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Torpedoes not viable IN STAR TREK

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  • rudiefix1rudiefix1 Member Posts: 420
    edited March 2014
    What about deminishing resist to kinetic with diminishing shields?

    100% shield = 75% resist
    10% shields = 7.5% resist
    0% shields = 0 % resist

    of course it would concern the facing which is hit.

    But maybe something linke that is too difficult to program for cryptic
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    Torps now ar emore about luck and less about skill. Shield facings come back so fast whether BOFF skills or rep or set passives. I have had more luck launching HYT from 7-8KM and then hammering the target ship with energy weapons at 5km and less with the torp hitting hull 60-70% of the time.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • nulonunulonu Member Posts: 507 Arc User
    edited March 2014
    I have to disagree with the OP. I'm currently running a T'varo as a photon torpedo sub and I'm quite pleased with its effectiveness in PVP and PVE.
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