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New PvP Maps ?

thay8472thay8472 Member Posts: 6,164 Arc User
edited March 2014 in PvP Gameplay
*Emerges from the shadows covered in horse blood.*

Hey devs

Can we have the Dyson Sun (Space) and Solanae Sun Outpost (Ground) maps added to the pvp map selection?

That is all.


*Vanishes into the shadows.*
zx2t8tuj4i10.png
Thank you for the Typhoon!
Post edited by thay8472 on

Comments

  • twamtwam Member Posts: 0 Arc User
    edited March 2014
    *hands over some tissues*

    If this happens, can we get some UI and graphics code tweaks to go with that?
  • therealmttherealmt Member Posts: 428 Arc User
    edited March 2014
    Iew... no thanks. That map is sluggish as it is. Another solar wind :D


    I'd rather see some custom foundry made maps from ppl :o
    [SIGPIC][/SIGPIC]
  • wdocwdoc Member Posts: 98 Arc User
    edited March 2014
    "Make it so"
    Doc of Hammer
  • thay8472thay8472 Member Posts: 6,164 Arc User
    edited March 2014
    therealmt wrote: »
    Iew... no thanks. That map is sluggish as it is. Another solar wind :D


    I'd rather see some custom foundry made maps from ppl :o

    ^^^

    Cryptic said "no" to that idea.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • angiewilliamsangiewilliams Member Posts: 0 Arc User
    edited March 2014
    The answer you will never get is no because anything that allows for "fun" in pvp is like holy water on a demon dev. While the sun map would be nice I can see tbr push builds coming to life here the ground map is a bit too long and would need some tweaks to use. In reality all these mission maps facility prison etc... would need minor tweaks.

    I will say this again all shanty needs is the following.

    1. That ship and all that junk on that side removed and replaced by builidngs similar to the other side.

    2. The total size of the map doubled.

    3. All the light turrets replaced by heavies.

    4. A 5 point virus console added in between the 5 and 7 due to the new larger size of the map and to make the map more interesting overall.

    5. The roofs of all buildings randomly lined with dominion subspace mines to make playing on roof more hazardous to offset the advantage gained a little bit. It would not be constantly popping mines or anything just a balanced random mine every 15 seconds or so.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited March 2014
    I would take the space map. It could even be the higher orbit map so there's no solar flares. I made a post about this when 8.5 came out.

    What's really funny though in this pvp community is people want to change or add things to pvp, but when someone comes up with a doable idea the same people come out and say no lol. I guess we all want change, but we don't agree with what needs to change.

    Anyway, I don't lag on the space map, even on my wife's gateway laptop with vista, an integrated intel graphics card, and a single core celeron processor. This map is nothing like solar wind at all. It's just open space with a big sun on the bottom. Solar wind has all the "wind" and all the comet trails. Those are what cause the lag.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2014
    I will say this again all shanty needs is the following.

    6. Get rid of all of those annoying invisible walls and make it easier for everyone to get on the roof by adding ramps.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • thay8472thay8472 Member Posts: 6,164 Arc User
    edited March 2014
    6. Get rid of all of those annoying invisible walls and make it easier for everyone to get on the roof by adding ramps.

    7. Add in a sand storm that reduces everyone's visibility.
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • nulonunulonu Member Posts: 507 Arc User
    edited March 2014
    thay8472 wrote: »
    7. Add in a sand storm that reduces everyone's visibility.

    Not enough vision blockers for you already? :O. Sustained orbital strike, black fields, "molten projectiles" that ignore walls and obscure half the screen in the fire burst. Dunno who comes up with this stuffs but if you can't see what is going on it's not very enjoyable.

    That interior map would be nice tho as well as facility 4028.
  • jmiticpjmiticp Member Posts: 66 Arc User
    edited March 2014
    The idea seems fine to me, tbh. Any more maps in Ground PvP is more than appreciated. Whatever it looks like. :P
    [SIGPIC][/SIGPIC]
    ''The most disgusting ship you can ever see in the universe. Yes. Truly.''

    ______
    Someone random
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    Can I have a proper game engine where I dont lag when 2 people use their powers on maps that are more complex than a black backround.Also can I have a option to disable my team spammy effects like all mmos. :rolleyes:
  • landshark666landshark666 Member Posts: 0 Arc User
    edited March 2014
    We should have our own PvP Dyson Sphere to fight in, seems like a no-brainer but doubt we'll ever see anything of the sort.
  • turbommx1turbommx1 Member Posts: 93 Arc User
    edited March 2014
    I want to see the Vault interior mission made into a pvp map. Either arena or cap and hold (with the 3 rooms having 2 cap zones each.)
  • xalexkxxalexkx Member Posts: 193 Arc User
    edited March 2014
    i want the tower control map ( which is in dyson) having a pvp version. fed vs kdf, just like ker'rat
    To boldly go where no FAWer has ever FAWed before.
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