For a mission I'm working on, a system needs to have an M-class planet, but it also needs to be uninhabited. Unfortunately, all the M-class planets in the foundry seem to have lights all over them to show they're inhabited. Any help would be appreciated!
Can't you use a non light planet and call it m class in the dialogue?
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Can't you use a non light planet and call it m class in the dialogue?
The problem there is that there are no non-lighted planets available that look the way a typical Class M planet looks.
This is another shortcoming that the Foundry has had from Day One. Really, none of the planets should have baked-in lights or other signs of civilization; those sorts of things should have been made optional textures that authors could add to a planet after putting it on the map. Likewise for other planetary effects, such as varying degrees and hues of cloud cover.
You could always keep the player sun-side of the planet. Besides, M-class look like many things, not just blue and green.
Exactly. Earth and Vulcan are both Class M, but are completely different visually. Why not here? Heck, pretty sure Jeroa in my mission was not a class M planet in the list, but it fit what I envisioned, so in it went. And that one is meant to be populated.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Comments
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
The problem there is that there are no non-lighted planets available that look the way a typical Class M planet looks.
This is another shortcoming that the Foundry has had from Day One. Really, none of the planets should have baked-in lights or other signs of civilization; those sorts of things should have been made optional textures that authors could add to a planet after putting it on the map. Likewise for other planetary effects, such as varying degrees and hues of cloud cover.
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Exactly. Earth and Vulcan are both Class M, but are completely different visually. Why not here? Heck, pretty sure Jeroa in my mission was not a class M planet in the list, but it fit what I envisioned, so in it went. And that one is meant to be populated.
A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'