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B:O, B:FAW, C:SV, C:RF, T:HY, T:S -> "Kill All" and "Kill That".

projectfrontierprojectfrontier Member Posts: 0 Arc User
After posting about this in another thread it seemed prudent to dump it in here as well with some expounding upon:

B:O, B:FAW, C:SV, C:RF, T:HY, T:S -> "Kill All" and "Kill That".

We don't really need six powers to service energy and torpedo weapons. We could even dump mines in here but I figured that tacking those onto Attack Patterns would be more amusing.

Either way, why keep this archaic six power system when two powers are more than adequate?

"Kill all" and "Kill that". They were previously named something more in-game conventional before coming back into mention today with "[Fire everything at everything...]" and "[Fire everything at that and send it straight to whatever Hell it believes in...]"

We could even go to the extreme with the whole "plot immunity ship cliche" powers from the most recent special-featured episode ships (Obelisks and Dyson Destroyers) and just have one power to rule them all for this business - though I imagine that'll take away from the smug grins of self-satisfaction that the people in the design team who "come up with those things" have when they "come up with those things."

In the least case it reduces the amount of superfluous junk that would need to be dealt with by placing like-behaviors under one header in game and development content. In the best case it ultimately results in our ships not looking like something out of EVE ONLINE.
Post edited by projectfrontier on
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    majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2014
    After posting about this in another thread it seemed prudent to dump it in here as well with some expounding upon:

    B:O, B:FAW, C:SV, C:RF, T:HY, T:S -> "Kill All" and "Kill That".

    We don't really need six powers to service energy and torpedo weapons. We could even dump mines in here but I figured that tacking those onto Attack Patterns would be more amusing.

    Either way, why keep this archaic six power system when two powers are more than adequate?

    "Kill all" and "Kill that". They were previously named something more in-game conventional before coming back into mention today with "[Fire everything at everything...]" and "[Fire everything at that and send it straight to whatever Hell it believes in...]"
    Let me get this straight, you want to remove the Treknobabble terms from the game while also making the combat system even easier than it is currently? Attack Patterns, Beam Overload, Beam Fire at Will, High Yield Torpedoes, and Torpedo Spreads were used very frequently in the actual series. Cannon and Mine abilities are a Cryptic invention; yet the do fit in with the Trek universe. No, I am happy with the current ingame Tactical skill system.
    In the least case it reduces the amount of superfluous junk that would need to be dealt with by placing like-behaviors under one header in game and development content. In the best case it ultimately results in our ships not looking like something out of EVE ONLINE.
    How do you figure the current ships are something out of EVE? The current tactical system fits Star Trek Treknobabble perfectly, why would we want to make the combat system simpler?
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    aarek1987aarek1987 Member Posts: 0 Arc User
    edited February 2014
    I fail to see where you can make any connection between ships in Star Trek Online and EVE Online, other than the fact they both fly in space.

    Combat in EVE is significantly different that the simple combat system used in STO. In EVE you need to manage optimal range, turret falloff, transversal and tracking speed, all while making sure you are keeping yourself moving in the right direction to limit how well the opponents can target you.

    In STO, it's as simple as selecting a target, cycling your BOFF abilities, and firing. As long as the target is under 10km from you, you're going to hit it other than the few times accuracy rolls poorly.

    BOFF powers in STO allow players to come up with different builds for their ships which in turn can make the same ship behave like an entirely different one. If the powers were condensed like you seem to be suggesting, then it would just result in everyone using the same builds with very little difference between them.
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    projectfrontierprojectfrontier Member Posts: 0 Arc User
    edited February 2014
    Let me get this straight, you want to remove the Treknobabble terms from the game while also making the combat system even easier than it is currently? Attack Patterns, Beam Overload, Beam Fire at Will, High Yield Torpedoes, and Torpedo Spreads were used very frequently in the actual series. Cannon and Mine abilities are a Cryptic invention; yet the do fit in with the Trek universe. No, I am happy with the current ingame Tactical skill system.


    How do you figure the current ships are something out of EVE? The current tactical system fits Star Trek Treknobabble perfectly, why would we want to make the combat system simpler?

    You would have been able to get things straight if you had bothered reading the original post. In fact if you actually played the game you would've understood the explicit remark about how this concept already exists in featured episode content (which came well after this idea sprung up on the forum). And if actually played the game and knew about beam boats here and in Eve Online you would understand the correlation between them.

    So yeah, go be happy and remember - nobody cares.
    aarek1987 wrote: »
    I fail to see where you can make any connection between ships in Star Trek Online and EVE Online, other than the fact they both fly in space.

    Combat in EVE is significantly different that the simple combat system used in STO. In EVE you need to manage optimal range, turret falloff, transversal and tracking speed, all while making sure you are keeping yourself moving in the right direction to limit how well the opponents can target you.

    In STO, it's as simple as selecting a target, cycling your BOFF abilities, and firing. As long as the target is under 10km from you, you're going to hit it other than the few times accuracy rolls poorly.

    BOFF powers in STO allow players to come up with different builds for their ships which in turn can make the same ship behave like an entirely different one. If the powers were condensed like you seem to be suggesting, then it would just result in everyone using the same builds with very little difference between them.

    It's because you're semi-literate and actually believed your teachers were competent when they passed you.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited February 2014
    You would have been able to get things straight if you had bothered reading the original post. In fact if you actually played the game you would've understood the explicit remark about how this concept already exists in featured episode content (which came well after this idea sprung up on the forum). And if actually played the game and knew about beam boats here and in Eve Online you would understand the correlation between them.

    So yeah, go be happy and remember - nobody cares.

    It's because you're semi-literate and actually believed your teachers were competent when they passed you.

    If all you are going to do is insult the people who reply and criticize your post and ideas while not actually replying to what they are saying, then perhaps you shouldn't have made a thread in the first place.

    I have a feeling though when I see this thread again (barring it getting locked or deleted) is just you insulting me like you did them.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    aarek1987 wrote: »
    I fail to see where you can make any connection between ships in Star Trek Online and EVE Online, other than the fact they both fly in space.

    Combat in EVE is significantly different that the simple combat system used in STO. In EVE you need to manage optimal range, turret falloff, transversal and tracking speed, all while making sure you are keeping yourself moving in the right direction to limit how well the opponents can target you.

    Having played EvE Online myself (eew, non-consensual PvP), I can confirm everything you said here.
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    I suppose thing could get simpler if we had an "Attack Pattern Nero".
    [SIGPIC][/SIGPIC]
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    mimey2 wrote: »
    If all you are going to do is insult the people who reply and criticize your post and ideas while not actually replying to what they are saying, then perhaps you shouldn't have made a thread in the first place.

    I have a feeling though when I see this thread again (barring it getting locked or deleted) is just you insulting me like you did them.

    Don't feed the trolls. It just makes them come back for more.

    And to OP, the tactical systems in this game are fine. Why do we have so many? It's simple. Each one does something different. We can't just make them into two simple commands. Why? Because there are so many different weapons.

    Each tactical ability you mentioned does a specific thing to a specific weapon type. BFAW makes BEAMS ONLY fire at everything. Every other weapon stays on your primary target. But the beauty of it is that you can have BFAW AND CRF going at the same time. Which means you poke everything around you whilst unleashing hell on a specific target.

    Why simplify it? Keep it a little complicated. Make SOME effort required to do this game.

    And as for your insults to others OP... no. Just... no. The only one looking foolish here is you.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    bpharmabpharma Member Posts: 2,022
    edited February 2014
    meimeitoo wrote: »
    (eew, non-consensual PvP).

    Lol :)

    On topic: I think what the OP is trying (and perhaps not managing well) to say is have one ability that just fires a combination of torp spread, FAW and CSV for whatever you have equipped and another that does BO, THY and CRF all in one.

    Apart from making a pathetically easy and uncomplicated game even easier and reducing it to choose ability 1 or ability 2 to activate, you also are either automating the ability people used of CSV till shields down TS to hit hull or you're just rendering torpedoes useless as they will usually get fired at a target with full shields.

    That's without pointing out why the abilities exist in the featured episodes as they do.

    It is through repetition that we learn our weakness.
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    Has damage got out of control?
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Ive read some crazy rants, stupid posts, idiotic ideas on these forums in the past. Everything from SUPPER BOSTED to scimitars need a buff..

    Ive read things I wish I never had, and you sir, OP, have achieved something I never thought possible...

    An idea so ludicrously stupid that I actually genuinely pity you.

    =/

    Worst period idea period ever period.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    I think what the OP was suggesting is to replace all the single-target and AoE weapon attack modifiers with a pair of attack modifiers that can be used with any weapon. Not sure if it would work very well, but its an interesting idea. Pretty safe bet that even if it did work, the devs would not adopt it.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    Ive read some crazy rants, stupid posts, idiotic ideas on these forums in the past. Everything from SUPPER BOSTED to scimitars need a buff..

    Ive read things I wish I never had, and you sir, OP, have achieved something I never thought possible...

    An idea so ludicrously stupid that I actually genuinely pity you.

    =/

    Worst period idea period ever period.

    You know what the most pitiable part is?

    He genuinely believes it's the best idea... well... ever!
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    You know what the most pitiable part is?

    He genuinely believes it's the best idea... well... ever!

    Nah, nah...best idea ever...PWE buys CCP.

    STO gets a Minmatar faction.
    EVE gets lockboxes...

    Okay, that might be a little spiteful toward the EVE folks...but c'mon, STO needs the Minmatar faction and those awesome designs! They could ally with the Pakleds. :cool:
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    Nah, nah...best idea ever...PWE buys CCP.

    STO gets a Minmatar faction.
    EVE gets lockboxes...

    Okay, that might be a little spiteful toward the EVE folks...but c'mon, STO needs the Minmatar faction and those awesome designs! They could ally with the Pakleds. :cool:

    Hmm, have you seen that Hirogen Escort of late?! Looking pretty Minmatar to me! Rust, ftw! :)
    3lsZz0w.jpg
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    berginsbergins Member Posts: 3,453 Arc User
    edited February 2014
    When I read the OP, I honestly thought they were going down the "This game iz so easy, let's make it so much easier it is just plain silly" route. Sarcasm, all that.

    Then, they tried to defend the idea, in a very insulting way...

    Now, I'm just not sure if they really are that entitled as to think this is a good idea, or if they are a really bad troll.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    bergins wrote: »
    Now, I'm just not sure if they really are that entitled as to think this is a good idea, or if they are a really bad troll.

    Why not both?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    meimeitoo wrote: »
    Hmm, have you seen that Hirogen Escort of late?! Looking pretty Minmatar to me! Rust, ftw! :)

    Hirogen skins on Breen ships, right? Cryptic, make it so!
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    thyrnecristhyrnecris Member Posts: 0 Arc User
    edited February 2014
    Nah, nah...best idea ever...PWE buys CCP.

    STO gets a Minmatar faction.
    EVE gets lockboxes...

    Okay, that might be a little spiteful toward the EVE folks...but c'mon, STO needs the Minmatar faction and those awesome designs! They could ally with the Pakleds. :cool:

    Better Idea: When we get Iconians as enemies, in the Arc where they are supposed to be defeated once and for all, a bombed to shreds planetary Iconian gateway not on the normal network is found.
    This gateway did lead to a Dyson sphere interior where the shell used the star's power to fuel an artificial wormhole, the other end being in New Eden. When Iconia got bombed, the shockwaves traveled through the gateway, destabilizing the star, causing the wormhole to collapse.

    Voila, Story to link STO and EVE done.

    Also, Matari ships only when we also get Autocannons and Artillery turrets.
    On the other hand, EVE getting Lockboxes......I think it wouldn't just end with Monuments being shot, but in that case, people sneaking up to Cryptic at night, Hedgetrimmering Power and Phone lines.
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    amosov78amosov78 Member Posts: 1,495 Arc User
    edited February 2014
    bpharma wrote: »
    Lol :)

    On topic: I think what the OP is trying (and perhaps not managing well) to say is have one ability that just fires a combination of torp spread, FAW and CSV for whatever you have equipped and another that does BO, THY and CRF all in one.

    Apart from making a pathetically easy and uncomplicated game even easier and reducing it to choose ability 1 or ability 2 to activate, you also are either automating the ability people used of CSV till shields down TS to hit hull or you're just rendering torpedoes useless as they will usually get fired at a target with full shields.

    That's without pointing out why the abilities exist in the featured episodes as they do.

    Yeah, combined powers like that already exist in-game; they're called things like Attack Pattern Shon and Attack Pattern Tuvok. Essentially powerful NPC abilities that we occasionally get to use in story missions.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    amosov78 wrote: »
    Yeah, combined powers like that already exist in-game; they're called things like Attack Pattern Shon and Attack Pattern Tuvok. Essentially powerful NPC abilities that we occasionally get to use in story missions.

    What would be interesting is allowing players to make their own Attack Pattern abilities...along the lines of kits, where they could load X number of abilities and slot it as a Captain ability. Would need a much longer cooldown (a CD that wouldn't affect the individual abilities, but rather just using them all as APX)...

    ...players have just as much, if not more, ego than Shon does. :D
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    badname834854badname834854 Member Posts: 1,186 Arc User
    edited February 2014
    I think what the OP was suggesting is to replace all the single-target and AoE weapon attack modifiers with a pair of attack modifiers that can be used with any weapon. Not sure if it would work very well, but its an interesting idea. Pretty safe bet that even if it did work, the devs would not adopt it.

    This. Why is everyone dogging the OP? there is a point to be made here, since there are some analogs:

    Why not have instead of say, C:SV and B:FaW a unified command like the OP was hinting at, like "Energy Weapons Fire At Will" ('Weapons fire at everything', firing arcs taken int consideration) and "Energy Weapons:Target Lock" ('Weapons fire at THAT')

    It could reduce some confusion. Not a bad idea on the surface. Wit some twerking and tweaking it could be viable.
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    bpharmabpharma Member Posts: 2,022
    edited February 2014
    I can see it now...

    Attack pattern n00bpwnr: You're target has -300% damage resistance, you gain +1000% damage for 30s. When you kill a target a system message saying "[target] is a n00b trolololololol"

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    This. Why is everyone dogging the OP? there is a point to be made here, since there are some analogs:

    Why not have instead of say, C:SV and B:FaW a unified command like the OP was hinting at, like "Energy Weapons Fire At Will" ('Weapons fire at everything', firing arcs taken int consideration) and "Energy Weapons:Target Lock" ('Weapons fire at THAT')

    It could reduce some confusion. Not a bad idea on the surface. Wit some twerking and tweaking it could be viable.

    Cause some folks oppose the continued dumbing down of gaming that's taking place in the world...

    ...some folks don't want to wake up one morning to an Idiocracy.
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    badname834854badname834854 Member Posts: 1,186 Arc User
    edited February 2014
    Cause some folks oppose the continued dumbing down of gaming that's taking place in the world...

    ...some folks don't want to wake up one morning to an Idiocracy.

    That ship has already sailed my friend.

    That said, his point is valid and an interesting concept. I personally like the current system, but his idea has some merit. Peepz need to relax, yo'!
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    That ship has already sailed my friend.

    That said, his point is valid and an interesting concept. I personally like the current system, but his idea has some merit. Peepz need to relax, yo'!

    I guess it kind of goes along these lines...

    There's keyboard and mouse gamers...
    There's the various generations of gamepad gamers: dpad + 2button, 4button, 6button, mo button, sticks, etc, etc, etc...
    There's the various generations of joystick gamers: stick 'n button through all sorts of throttle control systems...

    And then there's the paddle gamers...

    ...don't let STO be a paddle game.
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited February 2014
    Captains,

    Please keep your responses civil. Please go back and edit your posts if you were not.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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    dareaudareau Member Posts: 2,390 Arc User
    edited February 2014
    amosov78 wrote: »
    Yeah, combined powers like that already exist in-game; they're called things like Attack Pattern Shon and Attack Pattern Tuvok. Essentially powerful NPC abilities that we occasionally get to use in story missions.

    And therein lies the rub. Having been exposed to it, I have a science officer in the Republic insisting that Tovan Khev have the equivalent of "Attack Pattern Tovan" - which combines BFaW, CSV, and TS (all II) so that he can one-click spam everything we catch in the gravity well...

    I mean, it's not like he's already a "super BOff" in that he already has the power of indismissability, why can't he have a skill to make his unevictable slot "useful"... :P

    Then we'll power creep it across the board. However, if you have an issue with them being tactical powers, can I haz me a combo Tyken's Rift & Energy Syphon, or, more painfully, a combo Tyken's & GW (III)?

    Engineers have it rough, though I can seriously see them launch boarding party shuttles that carry aceton beam emitters and TRIBBLE warp plasma all the way to target... :P
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    Cause some folks oppose the continued dumbing down of gaming that's taking place in the world...

    ...some folks don't want to wake up one morning to an Idiocracy.

    Next in Season 9.0: Auto-cycling spacebar! Just sit back and let the game do everything for you!

    Next in Season 10: Auto-kill! No need to log in even!
    3lsZz0w.jpg
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2014
    meimeitoo wrote: »
    Next in Season 9.0: Auto-cycling spacebar! Just sit back and let the game do everything for you!

    There have been multiple requests over the years from some players to be able to put BOFF abilities on autofire like weapons...
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    There have been multiple requests over the years from some players to be able to put BOFF abilities on autofire like weapons...
    And some people approve of autofire weapons but not autofire abilities
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    It's quite amusing that once OP realized that not everyone agreed with him... (especially those who actually have some OOMPH when they say something) he stopped posting...

    Hey OP, come back! We want to continue this discussion with you!
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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