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Fleet Patrol Escort - "Final" Build Help

speakerdadspeakerdad Member Posts: 7 Arc User
edited February 2014 in Federation Discussion
Hi Everyone,

First, let me say that I obviously do not post much (actually this may be first) but I do appreciate the advice and overall helpful attitude of these forums.

I've learned a ton by searching these forums and gathering bits of wisdom here and there. I'm now nearing what I believe to be a "final" build and I'm looking for more specific advice.

The end goal of this build is for elite PVE / STF and PvP....of course my piloting skills may not be up to snuff but that's something only I can work on :)

Here's my current spec / build.

http://skillplanner.stoacademy.com/?build=bromfinal21414_6145

My setup is the standard DHC antiproton, crit build (20% crit chance, 86% crit damage).

I know my skill tree in not optimal but I can deal with that. FYI, the neutronium console is the fleet version + turn.

I am thinking about ditching the MK XI field generator for either of these 3 items:

1. 2nd fleet neutronium + turm console
2. Fleet RCS + all res console or
3. Romulan -[TH][PLA] embassy console

Which would be recommended or are there 4th, 5th, etc..options? I may need to rearrange my universal consoles depending on which way I go.

Any other thoughts / comments would be appreciated (doff, boffs, PvP set up, etc..).

Thanks in advance!
Post edited by speakerdad on

Comments

  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    1 or 2 for pvp. 3 for pve.
  • speakerdadspeakerdad Member Posts: 7 Arc User
    edited February 2014
    Thanks for the input. I'm leaning towards the RCS console. I might get the rom console as well and try them both.

    Thanks again!
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    My preference would be to use EPtE and replace the tachyokinetic with another neutronium.

    Your build page shows a field generator instead of an emitter. I would keep the generator.
  • speakerdadspeakerdad Member Posts: 7 Arc User
    edited February 2014
    Yeah, that was a mistake. It is currently a field generator. The skill planner has been updated. Thanks for the keen eye and the comments!
  • edited February 2014
    This content has been removed.
  • levistus666levistus666 Member Posts: 11 Arc User
    edited February 2014
    Thank you for posting your build. You actually have some good items here to help make your ship the best!

    I've been running the FPE for a long time, it's a tough little ship!

    I agree with Ursus, adding another Neutronium will make you extra tanky for the many times you find yourself in PvP and dead in the water.

    Best of Luck, Great Build!

    Fleet Admiral Master_Teshurr
    Covenant of the Phoenix Fed
    Covenant of the Phoenix KDF
    http://www.twitch.tv/houseofteshurr
  • redz4twredz4tw Member Posts: 3
    edited February 2014
    I would add another field gen, that's just me. Idk about the universal consoles, I don't have any so other people should be able to help there, but I run Mk XII fleet neutroniums +turn.
  • speakerdadspeakerdad Member Posts: 7 Arc User
    edited February 2014
    Thanks for all the replies.

    I will definitely swamp out BO for BFAW.

    I think the best thing at this point is to simply buy and try the various options presented here and see what feels / works best.

    All the advice is much appreciated!!
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