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Priority One Podcast Episode 163 | The Perfect Storm

kraft4406kraft4406 Member Posts: 0 Arc User
Greetings, Captains! You're listening to Episode 163 of Priority One Podcast, the premier Star Trek Online podcast! This episode was recorded on Thursday, February 27th, 2014 and published for download on Monday 3rd Tuesday 4th March at PriorityOnePodcast.com!

This week, in what future historians are sure to mark as one of the pivotal moments in mankind's journey, we welcome not one but two new hosts to Priority One! We hope you will join us in heartily welcoming Jayce and CookieCupcakes (aka Laura) to the team and wishing Tony the best of wishes as he joins the crew of Priority One Production's new show all about Star Citizen, Guard Frequency! James is still very much with us on the team and will be returning to Priority One very soon. So, what do we have for you this week?

Well in this week's Trek It Out we welcome back Adrianne as she takes a break from managing our awesome community to bring you our interview with the very talented Alec Peters -- writer and producer behind the hottest new Star Trek fan production, Star Trek: Axanar, before we jump into STO News where we bring you everything from Cryptic and around the greater Star Trek Online community, including Terilynn's Captain's Log article on Massively where she discusses the lack of space in space, the Storage Slot Increase that recently landed on Holodeck and Season 8, Dev Blog #54, the Galaxy Class reboot. In this week's Foundry Officer Report, ChivalryBean reviews "Collectiveness Strikes Gold" by Stoutes, before we open up Hailing Frequencies and listing to your incoming messages!

Topics Discussed

This Week's Community Questions
  • What do you think of the increased slots? Does this remedy inventory issues for you?

Let us know YOUR thoughts by commenting below!
We are Live on TrekRadio.net every Thursday at 5:30pm Pacific Time! If you'd like to join us live, during the show, Trek Radio has a built in IRC Chat client. Just click on the Community menu tab and select IRC Chat - input your desired screen name and enter!

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Enjoy the show!

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Post edited by kraft4406 on

Comments

  • cookiecupcakescookiecupcakes Member Posts: 91 Arc User
    edited March 2014
    Testing, testing..
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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited March 2014
    I never really had inventory issues. So Honestly, no it doesn't matter to me. But I am grateful for the free stuff.

    Also thanks guys for reading my comment off for last week's question. I really didn't expect it at all.
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    Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited March 2014
    kraft4406 wrote: »
    • What do you think of the increased slots? Does this remedy inventory issues for you?
    Short answer: yes. I can now successfully horde more consumables, commodities, and data samples thanks to this.

    Now all we need are ship loadout cargo bays and pet bags and we'll be set.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited March 2014
    Loved the Trek It Out section this week, thank you for doing it. I may or may not have had a mild nerdgasm after visiting their site and checking out just how fantastic the production quality is among the Axanar team/project.


    As for the inventory increase: The extra bank space was nice for my characters that are still holding onto crafting resources of every tier. The Personal increase was nice for not having to return to a vendor quite as often. However, I do wish they had spent some of those slots on the account bank. I keep a lot of my holiday materials, lobi, and sponsorship tokens stashed there, and at $10 per row that storage does come at a premium. I would love to keep crafting materials(and whatever revamp form they take)/particle traces in it, but there simply isn't enough room.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited March 2014
    To answer the question posed: I'm in the "I didn't notice it much" camp. I didn't really require a lot of slots as is. But I'm happy they did it. I'm sure it helps other players so I'm glad they got the help they wanted.
    [SIGPIC][/SIGPIC]
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited March 2014
    I don't usually talk nicely about cryptic lately, but.. the extra inventory slots were nice.. not that I need them, but, its better than nothing, and is a nice gesture.. however, I have learned that everything comes with a price from cryptic.. so if they are giving us more slots, what are they releasing that is going to take up a ton of slots lol.. (ie, new crafting stuff)..

    so the little bit of extra slots they gave us, might be meaningless down the road if they start releasing a ton of stuff that is going to take up more space than what they gave us.. but this is all speculation.. lol..
  • beerxhyperbeerxhyper Member Posts: 676 Arc User
    edited March 2014
    i'm glad they did cause Ker'rat farming really fills up the bag so this gives me a little longer before i have to go back to starbase to sell.


  • captainmerzancaptainmerzan Member Posts: 52 Arc User
    edited March 2014
    Ok first I want to say I love your show you mostly do a great job, now "kicking out your soap box" I call bolderdash, yes we know you will at time discuss the hot topic of the day and so on but yourself and most of the podcast seem to do a lot of tiptoeing around the devs which is not needed they are adults and can handle the hard questions, now I am not saying be disrespectfull or mean to them but pinning them down abit about long time bugs in the game people are having which seem to the community they are ignoring, like the one on nimbus, the orion daily mission that's been there sence they came out with it, graphic bugs that people keep talking about in the forums and many others, and when podcasters do ask they get the same brief yes bugs are very important to us, but you should ask then why aren't these very old bugs getting fixed and so on. and the forum are full of these bugs. I know this is a mmo and there will allways be bugs but a lot of the community feels like stop fixing things that aren't broken and fix the things that are. ty" handing your soap box back "
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    Ok first I want to say I love your show you mostly do a great job, now "kicking out your soap box" I call bolderdash, yes we know you will at time discuss the hot topic of the day and so on but yourself and most of the podcast seem to do a lot of tiptoeing around the devs which is not needed they are adults and can handle the hard questions, now I am not saying be disrespectfull or mean to them but pinning them down abit about long time bugs in the game people are having which seem to the community they are ignoring, like the one on nimbus, the orion daily mission that's been there sence they came out with it, graphic bugs that people keep talking about in the forums and many others, and when podcasters do ask they get the same brief yes bugs are very important to us, but you should ask then why aren't these very old bugs getting fixed and so on. and the forum are full of these bugs. I know this is a mmo and there will allways be bugs but a lot of the community feels like stop fixing things that aren't broken and fix the things that are. ty" handing your soap box back "

    To be fair, they can't ask the questions you (and me, as it happens) would like them to.

    If they start making devs feel uncomfortable, the devs will just stop granting them an audience.
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited March 2014
    rinkster wrote: »
    To be fair, they can't ask the questions you (and me, as it happens) would like them to.

    If they start making devs feel uncomfortable, the devs will just stop granting them an audience.

    true story, ive watched it end a pod cast (not just because the devs wanted nothing to do with the show anymore, but because of the way they went about it.) by the by, said podcast was the most popular podcast in sto at the time..

    the host (and sometimes co hosts) started calling cryptic out for some of the stuff they were and were not doing.. and almost immidiatly they got axed from any cryptic anything. (mind you, they were not being irrational, nor were they being disrespectfull.

    what funny, is after, a smaller podcast with the same name came out, and I was still part of the fleet. now, if you talked to these people about the topics at hand the answers you got were much different from what they said on air.

    when I confronted the peeps who were running the show why this was, the answer I got was that they didn't want to TRIBBLE cryptic off, and possibly lose interviews, and exclusives and what not..

    cryptic has turned our podcasts into a rainbow up the butt set of shows.. they are all afraid of losing their place with cryptic. none of them really represent the player base anymore. which is why I stopped watching/listening. and this is a shame, cause now a lot of people get mis information, and don't get a good look at what is really happening in the game..

    shame on the podcasters for letting this happen.
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited March 2014
    I can say I was happy to get the new inventory slot increase. It was much needed but it is a band-aid to the real issues with things in this game. It does not really solve the issues I have. Here is what I would have preferred:

    1 - Loadouts "save" the items rather than play inventory shuffle. I still have yet to hear a good response to this. The idea that they wanted people to go to banks in social zones to interact just shows they need to work on the social meta-game and social zones in general.

    2 - Having a huge matrix of inventory slots is just going to be a pure mess. I would have preferred a tab system similar to fleet banks. This would have kept things more tidy than haphazardly just changing the number in a database.

    3 - Some items do not deserve to be represented as an inventory item because they are a form of currency. Items like commodities should be simply displayed as an icon in an inventory tab called "Cargo bay" and only have a numeric placeholder for how many you have. Particle traces and other crafting materials should be the same way and should not be represented as an inventory item. Special items granted during events should be handled the same way, special tab. Look at it this way...If I happen to have four 250 stacks of a crafting material I am taking up the following memory - Memory for the four icons + memory for 12 figures. If this was moved to a separate inventory tab where the item was only represented as an icon with a numeric designation for what, you could go memory for 1 icon + 4 figures (yep 9999). That would be an enormous savings in database size across the playerbase.

    4 - Item stacks for some things are ridiculous small. To a database 20 and 99 are the same number of bytes. Whey do we even have stacks of 20? It is just silly.

    5 - Pets need a special tab in your inventory, heck I would purchase that.
  • hachanshachans Member Posts: 0 Arc User
    edited March 2014
    I usually really enjoy your show, but this week I have to admit I was a little disappointed. That author/writer whoever he was, was dreadful to listen to. For over an hour that interview droned on. I really hope he paid well for all that advertising time he got for his project. So boring. I do like the segment trek it out, but you have to keep it short and sweet for it to make sense in a podcast about STO.

    Just my two cents, keep up the otherwise great job!
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited March 2014
    Great podcast guys.

    Cookie, I could listen to you talk all day :) A soothing voice I swoon too every time.

    I enjoyed the interview you guys had with the writer/creator of Axanar. Great listening to Trekkies nerd out about that stuff. Really looking forward to what they produce! Will certainly be backing their movie kickstarter campaign when it comes!


    Regarding inventory increase:
    It's definitely great that it has happened, the amount of new, unique items they're pumping out each season now certainly required a slot boost to happen.
    However I'm still not happy with how ship load outs are handled, dumping unused gear into your inventory is not the way to do it.
    More slots doesn't solve the problem, just prolongs it.

    The simplest and best option I can see (for the players), is that when you change load outs, items that are being changed out by the saved build, simply SWITCH places with what it's being replaced by.
    So if you have a torpedo that needs to be replaced with a beam array from another unused ship, they just switch places. Or if it's in your bank, it's just switches places. Completely bypasses inventory.
    Jumping on other ship again? All the gear might be messed up from pulling/switching gear from it earlier, but simply reload a load out and it's all back again. And not cluttering up your inventory.

    That way your inventory is kept free. You can keep the gear in the bank nicely curated/sorted, or on other ships, fully utilizing all your slot storage space.
    In its current state, if you want to switch often you have to carry around with you the full gamut of your load outs, for all your ships, in your inventory!
    You can do that, or you stand in front of a bank/ship yard, like we used to anyway, when changing ships/load outs, simply to empty out your inventory to put items back where you want them.

    New gear would still be required to be deposited into your bank/other ships at a social zone, so they're still relevant and you have the convenience of not having to manage your inventory each load out change.
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