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What have I missed in the last 2 months?

skurfskurf Member Posts: 1,071 Arc User
edited February 2014 in PvP Gameplay
Hey guys. I'm just returning after a 2 month hiatus and was wondering what has changed in regards to PvP during that time. I logged on for the first time yesterday, but didn't really have a chance to look at anything cause I was immediately invited to some private PvP matches and played a bunch of games back to back without having the chance to check out anything. And speaking of friends, I don't think I've ever seen my friend's list as populated with online players as it was yesterday. So it seems like people are still enjoying the game, which is good.

Anyways, it felt good to be back. PvP really is fun :D
Post edited by skurf on

Comments

  • edited February 2014
    This content has been removed.
  • skurfskurf Member Posts: 1,071 Arc User
    edited February 2014
    So they haven't made any changes that affect balance at all?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    skurf wrote: »
    So they haven't made any changes that affect balance at all?

    If a man is drowning in the ocean, does adding more water to the ocean affect him drowning? This would appear to be Cryptic's stance on things - where they're freely admitting they're adding powercreep in podcasts and their intended audience is cheering them on...asking for even more.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    You're talking about a dev team that literally has done absolutely NOTHING to enhance or add onto PVP in any way, shape, or form since STO went live 4 years ago.
    XzRTofz.gif
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    You're talking about a dev team that literally has done absolutely NOTHING to enhance or add onto PVP in any way, shape, or form since STO went live 4 years ago.

    Technically there's Shuttle PvP - but that's kinda tough to get into.
  • edited February 2014
    This content has been removed.
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    Is it worth bringing up how most things are balanced so they're not excessively stupid in PvP? I mean let's face it, if certain things were to be considered "balanced" in a PvE environment then they would be massively buffed over what they are now.

    Examples include most science abilities and the cool downs of these clicky consoles would be significantly shorter for a higher uptime.

    I know everyone wants to say the devs don't care or do stuff for PvP but they always do consider what it would be like to be on the receiving end of a lot of these consoles and abilities which is why most are not useful in PvE.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    bpharma wrote: »
    Is it worth bringing up how most things are balanced so they're not excessively stupid in PvP? I mean let's face it, if certain things were to be considered "balanced" in a PvE environment then they would be massively buffed over what they are now.

    Examples include most science abilities and the cool downs of these clicky consoles would be significantly shorter for a higher uptime.

    I know everyone wants to say the devs don't care or do stuff for PvP but they always do consider what it would be like to be on the receiving end of a lot of these consoles and abilities which is why most are not useful in PvE.

    Consider yes but actually test no. It sux in PvE my tactical fleet buff breaks my cloak but in PvP it doesn't. Between OP stuff we have stuff that does not work consistently in game. UI lag is most common in PvP but in PvE powers fire off when clicked. Considering something and testing something are 2 different things. I am considering sleeping with Megan Fox does not mean I will, have or tried.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited February 2014
    bpharma wrote: »
    Is it worth bringing up how most things are balanced so they're not excessively stupid in PvP? I mean let's face it, if certain things were to be considered "balanced" in a PvE environment then they would be massively buffed over what they are now.

    Examples include most science abilities and the cool downs of these clicky consoles would be significantly shorter for a higher uptime.

    I know everyone wants to say the devs don't care or do stuff for PvP but they always do consider what it would be like to be on the receiving end of a lot of these consoles and abilities which is why most are not useful in PvE.

    I think it goes both ways. Yeah there's a lot of thing balanced around PvP, VM being one of them but GW was balanced around killing a group of probes.

    But really, who needs control effects in pve anymore. Besides a few special cases all one needs to do is achieve a certain level of DPS and everything dies before any science, including heals a lot of times, is even needed. That's why this game is getting boring to me. No thinking required, just copy some DPS build and bind to space. Don't get me wrong, the people that parsed, experimented, and found the best DPS possible are really intelligent people, but the people following in their footsteps...well... It's just all not good for the future of the game.

    But yeah, the fact that most consoles are useless in PvE and are TRIBBLE in PvP, should mean something is off to the devs, but who knows what the devs believe the state of the game is.
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    Consider yes but actually test no. It sux in PvE my tactical fleet buff breaks my cloak but in PvP it doesn't. Between OP stuff we have stuff that does not work consistently in game. UI lag is most common in PvP but in PvE powers fire off when clicked. Considering something and testing something are 2 different things. I am considering sleeping with Megan Fox does not mean I will, have or tried.

    Er...yeah. My point was that just because the Devs don't give you lots of new maps, game modes etc it doesn't mean they don't care or think about PvP.
    rmy1081 wrote: »
    I think it goes both ways. Yeah there's a lot of thing balanced around PvP, VM being one of them but GW was balanced around killing a group of probes.

    But really, who needs control effects in pve anymore. Besides a few special cases all one needs to do is achieve a certain level of DPS and everything dies before any science, including heals a lot of times, is even needed. That's why this game is getting boring to me. No thinking required, just copy some DPS build and bind to space. Don't get me wrong, the people that parsed, experimented, and found the best DPS possible are really intelligent people, but the people following in their footsteps...well... It's just all not good for the future of the game.

    But yeah, the fact that most consoles are useless in PvE and are TRIBBLE in PvP, should mean something is off to the devs, but who knows what the devs believe the state of the game is.

    Yes GW was mostly tested around frigates but it was also tested on players on tribble and stuff, I should know I was one of the people testing it and tykens rift.

    Yeah dps and in general damage just outright wins in most cases. This is one of the reasons why there's so much QQ in especially this forum about FAW and everything else, people want to blame something but the reality is that damage is just so silly now it renders most things pointless. Most, not all.

    I stopped playing myself, I said I'd log in this coming weekend to help get marks for the KDF star base but I just can't be bothered anymore.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • skurfskurf Member Posts: 1,071 Arc User
    edited February 2014
    So.....I just found out you can buy a sixth duty officer slot. That's definitely something. Now I just need to figure out the best way to exploi....err, I mean fully utilize it.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    skurf wrote: »
    So.....I just found out you can buy a sixth duty officer slot. That's definitely something. Now I just need to figure out the best way to exploi....err, I mean fully utilize it.

    6th doff, tac consoles with built in CrtH or CrtD mods from the fleet spire, Proton Barrage a overpowered attack that can 1 shot kill sometimes from 3 piece dyson space set, I think that covers most power creep.

    Other then that only thing interesting in pvp is HOBO and Nova Core are at war over some disputes between leaders and over members leaving 1 fleet or the other and we are hunting each other in the queues and Kerrat a lot, lol.
    Tala -KDF Tac- House of Beautiful Orions
  • chrisbrown12009chrisbrown12009 Member Posts: 790 Arc User
    edited February 2014
    deokkent wrote: »
    +Romulans (and their OPness)+spire consoles+shield penetration (bleedthrough enhancements)+30sec epte+science console spam (i.e blackpoo)+lockbox ships+weapons that ignore shields+cross faction console sharing+fleet gear+some really questionable duty officers.

    And whatever other BS I forgot.

    They added a lot, some just don't like what they did.

    What IS that?!?!?!!?! is it a comsole? a BOFF power??? its all black, then green boom.....WHAT IS IT!?!?!?
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    What IS that?!?!?!!?! is it a comsole? a BOFF power??? its all black, then green boom.....WHAT IS IT!?!?!?

    Assuming you're seriously asking, and not making a joke (my detector's on the fritz), it's the Console - Universal - Subspace Integration Circuit. Came out of the Elachi lock box. You'll find them on the Exchange under the Engineering console section for some reason.
  • bpharmabpharma Member Posts: 2,022
    edited February 2014
    marc8219 wrote: »
    Other then that only thing interesting in pvp is HOBO and Nova Core are at war over some disputes between leaders and over members leaving 1 fleet or the other and we are hunting each other in the queues and Kerrat a lot, lol.

    How can that be? I thought Zelly quit several times already!

    Also anyone got some crackers or biscuits?

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • wolverine595959wolverine595959 Member Posts: 726
    edited February 2014
    scurry5 wrote: »
    Assuming you're seriously asking, and not making a joke (my detector's on the fritz), it's the Console - Universal - Subspace Integration Circuit. Came out of the Elachi lock box. You'll find them on the Exchange under the Engineering console section for some reason.

    Is that also called the black ball of doom.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    Is that also called the black ball of doom.

    Far as I know - yep.
  • skurfskurf Member Posts: 1,071 Arc User
    edited February 2014
    I noticed there were some Hrogin duty officers on the exchange. Does anyone have a link to a list of all the new ones? Every time I tried searching for it on the STO website the new Arc Overmaster kept taking over the webpage and directing me back to the new Arc STO page, then when I clicked on "more info" about the lockbox it took me to a page that redirected back the main Arc page....quite frustrating....just a constant redirect loop.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2014
    skurf wrote: »
    I noticed there were some Hrogin duty officers on the exchange. Does anyone have a link to a list of all the new ones? Every time I tried searching for it on the STO website the new Arc Overmaster kept taking over the webpage and directing me back to the new Arc STO page, then when I clicked on "more info" about the lockbox it took me to a page that redirected back the main Arc page....quite frustrating....just a constant redirect loop.

    http://sto-forum.perfectworld.com/showthread.php?t=996901
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
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