As time pass by I start to recall back when Atari Was co owner I guess had this game, and look at the new co owner Perfect World, For one I never liked Perfect World any of there games cause what they do to its community and I see they are doing it to STO now and its sad.
What do I mean you may ask well its simple, they are to focused on how to leach money off there customers instead back in the day when it use t be how can we improve and fix the game from performance to bugs/glitches. How do I mean this well lets look at the facts, When Legacy of Romulus was released with its new faction back in May 21, 2013 I and many have found many bugs and issues were we had hard time playing it, well this is expected and not a surprise so I decided to give it sometime to fix it, but a few days ago Feb, 2014 I deiced to try this faction again and have found same and more bugs making it feel like I was fighting the Mission Programming and not the NPCs. this is a hint of why this faction and Klingon faction is becoming low population cause the dev are now to focused on money making and not gameplay like they once were. I for one hope the new head guy well focus on this and make the game not only better but playable. Cause I know I put in alot of real cash back in the day when this game was worth it, and if it becomes that way again I might just do this, and ps tell Perfect world to stop ripping off its costumers when they have Zen issues.
I dunno, I'm quite enjoying my Klingon. Considering going back to replay the starter missions over redoing the old end stuff to get the last few levels to 50.
To be honest, I'd take Atari over PWE any day.
Sure, Atari were bad, but at least they didn't try to milk the game any way they could.
It was not until PWE took over that the microtransaction fueled power creep began.
Prior to that, C-Store ships had always been balanced against normal in-game ships.
As far as a money standpoint, everyone has to agree life is not free, things cost money. To keep the game running employees have to be paid to develop it, companies have to be paid fees for the server use, theres a lot of expenses that go into mmo games. The only options companies have is to make a game pay to play or free to play with an optional cash shop and subscriptions with perks.
There is 1 other way they could fund the game but lets face it, who wants to fly to ESD only to slam their ship into that giant Coca Cola or Pepsi, or whatever billboard floating in the way or have company logo stickers all over their ship's saucer or uniform? Or worse yet, replace DS9 with a Wal-Mart (AHHH!!).
To be honest, I'd take Atari over PWE any day.
Sure, Atari were bad, but at least they didn't try to milk the game any way they could.
It was not until PWE took over that the microtransaction fueled power creep began.
Prior to that, C-Store ships had always been balanced against normal in-game ships.
Let me see... Atari spent nearly a year giving us no new content while it was secretly converting the game to FTP, and had laid off half of the STO Dev team.
And as far as power creep and balance, the Excelsior C-Store ship was the the best combat Cruiser in the game for years - better then any T5 Galaxy, Sovereing, or Starcruiser. It was the ship that introduced special console abilities - in its case Transwarp - and every C-Store ship after that came with special, bonus abilities. All of that under Atari's watch.
It is amazing how short some people's memories are.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
That when Cryptic took over the IP they had to meet the deadline for release set by the previous owner, despite them having to go practically from scratch.
So isn't the fact that the game launched, ran, and is still running a testament to the skill they put into the base for the game?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Let me see... Atari spent nearly a year giving us no new content while it was secretly converting the game to FTP, and had laid off half of the STO Dev team.
And as far as power creep and balance, the Excelsior C-Store ship was the the best combat Cruiser in the game for years - better then any T5 Galaxy, Sovereing, or Starcruiser. It was the ship that introduced special console abilities - in its case Transwarp - and every C-Store ship after that came with special, bonus abilities. All of that under Atari's watch.
It is amazing how short some people's memories are.
Also always good to remember that everyone was really pushing for the Ambassador and other cannon ships at the time too. Klingons were definitely a joke that you leveled by PvP or repeated DSE. Atari is American for Graveyard of Games.
So isn't the fact that the game launched, ran, and is still running a testament to the skill they put into the base for the game?
The game launched because it had to, or loose the licence, no more, no less - no one had a choice there. It was an unfinished eye sore, backed up with broken promises and dreams, but that was not Cryptics fault. Atari had not thought it through when they acquired the licence to start with.
It ran because Atari said so, they bought the rights to it, they wanted to make money out of it before they binned it. So it ran with 1 full faction (advertised 2) and a few player Klingon ships for PvP (Monster play was a term used back then, from another game). It was a rushed throw together of old tech from other game with a bit of new tech, with a Star Trek skin thrown on top to get it working.
It is still running because of PWE - it has nothing to do with Atari, they had made a few dollars and knew their time was up, so they sold it to get that last bit of money out of the licence fee and moved on. I doubt they thought for one minute there was more money to be made out of this game, bet they laughed all the way to the bank thinking they just sold PWE a right lemon.
PWE hired staff, pumped money into the game and supported it - they are the reason it is still here. And they are not doing it out of love, compassion or any other fluffy bunny feelings - they seen a way to milk the IP licence dry and currently are just that, with gamble boxes, mega ship packs for cookie cutter ships and "praise" for making your own missions so they don't have to.
So, take this as you will - PWE are not perfect, Atari was not perfect. Every step of the way, STO players have been lied to, cheated, distracted from the truth and most of all, had some company or an other trying to grab cash from us with little to no effort in return.
I want to smoke what the OP is smoking, that's got to be some good stuff.
Lets be honest, I have issues with PWE and how PWE is running the game. I'm no fan of the huge powercreep, how they've implemented the Romulans, and the Lobi/Lockbox grab, but all things concidered, they're not running it badly. They've taken a game that was being drivin into the sun and turned it around into a money making venture, where people have some fun.
Under Atari there was ZERO end game, and when they finally relented and implemented end game, it was so badly mismanaged that WoW raids were more fun. C-Store ships and gear was so all over the place you never knew what you were going to get (lets look at the Galaxy Dreadnaught and the Intrepid refit for example).
No PWE certainly isn't the perfect company for running STO and I wouldn't cry a bit if they sold it to another company that had the money and the heart to make STO the best game possible, but saying that Atari was better then PWE is comical at best, and totally inaccurate.
To be honest, I'd take Atari over PWE any day.
Sure, Atari were bad, but at least they didn't try to milk the game any way they could.
It was not until PWE took over that the microtransaction fueled power creep began.
Prior to that, C-Store ships had always been balanced against normal in-game ships.
Let me see... Atari spent nearly a year giving us no new content while it was secretly converting the game to FTP, and had laid off half of the STO Dev team.
And as far as power creep and balance, the Excelsior C-Store ship was the the best combat Cruiser in the game for years - better then any T5 Galaxy, Sovereing, or Starcruiser. It was the ship that introduced special console abilities - in its case Transwarp - and every C-Store ship after that came with special, bonus abilities. All of that under Atari's watch.
It is amazing how short some people's memories are.
They always had pay offs like less console slots.
And the excelsior was just the poor mans best cruiser, it was the "best cruiser" for those who confused cruisers with escorts. In pvp it still made to little damage to be a threat and had to little survivability to survive.
The best cruiser was the star cruiser. It was (and is) just unbelievably ugly, and it's low turn rate was not very comfortable, but it could heal an entire group up without even coming close to dying itsself.
And the excelsior was just the poor mans best cruiser, it was the "best cruiser" for those who confused cruisers with escorts. In pvp it still made to little damage to be a threat and had to little survivability to survive.
The best cruiser was the star cruiser. It was (and is) just unbelievably ugly, and it's low turn rate was not very comfortable, but it could heal an entire group up without even coming close to dying itsself.
Please do not make me laugh. There have been scored of threads on the forum over the years about why the Excelsior - a 125 year old ship - was a better tactical cruiser then the Sovereign. The theories have ranged from the Excelsior being Geko's favorite ship to design incompetence.
In a PvE game where Support is all-but meaningless the Starcruiser has no real value.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Speaking of memories. Remember when Cryptic introduced dilithium. They were going to clean up, and streamline the hodge podge, mash up, of in game currencies, they said. How many different currencies are there now? And after 4 fricken years, there's still nothing spend latinum on except disco balls, and perishable holo-emitters. Sad. Very sad.
Yep... and I remember when they introduced it to crafting, and everyone complained that it would kill crafting, and Crpytic said "just wait we're getting you a new and better crafting system."
French, actually - Nolan Bushnell's company had been purchased some years back by France-based Infogrames. The filing for bankruptcy a few years back was Atari America's attempt to get out from under their incompetent French overlords.
And anyone claiming that Atari ever did anything more than try to milk the players for everything they were worth while investing absolutely no money back into the game, is engaging in seriously revisionist history. Atari was King Log, sitting there draining Cryptic of resources and returning exactly zip.
PWE is far from perfect, but at least there's some development going on, both here and in the long-neglected CO.
I think this video is right. Cryptic sold out and they sold out hard. Next thing you know, Branflakes will be shopping at a designer fashion store while Tacofangs is getting angry an naptser.
Why else do you explain why DStahl was so quick to jump ship... twice?
No one is ever going to accuse me of being a PWE apologist, but this is the real world, the game is not a charity, the servers don't run for free and the developers are not slaves chained to their computers, so money has to come from somewhere to pay the bills.
There are a lot of so-called F2P games out there that have way worse setups than here, this is one of very few games where you can actually play the entire game without spending a dime. For all the flak I usually give PWE will give them credit for that.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
No one is ever going to accuse me of being a PWE apologist, but this is the real world, the game is not a charity, the servers don't run for free and the developers are not slaves chained to their computers, so money has to come from somewhere to pay the bills.
There are a lot of so-called F2P games out there that have way worse setups than here, this is one of very few games where you can actually play the entire game without spending a dime. For all the flak I usually give PWE will give them credit for that.
Very true, no profit, no game.
However, I can't blame people for feeling like they are being taken for granted with these insane prices. If F2P is profitable without the ships, then what is it now? Seems most of the content is being focused on new lockbox and C-store ships than actual playable content. Even if you took away the Dyson Sphere, how much of the endgame isn't the same content we had for years?
This is pretty much why people are so frustrated, there isn't really something to sink our teeth into and lasts for months or years.
Even LoR was just a flashy jacket for the Romulan rep grind.
Point to fix: Romulan rep came out before LoR. LoR gave us the major bore-fest that is Nukara rep.
Funny enough, Romulan rep came out first, yet Nukara was around for months beforehand, but then the Romulan faction came out with LoR and so did Nukara rep. How does that work?
Speaking of memories. Remember when Cryptic introduced dilithium. They were going to clean up, and streamline the hodge podge, mash up, of in game currencies, they said. How many different currencies are there now? And after 4 fricken years, there's still nothing spend latinum on except disco balls, and perishable holo-emitters. Sad. Very sad.
Even to this day I still remember a thread from long ago made by a dev, asking what kinds of new things we'd want in the latinum store...
...A lot of suggestions from that thread eventually became the lobi store. Including some of my own.
Also, I do agree on the point that as an F2P game, giving players access to all content for free and having the cash-stuff come from other sources is an excellent thing, and I hope that other companies take notice of it. That is one thing for sure they've done right.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
LOL!!! what wow Talk about Drunk History :rolleyes:
Here's some sober history for you troll boy :P :
- Under which company did we get 3 STF's in One Year ?
Atari .
- Under which company did we get did we get 3 FE series in One Year (technically 13 months) ?
Atari .
- How long did it take for cryptic to put out a PVP map under Atari ?
1 Year .
- How long did it take for cryptic to put out a PVP map under PWE ?
2.5 years .
- Under which company did we see random KDF missions added ?
Mostly Atari . One was added under PWE ("Alpha") and the Dev that did it did it on his own time .
---
Now if I were to take a wild guess , if Atari didn't go belly up , both the Foundry and the Romulans would have looked wildly different ... -- and that is based on the development curve dictated by facts above .
I also think that the grind that we have now (5 layers so far , with extra "events" being thrown on top of that) would be much less severe .
... oh , and the Iconians would have f-ing invaded by now ...
No one is ever going to accuse me of being a PWE apologist, but this is the real world, the game is not a charity, the servers don't run for free and the developers are not slaves chained to their computers, so money has to come from somewhere to pay the bills.
There are a lot of so-called F2P games out there that have way worse setups than here, this is one of very few games where you can actually play the entire game without spending a dime. For all the flak I usually give PWE will give them credit for that.
True enough. And many of the shinies are more wants than needs....a scimi bundle is cool but you don't really need one to be competitive in this game.
I just can't help but chuckle and shake my head when someone complains about Star Trek Online being pay to win. Check out a Kixeye product sometime to see what a REAL pay to win game looks like.
This game has it's quirks, and I'm certianly not above calling PWE out on some of them. But, overall, we really don't have it so bad here.
Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
However, I can't blame people for feeling like they are being taken for granted with these insane prices. If F2P is profitable without the ships, then what is it now? Seems most of the content is being focused on new lockbox and C-store ships than actual playable content. Even if you took away the Dyson Sphere, how much of the endgame isn't the same content we had for years?
This is pretty much why people are so frustrated, there isn't really something to sink our teeth into and lasts for months or years.
Agreed, and there in lies the problems people are having. This game is TRIBBLE. Not that it's a crappy game, but there are way to many shady business practices happening, and because people are making excuses for them, more companies are accepting them as allowable or becoming a new horrible norm. Cryptic if rife with false advertisements, lazy developing (though this is mostly the engines fault), numerous bugs left unfixed, and bad decisions.
There are numerous ways people have listed that would both improve the Star Trek feel of the game as well as increase the monetary gains, yet Cryptic repeatedly goes for the cheap cash grabs over making quality content. This game lacks quality, and frankly many people have already stated that if it weren't for the IP, they wouldn't bother with this game. More so after a lot of what Cryptic is doing with this game under PWE's negative influence.
People would be more than willing to throw money into this game if it had the quality to match the prices, but it doens't, and it's been a steady downhill for a few seasons if not more. People love Star Trek, and this game is losing the feel of the IP and in fact are going against everything the IP is about. At no point in Star Trek should i ever feel like a genocidal madman, killing millions of people in a single ship. Not even the Klingons would be okay with that... unless it was after many many decades of honorable combat i suppose, but as the Federation that is entirely unacceptable. I get it, MMO... Combat is a must, but there are so many great ideas coming from the fan base as to how cryptic can make this game better all around as well as more truthful to the IP, and yet all we really hear back is "Naaaahhh... We're just in it for the money!"
Granted there are some great people that work at Cryptic, honest and hard working people that are legitimate fans of Star Trek, but as a Company, Cryptic is officially worse for Star Trek than JJ Abrams. As i've said else where on the forums, Abrams was admittedly not a Trek fan who just wanted to make a movie for everyone to enjoy. Cryptic, is a bunch of Trek fans that are just making a mess of the IP for the money.
A lot of sad stuff in here...and very little actually true statements.
i just want to chime in on the "milking" PWE does: Nobody forces YOU to buy anything, and you can play the game WITHOUT any restrictions if you choose not to spend money.
If you can't controle yourself from buying stuff in this game, don't shift the fault away from yourself.
on the other hand...releasing a "beta" version of a game with LTS and subscription model is actually the " milking", imo.
The game was released unfinished because of a release deadline set by CBS...you can google that fact, and it was mentioned in many interviews with devs.
OP presents some really distroted views on past events. More based on his emotion towards publishers than researched facts.
PWE was the best thing that could happen to cryptic...atari (infogrames, that is actually the company) was/is a sinking ship for decades.
Not saying i love everything cryptic has added to STO under PWE, just saying that the game is 100% free to play, has regular content updates and is alive and vibrant in a market that has seen the rise and fall of many good and bad game titles.
A lot of sad stuff in here...and very little actually true statements.
i just want to chime in on the "milking" PWE does: Nobody forces YOU to buy anything, and you can play the game WITHOUT any restrictions if you choose not to spend money.
If you can't controle yourself from buying stuff in this game, don't shift the fault away from yourself.
on the other hand...releasing a "beta" version of a game with LTS and subscription model is actually the " milking", imo.
The game was released unfinished because of a release deadline set by CBS...you can google that fact, and it was mentioned in many interviews with devs.
OP presents some really distroted views on past events. More based on his emotion towards publishers than researched facts.
PWE was the best thing that could happen to cryptic...atari (infogrames, that is actually the company) was/is a sinking ship for decades.
Not saying i love everything cryptic has added to STO under PWE, just saying that the game is 100% free to play, has regular content updates and is alive and vibrant in a market that has seen the rise and fall of many good and bad game titles.
Comments
rofl.
Its a sad day for STO.
Sure, Atari were bad, but at least they didn't try to milk the game any way they could.
It was not until PWE took over that the microtransaction fueled power creep began.
Prior to that, C-Store ships had always been balanced against normal in-game ships.
There is 1 other way they could fund the game but lets face it, who wants to fly to ESD only to slam their ship into that giant Coca Cola or Pepsi, or whatever billboard floating in the way or have company logo stickers all over their ship's saucer or uniform? Or worse yet, replace DS9 with a Wal-Mart (AHHH!!).
And as far as power creep and balance, the Excelsior C-Store ship was the the best combat Cruiser in the game for years - better then any T5 Galaxy, Sovereing, or Starcruiser. It was the ship that introduced special console abilities - in its case Transwarp - and every C-Store ship after that came with special, bonus abilities. All of that under Atari's watch.
It is amazing how short some people's memories are.
http://sto-forum.perfectworld.com/showthread.php?t=1028421
That when Cryptic took over the IP they had to meet the deadline for release set by the previous owner, despite them having to go practically from scratch.
So isn't the fact that the game launched, ran, and is still running a testament to the skill they put into the base for the game?
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Also always good to remember that everyone was really pushing for the Ambassador and other cannon ships at the time too. Klingons were definitely a joke that you leveled by PvP or repeated DSE. Atari is American for Graveyard of Games.
The game launched because it had to, or loose the licence, no more, no less - no one had a choice there. It was an unfinished eye sore, backed up with broken promises and dreams, but that was not Cryptics fault. Atari had not thought it through when they acquired the licence to start with.
It ran because Atari said so, they bought the rights to it, they wanted to make money out of it before they binned it. So it ran with 1 full faction (advertised 2) and a few player Klingon ships for PvP (Monster play was a term used back then, from another game). It was a rushed throw together of old tech from other game with a bit of new tech, with a Star Trek skin thrown on top to get it working.
It is still running because of PWE - it has nothing to do with Atari, they had made a few dollars and knew their time was up, so they sold it to get that last bit of money out of the licence fee and moved on. I doubt they thought for one minute there was more money to be made out of this game, bet they laughed all the way to the bank thinking they just sold PWE a right lemon.
PWE hired staff, pumped money into the game and supported it - they are the reason it is still here. And they are not doing it out of love, compassion or any other fluffy bunny feelings - they seen a way to milk the IP licence dry and currently are just that, with gamble boxes, mega ship packs for cookie cutter ships and "praise" for making your own missions so they don't have to.
So, take this as you will - PWE are not perfect, Atari was not perfect. Every step of the way, STO players have been lied to, cheated, distracted from the truth and most of all, had some company or an other trying to grab cash from us with little to no effort in return.
But that is business.
Lets be honest, I have issues with PWE and how PWE is running the game. I'm no fan of the huge powercreep, how they've implemented the Romulans, and the Lobi/Lockbox grab, but all things concidered, they're not running it badly. They've taken a game that was being drivin into the sun and turned it around into a money making venture, where people have some fun.
Under Atari there was ZERO end game, and when they finally relented and implemented end game, it was so badly mismanaged that WoW raids were more fun. C-Store ships and gear was so all over the place you never knew what you were going to get (lets look at the Galaxy Dreadnaught and the Intrepid refit for example).
No PWE certainly isn't the perfect company for running STO and I wouldn't cry a bit if they sold it to another company that had the money and the heart to make STO the best game possible, but saying that Atari was better then PWE is comical at best, and totally inaccurate.
Agreed
They always had pay offs like less console slots.
And the excelsior was just the poor mans best cruiser, it was the "best cruiser" for those who confused cruisers with escorts. In pvp it still made to little damage to be a threat and had to little survivability to survive.
The best cruiser was the star cruiser. It was (and is) just unbelievably ugly, and it's low turn rate was not very comfortable, but it could heal an entire group up without even coming close to dying itsself.
In a PvE game where Support is all-but meaningless the Starcruiser has no real value.
Yep... and I remember when they introduced it to crafting, and everyone complained that it would kill crafting, and Crpytic said "just wait we're getting you a new and better crafting system."
And... crafting is dead...
And anyone claiming that Atari ever did anything more than try to milk the players for everything they were worth while investing absolutely no money back into the game, is engaging in seriously revisionist history. Atari was King Log, sitting there draining Cryptic of resources and returning exactly zip.
PWE is far from perfect, but at least there's some development going on, both here and in the long-neglected CO.
http://www.youtube.com/watch?v=A8MO7fkZc5o
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I think this video is right. Cryptic sold out and they sold out hard. Next thing you know, Branflakes will be shopping at a designer fashion store while Tacofangs is getting angry an naptser.
Why else do you explain why DStahl was so quick to jump ship... twice?
There are a lot of so-called F2P games out there that have way worse setups than here, this is one of very few games where you can actually play the entire game without spending a dime. For all the flak I usually give PWE will give them credit for that.
Very true, no profit, no game.
However, I can't blame people for feeling like they are being taken for granted with these insane prices. If F2P is profitable without the ships, then what is it now? Seems most of the content is being focused on new lockbox and C-store ships than actual playable content. Even if you took away the Dyson Sphere, how much of the endgame isn't the same content we had for years?
This is pretty much why people are so frustrated, there isn't really something to sink our teeth into and lasts for months or years.
Point to fix: Romulan rep came out before LoR. LoR gave us the major bore-fest that is Nukara rep.
Funny enough, Romulan rep came out first, yet Nukara was around for months beforehand, but then the Romulan faction came out with LoR and so did Nukara rep. How does that work?
Even to this day I still remember a thread from long ago made by a dev, asking what kinds of new things we'd want in the latinum store...
...A lot of suggestions from that thread eventually became the lobi store. Including some of my own.
Also, I do agree on the point that as an F2P game, giving players access to all content for free and having the cash-stuff come from other sources is an excellent thing, and I hope that other companies take notice of it. That is one thing for sure they've done right.
Here's some sober history for you troll boy :P :
- Under which company did we get 3 STF's in One Year ?
Atari .
- Under which company did we get did we get 3 FE series in One Year (technically 13 months) ?
Atari .
- How long did it take for cryptic to put out a PVP map under Atari ?
1 Year .
- How long did it take for cryptic to put out a PVP map under PWE ?
2.5 years .
- Under which company did we see random KDF missions added ?
Mostly Atari . One was added under PWE ("Alpha") and the Dev that did it did it on his own time .
---
Now if I were to take a wild guess , if Atari didn't go belly up , both the Foundry and the Romulans would have looked wildly different ... -- and that is based on the development curve dictated by facts above .
I also think that the grind that we have now (5 layers so far , with extra "events" being thrown on top of that) would be much less severe .
... oh , and the Iconians would have f-ing invaded by now ...
True enough. And many of the shinies are more wants than needs....a scimi bundle is cool but you don't really need one to be competitive in this game.
I just can't help but chuckle and shake my head when someone complains about Star Trek Online being pay to win. Check out a Kixeye product sometime to see what a REAL pay to win game looks like.
This game has it's quirks, and I'm certianly not above calling PWE out on some of them. But, overall, we really don't have it so bad here.
Agreed, and there in lies the problems people are having. This game is TRIBBLE. Not that it's a crappy game, but there are way to many shady business practices happening, and because people are making excuses for them, more companies are accepting them as allowable or becoming a new horrible norm. Cryptic if rife with false advertisements, lazy developing (though this is mostly the engines fault), numerous bugs left unfixed, and bad decisions.
There are numerous ways people have listed that would both improve the Star Trek feel of the game as well as increase the monetary gains, yet Cryptic repeatedly goes for the cheap cash grabs over making quality content. This game lacks quality, and frankly many people have already stated that if it weren't for the IP, they wouldn't bother with this game. More so after a lot of what Cryptic is doing with this game under PWE's negative influence.
People would be more than willing to throw money into this game if it had the quality to match the prices, but it doens't, and it's been a steady downhill for a few seasons if not more. People love Star Trek, and this game is losing the feel of the IP and in fact are going against everything the IP is about. At no point in Star Trek should i ever feel like a genocidal madman, killing millions of people in a single ship. Not even the Klingons would be okay with that... unless it was after many many decades of honorable combat i suppose, but as the Federation that is entirely unacceptable. I get it, MMO... Combat is a must, but there are so many great ideas coming from the fan base as to how cryptic can make this game better all around as well as more truthful to the IP, and yet all we really hear back is "Naaaahhh... We're just in it for the money!"
Granted there are some great people that work at Cryptic, honest and hard working people that are legitimate fans of Star Trek, but as a Company, Cryptic is officially worse for Star Trek than JJ Abrams. As i've said else where on the forums, Abrams was admittedly not a Trek fan who just wanted to make a movie for everyone to enjoy. Cryptic, is a bunch of Trek fans that are just making a mess of the IP for the money.
i just want to chime in on the "milking" PWE does: Nobody forces YOU to buy anything, and you can play the game WITHOUT any restrictions if you choose not to spend money.
If you can't controle yourself from buying stuff in this game, don't shift the fault away from yourself.
on the other hand...releasing a "beta" version of a game with LTS and subscription model is actually the " milking", imo.
The game was released unfinished because of a release deadline set by CBS...you can google that fact, and it was mentioned in many interviews with devs.
OP presents some really distroted views on past events. More based on his emotion towards publishers than researched facts.
PWE was the best thing that could happen to cryptic...atari (infogrames, that is actually the company) was/is a sinking ship for decades.
Not saying i love everything cryptic has added to STO under PWE, just saying that the game is 100% free to play, has regular content updates and is alive and vibrant in a market that has seen the rise and fall of many good and bad game titles.
This. This. This.
You can blame PWE for milking their customers, and that's true. But without them, we wouldn't be playing STO at all.