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Too much Fleet Credits needed, not enough available to earn

marc8219marc8219 Member Posts: 0 Arc User
As the title says too much fleet credits are needed to keep up with power creep. For PVPers keeping up is a must, so getting all the new stuff at the spire holding, 5 tac consoles at 50k FC each, 6th active doff slot at 150k fc, and a spire core we are looking at 465k fc per character, less on characters that don't use 5 tac console ships, but still a lot. In big fleets like my FED and KDF fleets its almost impossible to earn this in a reasonable amount of time.

Main problem is Fleet marks are not able to be contributed easily, none of the projects out now take enough fleet marks. I think these projects were balanced with the amount of credits you needed at the start of the fleet holding system over a year and a half ago, but much more is needed now. We need a project primarily designed for big fleets that is much more FM intensive, it doesn't really need to give much in return, just a few xp points or something like the other special projects.

Also another problem is that contributing stuff like commodities, devices, and doffs don't give a reasonable amount of FC for the amount of ec or time it takes to gather this stuff compared to marks. The FC earned from this stuff should be increased to encourage people to contribute this and not leave it all for the last person.

Lastly dilithium is needed so much for the gear and we have so little due to refining limit . Nobody wants to contribute it so its often left for last too, maybe dil requirements for projects and for buying fleet gear should be lowered slightly and mark for projects and credits needed to buy gear increased.
Tala -KDF Tac- House of Beautiful Orions
Post edited by marc8219 on
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Comments

  • diablerietandinodiablerietandino Member Posts: 7 Arc User
    edited February 2014
    It's a flawed system to be sure. It's especially bad for newer players/returning players who join a fleet and have to earn their keep by donating to said fleet. In the fleet I joined, one has to donate and generate about 400k FC just to be able to use the fleet stores. If your fleet is active, chances are there will be few if any opportunities to make that sum, let alone be able to generate the tons more of credits you will need for actual fleet items. I don't mind being a team player, but I like having a realistic chance to contribute. Don't get started on provisions either, it's another thing that needs to be looked at. I mean if the fleet has spent the resources and time to grind up to buy elite gear, why put these extra stop gaps in place?

    I don't want something for nothing, just more avenues to earn FCs and contribute to a fleet, especially if it's a larger fleet with many active players.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited February 2014
    There are lots of possibilities to earn more FC. You need to know that most fleets don't have enough contributors to continually start projects.

    The problem at hand is that most of the bigger fleets use a "out=out" policy, which keep people from earning FC.

    The only way to get around this is to find a small fleet where you can donate enough to get your FC, but doesn't mind you to go to other fleets to buy the big guns.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited February 2014
    We need massive projects that cost just 5,000 Fleet Marks and a 30 minute cooldown. Those lousy 600 FM special projects just suck since they can get stalled because the Fleet Marks are filled quickly while the others are not.

    A possible solution if you have lots of dilithium is to ask one of the Fleet Leaders to run a couple of those Basic Provision projects. The only problem I find with those projects is that they stall progress since they provide no XP and can sit their for days because people don't want to donate dilithium, but if you have over 200,000 dilithium not doing anything or tons of money burning a hole in your pocket and a free project slot available, then there shouldn't be a problem. However, those projects should not be done if you can only donate a portion.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited February 2014
    stoutes wrote: »
    There are lots of possibilities to earn more FC. You need to know that most fleets don't have enough contributors to continually start projects.

    The problem at hand is that most of the bigger fleets use a "out=out" policy, which keep people from earning FC.

    The only way to get around this is to find a small fleet where you can donate enough to get your FC, but doesn't mind you to go to other fleets to buy the big guns.

    I find that the only thing a small fleet needs to worry about is getting every Fleet Holding to Tier 1 and do provision projects. It is not necessary to get the Starbase, Embassy, or Spire to Tier 1. Then just inform the Fleet on how to get top level Fleet equipment using the various resources that players have come up with like Public Service channels. The only thing not available to Tier 1 Fleets is Fleet ships.
  • diablerietandinodiablerietandino Member Posts: 7 Arc User
    edited February 2014
    stoutes wrote: »
    There are lots of possibilities to earn more FC. You need to know that most fleets don't have enough contributors to continually start projects.

    The problem at hand is that most of the bigger fleets use a "out=out" policy, which keep people from earning FC.

    The only way to get around this is to find a small fleet where you can donate enough to get your FC, but doesn't mind you to go to other fleets to buy the big guns.

    This is true, and a tactic I've seen employed by many people. It's why I say the system is flawed, in that you need to leave your fleet, go to another fleet, earn FCs, then go back to your fleet. Just feels a bit silly to have to go through this process and it only proves the entire thing needs to be looked at. It's a tactic that works, though personally I just don't feel right jumping into fleets just to get FCs and then leaving them high and dry. It's especially uncomfortable since I have multiple characters I play and would have to do this for each one.

    It's just counter intuitive, need to be in another fleet to get the things needed to buy things from your own fleet.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited February 2014
    This is true, and a tactic I've seen employed by many people. It's why I say the system is flawed, in that you need to leave your fleet, go to another fleet, earn FCs, then go back to your fleet. Just feels a bit silly to have to go through this process and it only proves the entire thing needs to be looked at. It's a tactic that works, though personally I just don't feel right jumping into fleets just to get FCs and then leaving them high and dry. It's especially uncomfortable since I have multiple characters I play and would have to do this for each one.

    It's just counter intuitive, need to be in another fleet to get the things needed to buy things from your own fleet.

    However this is only necessary for fleet ships. Like Starkaos mentioned; it's actually only necessary to get your fleet to T1 to get provisions. These provisions can be used at different SB's/mines/etc without actually leaving your fleet.

    That's my plan with the fleet I just have created couple of weeks ago. I mainly want to unlock provisions and keep it as a possibility for others to gain quick FC.

    I've seen too much fleets strangling their players by forbidding them from leaving.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2014
    It's a flawed system to be sure. It's especially bad for newer players/returning players who join a fleet and have to earn their keep by donating to said fleet. In the fleet I joined, one has to donate and generate about 400k FC just to be able to use the fleet stores. If your fleet is active, chances are there will be few if any opportunities to make that sum, let alone be able to generate the tons more of credits you will need for actual fleet items. I don't mind being a team player, but I like having a realistic chance to contribute. Don't get started on provisions either, it's another thing that needs to be looked at. I mean if the fleet has spent the resources and time to grind up to buy elite gear, why put these extra stop gaps in place?

    I don't want something for nothing, just more avenues to earn FCs and contribute to a fleet, especially if it's a larger fleet with many active players.

    I joined a similar fleet. I pretty fast left it again after realizing that.
    The fleet I'm now in handled that quiet smart by... Well... Founding a second fleet to keep the projects up.
    But still a flawed system.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    starkaos wrote: »
    We need massive projects that cost just 5,000 Fleet Marks and a 30 minute cooldown. Those lousy 600 FM special projects just suck since they can get stalled because the Fleet Marks are filled quickly while the others are not.

    A possible solution if you have lots of dilithium is to ask one of the Fleet Leaders to run a couple of those Basic Provision projects. The only problem I find with those projects is that they stall progress since they provide no XP and can sit their for days because people don't want to donate dilithium, but if you have over 200,000 dilithium not doing anything or tons of money burning a hole in your pocket and a free project slot available, then there shouldn't be a problem. However, those projects should not be done if you can only donate a portion.

    I like this idea, it will solve our fm problems and might make the pve queues more active since people will be able to use their marks.
    Tala -KDF Tac- House of Beautiful Orions
  • papertoastypapertoasty Member Posts: 248 Arc User
    edited February 2014
    if it helps, ill offer the fleet im in as a place to earn FC's
    there are several projects that just need dil, and a couple that need random other items
    folks can come and go as they please

    either mail me in game or pm me @papertoasty
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    I just don't feel right jumping into fleets just to get FCs and then leaving them high and dry.
    I don't really think those other fleets feel particularly "left high and dry" about a guy that shows up, gives them free stuff, and then leaves without consuming anything. Many of those fleets are in such short supply for certain things that they will even pay you money so that you can use them as your terlet.
    [SIGPIC][/SIGPIC]
  • fourxgamerfourxgamer Member Posts: 245 Arc User
    edited February 2014
    come dump fleet marks in my fleet and leave (:

    I won't resent you at all. I've got room for somewhere near 20k fleet marks currently.

    I'm not going to pay anybody for them however. I will get to it eventually, but if you were willing to save me from a couple months grinding, that'd be terrific.


    I've also got room for around 750k dilithium if you've got that in excess.



    I personally have over 30 million fleet credits earned, I'm not a slouch, but I'll not look a gift horse in the mouth. My personal goal is to get my fleet starbase to tier 4, which isn't far off, and to get the other holdings as close to maxed as I can stand.

    @john_peterson
    fleet: -CoDS-

    My KDF fleet is only Tier 2, but perfectly willing to accept charitable donations as well.
  • bones1970bones1970 Member Posts: 953 Arc User
    edited February 2014
    What we need are projects that only ask for FM's (no doffs/dilitium) so we can urn FC's to get the doff's we need for the star-base. With the dilitium mine bonus, using 15% less fm's you now make less fc's and can't buy the doffs anymore for a project.
  • gholendhorgholendhor Member Posts: 447 Arc User
    edited February 2014
    Yes earning fleet credits is a big issue,and instead of the devs working on something(in example a fleet personal rep system,or new fleet projects with huge fleet mark requirements)they focus on working on stuff the game really doesn't need.like the quick equip thingy for ships,or changing the console icons.It's about time they listen to the player, be they free players or paying players.fix the obvious flaws and worry about game improvements that aren't really needed till later.we shouldn't have to fleet jump to another fleet to dump marks just so we can afford to get the good stuff in a t5 fleet.that's if you're in a fleet that won't penalize you for leaving and coming back.Plus they get a bit sick of it if you have to do it several times a month.
  • dareaudareau Member Posts: 2,390 Arc User
    edited February 2014
    Attempting to confirm the issue:

    Is this a case of you being in a fleet "so large" that every time you log in every project slot is filled, and you are completely unable to earn fleet credits? Remember, this is like 14-17 projects at once...

    Even T5 main T3 all holding starbases can be creating fleet credit opportunities through a steady stream of the standard provisioning runs...

    Or is this a case of "every fleet mark slider is filled and I can't be bothered to part with my dilithium / DOffs and shopping for commodities is too much work"...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited February 2014
    The Dil contribution raito needs to be changed. This 1:1 raito is a joke for Dil. Thats why no one contributes to it. Honestly it needs to be at least 1:5
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited February 2014
    If anyone needs to dump fleet marks for fleet credits, I am actually buying kdf fleet marks, so you can get ec in addition to your fc :p

    Filling anything else will be up to you but since I dont particlarly need people to fill them I wont be giving ec for those
    jFriX.png
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited February 2014
    The fleet credit rewards from fleet project inputs is pretty generous. I'm the biggest grinder in my fleet of about 4-5 active players and the FC payout more than covers for project doff inputs and provisions. Not to mention also buying high end fleet gear.

    The problem is large fleets have so many users the FC doled out is divided by the number of people donating.
    No one gets enough to satiate their needs so they're always chomping at the bit when a new project hits.


    Dil:FC ratio doesn't need changing. Dil=time=money, you should not be able to simply buy your way into a T5 base without working for it. FMs are that 'work' input value that's needed and thus more richly rewarded.


    A fleet project exchange could be nice. Let fleets dish out their input requirements to a market, let anyone donate and get FCs back (perhaps with a loss or FM:FC 1:1 ratio to promote players to move, otherwise shell fleets will pop up all over).
    Or perhaps the reverse, allow dil/doffs/FMs to be bought on an exchange with FCs.
    AFMJGUR.jpg
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    dareau wrote: »
    Attempting to confirm the issue:

    Is this a case of you being in a fleet "so large" that every time you log in every project slot is filled, and you are completely unable to earn fleet credits? Remember, this is like 14-17 projects at once...

    Even T5 main T3 all holding starbases can be creating fleet credit opportunities through a steady stream of the standard provisioning runs...

    Or is this a case of "every fleet mark slider is filled and I can't be bothered to part with my dilithium / DOffs and shopping for commodities is too much work"...
    Everything is usually full in my fleets.

    The other stuff like commodities, devices, and doffs doesn't give a decent time or EC to FC ratio though and I think this needs to be looked at to encourage more to contribute it.
    The Dil contribution raito needs to be changed. This 1:1 raito is a joke for Dil. Thats why no one contributes to it. Honestly it needs to be at least 1:5
    Yes I agree, even if it means they have to adjust fleet gear costs also.
    The fleet credit rewards from fleet project inputs is pretty generous. I'm the biggest grinder in my fleet of about 4-5 active players and the FC payout more than covers for project doff inputs and provisions. Not to mention also buying high end fleet gear.

    The problem is large fleets have so many users the FC doled out is divided by the number of people donating.
    No one gets enough to satiate their needs so they're always chomping at the bit when a new project hits.


    Dil:FC ratio doesn't need changing. Dil=time=money, you should not be able to simply buy your way into a T5 base without working for it. FMs are that 'work' input value that's needed and thus more richly rewarded.


    A fleet project exchange could be nice. Let fleets dish out their input requirements to a market, let anyone donate and get FCs back (perhaps with a loss or FM:FC 1:1 ratio to promote players to move, otherwise shell fleets will pop up all over).
    Or perhaps the reverse, allow dil/doffs/FMs to be bought on an exchange with FCs.

    The rewards for marks are generous, for a few people that get a chance to contribute them, that's the problem, not everyone gets that chance and many get stuck without enough fleet credits in larger fleets.

    I don't see how increasing the FC reward for dil "is buying your way" to t5 starbase, the dil requirments would still be the same and you can still only refine 8k dil per day or get it from dil exchange, all that would happen is increased FC rewards would encourage more players to contribute it. Besides more fleet credits being available I think it would be nice if there was just as much incentive to contribute to any and all starbase project requirements and not just the easy stuff like marks.
    Tala -KDF Tac- House of Beautiful Orions
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2014
    fourxgamer wrote: »
    come dump fleet marks in my fleet and leave (:

    I won't resent you at all. I've got room for somewhere near 20k fleet marks currently.

    I'm not going to pay anybody for them however. I will get to it eventually, but if you were willing to save me from a couple months grinding, that'd be terrific.


    I've also got room for around 750k dilithium if you've got that in excess.



    I personally have over 30 million fleet credits earned, I'm not a slouch, but I'll not look a gift horse in the mouth. My personal goal is to get my fleet starbase to tier 4, which isn't far off, and to get the other holdings as close to maxed as I can stand.

    @john_peterson
    fleet: -CoDS-

    My KDF fleet is only Tier 2, but perfectly willing to accept charitable donations as well.

    Good lord, what are you doing buying credit boosts?
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited February 2014
    dareau wrote: »
    Attempting to confirm the issue:

    Is this a case of you being in a fleet "so large" that every time you log in every project slot is filled, and you are completely unable to earn fleet credits? Remember, this is like 14-17 projects at once...

    Not really. Once mine, spire and embassy are finished there are, as far as I know, no projects left. That makes only 3 starbase projects.
    And having those finished isn't a rare thing in big fleets.
    marc8219 wrote: »

    Yes I agree, even if it means they have to adjust fleet gear costs also.

    What would be the point then?

    Adjusting the gear prices would mean: we'd get the same poor reward from investing dillithium and even less for all the other stuff.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited February 2014
    Good lord, what are you doing buying credit boosts?

    i doubt it. for most of HoBs grind to t5 i have been the primary dil/doff/commodity contributor. all up i am at nearly 50 million fc on the leaderboard. i think that its pretty common.
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited February 2014
    suggestion:

    Create a second fleet. If the primary fleet base is allready maxed out including its holding...make a new fleet just to have something you can kick into to earn FC... once you have what you need quit the new fleet, rejoin the old fleet and you now have all the FC you need... You do not loose the FC when your no longer in a fleet... you just don't have any place to spend them.
    "I aim to misbehave" - Malcolm Reynolds
  • dogofegyptdogofegypt Member Posts: 44
    edited February 2014
    Hey guys, if you're low on fleet creds we could co-exist. Not only I'm trying to sell 500 Spire provisions at 15 mil ECs but I could also offer your fleet members an opportunity to earn fleet credits. We need a lot of resources and have only 5 contributing members so far. Thus you will be available to submit 600 to 1k marks and other resources in any quantities you like to.

    Contact me in-game: Commander Neil Zachariah Trayce of the 21st Fleet, callsign @dogofegypt .

    Transferring you to our fleet will take time because we do have own bureocracy. But that's only for good.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited February 2014
    suggestion:

    Create a second fleet. If the primary fleet base is allready maxed out including its holding...make a new fleet just to have something you can kick into to earn FC... once you have what you need quit the new fleet, rejoin the old fleet and you now have all the FC you need... You do not loose the FC when your no longer in a fleet... you just don't have any place to spend them.
    you think that hasnt been done already?

    the problem is the second fleet will require dil and doffs lest its projects stall. if the dil/doffs doesnt get filled you no longer have any place to dump marks. so... you may have been better off just running projects on the larger fleet.

    if the second fleet is going to be of any use there needs to be a person or persons there tasked with keeping the dil/doffs contributed. the person most likely to undertake that task is somebody with a vested interest in the second fleet, ie an owner. so i figure that the best solution would likely be to adopt a smaller fleet and act as a beneficiary of sorts. the problem is finding a smaller fleet that is willing to do what they need to do on their end. i think i may have a viable solution though.
  • suzy32suzy32 Member Posts: 383 Arc User
    edited February 2014
    If you need to get fleet credits and it is hard in your fleet find smaller fleets to contribute to.






    http://sto-forum.perfectworld.com/showthread.php?t=590121
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited February 2014
    Problem: too much fms, too many people, not enough projects, only want to donate fms.

    Solution: sell/give away your fleet marks to aspiring fleets that are still on the climb to t5.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    Problem: too much fms, too many people, not enough projects, only want to donate fms.

    Solution: sell/give away your fleet marks to aspiring fleets that are still on the climb to t5.

    Problem, some people don't want to [redacted] themselves to other fleets. The whole purpose of fleets was to stay in a group, not to go bouncing left and right through fleets to see where you can earn the most fleet credits any given day.

    If your SB reaches T5, it should have access to pure fleet mark projects so people can just use those to earn credits easily. Pretty simple but something Cryptic seems unwilling to do.
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited February 2014
    lucho80 wrote: »
    Problem, some people don't want to [redacted] themselves to other fleets. The whole purpose of fleets was to stay in a group, not to go bouncing left and right through fleets to see where you can earn the most fleet credits any given day.

    If your SB reaches T5, it should have access to pure fleet mark projects so people can just use those to earn credits easily. Pretty simple but something Cryptic seems unwilling to do.

    Just gonna throw this out here, that what I gave is a completely viable solution. If people want to continue to sit on their hands and wait for the almighty cryptic to spoon feed them something that great in theory bug never going to happen fleet mark only project, well then that's going to be on them. Kudos to them for sticking to their principles.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2014
    lucho80 wrote: »
    Problem, some people don't want to [redacted] themselves to other fleets. The whole purpose of fleets was to stay in a group, not to go bouncing left and right through fleets to see where you can earn the most fleet credits any given day.

    If your SB reaches T5, it should have access to pure fleet mark projects so people can just use those to earn credits easily. Pretty simple but something Cryptic seems unwilling to do.

    I kind of agree with this, we are finished everything and our option is to grind provisions everyday for FC? lame. Or slot up bugged buff assignments that are way too expensive and not fixed since S6?

    On the other hand, allowing massive FM dumps could really hurt things. Players would no longer need to actually give anything to get most of what they want, they just dump valueless marks, my characters have like 20k marks sitting doing nothing.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
  • priestofsin420priestofsin420 Member Posts: 419
    edited February 2014
    I run into this problem sometimes on my fleet, but I've discovered the secret formula to lots of fleet marks: doffs. Snap up all sorts of doffs, all the time... whenever I hit 2 mil, I dump 1 mil in the bank, and use the other mil to just grab engineering and science doffs. If I'm actually going for something (IE, Spire Tac consoles), then I'll go cash in my credits for more doffs. It's mind-numbingly boring, and requires a TON of clicking, but it's pretty foolproof.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
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