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10M Damage Scimitar

shinzonisbackshinzonisback Member Posts: 330
edited February 2014 in Romulan Discussion
CombatLogReader?Khitomer Space[5:40]? Dmg (DPS) ?
Xadophor 9.450.100 (27.876)
Christina 2.070.574 (6.107)
Jin Shan Z 1.639.655 (4.938)
Nitka 710.688 (2.207)
Ranlam 387.927 (1.204)

How is this possible ?
How can a beam scimitar deal that damage ?

I know the scimitar is the best ship out there, but i can't believe it is that strong.

What are its weapons, its gears ...
It did 2 times our damage O_O

I can't believe my eyes.
I got Elite Fleet Weapons, Vulnerability Locators etc, but that ... there is NOTHING that can deal that damage.
Italian Player - Forgive my bad English

[SIGPIC][/SIGPIC]
Post edited by shinzonisback on

Comments

  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Even more curiously, how did someone do 1200 DPS? Even my dedicated PvP healer does more than that with its pets alone.

    My scim does about similar numbers (though 7 mil damage is more realistic in my pug runs, due to not having to make up for two people doing less than 3k)

    Thats an extreme example, sure, but honestly thats just a normal scimitard :)

    My scim does around 28k currently.

    I dont have any chars (other than that aforementioned healer and a Pvp torpedo Brel) that do under 15k DPS regularly actually. They usually do that or more, even the cannon escorts.
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  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited February 2014
    Well, that's what happens when you cram in all the powercreep that has happened over the year or so, combined with multi-target capabilities.

    Having some people with somewhat lackluster DPS would also serve to inflate the total amount of damage done, since the mission would take longer.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited February 2014
    The more important number is the 27k dps in brackets. And thats more or less average with a scim maybe even low. Its possible to go above 50k.
  • edited February 2014
    This content has been removed.
  • shinzonisbackshinzonisback Member Posts: 330
    edited February 2014
    Well, your posts are interesting, but my question was about its equipment:

    I mean, its was a beam boat (so the 5th fore slot its not important).
    5 tac consoles ... well I got 5 tac consoles as well.

    its BOffs: I got 4 sup rom operatives and 1 sup rem infiltrator ...

    its Gears: I don't think there are gears out there that can do this.

    Also, it used beams, that should be weaker than cannons o_O
    I got Elite Fleet Disruptors (it used disruptors, don't know if adv. elite or normal) ...

    I mean: are there some accolades, some gears, something that can do this o_O ?
    How can a ship do this ?

    Ok, BFAW3, so its damage per target should be far lower (I use CRF), but its still very high.
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • vhiranikosvhiranikos Member Posts: 208 Arc User
    edited February 2014
    its not hax, (though his numbers are probably artificially inflated) its quite possible if you are very optimized.

    you said he was a beamboat. there you go. doffs w/aux2bat and FAW constantly up, the right boffs, this is no problem to pull off, he probably has everything hotkeyed so he just hits 1/2 or whatever to spam aux2bat and FAW over and over and over which puts his dps through the roof.


    You ask if beams are weaker than cannons? of course they are... out the box. but if you go for uber dps optimization then high tier doffs have a bit more to offer a beam-user than a cannon-user.


    also, one obviously underperforming teammate helped to artificially inflate his numbers. non-optimization things i can point out is as i am a cannon user i waste time keeping foes in my arc wheras a beamboat could just hit FAW and crush everything in his arc.


    So yeah, its possible. uber Doffs are gamechangers.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    Total dmg is high because the run lasted a long time, since the other ppl's dmg is so low. The 27k dps is actually very low for a broadside scimitar. I can manage that much on a dhc escort.
  • xxxhellspawnyxxxxxxhellspawnyxxx Member Posts: 195 Arc User
    edited February 2014
    You can solo ISE and get 13m+ damage. Depending on your time to finish the mission it's 20-35k DPS.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited February 2014
    Even more curiously, how did someone do 1200 DPS? Even my dedicated PvP healer does more than that with its pets alone.
    That's a good question. The last 2 DPS (2.2k+1.2K) do about the same DPS than my scimitar pets. Together.


    As for the scimitar, have all your BOFF with superior romulan operative. Have 3 purple technician DOFF, and Marion Frances dulmur.
    Have apb + bfaw 3 +dem +2 aux2bat. Place your ship as close as you can of the maximum targets you can. Spam spacebar. Enjoy your 20k+ DPS !

    Basically, aux2bat+ technician makes your cooldown so low, you basically have twice the BOFF seating. Then, dem + marion makes your weapons using almost no powerdrain. BFAW is there for multitargeting.
    And finally, you add the pets, that will do some damage on their own (purple pets do about 3+4K dps).

    It's really brainless, easy, and you will have 20k+DPS, even with green gear. You can have a lot more using fleet/rep gear.
    [SIGPIC][/SIGPIC]
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited February 2014
    the short answer is aoe dps is synergy. For example if your dual cannons do 5k dps single target they will do 15k dps with scatter volley if there are 3 targets. Yes it is ridiculous but its what the devs have programmed. Logically aoe should split the 5k dps between the targets but it doesn't. The rest is finishing the stf as quickly as possible to reduce the downtime. I also suspect that FAW is hitting more than 2 random targets as the wiki says as well. I have certainly seen examples of players hitting everything in sight when using FAW.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    dwatt78 wrote: »
    the short answer is aoe dps is synergy. For example if your dual cannons do 5k dps single target they will do 15k dps with scatter volley if there are 3 targets. Yes it is ridiculous but its what the devs have programmed. Logically aoe should split the 5k dps between the targets but it doesn't. The rest is finishing the stf as quickly as possible to reduce the downtime. I also suspect that FAW is hitting more than 2 random targets as the wiki says as well. I have certainly seen examples of players hitting everything in sight when using FAW.

    Faw hits only 2 targets, but target selection is different.

    Faw covers the full 250 degree arc of a beam array. It selects 2 random targets on that arc, each weapon selects its own targets, meaning that it'll often be a different 2 for every beam array. Each time a weapon fires, it selects a new random 2, meaning it's often switching to 2 new targets every times it fires. This results in wide scattering of low dps that adds up to a lot in parser log.

    Csv covers only 90 degree arc. It selects 3 targets within that arc. It's the same 3 for all guns, every time they fire, until either target dies or skill ends. If one of the targets die, a new one is selected, which is again fired upon by all guns every time they open fire. Targets are killed quickly, but only 3 at a time.
  • toluene56toluene56 Member Posts: 1 Arc User
    edited February 2014
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited February 2014
    if FAW only hits 2 targets per cycle that would mean you would need 2k dps per beam just to hit 16k (2k dps * 8 beams) instantaneously let alone for the entire event. That doesn't add up I don't think any beam array does 2k dps let alone the 4k dps that would be needed to hit 32k dps. Either beams and FAW are seriously broken or the parser isn't doing dps right. With 3 mk xi blue coils my dual disruptor cannons do 1600 or so with full power and scatter volley III. 2 addition coils would at best add 800 to that and I am sure they don't. So where is the insane dps coming from?
  • priestofsin420priestofsin420 Member Posts: 419
    edited February 2014
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • toluene56toluene56 Member Posts: 1 Arc User
    edited February 2014
    dwatt78 wrote: »
    if FAW only hits 2 targets per cycle that would mean you would need 2k dps per beam just to hit 16k (2k dps * 8 beams) instantaneously let alone for the entire event. That doesn't add up I don't think any beam array does 2k dps let alone the 4k dps that would be needed to hit 32k dps. Either beams and FAW are seriously broken or the parser isn't doing dps right. With 3 mk xi blue coils my dual disruptor cannons do 1600 or so with full power and scatter volley III. 2 addition coils would at best add 800 to that and I am sure they don't. So where is the insane dps coming from?

    it's not just weapon damage, it's the combination of boff abilities and being able to debuff targets while dealing significant damage.
  • dwatt78dwatt78 Member Posts: 76 Arc User
    edited February 2014
    debuffing a target won't add to the weapon tooltip it will only reduce the amount lost due to an npc's defenses and armour. FAW at best increases damage by 40% again unless your weapon tooltips say 8k dps or stacking attack pattern beta can go past 0 to increase damage because of a bug, I still don't see how it would work. In essence you would be doubling or tripling the theoretical damage you should be doing.
  • toluene56toluene56 Member Posts: 1 Arc User
    edited February 2014
    Faw also hits multiple targets.... so you have to remember when it's hitting for critical against multiple targets your DPS is being calculated. Even when you're hitting targets that are unkillable for the moment. Alot of it is fluff DPS.. although not as much as people say it is. If i remember correctly it's counting pet damage as well. But I could be wrong about the pet thing.
  • shinzonisbackshinzonisback Member Posts: 330
    edited February 2014
    well, The scimitar is OP, really OP.
    but still I can't believe it dealt that much damage...

    guys, I thought a lot about this, that damage is really too much.

    this is my build:
    http://skillplanner.stoacademy.com/?build=shinzhafeh_0

    I got top fleet gears, cannons (that should be stronger than beams) ... best BOffs (4 sup operatives, 1 sup inflitrator) ... pruple Doff (2 conn officers, 3 torpedo officers).

    But that ... MONSTER ... dealt 6 times my damage.
    This can't be: it would be normal for a scimitar to outperform my fleet ha'feh, but not that much O_O
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    Even more curiously, how did someone do 1200 DPS? Even my dedicated PvP healer does more than that with its pets alone.

    My scim does about similar numbers (though 7 mil damage is more realistic in my pug runs, due to not having to make up for two people doing less than 3k)

    Thats an extreme example, sure, but honestly thats just a normal scimitard :)

    My scim does around 28k currently.

    I dont have any chars (other than that aforementioned healer and a Pvp torpedo Brel) that do under 15k DPS regularly actually. They usually do that or more, even the cannon escorts.

    Parsing doesn't work for people out of combat log range, so the people on the other side in KASE will only have their logs parsed in the beginning and end boss fights and after the first gate is blown. Thats why ISE is used for parsing more as everyone is in range the whole time.
    Tala -KDF Tac- House of Beautiful Orions
  • jimqqijimqqi Member Posts: 2 Arc User
    edited February 2014
    well, The scimitar is OP, really OP.
    but still I can't believe it dealt that much damage...

    guys, I thought a lot about this, that damage is really too much.

    this is my build:
    http://skillplanner.stoacademy.com/?build=shinzhafeh_0

    I got top fleet gears, cannons (that should be stronger than beams) ... best BOffs (4 sup operatives, 1 sup inflitrator) ... pruple Doff (2 conn officers, 3 torpedo officers).

    But that ... MONSTER ... dealt 6 times my damage.
    This can't be: it would be normal for a scimitar to outperform my fleet ha'feh, but not that much O_O

    lol a torpedo

    -no kcb
    -no damage universals
    -no dem
    -no aoe skills
    -cannons

    I'm surprised you got as much damage as you did.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited February 2014
    well, The scimitar is OP, really OP.
    but still I can't believe it dealt that much damage...

    guys, I thought a lot about this, that damage is really too much.

    this is my build:
    http://skillplanner.stoacademy.com/?build=shinzhafeh_0

    I got top fleet gears, cannons (that should be stronger than beams) ... best BOffs (4 sup operatives, 1 sup inflitrator) ... pruple Doff (2 conn officers, 3 torpedo officers).

    But that ... MONSTER ... dealt 6 times my damage.
    This can't be: it would be normal for a scimitar to outperform my fleet ha'feh, but not that much O_O

    Elite disruptors are good for pvp not pve, the proc isn't useful against borg whose shields drop fast but have massive hull, and Acc x2 isn't the best mods you can get for pve. Ditch them and buy purple DHC and turrets with all CrtH and CrtD mods instead. Also ditch the torp for a 4th DHC and drop rapid fire for 2 copies of scatter volley. You can replace 1 turret with the cutting beam and replace a sci or eng console with the assimilated module for more crit damage and power drain resistance.

    If you have or can get the zero point console also consider replacing another eng or sci console with it for more crit chance, you don't need so much armor and shields in pve if you kill stuff fast enough.

    If you are spamming beta with scatter volley with decent weapons and consoles you should be able to get your ship up to 20k DPS or maybe 30k if in a fast group
    Tala -KDF Tac- House of Beautiful Orions
  • shinzonisbackshinzonisback Member Posts: 330
    edited February 2014
    jimqqi wrote: »
    lol a torpedo ---> yes, very useful, but underrated weapon ... I found it very useful in PVPs.

    -no kcb -> I don't use assimilated module, so I don't see why I should use kcb ... it has no acc bonus, its quite useless in PVPs.

    -no damage universals -> there aren't damage universals, there are crit universals ... and I don't like to waste a console to get a 1-2% crit chance (I already have 23% crit chance ... I see no reason to waste 3 console slot to have 25-26%).

    -no dem -> on an escort o_O ?

    -no aoe skills -> yeah, I don't like them (my fault).

    -cannons -> yes, the Ha'Feh is an escort-warbird ship ... escorts works better with cannons o_O

    I'm surprised you got as much damage as you did.

    I know I'm not the top DPS in PVE (I found I'm very good in PVPs instead), but I can complete PVE without problem with this build and I don't have to change it for PVPs ... I see no reason to change it.

    but this is not the point: that DPS was not the result of AoE skills ... that ship destroyed a gateway in about a minute.

    I saw endgame players do the same, so I was wondering: kcb, crit universals, beams, AoE, DEM ... is that all ?

    really, I don't think that these things could have someone deal that damage.
    but MAYBE its just me ...

    ============================

    @marc8219: yeah, yeah ... I know I'm not the best in PVEs, so I'm not surprised about my low DPS.
    I was just impressed by that scimitar's DPS.

    but you're right: yeah, I think I was worried for nothing.
    I can complete PVEs and I'm not bad ini PVPs ... I think I can be satisfied :)
    Italian Player - Forgive my bad English

    [SIGPIC][/SIGPIC]
  • jimqqijimqqi Member Posts: 2 Arc User
    edited February 2014
    And crit is basically damage and just to be accurate there is a damage universal console. It jut sucks since it boosts projectiles.

    The point is the high dps builds aren't going oh some tank here some utility there. It's basically does x increase damage? No? Replace it with something that does. Hell some ships don't even run epts or valdore anymore. It''s less of one specific thing and more of everything boosting each other. Also kcb + borg is almost always a good idea. Especially since you have three neutroniums.
  • coffinnailercoffinnailer Member Posts: 4 Arc User
    edited February 2014
    my monster cannon pve build http://www.stoacademy.com/tools/skillplanner/?build=nowinsenerio_0
    Also get your nimble cannon ship to withen 2-4k of the target before poping cds you will see huge number increases cuase cannons have fall off unlike beams
  • annahannah Member Posts: 201 Arc User
    edited February 2014
    my monster cannon pve build http://www.stoacademy.com/tools/skillplanner/?build=nowinsenerio_0
    Also get your nimble cannon ship to withen 2-4k of the target before poping cds you will see huge number increases cuase cannons have fall off unlike beams

    Beams have falloff too, just not as severe as cannons.

    Cannon start losing damage after 3km, at 10km they only do 35% of their normal damage.
    Beams will start losing damage after 2km, but at 10km they're doing 65% of the normal damage.
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    annah wrote: »
    Beams have falloff too, just not as severe as cannons.

    Cannon start losing damage after 3km, at 10km they only do 35% of their normal damage.
    Beams will start losing damage after 2km, but at 10km they're doing 65% of the normal damage.

    It's 1km for beams and 2km for cannons, but otherwise correct.
  • therealmttherealmt Member Posts: 428 Arc User
    edited February 2014
    CombatLogReader?Khitomer Space[5:40]? Dmg (DPS) ?
    Xadophor 9.450.100 (27.876)
    Christina 2.070.574 (6.107)
    Jin Shan Z 1.639.655 (4.938)
    Nitka 710.688 (2.207)
    Ranlam 387.927 (1.204)

    How is this possible ?
    How can a beam scimitar deal that damage ?

    I know the scimitar is the best ship out there, but i can't believe it is that strong.

    What are its weapons, its gears ...
    It did 2 times our damage O_O

    I can't believe my eyes.
    I got Elite Fleet Weapons, Vulnerability Locators etc, but that ... there is NOTHING that can deal that damage.

    Wow. Tunnel vision much.

    Scimitar best ship? I think ill stop right here. lol

    FaW has penetrated everyones mind.
    [SIGPIC][/SIGPIC]
  • perfectself82perfectself82 Member Posts: 56 Arc User
    edited February 2014
    therealmt wrote: »
    Wow. Tunnel vision much.

    Scimitar best ship? I think ill stop right here. lol

    FaW has penetrated everyones mind.


    Please enlighten us oh wise one...
  • vhiranikosvhiranikos Member Posts: 208 Arc User
    edited February 2014
    jimqqi wrote: »
    lol a torpedo

    -no kcb
    -no damage universals
    -no dem
    -no aoe skills
    -cannons

    I'm surprised you got as much damage as you did.


    Could /thread here. Even keeping cannons, just get a KCB, get DEM (This is huge), and get AOE skills. Bam. watch your dps triple.

    Scimitar isn't godlike nor is it the best ship in the game. Anyone claiming it is just demonstrating their own ignorance. It is, however, the best ship readily available to anyone... unlike, say, jem hadar the bugship.
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