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fakefivefakefive Member Posts: 94 Arc User
edited February 2014 in PvP Gameplay
More warzones!!
The entire voth zone would have been miles better if you could target anything there not on your team, taking it a step farther than kerrat, allowing fed vs fed vs kdf vs whatever in an open zone.

3v3 Public Que for arenas.
Stacking isnt as much of a problem in smaller matches, neither is spam.
Personally i believe a 3v3 que would be at least as busy as the 5v5 ques 'n alot more 'balanced'.

Dynamic Game Modes!!!

Just a thought, maybe a mode where one player randomlly spawns flying a tuffli or cell ship 'n the others must try to protect him. kills only count vs the enemy teams freighter.

Could maybe adapt that to the shuttle que as well, 4 shuttles 'n 1 freighter vs 4 shuttles 'n 1 freighter.
Seems like fun to me.

What else? a 2v2 que?
Ranking system (ok programming nightmare)
PVP Rep? what else,,

Vanilla mode? this would take some debate on what exactly is considered 'vanilla' but i imagine you would eliminate maybe doffs or certain gear or maybe even weapon procs.

Just brainstorming , anyone have any ideas?

the 3v3 is my favorite
Post edited by fakefive on

Comments

  • therealmttherealmt Member Posts: 428 Arc User
    edited February 2014
    increase player cap on kerrat, or better yet , a totally new warzone!


    dynamic environments and interesting maps to fly tru, rather then the boring current ones where obstacles are pretty much ignored, and everyon is always ending up at the top of the map because of void space.
    [SIGPIC][/SIGPIC]
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    make all t-5 ships equally viable for pvp.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • rakija879rakija879 Member Posts: 646 Arc User
    edited February 2014
    therealmt wrote: »
    increase player cap on kerrat, or better yet , a totally new warzone!


    dynamic environments and interesting maps to fly tru, rather then the boring current ones where obstacles are pretty much ignored, and everyon is always ending up at the top of the map because of void space.

    Its not competitive game play when you are on a map where 95% players are fed, and the rest are afk kdf, or cloaked kdf.
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