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Also thanks guys for reading my comment off for last week's question. I really didn't expect it at all.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Now all we need are ship loadout cargo bays and pet bags and we'll be set.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
As for the inventory increase: The extra bank space was nice for my characters that are still holding onto crafting resources of every tier. The Personal increase was nice for not having to return to a vendor quite as often. However, I do wish they had spent some of those slots on the account bank. I keep a lot of my holiday materials, lobi, and sponsorship tokens stashed there, and at $10 per row that storage does come at a premium. I would love to keep crafting materials(and whatever revamp form they take)/particle traces in it, but there simply isn't enough room.
so the little bit of extra slots they gave us, might be meaningless down the road if they start releasing a ton of stuff that is going to take up more space than what they gave us.. but this is all speculation.. lol..
To be fair, they can't ask the questions you (and me, as it happens) would like them to.
If they start making devs feel uncomfortable, the devs will just stop granting them an audience.
true story, ive watched it end a pod cast (not just because the devs wanted nothing to do with the show anymore, but because of the way they went about it.) by the by, said podcast was the most popular podcast in sto at the time..
the host (and sometimes co hosts) started calling cryptic out for some of the stuff they were and were not doing.. and almost immidiatly they got axed from any cryptic anything. (mind you, they were not being irrational, nor were they being disrespectfull.
what funny, is after, a smaller podcast with the same name came out, and I was still part of the fleet. now, if you talked to these people about the topics at hand the answers you got were much different from what they said on air.
when I confronted the peeps who were running the show why this was, the answer I got was that they didn't want to TRIBBLE cryptic off, and possibly lose interviews, and exclusives and what not..
cryptic has turned our podcasts into a rainbow up the butt set of shows.. they are all afraid of losing their place with cryptic. none of them really represent the player base anymore. which is why I stopped watching/listening. and this is a shame, cause now a lot of people get mis information, and don't get a good look at what is really happening in the game..
shame on the podcasters for letting this happen.
1 - Loadouts "save" the items rather than play inventory shuffle. I still have yet to hear a good response to this. The idea that they wanted people to go to banks in social zones to interact just shows they need to work on the social meta-game and social zones in general.
2 - Having a huge matrix of inventory slots is just going to be a pure mess. I would have preferred a tab system similar to fleet banks. This would have kept things more tidy than haphazardly just changing the number in a database.
3 - Some items do not deserve to be represented as an inventory item because they are a form of currency. Items like commodities should be simply displayed as an icon in an inventory tab called "Cargo bay" and only have a numeric placeholder for how many you have. Particle traces and other crafting materials should be the same way and should not be represented as an inventory item. Special items granted during events should be handled the same way, special tab. Look at it this way...If I happen to have four 250 stacks of a crafting material I am taking up the following memory - Memory for the four icons + memory for 12 figures. If this was moved to a separate inventory tab where the item was only represented as an icon with a numeric designation for what, you could go memory for 1 icon + 4 figures (yep 9999). That would be an enormous savings in database size across the playerbase.
4 - Item stacks for some things are ridiculous small. To a database 20 and 99 are the same number of bytes. Whey do we even have stacks of 20? It is just silly.
5 - Pets need a special tab in your inventory, heck I would purchase that.
Just my two cents, keep up the otherwise great job!
Cookie, I could listen to you talk all day A soothing voice I swoon too every time.
I enjoyed the interview you guys had with the writer/creator of Axanar. Great listening to Trekkies nerd out about that stuff. Really looking forward to what they produce! Will certainly be backing their movie kickstarter campaign when it comes!
Regarding inventory increase:
It's definitely great that it has happened, the amount of new, unique items they're pumping out each season now certainly required a slot boost to happen.
However I'm still not happy with how ship load outs are handled, dumping unused gear into your inventory is not the way to do it.
More slots doesn't solve the problem, just prolongs it.
The simplest and best option I can see (for the players), is that when you change load outs, items that are being changed out by the saved build, simply SWITCH places with what it's being replaced by.
So if you have a torpedo that needs to be replaced with a beam array from another unused ship, they just switch places. Or if it's in your bank, it's just switches places. Completely bypasses inventory.
Jumping on other ship again? All the gear might be messed up from pulling/switching gear from it earlier, but simply reload a load out and it's all back again. And not cluttering up your inventory.
That way your inventory is kept free. You can keep the gear in the bank nicely curated/sorted, or on other ships, fully utilizing all your slot storage space.
In its current state, if you want to switch often you have to carry around with you the full gamut of your load outs, for all your ships, in your inventory!
You can do that, or you stand in front of a bank/ship yard, like we used to anyway, when changing ships/load outs, simply to empty out your inventory to put items back where you want them.
New gear would still be required to be deposited into your bank/other ships at a social zone, so they're still relevant and you have the convenience of not having to manage your inventory each load out change.