this in the wrong section
Full statement (which is TL;DR of original + expanded content) for entire proposal:A slightly modified (VFX/SFX/power & ship association) Kumari-Phaser-Wing-Cannons is a proper asset for a "legitimate" in-game representation of the "Phaser Lance" in a "weapon-item" format.
An engineer's proof-of-concept may only require the time equivalent to a coffee break (and possibly as much deploying it) to validate the argumentThis solution to the "phaser lance wants to be a real item-boy" problem provides a simple update that does not involve reinventing any wheels, breaking the game, or removing existing content (the current toggle power is retained in whatever format is appropriate).
If anything it enhances the user-experience for all parties by correlating appropriate visuals with appropriate feedback in line with the ten-or-so seconds the weapon actually cycled on screen ("STTNG "All Good Things..."
; footage which, contrary to the declarations of "it's a God Gun", is the VFX equivalent to a combat log entry of "(currently) Plot Immune Hero-ship 'Enterprise' successfully hits 'Generic Klingon Opponent-ship' with 'Artistic License (i.e. time+budget constrained) VFX Shot Eye-Candy' Attack for 'Plot-Progression' damage, onto the next plot point!")This proposed change can be used as a template for creating numerous game-enhancing content elements
including: (1) Bortasqu'/Bortas auotcannon item; (2) Voyager's mysterious "Isokinetic Cannon" (think STO:Season 9+); (3) Species 8472's certain-to-be lockbox ship gun; (4) a template for beam weapons on player-controlled space-stations.Additionally, Tactical Mode can (and should reasonably be) be recycled off of the Dyson Science Destroyer to let the player choose between "Cruise/Normal mode" and "Attack mode"
where the player would be able to choose between 4/4 + Hangar and some configuration where the lances-item's slot activates (perhaps 5/3 + Lance-in-5th-slot + some change to boffs/comms-arrays) which summarily results in game-enhancing element item (5): a template that can be used on all Dreadnoughts if not all cruiser-types in general.
post "+1" if you support the idea above; OR post an alternative solution that achieves the indicated objective purpose.
Leave all Pro/Anti-Cryptic propaganda/commentaries outside./// UPDATE:
Original Post Proposal has been:
by projectfrontier, caasicam, captaind3, reynoldsxd, johnsteward
+1 for using assets already existing in the game to refurbish this TRIBBLE of an ability.
And since were are on it: Guramba lance and bortas auto turret can use a rework too.
Secondary note: this type of recycling could be used for other ships (as noted here); as an
aside the Guramba has "nice synergy" with the A.Maco deflector power KDF side./// ADDITION:
PROPOSAL: ALSO create a Bortas-based copy of this modification which goes with its
"Autocannon console" power.
by at least projectfrontier, reynoldsxd, and caasicam