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Weekend boosts

kantazo1kantazo1 Member Posts: 0 Arc User
Why instead of having a weekend for all the marks, don't you create a weekend of Marks for Dyson, another for Omega etc etc etc

That way all those missions on those particular area will be full of players.
Seek and ye shall find. Yeshua
Post edited by kantazo1 on

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  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited February 2014
    Because the server would crash from population overload if they didn't allow enough alternatives to spread players out doing different content.

    COH had the same problem when they held weekend events and they had 16 servers. 12 US, 4 EU.
    I am not entirely certain but I believe the system will allow the game to make however many instances of a particular area they need. So if the game needs 50 Dyson Zones the software can produce them without problem - just as it does ESD or the Academy for the Party Event.

    I assume the reason for allowing many different Mark Missions is due to variety - trying to let every player each do their favorite things rather then only those who love Dyson playing this weekend.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited February 2014
    kantazo1 wrote: »
    Why instead of having a weekend for all the marks, don't you create a weekend of Marks for Dyson, another for Omega etc etc etc

    That way all those missions on those particular area will be full of players.

    This about sums up what I think of this.

    It's bad enough that the Anniversary was a time-gated, "grind when we want you to grind" kind of grind, but now you're suggesting Cryptic should dictate when I grind a particular Reputation mark? Not to mention that this increases the number of weekend events by three or four, increasing the time that certain events take to roll around again.

    So yeah. See the link, and learn from it. By and large, we want to encourage these weekend events less to the point that they give us back hourly events which were much better.
    You're just a machine. And machines can be broken.
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  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2014
    Its possible they will do more specialised weekends in the future, but as they are a new addition, more generic versions are better to start off with.
  • kantazo1kantazo1 Member Posts: 0 Arc User
    edited February 2014
    Right now this weekend we suffered the same problem again not enough people to do missions, by having a weekly event for each mark we could help those areas where no one wants to participate Nukara for example? I have to level my reputation yet for each type, Dyson is now level 4 but the other areas like Romulan Nukara etc are at level 2 because the pay out of marks you get is ridiculous. It is hard to find anyone who wants to do Nukara.

    So if STO creates an incentive to run those hated areas all those players who are not maxed out could benefit.
    Seek and ye shall find. Yeshua
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited February 2014
    One of the biggest complaints with the hourly bonuses was that some people could never log on when the bonus they needed was active (marks, dilithium, whatever) so if you do that for weekends you still get the same problem, but now if they miss the bonus it will be weeks before that one specific type of bonus rolls around again instead of hours or days. Granted with a full 5-day bonus weekend means this issue should affect an even smaller population of players, but it will still happen. With a generic all-marks weekend bonus there are fewer weekend bonus types to cycle through so it will come up more often than if you split the weekend bonuses into individual types.

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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2014
    No, I don't want specific weekend events for every single mark type. The past event was fine.
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2014
    Not everyone enjoys the same content.

    A Nukara weekend isn't going to suddenly make me want to play that content. Likewise, people who stay out of fleets aren't going to be interested in a Fleet Mark Weekend. Same story with people who are intimidated by STFs for an Omega Mark weekend.

    By having a 'Marks' weekend, more people will be tempted to log in and play their content grind of choice.
  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2014
    kantazo1 wrote: »
    It is hard to find anyone who wants to do Nukara.

    The outside areas of the Nukara groundzone are very easy. You can pick up a couple of hundred marks within an hour playing solo even without a boost.
  • edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited February 2014
    kantazo1 wrote: »
    Why instead of having a weekend for all the marks, don't you create a weekend of Marks for Dyson, another for Omega etc etc etc

    That way all those missions on those particular area will be full of players.

    I dont think the problem is a lack of players. Ironically STO has a really big community and a massive ammount of players. Well, i lie, yes, the problem is, people is just leaving the game one by one. The problem is, we need weekend and hourly events. Thats the problem. People who spent from monday to friday working 10 hours a day, sometimes they dont want to spent the weekend inside their homes. They want to go out, and relax and honestly it is what i do sometimes (i need to go out of my city or i become mr. hyde.. :D). And for the other hand, you cant just delete the hourly events cuz its the same situation, people who works and only have about 2 free hours of time to play STO, they wont have anymore those little incentives to stay logged those 2 hours.

    I said the very moment cryptic announced the weekend events and the elimination of the hourly ones, it was a really bad idea. The weekend event is great, but what you cant do is to remove the hourly ones. That is a no - no.

    But i dont TRIBBLE cryptic cares about worker people. I think they only care about people who spent 24/7 playing the game. As always.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited February 2014
    kantazo1 wrote: »
    It is hard to find anyone who wants to do Nukara.

    Probably because they're playing CEE for their Nuk marks.

    See: Any number of posts by me regarding how Ground needs a massive buff to rewards to draw more players to it.
    You're just a machine. And machines can be broken.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    No, I think having separate weekends for each type of Mark doesn't make a lot of sense. It would spread out the events too far.

    What they could do, to supplement the weekend events, are Theme Days.

    Each day of the week could be its' own separate theme and grant rewards appropriately.

    The following is meant only to illustrate the idea, not to make a specific proposal:


    Monday -> Omega; Omega mark bonus, Bonus XP for defeating Borg

    Tuesday -> Romulan; Romulan mark bonus, Bonus XP for defeating Tal-Shiar/Reman resistance

    Wednesday -> Nukara; Nukara mark bonus, Bonus XP for defeating Tholian/MU

    Thursday -> Fleet; Fleet mark bonus (Cumulative on Mark Event weekends?)

    Friday -> Foundry; Bonus XP for enemies defeated in Foundry missions

    Saturday -> PvP; Bonus dilithium rewards for PvP (?)

    Sunday -> DOFF; Bonus commendation XP rewards for DOFF assignments


    Yes, I know that this could potentially shut some players out of Theme days when they can't play. But so can Event weekends. I say this while knowing that my own availability Monday thru Thursday is almost non-existent.

    The point is to give players a regular, predictable schedule for earning what they need while playing the content they want to play.

    IMO, the hourly schedule mainly failed because it was necessarily a shifting schedule to be fair to international players. A daily theme bonus wouldn't have the same problem. It's the same reason why "Tour the Universe" became a Daily.

    They could even change the order of themes from week to week, but that would introduce more uncertainty and defeat the purpose.

    There's a lot of value in being able to say, "I need Omega marks... I need to play on Mondays for awhile..."
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  • kantazo1kantazo1 Member Posts: 0 Arc User
    edited February 2014
    bluegeek wrote: »
    No, I think having separate weekends for each type of Mark doesn't make a lot of sense. It would spread out the events too far.

    What they could do, to supplement the weekend events, are Theme Days.

    Each day of the week could be its' own separate theme and grant rewards appropriately.

    The following is meant only to illustrate the idea, not to make a specific proposal:


    Monday -> Omega; Omega mark bonus, Bonus XP for defeating Borg

    Tuesday -> Romulan; Romulan mark bonus, Bonus XP for defeating Tal-Shiar/Reman resistance

    Wednesday -> Nukara; Nukara mark bonus, Bonus XP for defeating Tholian/MU

    Thursday -> Fleet; Fleet mark bonus (Cumulative on Mark Event weekends?)

    Friday -> Foundry; Bonus XP for enemies defeated in Foundry missions

    Saturday -> PvP; Bonus dilithium rewards for PvP (?)

    Sunday -> DOFF; Bonus commendation XP rewards for DOFF assignments


    Yes, I know that this could potentially shut some players out of Theme days when they can't play. But so can Event weekends. I say this while knowing that my own availability Monday thru Thursday is almost non-existent.

    The point is to give players a regular, predictable schedule for earning what they need while playing the content they want to play.

    IMO, the hourly schedule mainly failed because it was necessarily a shifting schedule to be fair to international players. A daily theme bonus wouldn't have the same problem. It's the same reason why "Tour the Universe" became a Daily.

    They could even change the order of themes from week to week, but that would introduce more uncertainty and defeat the purpose.

    There's a lot of value in being able to say, "I need Omega marks... I need to play on Mondays for awhile..."

    I always have been able to accept when someone has a better idea and your idea is like mine instead of weeks yours is days, I like that
    Seek and ye shall find. Yeshua
  • swamarianswamarian Member Posts: 1,506 Arc User
    edited February 2014
    [QUOTE=kantazo1;15322031I have to level my reputation yet for each type, Dyson is now level 4 but the other areas like Romulan Nukara etc are at level 2 because the pay out of marks you get is ridiculous. [/QUOTE]

    You can easily get 60 Romulan marks/day just doing the Tau Dewa patrol. You can repeat systems, so if you want, you can just hit Nequencia to trade 5 times if you don't want to fight anything. (And if you feel like going all out for marks, there's plenty to do on New Romulus, besides Epohh farming.)
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    edited February 2014
    What about people who work w/ends,,,,not every 1 dose mon to fri 9-5,,,,,,,,,
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited February 2014
    bluegeek wrote: »
    IMO, the hourly schedule mainly failed because it was necessarily a shifting schedule to be fair to international players. A daily theme bonus wouldn't have the same problem. It's the same reason why "Tour the Universe" became a Daily.

    But why go "all or nothing?" Why not have these semi-abominable weekends, along with theme days, and even then- wait for it- still run the hourly calendar, stocked with revamped hourlies?

    I grok the issue that only having the rotating hourlies didn't work well for some things, but why trash the entire concept? Find some things that can work within that framework, and get it going again- because what it was great for was avoiding burnout and boredom. Load it with things that aren't typically ground hard for, but that can give you something to do when you hit that thumb-twiddling "I don't feel like [grinding Nukara/grinding Fleet Marks/doing that same eSTF I've done 9 times a day for the last week]" stage.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    bluegeek wrote: »
    No, I think having separate weekends for each type of Mark doesn't make a lot of sense. It would spread out the events too far.

    What they could do, to supplement the weekend events, are Theme Days.


    Still think the best solution is to junk the weekends and move to a wrapper kind of idea.

    Have a mission wrapper that gives 50% extra marks for an hour. Another that does the same for dilithium.

    Give it a 20 hour cooldown. Everyone's happy.

    The other stuff from the old hourlies can either be safely forgotten or turned into a daily mission, ala Tour the Galaxy and, apparently, MU incursion.
  • kantazo1kantazo1 Member Posts: 0 Arc User
    edited February 2014
    rinkster wrote: »
    Still think the best solution is to junk the weekends and move to a wrapper kind of idea.

    Have a mission wrapper that gives 50% extra marks for an hour. Another that does the same for dilithium.

    Give it a 20 hour cooldown. Everyone's happy.

    The other stuff from the old hourlies can either be safely forgotten or turned into a daily mission, ala Tour the Galaxy and, apparently, MU incursion.

    Another possibility is to have a daily mission with 50% extra mark drop for each of the typical marks, you know, have a mission that you can do it once a day and get a 50% reward for each kind of mark.
    Seek and ye shall find. Yeshua
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    kantazo1 wrote: »
    Another possibility is to have a daily mission with 50% extra mark drop for each of the typical marks, you know, have a mission that you can do it once a day and get a 50% reward for each kind of mark.

    You could do it that way, but if its uni-marks then its more flexible for players.

    I'd make it so that both wrappers could be run at once.

    Would mean that, for those people whose fleets can only get get together for an hour at 4am PST on a tuesday, they can still get a bonus run.

    As it would be daily and at player discretion when to run it, they'd give everyone the ability to get a bonus run on their schedule.

    Cryptic would lose out because their GREAT GOD METRIC WHO MUST BE OBEYED tells them that players epnd more when forced to sit down at their machines in tightly enforced time periods.

    However, they're just wrong. This way would get more players sticking around and, crucially, spending money.

    Because sometimes, just sometimes, psychology trumps statistics.
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