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More Fleet Credits

warvictorywarvictory Member Posts: 25 Arc User
Our starbase is rapidly reaching tier 5 and soon all our fleets holdings will be complete. However many members especially new members lack the ability in our fleet to gain fleet credits needed to buy tier 5 equipment such as tier 5 hangar pets (100,000 fleet credits). There are "special missions" in the fleet starbase that require a small amount of fleet credits and duty officers to complete and can be completed every half hour. However this really isn't adequate for large fleets of active players to get their fair share of fleet credits.

I suggest a new "special mission" with an extremely high amount of fleet marks to complete. This way members can grind fleet marks to get their fleet items.

I've even heard of players joining smaller fleets just so they can contribute to get fleet credits because they can't from larger fleets.
Post edited by warvictory on

Comments

  • jimqqijimqqi Member Posts: 2 Arc User
    edited February 2014
    never going to happen. The whole point of the starbase is to be a massive resource sink
  • gp86gp86 Member Posts: 22 Arc User
    edited February 2014
    Hy guys!

    Is someone thinking that this weekend event is not so good? I think it will much better if this Bonus Mark Events or Bonus Dilitium Event will be converted into a Weekly Event so that once from Monday to Sunday will be going the Bonus Dilitium Event then the next week will be a Bonus Marks Event. And to be truthful the Bonus Marks Event 50% bonus is a little low extra gain for those PvE maps like where we able to gain Romulan Marks or 'Tholian' Marks (not sure thats the name). The Borg Marks its fine because we able to gain aproximatly 120 Marks/round for nearly every Borg PvE maps exept when we going to attack the Borg Queen in Space/Ground...thats somehow uneffected by this Event.:confused:

    So for get it short i will be very happy if the Bonus Marks Event will give us a 100% boost insted of 50%.:)
  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    edited February 2014
    I agree with the lack of credits that can be earned at T5! My fleet has 4 bases plus dil mine,embassy,spire that we built and when a base or holding reaches top tier the only projects to do are provisions. these have very few marks needed and a bunch of TRIBBLE doff,commodity and dil donations that dont have any real credit gain to them.

    why not reward a fleet that has maxed out their bases with a project that only asks for fleet marks.
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited February 2014
    jimqqi wrote: »
    never going to happen. The whole point of the starbase is to be a massive resource sink

    Not like they could add new projects, which still are resource sinks. It's better than all these Tier 5 fleets taking "extra initiative" to earn Fleet Credits. One way or another, the Dev Team has to respond to this issue. At the same time they can tackle the other side as well, with Small Fleets whom are still struggling due to the lack of resources.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited February 2014
    tyraidd wrote: »
    Not like they could add new projects, which still are resource sinks. It's better than all these Tier 5 fleets have been doing to earn Fleet Credits. One way or another, the Dev Team has to respond to this issue one way or another.

    plz tell me you dont actually think they are done adding to that black hole of a system they call starbase?

    sine the starbase system went up what 2 years ago? we have had 2 sub category's added being the dilithium category and the dyson category
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited February 2014
    I do agree that Fleet 'Credits' are difficult to come by in a large Fleet, especially when some members have 10's if not 100's of thousands of Fleet 'Marks' waiting to be converted, they tend to 'snipe' the new projects and instantly fill up the Mark requirement.

    I still haven't heard anyone give a coherent and plausible reason for Fleet Marks though ... They serve absolutely no purpose whatsoever, other than to be converted to Fleet Credits, so why are they even in the game?

    Having said that, if you jump into various 'chat' channels and ask if any Fleet needs Marks, I guarantee that you'll have dozens of people from smaller Fleets clamoring for them, so you can convert them, you just have to leave your current Fleet (and make sure someone is on who can invite you back first)
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  • john98837john98837 Member Posts: 761 Arc User
    edited February 2014
    Its been asked for over and over again for about a year and is continually ignored by the devs. All they need to do to solve this problem is add a new special project that unlocks at T5. Project costs 2000 FMs and takes 30 min, no other resources. If they want to insist on being annoying then atleast learn from the dyson rep system and make it just take some EC and Expertise to go along with the marks instead of a bunch of doffs and commodities that noone wants to fill.

    If they want to develop an alliance system so members of larger fleets can fill smaller fleets projects without having to change fleets great, but until then adding a new special project is a simple solution that should literally take about 5 minutes to do and would alleviate this long running problem.
    bendalek wrote: »
    Having said that, if you jump into various 'chat' channels and ask if any Fleet needs Marks, I guarantee that you'll have dozens of people from smaller Fleets clamoring for them, so you can convert them, you just have to leave your current Fleet (and make sure someone is on who can invite you back first)

    The problem with that is with a large fleet who really wants to administrate that mess. I have no interest in becoming a full time bureaucrat constantly inviting people back and fixing there ranks for them, nor should I have to just to clean up the mess from cryptic's refusal to address this issue.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited February 2014
    daan2006 wrote: »
    plz tell me you dont actually think they are done adding to that black hole of a system they call starbase?

    sine the starbase system went up what 2 years ago? we have had 2 sub category's added being the dilithium category and the dyson category

    Um, don't recall even going in that direction. All I said is that I expect them to add Fleet Projects to meet the demand for Large Bases and at the same time help small fleets.

    And you forgot the Embassy.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited February 2014
    tyraidd wrote: »
    And you forgot the Embassy.

    well that just added more to my point that they are not going to ever be done big fleets are sto whales like casino see rich ppl as such so in less words be patience young padawan takes time to make them fancy slide bars
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    At the very least they could make dilithium give 2:1 instead of 1:1. :/

    But really the addition of a T5 project that takes only marks is the best solution.

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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited February 2014
    john98837 wrote: »
    If they want to develop an alliance system so members of larger fleets can fill smaller fleets projects without having to change fleets great, but until then adding a new special project is a simple solution that should literally take about 5 minutes to do and would alleviate this long running problem.
    why not simply create the alliance yourself?


    john98837 wrote: »
    The problem with that is with a large fleet who really wants to administrate that mess. I have no interest in becoming a full time bureaucrat constantly inviting people back and fixing there ranks for them, nor should I have to just to clean up the mess from cryptic's refusal to address this issue.
    im pretty sure the owner of the smaller would love to take on that administrative task...
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited February 2014
    But really the addition of a T5 project that takes only marks is the best solution.

    i dont like that idea myself. it seems so... wasteful.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    i dont like that idea myself. it seems so... wasteful.

    Well they could just introduce more holdings faster. :P

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • john98837john98837 Member Posts: 761 Arc User
    edited February 2014
    why not simply create the alliance yourself?

    Unless you know a way to hack the game that I don't you can't just create an alliance where you donate to one fleets projects while not having to leave your own.

    im pretty sure the owner of the smaller would love to take on that administrative task...

    Yeah I'm sure they would, but I am not about to promote the owner of some small fleet I barely know to a leadership position in my fleet.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited February 2014
    john98837 wrote: »
    Yeah I'm sure they would, but I am not about to promote the owner of some small fleet I barely know to a leadership position in my fleet.

    why would you start an alliance with somebody you hardly know? and would they even need to be 'leadership' to undertake their task?
    ive thought about this a lot. i drew upon my experiences with both hobo and nop, considered what it was i needed to get done in each case, and how it could have been made better/easier. there are certainly a couple issues that demand a bit of discipline from all involved, but if the fleet ranks are set up right and there is a protocol that is followed, its pretty much gravy.
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited February 2014
    Well they could just introduce more holdings faster. :P

    Which would make smaller fleets fall even further behind. I am pretty sure your comment is in jest but as a leader of a smaller fleet we are only now getting to their 3 base and tier 1 embassy and mine.

    They really need to bring in something to help smaller fleets, the dilithium mine help was a real joke that wasn't funny.

    Maybe some sort of ability to merge two fleets into one as long as they both are under 500 members. Maybe have smaller fleets have no dilithium requirements as it seems that slows down most small fleets the most. Maybe just increase the FM requirements to compensate.
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  • onyxheart1onyxheart1 Member Posts: 347 Arc User
    edited February 2014
    There are multiple 'special' projects that a fleet can slot in the bottom slot on all holding and the starbase entirely for gaining fleet credits

    things like establishing a penal colony, trade missions, etc.

    most have a good sized fleet mark requirement, as well as a place to toss any common doffs, commodities or anything else you don't need
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  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited February 2014
    I had a couple of ideas on this and usually got flamed from people who didn't get it , mostly because of my wording. sometimes I assume people are a little smarter than they really are.


    1. dil = once dil mine reaches T1 it should have a project that lets us donate unrefined dil to projects . and then they can leave the dil refine limit at 8k like it is for buying items. and still let projects get completed.

    2. fleet credits. = this is the one people get confused with. once a fleet is T5 let people donate items to the fleet that are not assigned to any project. they earn the fleet credits on the spot not waiting for a mission to be qued. then a fleet officer can assign the items donated to the projects as they are qued up. but to keep this from being over abused every item donated needs to give a reduced amount of fleet credits vrs donating directly to a project.
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