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Comments
Mini-Tangent:
This is entirely my own biased opinion, but I think we should have fewer (more meaningful) abilities overall. I think spacebar-macros are a symptom of the game just having too many buttons to click. Furthermore, I think abilities having minor drawbacks would go a long way in countering power-creep. (Have Attack Pattern Omega with its hold immunity, speed increase and add a flat defense bonus, but remove the offensive bonuses and have it reduce outgoing damage or accuracy slightly; EPtX drains a little power from all other subsystems; You can fall into your Gravity Wells; and so on)
Cannot resolve dns, is it my ISP?
Oh cookie you do make me smile ( oh and when I here cookie all I can think of is the cookie monster ).
I don't mind the new galaxy ships.
I mind people saying " omg cryptic is ruining pvp".
Nobody pvp's and cryptic won't cater to them.
That being said, what I do mind is the fact that one character cannot keep me busy. I need to have multiple characters. But that is a design decision.
Edit: My iphones spelling sucks.
The team shared CD removal is really weird in the respect that before I had to sacrifice the ability to clear science debuffs for more damage for the philosophy of healing via damage (dealing so much damage I didn't have to worry about dying). If my build got subnuc'd I was s.o.l. and unless I had a healer with me for a science team I was dead, this weekend I was laughing every time I was subnuc'd and just cast science team on myself with no worries about it being on shared CD or it effecting my DMG/shield distribution. I think this is unbalanced, there were healers before before this that could only be taken out via subnuc.
PvP revamp is going to be interesting.
LTS, here since...when did this game launch again?
Taalk Opask WE'asdkh asdcoppl!!
Either you just banged on your keyboard or that is a language the Universal Translator does not recognize!
Listened to pod cast. some interesting premises presented. Taking the current ship combat system and scalling some of the differences way back, a lot of the stacking of numbers.. well.. some will scream.. it's what they do. The PvP community is small.. but really phenominally vocal.
But they are a very small number of the player base. Used to be a bunch more of em KDF side, But when same faction PvP happened KDF lost a whole bunch of players.. That was over 2 years ago.
If PvP is to be gutted.. temporarily.. because of a massive under the hood renumbering, revamping that likely should be done. then perhapes the sooner it happens, the better.
One thing I'd like to see is the entire elimination of stacking console and BOFF/DOFF trait effects. I always felt that stacking consoles was a big breaking of what may have been orginally intended for ship customization. Maybe that'll be the next thing to have a big change done.
It won't ruin or break PvP. It all ready a bad system for combat when just to get people involved in PvP that the PvP fans have to get together and have "PvP camps" to introduce regular players to PvP..
Make it happen.. it'll be a bitter pill, but the game can survive it.. and if done right PvP will become far more accessable for the casual players, And once its done then the concept of having PvP become part of the REGULAR play of the game suddenly becomes far more realizable.