The main thing to remember is that hybred weapons only have 2 proc and modifiers and fleet weapons have 4 modifiers and 1 proc. Since 2 - 3 modifiers on fleet weapons are [Dmg] you need to ask yourself what is more important, [Dmg]x2 or a proc.
Damage is the least prefered modifier for a lot of people. The disruptor proc is one of the best procs. Antiproton has a nice Obelisk passive.
I personally use Fleet weapons, And i have found the weapons to be pretty much on par or better than any other weapons available.
My Dmg x3 Acc phasers are possibly my current fave weapon , and from my experience the additional always on modifier is worth more than the Proc since that will be inactive for the majority of combat, so i would stick with fleet weapons
Just my thoughts though, If your going for that extra Proc, then i wish you success with your chosen weapon, and hey, If you get new ones then you have more options to choose from anyway
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When I look at procs nd modifiers I always look at it this way. Is it Solid state (Will Happen) or Liquid State (Could happen.)
Procs are abilities that are given a percentage and could happen. Such as phasers. Very rarely do I see the "Off-Line" Verbiage appear in pvp / pve so in those terms a modifier which happen no matter what will always be more effective to me. Unless you get a proc that is almost always going to trigger and depending on the proc itself mind you, I do not think procs are better then modifiers, even if you can easily replicate modifiers. Not so much Procs.
I agree with lasonio: space proc percentage is 2.5 ... that's small. BUT, it's 2.5% per shot, and in the course of a fight you can shoot A LOT.
Having said that, 2.5% is still 2.5%. So, if/when the proc activates, generally speaking, the disruptor proc is favored. That proc not only helps you, but helps anyone else against the target. Antiproton has no proc and only benefits you.
Hi all. Im trying out some new stuff, Are the polarized disruptor Mk XII weapons as good as advanced fleet Antiproton (my current)?
i would say so - disruptor and polaron procs have best debuffs in game.
softed targets are easier to kill, for whole team, not only for you.
an additional [dmg] on all weapons may be get you 1% more overall damage just for you only.
i would say so - disruptor and polaron procs have best debuffs in game.
softed targets are easier to kill, for whole team, not only for you.
an additional [dmg] on all weapons may be get you 1% more overall damage just for you only.
Disruptor/polaron proc chance: 2.5%
Antiproton "proc" chance: your crit rate (which is 2.5 base and goes as high as 40 on certain Romulan builds)
loldisruptor
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Disruptor/polaron proc chance: 2.5%
Antiproton "proc" chance: your crit rate (which is 2.5 base and goes as high as 40 on certain Romulan builds)
loldisruptor
You aren't looking at the whole picture. That 1 disruptor proc debuff lets all your weapons do more damage and your team, while that 1 antiproton "proc" only affects that specific weapon.
Antiproton weapons don't come with very good mods either, most have the DMG mod. It is impossible to get Acc x3 ap weapons for PVP or weapons with all CrtH and CrtD for PVE in ap
The Voth antiproton weapons that do come with good mods suck because it loses CritD bonus.
Disruptor/polaron proc chance: 2.5%
Antiproton "proc" chance: your crit rate (which is 2.5 base and goes as high as 40 on certain Romulan builds)
40? that's not really realistic, 20+ is more like it is.
but oh well, giving you got that 40% [crth] and 100% [crtd] base stat on ship. how much more raw damage will give you another +20%?
thats 40% of 20% or 8% of total gain.
disruptor still lower resi by 10% once its there, its not a one time bonus, its lingering bonus for all.
more then this, check this out: http://sto-forum.perfectworld.com/showthread.php?t=611371 http://sto-forum.perfectworld.com/showthread.php?t=377081
disruptor proc actually is a "bit" more then 10%
Comments
Damage is the least prefered modifier for a lot of people. The disruptor proc is one of the best procs. Antiproton has a nice Obelisk passive.
My Dmg x3 Acc phasers are possibly my current fave weapon , and from my experience the additional always on modifier is worth more than the Proc since that will be inactive for the majority of combat, so i would stick with fleet weapons
Just my thoughts though, If your going for that extra Proc, then i wish you success with your chosen weapon, and hey, If you get new ones then you have more options to choose from anyway
Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
Procs are abilities that are given a percentage and could happen. Such as phasers. Very rarely do I see the "Off-Line" Verbiage appear in pvp / pve so in those terms a modifier which happen no matter what will always be more effective to me. Unless you get a proc that is almost always going to trigger and depending on the proc itself mind you, I do not think procs are better then modifiers, even if you can easily replicate modifiers. Not so much Procs.
Having said that, 2.5% is still 2.5%. So, if/when the proc activates, generally speaking, the disruptor proc is favored. That proc not only helps you, but helps anyone else against the target. Antiproton has no proc and only benefits you.
For my money, I have Spiral Waves and love them
softed targets are easier to kill, for whole team, not only for you.
an additional [dmg] on all weapons may be get you 1% more overall damage just for you only.
Disruptor/polaron proc chance: 2.5%
Antiproton "proc" chance: your crit rate (which is 2.5 base and goes as high as 40 on certain Romulan builds)
loldisruptor
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
You aren't looking at the whole picture. That 1 disruptor proc debuff lets all your weapons do more damage and your team, while that 1 antiproton "proc" only affects that specific weapon.
Antiproton weapons don't come with very good mods either, most have the DMG mod. It is impossible to get Acc x3 ap weapons for PVP or weapons with all CrtH and CrtD for PVE in ap
The Voth antiproton weapons that do come with good mods suck because it loses CritD bonus.
Ap has been and is still highly over rated
but oh well, giving you got that 40% [crth] and 100% [crtd] base stat on ship. how much more raw damage will give you another +20%?
thats 40% of 20% or 8% of total gain.
disruptor still lower resi by 10% once its there, its not a one time bonus, its lingering bonus for all.
more then this, check this out:
http://sto-forum.perfectworld.com/showthread.php?t=611371
http://sto-forum.perfectworld.com/showthread.php?t=377081
disruptor proc actually is a "bit" more then 10%