everything that's been added since then, eh?
I hope this isn't the case though and it was just dev oversight and they didn't consider how many super attacks were being made usable at the same time due to power creep, and are willing to take modest suggestions to limit it by only 15 seconds between each super attack ability or console.
I hope this isn't the case though and it was just dev oversight and they didn't consider how many super attacks were being made usable at the same time due to power creep, and are willing to take modest suggestions to limit it by only 15 seconds between each super attack ability or console.
Oh, no - not the additional attack doohickeys. I'm talking about the Dyson Rep passives, 2-3pc Protonic, the Advanced Tac Consoles, etc, etc, etc...
Wow... is that really how many clicky things there are now? I lost track a while ago. Now I fully understand why people in pug CnH cry "noooooob" on my legitimate vape build Defiant. It's cuz you can vape with a few clicks/buttons, which is sad, and people don't know the difference between that and a real alpha.
My Defiant runs with all the fleet gear, rep passives, etc. but I don't use clickies. Well over a year ago I watched some of Thissler's videos and built my fleet Defiant to be that ship. I run BO, THY, cloak, all that stuff that makes up an actual alpha strike. Oh, and timing. The one click console I run with it is subspace jump, because thanks to the lots of super speedy ships and clicky heals it can be really hard manually (darn near impossible when trying to hit a ship moving around at the impulse equivalent of warp 2). I can get a vape without the jump, but it's just a lot easier to not have to worry about someone zipping away before I can tractor them.
I support the idea of a GCD on all these clickies. They are just lame.
(Oh, and it also is equipped with the impulse burst thing, but that's my "Oh TRIBBLE!" button and doesn't have anything to do with shooting)
Oh, no - not the additional attack doohickeys. I'm talking about the Dyson Rep passives, 2-3pc Protonic, the Advanced Tac Consoles, etc, etc, etc...
Yeah those things are more reasons why all the attack conlsole, set, and rep abilities need to have shared CD too, damage already got another big boost with that stuff, especially those spire tac consoles making everyone have Romulan crit rate now.
Wow... is that really how many clicky things there are now? I lost track a while ago. Now I fully understand why people in pug CnH cry "noooooob" on my legitimate vape build Defiant. It's cuz you can vape with a few clicks/buttons, which is sad, and people don't know the difference between that and a real alpha.
I see your fleet defiant in kerrat and FVK sometimes, we both got each other a few times, glad to know both of us just using regular alpha strikes and not all this clicky stuff.
Do you realize that u can't use tetryon lattice with proton barrage right? unless u can stack double engine-deflector-shield in one ship lol
Tetryon cascade is 5minutes power, and unless you have a tetryon build, is TRIBBLE (and even if u have it, the power is bug like hell, most of the times it don't even fire a target that is in front of you at 1km). If u have a tetryon build, u can't use proton barrage, so we are back were we started.
About the shared coldown with BO and other non-boff skill powers, is a ridiculus idea for many reasons that i wont explain now, but i agree that things like ISO are too powerfull, the other day i did a triple kill with a full buffed+gdf ISO lol, just by pressing the console button i scored 3 kills, is too much stupidity in one console. I'm 100% agree with a nerf in iso and other console powers (mogai console, etc)
p.d: I fell a bit responsable for this post, if i recall propertly, u are in a recluse right? ^^
I think activating proton barrage, tetryon cacade, tetryon lattice, isometric charge, and beam overload should all start 15 second cooldowns on each other, I don't think it was intended for this much spike damage to be used in a short timeframe, thats why the double tap was nerfed awhile back.
Make the damage consoles/sets/abilities drain weapon power and they won't be stackable with each other
Make the damage consoles/sets/abilities drain weapon power and they won't be stackable with each other
This game needs subsytem power drains so much
Yes they will, they can just use the Marion doff and DEM like when they did double tap with BO, or even a well timed weapons battery and other stuff like spire core.
Do you realize that u can't use tetryon lattice with proton barrage right? unless u can stack double engine-deflector-shield in one ship lol
Tetryon cascade is 5minutes power, and unless you have a tetryon build, is TRIBBLE (and even if u have it, the power is bug like hell, most of the times it don't even fire a target that is in front of you at 1km). If u have a tetryon build, u can't use proton barrage, so we are back were we started.
About the shared coldown with BO and other non-boff skill powers, is a ridiculus idea for many reasons that i wont explain now, but i agree that things like ISO are too powerfull, the other day i did a triple kill with a full buffed+gdf ISO lol, just by pressing the console button i scored 3 kills, is too much stupidity in one console. I'm 100% agree with a nerf in iso and other console powers (mogai console, etc)
p.d: I fell a bit responsable for this post, if i recall propertly, u are in a recluse right? ^^
I know you cant use latice and pb at same time but people just switch back and forth and its using one of those with other stuff like iso, cascade, BO, proton weapon, grav torp, etc together that it gets out of hand. Also many are using tet weapons so the lattice and cascade are pretty strong too, then they can switch to proton barrage loadout and switch weapons and consoles too.
And yes you are using a pretty OP build against my recluse, but I also waited to test some of these thing myself on a tac and get same results, sometimes multivapes also with the iso. I still think being able to use the lattice, cascade, or barrage with iso and BO should be stopped also, its OP and not very fun, I feel guilty when doing that.
Also wanted to add there is already precedent between boff powers and consoles having shared CD so it is possible. Nadeon detonator and ionized gas sensor both go on 10 or 15 sec cooldown when a torp ability is activated, so applying the same standard to energy attacks like BO and energy damage console, set, and rep abilities is reasonable.
im not so sure anymore, try hitting TT, ET, ST, HE, and TSS mid alpha and if your fast enough one of these fancy alphas will still have quite a hard time finishing you
30 seconds cooldown of consoles with 3 minutes.. wow.. that sure is going to help...
(Ironic).
Enough ranting about how this change won't solve anything with space console swapping. That lockout is meant to fix a Ground PvP issue known as kit swapping. Currently, players can drop out of red alert in order to drop kit cooldowns down to zero or switch to another kit with different abilities. Most Ground combat abilities has a 60 second cooldown and Red alert takes 20 seconds to drop off. The players switches and they then have another 30 second wait before they can use the abilities again. That is 50 seconds total before the player can use a new ability. The change will add a significant penalty to those that frequently swap kits to get more uptime on abilities than intended.
What's sad is this thread almost sounds like the Vaper type build I'm currently in the process of building.. I agree I don't like it... but honestly I feel like its the only way to be successful at times.. or what looks to be the more successful style lately..
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
Comments
On a side note you are asking cryptice to nerf their pride and joy and cash cow which is the rep system.
I'm an old fashioned BOP pilot, still using a mostly year old build and getting vapes with 60k+ crits regularly with BO3 and finishing with torps if needed, this new trend is lame.
Agreed.
I especially like the bit where you said "old fashioned".
Mashing consoles DOES take a good five or six minutes of practice, so don't knock em too hard.
That is the normal alpha strike method it takes much more timing and practice, its not OP. Its very hard to get kills with torps, much harder then all the set, rep and console 1 shot wonders. those go through shields, torps dont. Those are the problem not torps. I am not asking for them to be nerfed where it will affect PVE much if at all, I am asking the same reasoning be applied that got double BO nerfed to also prevent these other OP energy and particle attacks from being used at the same time, which will mostly just affect pvp.
edit: A TLDR before the TLDR, lol. In no particular order...
TS2 Grav Photons with the ability to proc Grav Rifts.
HY1 Elachi Torps with the ability to disable.
Intimidating Strikes for the possible Confuse with the Torps.
BO2 Experimental Proton for a chance at the Penetration debuff.
Hyperflux Experimental Plasma for the debuff.
CRF2 Phased Polarons to speed up the cycles for...Phaser/Polaron procs.
Refracting Tetryon Cascade
Isometric Charge
Proton Barrage
Annihilation Mode and Focused Singularity Beam
Photonic Fleet
Nimbus Pirates
Rom Ambush
Sensor Scan
SNB
CrtH: 27.1%+
CrtD: 136%+
Fleet Ar'Kif with KDF-aligned Reman Sci
Traits - Accurate, Astrophysicist, Conservation of Energy, Elusive, Infiltrator, Inspirational Leader, Intimidating Strikes, Reman, Singularity Specialist
Reputation
Dyson - Advanced Targeting Systems, Tactical Advantage
New Rom - Precision, Sensor Targeting Assault, Quantum Singularity Manipulation
Nukara - Enhanced Shield Penetration, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade
Omega - Omega Weapon Training, Omega Graviton Amplifier
TT1, TS2, CRF2, APO3
HY1, BO2
EPtS1, EPtW2, DEM2
ET1
TB1, ST2
(5x Sub/SupOp)
DOFFs - 2x Conn(TT+SAP), SE(DEM), 3x EWO(BO_Pen)
Deflector - Dyson Mk XII
Engine - Dyson Mk XII
Shield - Dyson Mk XII
Core - Elite Reinforced Mk XII [PG][Wave][SCap][AMP][SST]
Weapons
Fore - Gravimetric Photon, Elachi Subspace Torp, Experimental Proton, Experimental Plasma
Aft - 2x Phased Polaron Turret Mk XII [Acc]x2, Hyper-Plasma Torp
Consoles
Tac - 3x Vulnerability Locator [+Torp], 2x Vulnerability Exploiter [+Torp]
Eng - Protonic Stabilizer, Singularity Modulator
Sci - 0Point, Isometric, Impulse Cell
Devices - RMC, Deut
Hangar - Elite Obelisk Swarmers
Other - Nimbus Pirate Distress Call
i.e. itemized control powers, console clickies, set powers like TIF, plethora of "oh TRIBBLE" buttons, etc.
Any nerf you request for one segment of the equation (damage half) needs to also include nerfs for the other segments (control & mitigation).
These are the items Cryptic sells, to replace a game of timing and skill with one that just requires slotting a console.
A lot of what you ask to be nerfed will affect PvE especially eSTF DPS Builders :rolleyes:
I know you mentioned that when I brought up the idea of shared cooldowns in your console thread awhile back, but that was for longer shared cooldowns for other cheese consoles like AMS and subspace. I am hoping that asking just for a 15 sec shared cd on all the spike attacks from sets, rep, and consoles is seen as more acceptable and still leave all this stuff desirable but more balanced in pvp.
Great stuff, Bops are back..and GDF can no longer be cleansed!
30 seconds cooldown of consoles with 3 minutes.. wow.. that sure is going to help...
(Ironic).
Division Hispana
www.divisionhispana.com
Interesting. 30 seconds lockout? When the consoles powers have standard 2-3 mins cooldown... hardly an adequate fix but at least a step in the right direction, lol.
no this ideas fine, and fair. as long as EVERY ONE SHOT power has a gcd, none will be favored (like tetrion after dt....)
and anyway, all i need is ONE proton to kill most people.
the sad reality is most fail vapers, including mt tie, use iso, and t5nukara and nukara 3piece, they dont need regular weapons at all.
and that all they do form rom cloak, with insane 100 boost to prtgen. so yeah, THOSE 3 are the worst offenders. proton is what proton is, not popular among the self proclaimed leets
that all beign said there is 0 chance of this or anything like it happening.
I figured you wouldn't really have a problem with this, its all the new fomm vapers that would. Their builds using all those abilities at once make a mockery of real BOP alpha strike builds, its lame and needs to go.
I don't think its 0 chance though. I'm hoping the same logic that caused double tap to be nerfed will be applied to these abilities, if 2 BO shouldn't be used back to back anymore how is it fair that cacade, lattice, iso, etc all can be used together?
I might be delusional, but I still think it was a preventative nerf rather than a nerf for the state of the doubletap at the time. Think about everything that's been added since then, eh?
Oh, I know what you can do with that 1 proton. My point was that you usually hate any change that might reduce damage potential, in any way, relgiously. That's all.
I hope this isn't the case though and it was just dev oversight and they didn't consider how many super attacks were being made usable at the same time due to power creep, and are willing to take modest suggestions to limit it by only 15 seconds between each super attack ability or console.
Oh, no - not the additional attack doohickeys. I'm talking about the Dyson Rep passives, 2-3pc Protonic, the Advanced Tac Consoles, etc, etc, etc...
My Defiant runs with all the fleet gear, rep passives, etc. but I don't use clickies. Well over a year ago I watched some of Thissler's videos and built my fleet Defiant to be that ship. I run BO, THY, cloak, all that stuff that makes up an actual alpha strike. Oh, and timing. The one click console I run with it is subspace jump, because thanks to the lots of super speedy ships and clicky heals it can be really hard manually (darn near impossible when trying to hit a ship moving around at the impulse equivalent of warp 2). I can get a vape without the jump, but it's just a lot easier to not have to worry about someone zipping away before I can tractor them.
I support the idea of a GCD on all these clickies. They are just lame.
(Oh, and it also is equipped with the impulse burst thing, but that's my "Oh TRIBBLE!" button and doesn't have anything to do with shooting)
Yeah those things are more reasons why all the attack conlsole, set, and rep abilities need to have shared CD too, damage already got another big boost with that stuff, especially those spire tac consoles making everyone have Romulan crit rate now.
I see your fleet defiant in kerrat and FVK sometimes, we both got each other a few times, glad to know both of us just using regular alpha strikes and not all this clicky stuff.
Tetryon cascade is 5minutes power, and unless you have a tetryon build, is TRIBBLE (and even if u have it, the power is bug like hell, most of the times it don't even fire a target that is in front of you at 1km). If u have a tetryon build, u can't use proton barrage, so we are back were we started.
About the shared coldown with BO and other non-boff skill powers, is a ridiculus idea for many reasons that i wont explain now, but i agree that things like ISO are too powerfull, the other day i did a triple kill with a full buffed+gdf ISO lol, just by pressing the console button i scored 3 kills, is too much stupidity in one console. I'm 100% agree with a nerf in iso and other console powers (mogai console, etc)
p.d: I fell a bit responsable for this post, if i recall propertly, u are in a recluse right? ^^
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
This game needs subsytem power drains so much
Yes they will, they can just use the Marion doff and DEM like when they did double tap with BO, or even a well timed weapons battery and other stuff like spire core.
I know you cant use latice and pb at same time but people just switch back and forth and its using one of those with other stuff like iso, cascade, BO, proton weapon, grav torp, etc together that it gets out of hand. Also many are using tet weapons so the lattice and cascade are pretty strong too, then they can switch to proton barrage loadout and switch weapons and consoles too.
And yes you are using a pretty OP build against my recluse, but I also waited to test some of these thing myself on a tac and get same results, sometimes multivapes also with the iso. I still think being able to use the lattice, cascade, or barrage with iso and BO should be stopped also, its OP and not very fun, I feel guilty when doing that.
Also wanted to add there is already precedent between boff powers and consoles having shared CD so it is possible. Nadeon detonator and ionized gas sensor both go on 10 or 15 sec cooldown when a torp ability is activated, so applying the same standard to energy attacks like BO and energy damage console, set, and rep abilities is reasonable.
Enough ranting about how this change won't solve anything with space console swapping. That lockout is meant to fix a Ground PvP issue known as kit swapping. Currently, players can drop out of red alert in order to drop kit cooldowns down to zero or switch to another kit with different abilities. Most Ground combat abilities has a 60 second cooldown and Red alert takes 20 seconds to drop off. The players switches and they then have another 30 second wait before they can use the abilities again. That is 50 seconds total before the player can use a new ability. The change will add a significant penalty to those that frequently swap kits to get more uptime on abilities than intended.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Think about this:
American Football has been in open beta for 144 years. ~Kotaku